Sawbones has a 2.5 second balance cost, requires eq and balance to use, and shows (for all limbs) whether the limb is at perfect health, barely damaged (between 0 and ~36% limb damage), lightly damaged (~36-60%), moderately damaged (60-80%), heavily damaged (80-99%), broken (level 1 break), or mangled (level 2 break).
It's been a while since I've actually used it, those numbers/messages could have changed.
I actually can't find anything (in my notes or on the forums) about how much it slows down restore.
Not sure exactly what you're referring to as level 1/2 here, but iirc, it's broken/crippled/mangled for mending/level 1 resto/level 2 resto breaks, respectively.
It was originally showing "broken" for a level 1 restoration break (which was somewhat contradictory, but there's a lot of conflicting terminology when it comes to limb breaks), and didn't show mending breaks at all.
It was originally showing "broken" for a level 1 restoration break (which was somewhat contradictory, but there's a lot of conflicting terminology when it comes to limb breaks), and didn't show mending breaks at all.
Hm, I don't remember it ever not showing mending breaks, but maybe I missed that. I just remember being confused by "broken" and "crippled" being swapped from where I would have expected. I should have some logs showing at least those two, but probably not mangled.
Monk/knight damage doesn't cause mending breaks ever, only restore breaks that get downgraded to mending breaks after restore is applied. Epseth/epteth do, but they don't add limb damage, which means they're not a consideration for limb counters or Sawbones. Mending breaks are more like a simple affliction.
Sawbones has been showing mending breaks since at least the 8th March 2013, possibly earlier than that. I typo'd the inconsistent/confusing terminology back then but nothing happened with it; still shows mending breaks as "broken" and level one breaks as "crippled".
I just remember being confused by "broken" and "crippled" being swapped from where I would have expected.
You're right, it was actually showing "crippled" for a level 1 break.
I tried to find a log of sawbones against someone with a mending break, but either I never actually tested it myself or I wasn't logging when I tested for some reason. Do the mending breaks hide the limb damage (showing the mending break instead of how close you are to a restoration break)?
Monk/knight damage doesn't cause mending breaks ever, only restore breaks that get downgraded to mending breaks after restore is applied. Epseth/epteth do, but they don't add limb damage, which means they're not a consideration for limb counters or Sawbones. Mending breaks are more like a simple affliction.
Regardless of whether you think they're relevant to the purpose of the trait, it still shows them. Would be pretty silly not to, imo.
I just remember being confused by "broken" and "crippled" being swapped from where I would have expected.
You're right, it was actually showing "crippled" for a level 1 break.
I tried to find a log of sawbones against someone with a mending break, but either I never actually tested it myself or I wasn't logging when I tested for some reason. Do the mending breaks hide the limb damage (showing the mending break instead of how close you are to a restoration break)?
Not sure I have any logs that would show for sure. Most, if not all, will be between restoration and mending applies when I haven't done any further damage.
Monk/knight damage doesn't cause mending breaks ever, only restore breaks that get downgraded to mending breaks after restore is applied. Epseth/epteth do, but they don't add limb damage, which means they're not a consideration for limb counters or Sawbones. Mending breaks are more like a simple affliction.
Regardless of whether you think they're relevant to the purpose of the trait, it still shows them. Would be pretty silly not to, imo.
You mean showing me broken limbs that aren't broken? Okay, so let's say I count on Sawlimbs, see two "broken" legs, prone my opponent, they stand immediately. That doesn't seem very useful.
Sawlimbs would be infinitely more useful if it identified both the status of the limb (broken/not broken) and the health of the limb (remaining/total) so that I could deduce from such information exactly how close I am to a Level 1 or Level 2 break. Such information might not be strictly IC, but neither is the result of assessing a target's remaining hitpoints.
I don't get why it would show mending breaks, they're totally irrelevant to limb damage itself and seem like more of a hindrance to the use of the trait than a benefit.
I don't get why it would show mending breaks, they're totally irrelevant to limb damage itself and seem like more of a hindrance to the use of the trait than a benefit.
The point about mending breaks masking limb damage hadn't occurred to me, since it's never been an issue for me. Not sure if it would be a particular hindrance to people who use venoms or other mending-break inducing skills. Can't think of any other reason it would be a hindrance. OTOH, I can't really think of any particular advantages aside from mayyyybe having a little better idea of why someone's applying or something like that.
I think my reaction that it would be silly not to show it was more just a "why throw away information?" sort of thing, but in terms of whether or not it should have been there to begin with, I have no strong opinion (unless it actually is a noticeable hindrance for some classes that make good use of it, in which case it shouldn't).
Both Josoul and Jinsun fly away and then I get warped? Also, I wasn't flying - so warp can target those on the ground while you're flying?
950hp (20%) 4349mp (84%) 99%e 71%w [cdbkr] Jinsun n|s|w 16:51:33.832 >[[ NOT HERE ]]< 950hp (20%) 4349mp (84%) 99%e 71%w [cdbkr] Jinsun n|s|w 16:51:33.851 [Curing]: EAT POTASH You eat a potash crystal. You feel your health and mana replenished. 1324hp (28%) 4761mp (92%) 99%e 71%w [cdbkr] Jinsun n|s|w 16:51:33.839(+374h, 8.0%, +412m, 8.0%) Josoul flies away to the beyond. Josoul reaches out and clenches a fist before you. You scream and double over in agony as your skin bubbles with gangrenous growths. 343hp (7%) 4686mp (90%) 99%e 71%w [cdbkrh] Jinsun n|s|w 16:51:34.871(-981h, 20.9%) Jinsun flies away to the beyond. Jinsun reaches out and clenches a fist before you. You scream and double over in agony as your skin bubbles with gangrenous growths. Unable to maintain cohesion, your mutated and warped flesh sloughs off from your bones as you collapses to the ground in a twisted heap. You have been slain by Jinsun.
Doppleganger. They can move them to your location no matter your elevation, and throw a selection of tarot cards or warp you. Get yourself a group of orb sigils and a good, quick alias to throw them - you'll need them!
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
They also can't warp through shield, so assuming they haven't shot a volley of meteors/star tarots prior to the warp you can simply shield. Can avoid that deadly combo by going indoors and shielding.
It used to be worse, dopples were area wide and could throw hangedman. They can still ignore doors and walls and they don't respect elevation differences.
Hello. Exactly how much more difficult is serpent combat compared to runewarden combat?
1v1 Serpent is much harder but has a higher ceiling.
Group combat serpent is super easy currently as they are harder to find, can evade and can easily just snipe a target with relatively little risk (outside of a soulspear and a bunch of counter shots).
Hello. Exactly how much more difficult is serpent combat compared to runewarden combat?
1v1 Serpent is much harder but has a higher ceiling.
Group combat serpent is super easy currently as they are harder to find, can evade and can easily just snipe a target with relatively little risk (outside of a soulspear and a bunch of counter shots).
Not really true. Serpent has a fairly low ceiling. Runewarden is definitely higher.
The way it works is basically Serpent is more difficult to get the basics of, and reasonably difficult to get a good grasp on. Once you get to a certain point though, Serpent sort of plateaus. That's at the very top tiers though. Serpent has it pretty good for mid-level fighting right now. Runewarden is a better class at the very highest level though.
At low skill levels, Runewarden will be far easier than Serpent though, obviously.
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
As for the eq cost,
From http://forums.achaea.com/discussion/comment/57868/#Comment_57868, for context.
Results of disembowel testing | Knight limb counter | GMCP AB files
I tried to find a log of sawbones against someone with a mending break, but either I never actually tested it myself or I wasn't logging when I tested for some reason. Do the mending breaks hide the limb damage (showing the mending break instead of how close you are to a restoration break)?
This was starting from no limb damage at all, so without the break from the bard stuff, his leg would have shown "Barely damaged" after that jab.
Sawlimbs would be infinitely more useful if it identified both the status of the limb (broken/not broken) and the health of the limb (remaining/total) so that I could deduce from such information exactly how close I am to a Level 1 or Level 2 break. Such information might not be strictly IC, but neither is the result of assessing a target's remaining hitpoints.
I think my reaction that it would be silly not to show it was more just a "why throw away information?" sort of thing, but in terms of whether or not it should have been there to begin with, I have no strong opinion (unless it actually is a noticeable hindrance for some classes that make good use of it, in which case it shouldn't).
I've seen this happen a few times now. How is he there for the kick but gone for the punches?
You have recovered equilibrium.
WAKE;WAKE;STAND;GET AXE;UNWIELD SHIELD;JPK;KICK;PUNCH;PUNCH;
This is where I spammed the combo
Results of disembowel testing | Knight limb counter | GMCP AB files
Both Josoul and Jinsun fly away and then I get warped? Also, I wasn't flying - so warp can target those on the ground while you're flying?
950hp (20%) 4349mp (84%) 99%e 71%w [cdbkr] Jinsun n|s|w 16:51:33.832
>[[ NOT HERE ]]<
950hp (20%) 4349mp (84%) 99%e 71%w [cdbkr] Jinsun n|s|w 16:51:33.851
[Curing]: EAT POTASH
You eat a potash crystal.
You feel your health and mana replenished.
1324hp (28%) 4761mp (92%) 99%e 71%w [cdbkr] Jinsun n|s|w 16:51:33.839(+374h, 8.0%, +412m, 8.0%)
Josoul flies away to the beyond.
Josoul reaches out and clenches a fist before you. You scream and double over in agony as your
skin bubbles with gangrenous growths.
343hp (7%) 4686mp (90%) 99%e 71%w [cdbkrh] Jinsun n|s|w 16:51:34.871(-981h, 20.9%)
Jinsun flies away to the beyond.
Jinsun reaches out and clenches a fist before you. You scream and double over in agony as your
skin bubbles with gangrenous growths.
Unable to maintain cohesion, your mutated and warped flesh sloughs off from your bones as you
collapses to the ground in a twisted heap.
You have been slain by Jinsun.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
It used to be worse, dopples were area wide and could throw hangedman. They can still ignore doors and walls and they don't respect elevation differences.
Group combat serpent is super easy currently as they are harder to find, can evade and can easily just snipe a target with relatively little risk (outside of a soulspear and a bunch of counter shots).
The way it works is basically Serpent is more difficult to get the basics of, and reasonably difficult to get a good grasp on. Once you get to a certain point though, Serpent sort of plateaus. That's at the very top tiers though. Serpent has it pretty good for mid-level fighting right now. Runewarden is a better class at the very highest level though.
At low skill levels, Runewarden will be far easier than Serpent though, obviously.