Quick Combat Questions

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  • edited May 2014
    It applies to all venom type attacks the same way, which are essentially only camus, sumac, and arrows (as well as lots of NPC attacks).

    I think Antidotes is 15% and venom elixir 10%, but pretty sure they don't stack together for 25% (one gets calculated, then feeds into the other, I think, so like 23%).  I'm not 100% sure on the exact numbers though, sorry.

    You can easily test it with a buddy though, if either of you have a bow.

  • Antidotes 12.5% like all miniskills I assume
  • CenCen
    edited May 2014

    Edit:

    JUGGGLING. DAMN IT. That endurace drain.

  • CaladbolgCaladbolg Campbell County TN

    Cen said:

    Edit:

    JUGGGLING. DAMN IT. That endurace drain.

    Become a Satyr! I don't think it's possible for a satyr to lose endurance, plus we have the horns and hoofs all the ladies like

  • Caladbolg said:

    Cen said:  [..]

    Become a Satyr! I don't think it's possible for a satyr to lose endurance, plus we have the horns and hoofs all the ladies like


    Woah, I never noticed that endurance trait.  (Never been a satyr)  - That's pretty great.

    If there was a race with extra willpower regen, I'd just be that 100% of the time, stats be damned.

  • > @Ernam said:
    > Caladbolg said:
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    > Cen said:  [..]
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    > Become a Satyr! I don't think it's possible for a satyr to lose endurance, plus we have the horns and hoofs all the ladies like
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    > Woah, I never noticed that endurance trait.  (Never been a satyr)  - That's pretty great.
    >
    > If there was a race with extra willpower regen, I'd just be that 100% of the time, stats be damned.

    Tsol'aa used to have that trait.

  • tbf tsol'aa's new trait is way sicker.

    Hidden deliverance lol

  • CaladbolgCaladbolg Campbell County TN
    Ernam said:
    Caladbolg said:

    Cen said:  [..]

    Become a Satyr! I don't think it's possible for a satyr to lose endurance, plus we have the horns and hoofs all the ladies like


    Woah, I never noticed that endurance trait.  (Never been a satyr)  - That's pretty great.

    If there was a race with extra willpower regen, I'd just be that 100% of the time, stats be damned.

    Even when im not a satyr I've never had problems with Endurance since im trans fitness, 

    On the other hand Satyr makes up for the endurance regen trait by having a bad con stat.

    Since it's the number 1 or number 2 stat that every class is going to want. (With maybe the exception of Paladin/Infernal for purity/arc type thinks or maybe Monk for bbt choke)

    But yeah con's low strength's high pretty good race really.

  • Xoran caster for life

  • CaladbolgCaladbolg Campbell County TN
    edited May 2014
    Cooper said:
    Xoran caster for life

    Actually if I remember correctly I once overhead someone saying that Headstomp was broken with alot of strength because it didn't deminish doing massive massive MASSIVE amounts of damage, but after testing with 24 strength it still makes people giggle.


    But that was the main reason I went satyr over Xoran/Troll..

  • Gem of rapid transmutation is probably one of the most fun artefacts I've ever had.  I change race so often now that I have race + spec aliases now.  I can't wait for that moment when I need to swap to Grook Scholar (aka Jhui / siege mode) mid kill setup for a 20 int choke right after a 22 str BBT.

  • pretty sure you're suppose to lose kai and all defences when you reincarnate

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  • Nope.

  • CaladbolgCaladbolg Campbell County TN
    Ernam said:

    Gem of rapid transmutation is probably one of the most fun artefacts I've ever had.  I change race so often now that I have race + spec aliases now.  I can't wait for that moment when I need to swap to Grook Scholar (aka Jhui / siege mode) mid kill setup for a 20 int choke right after a 22 str BBT.

    Does anything after 18 really do much as a monk?

    Zeon said:
    pretty sure you're suppose to lose kai and all defences when you reincarnate

    I don't think you're suppose to, but seems like something that should happen honestly.

  • I mean, the difference between 18 and 20 is about the same as the difference between 12 and 13.  But yeah, that's still a difference.  At 21 you're only getting half an effective stat point increase, but that's still added damage, which is what monk is all about.

  • CaladbolgCaladbolg Campbell County TN
    Ernam said:

    I mean, the difference between 18 and 20 is about the same as the difference between 12 and 13.  But yeah, that's still a difference.  At 21 you're only getting half an effective stat point increase, but that's still added damage, which is what monk is all about.

    Between 18 and 20 for Knight on dsl at least seems like your not getting anything at all, I think im getting an 1/8th of what I was getting from 16-17.

  • edited May 2014

    Diminishing returns work the same for almost everything that uses stats as a factor.  Here is the chart:

    13: 6.54%
    14: 12.20%
    15: 17.57%
    16: 22.77%
    17: 27.83%
    18: 32.80%
    19: 37.68%
    20: 42.49%
    21: 47.24%
    22: 51.94%
    23: 56.59%
    24: 61.20%
    25: 65.77%


    DSL damage may use a special equation for damage, I don't know.  I've seen the formula floating around a few times.

  • The highest stats there are just an extrapolation (I haven't actually tested anything above 18 or 19), so it could easily be off. And I've also heard that tekura specifically uses a different formula, which I haven't tested.

  • RomRom
    edited May 2014

    Ernam, that chart isn't directly listing the amount of return you get on each point. It's listing the overall damage increase compared to the base (12).

    18-20 is 9.69% increase compared to 12-13's 6.54% increase, much better than "about the same"!

    20 to 21 being a 4.75% increase, much higher than half of 6.54% (3.27%).

    Correct me if I'm wrong. Pump those stats!


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  • CaladbolgCaladbolg Campbell County TN
    edited May 2014
    Ernam said:

    Diminishing returns work the same for almost everything that uses stats as a factor.  Here is the chart:

    13: 6.54%
    14: 12.20%
    15: 17.57%
    16: 22.77%
    17: 27.83%
    18: 32.80%
    19: 37.68%
    20: 42.49%
    21: 47.24%
    22: 51.94%
    23: 56.59%
    24: 61.20%
    25: 65.77%


    DSL damage may use a special equation for damage, I don't know.  I've seen the formula floating around a few times.

    Anyone know Dsl's Damage equation?

    Also tested on Fendrel


    842

    with sensi 1024

    (16 strength)


    905

    1117 with sensi

    (18 strength)


    952

    1166 with sensi

    (20 strength)

  • Are those numbers without any armour or cutting resistance (avoidance, toughness)? Does Targossas have a Scimitar of Yen-Sorte?

  • CaladbolgCaladbolg Campbell County TN
    edited May 2014
    Sena said:

    Are those numbers without any armour or cutting resistance (avoidance, toughness)? Does Targossas have a Scimitar of Yen-Sorte?

    With armor pretty sure we do, and he also might've been in mir stance,


    Had mastery up as well

  • Mastery only affects accuracy.

  • edited May 2014
    It affects cutting penetration too

    Easy to test anyway, will do so in a bit if no one can say definitively until then
  • WessuxWessux Chattanooga
    I didn't even know it helped accuracy, I thought it was only cutting penetration.
    Invest in a 9mm retirement plan.
  • It's definitely cutting penetration, and as far as I'm aware there's no benefits to accuracy (since Knights already get Weaponry + Chivalry to boost that).

  • Consider me schooled. Thanks for the info.

  • It's that damn vivisect spoiling you guys. Don't need to know how to maximise your damage output when you have that to fall back on.

  • Mastery used to be accuracy, it was changed around the time horkvals lost 16 dex level 3 cutting/blunt iirc.

  • Mastery used to give a large bonus to accuracy but it was removed a long time ago.

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