Quick Combat Questions

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Comments

  • Nemutaur said:
    Valus said:

    Are Monks good at hunting? trying to choose a good class that can hunt and fight other players (pvp, raid, etc.)

    Probably the best at hunting past level 80 to 90.

    With strong lesson investment, of course! Knight easily better, otherwise.

  • Ok thanks guy!

    I have Cerebral Palsy, so it'll take me a bit to learn things so please try to be patient with me.

  • ShirszaeShirszae Santo Domingo
    edited July 2014

    This is sort of a newbie question, but how exactly does armor work? I mean, for example, the physical cutting and blunt defense are given in percents, but it really does not feel as if the armor protects you from that percent of damage, so does it really go? 


    And yes, I know this has most certainly been asked elsewhere, but the searching feature of this forum is not exactly the most brilliant there is

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • Armour reduces a portion of the damage. For example, an attack might do 500 + 10% of max health, and then armour might apply only to the 500, or only to the 10%. Some attacks can be entirely reducible by armour, or not reducible by armour at all. Backstab, for example, ignores armour but is still reduced by cutting resistance.

    Ring of the Magus also works like armour for magic damage.

  • How do doppleganger mechanics work currently?

    Is it LoS or 3 rooms out?


  • Cahin said:

    How do doppleganger mechanics work currently?

    Is it LoS or 3 rooms out?

    Both I think?

  • 3 rooms.

  • LoS pretty sure


    Noobran

    image
  • It's definitely LoS.

    Owned.

  • Seek is still area though.
  • edited July 2014

    Oh I forgot seek was changed back to being area-wide.

    This is the important notice: 

    * All channeling with the doppleganger require it to be within line-of-sight.

  • When a serpent dispells an enemy mid combat, what is it doing exactly?

  • As far as I know, all it does is remove their cloak/shroud and ghost. Removing cloak/shroud is useful since it hides certain actions. I don't know why it's sometimes used on enemies that aren't cloaked or shrouded, unless the serpent just does it at the beginning of every fight as a precaution, since it doesn't take balance/eq.

  • I don't know who to believe D:


  • Not me!

  • Considering Jovolo's statement was from an actual announce post, would say it's pretty safe to believe him. searchnews announce occultist brah.

  • Does anything else stop touching tree besides Ice Fist, paralysis, and two broken arms?

  • Pretty sure slime does too





    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Nah, Slime just hides what tree cures

  • Martel said:

    Does anything else stop touching tree besides Ice Fist, paralysis, and two broken arms?

    Entanglement, pretty sure.

  • Is the server-side curing good enough for combat, or is it mostly for bashing? Is it decent for group combat, at least?

  • Wow, I wouldn't expect that.

  • It's not true of course, Strata is just sore that serps lost a lot of utility with illusions.

  • Santar locked me with clarity up even.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Server side is definitely good enough for combat, though it's time consuming to put all the affs on the right priority. Once you figure it all out, make some simple aliases/triggers to be more adaptable, and you can certainly count on it for combat, even with very little coding knowwuts.

    Speaking from experience!

    image
  • Damn it, Daeir!


  • How does Death Tarot work? 


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