Restoration breaks take four seconds to cure, looks like you're impaling (or at least they're writhing) after the application finishes. With a greater than two second doubleslash you need an arm or head break to throw them off salve balance prior to the leg breaks. Pretty sure slipperiness has zero effect on impale.
You have recovered balance on all limbs. (2.375s) 3740h, 3260m, 17070e, 15200w exkdb 26%, [Talysin] (0:0:10:0:0:0:12) Lightning-quick, you jab Talysin's left leg with an argent blade streaked with brilliant ivory. Lightning-quick, you jab Talysin's left leg with an aureate blade with bright pyre engravings. Talysin's leftleg broke. 3740h, 3260m, 17050e, 15200w ekdb 26%, [Talysin] (0:0:10:0:0:0:12)
Is it true that tumble takes more time if the target has broken limbs or is prone? If so, does anyone have the numbers? Time of tumble with one broken limb vs. two, etc?
Is it true that tumble takes more time if the target has broken limbs or is prone? If so, does anyone have the numbers? Time of tumble with one broken limb vs. two, etc?
It's longer if you have broken limbs. I don't have the numbers on me, but I think its like .5 seconds longer per limb.
On phone, my glasses are in the room, did not see the period before the 5, thought how the hell did I ever miss that massive change in tumble time?! Maybe you are wrong, no people are agreeing... Brain why have you forsaken me?!
Well that depends how you define "worth it". Sure you might not get a massive boost at high strength for each extra point but over a course of a fight it still helps. In terms of seeing a clear gain I would say around 17-18 strength the gain starts becoming very small for me. Then again, this is just for DSL. The gain on damage for DSB is pretty much linear all the way to the top though only for every two points. Have a look, @Antonius posted the numbers here somewhere.
At around 21 strength you can instakill someone with a broken torso (minus resistances) but honestly with 19 or 20 you are close enough that minimal pre-damage is needed.
You might be tempted to think that 22 strength is the point where you should stop, but you then have to consider how many classes have access to some form of pure percentage-based damage reduction (which will reduce that damage, even though nothing else will), you're probably not going to regret getting as much strength as you can possibly get.
You have to be on-eq, but it doesn't use any equilibrium. I used it to contemplate first, and then whatever series of stuff I was doing that used balances after.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Fitness or philosophy tend to be the most important miniskills to trans, because several classes can run through willpower or endurance very quickly. Outside of those cases, miniskills generally aren't very important though, it's better to focus on your class skills first, then general skills.
Fitness or philosophy tend to be the most important miniskills to trans, because several classes can run through willpower or endurance very quickly. Outside of those cases, miniskills generally aren't very important though, it's better to focus on your class skills first, then general skills.
How unimportant are miniskills?
I mean did I completely waste my time learning them?
They give good resistance, so it mostly depends on how often you encounter that damage type. If you deal with sniping every day for example, that makes antidotes very useful.
The Prismatic Ring -is- the other resistance rings. It's literally just 4 rings in one that can't decay, so it does not stack with rings that were enchanted by Magi. The Ring of the Magus stacks with every other form of Magic type resist.
So the Prismatic Ring is exactly a convenience artefact, but the Ring of the Magus is a straight up defensive artefact.
Ring of the Magus is pretty different from any others. It works like armour, not resistance, so different attacks will have different reducible portions.
Amnesia should really be looked at for re-purposing. I say that outside of how the server side curing interacts with amnesia, I just think it's generally a useless affliction with modern curing.
Comments
Restoration breaks take four seconds to cure, looks like you're impaling (or at least they're writhing) after the application finishes. With a greater than two second doubleslash you need an arm or head break to throw them off salve balance prior to the leg breaks. Pretty sure slipperiness has zero effect on impale.
Results of disembowel testing | Knight limb counter | GMCP AB files
3740h, 3260m, 17070e, 15200w exkdb 26%, [Talysin] (0:0:10:0:0:0:12)
Lightning-quick, you jab Talysin's left leg with an argent blade streaked with brilliant ivory.
Lightning-quick, you jab Talysin's left leg with an aureate blade with bright pyre engravings.
Talysin's leftleg broke.
3740h, 3260m, 17050e, 15200w ekdb 26%, [Talysin] (0:0:10:0:0:0:12)
You have recovered balance on all limbs. (2.106s)
4.481 - first leg healed.
Is it true that tumble takes more time if the target has broken limbs or is prone? If so, does anyone have the numbers? Time of tumble with one broken limb vs. two, etc?
It's longer if you have broken limbs. I don't have the numbers on me, but I think its like .5 seconds longer per limb.
On phone, my glasses are in the room, did not see the period before the 5, thought how the hell did I ever miss that massive change in tumble time?! Maybe you are wrong, no people are agreeing... Brain why have you forsaken me?!
Well that depends how you define "worth it". Sure you might not get a massive boost at high strength for each extra point but over a course of a fight it still helps. In terms of seeing a clear gain I would say around 17-18 strength the gain starts becoming very small for me. Then again, this is just for DSL. The gain on damage for DSB is pretty much linear all the way to the top though only for every two points. Have a look, @Antonius posted the numbers here somewhere.
At around 21 strength you can instakill someone with a broken torso (minus resistances) but honestly with 19 or 20 you are close enough that minimal pre-damage is needed.
@Shiro: Depends on class. As a non-Infernal Knight class, not really. Results from my disembowel testing are linked in my signature, but for those that hide them: http://forums.achaea.com/discussion/comment/143473/#Comment_143473
You might be tempted to think that 22 strength is the point where you should stop, but you then have to consider how many classes have access to some form of pure percentage-based damage reduction (which will reduce that damage, even though nothing else will), you're probably not going to regret getting as much strength as you can possibly get.
Results of disembowel testing | Knight limb counter | GMCP AB files
I need sexy strength gauntlets. Someone buy me a pair.
Eat like a caveman, train like a beast. Champions are not born, they are made.
I am.
#BuyMeStuff2014
is Lethal ink + Diadem + quick witted, fast enough for web to bypass parry? Even minus the quick witted trait.
With just diadem, I found I could bypass parry with web the majority of the time, though it's probably dependent on the target's latency.
Results of disembowel testing | Knight limb counter | GMCP AB files
Just diadem or just lethal ink worked with above 75% success rate. Both should guarantee it.
I am too. It's just been a crazy work week.
Lies, no timestamp, obviously fake...
Eat like a caveman, train like a beast. Champions are not born, they are made.
You have to be on-eq, but it doesn't use any equilibrium. I used it to contemplate first, and then whatever series of stuff I was doing that used balances after.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
How unimportant are miniskills?
I mean did I completely waste my time learning them?
[ SnB PvP Guide | Link ]
The Prismatic Ring -is- the other resistance rings. It's literally just 4 rings in one that can't decay, so it does not stack with rings that were enchanted by Magi. The Ring of the Magus stacks with every other form of Magic type resist.
So the Prismatic Ring is exactly a convenience artefact, but the Ring of the Magus is a straight up defensive artefact.
Come join the Achaea discord!
Ring of the Magus is pretty different from any others. It works like armour, not resistance, so different attacks will have different reducible portions.
* Amnesia will no longer block the CURING or QUEUE commands.
uh, so, how is this going to affect skills like puppet/vodun concussion, or people with amnesia pets? Are those things just completely useless now?
No, more that you can use the -actual- command CURING or QUEUE, any commands that those systems run will still be subject to amnesia.
Yea someone else just explained that to me, ignore brief moment of panic >.>