If you wanted to just do LOLdamage for group combat, maybe rune warden would of been a better choice. Like Xer said, Accentato goes up based on afflictions. To Aerek, with 5 mentals, I believe I was doing around 1300 damage (Maybe a bit higher or lower, and he was in fullplate plus resistence from Chivalry) and that is with 11str/13int as a siren. I'm sure you could top that with some battleaxes untargeted and huge doses of prefarar.
In reality, is it even possible for a Jester to win a rampage? I feel like the odds are super underwhelming in our favor. No one smart is going to follow us into a closed room, do anything reckless when we have a living puppet, or play really aggressively up against a smart Jester.
I get that it's entirely possible, I just feel that a monk, sylvan, or knight has the upper hand in the long run. Hell, even Shaman can reach their finisher a lot quicker than we can. Any comments on the idea?
(And I get I'm probably doing Jester super wrong still, and I'm still learning, but I struggle so hard against really defensive players who know what they're doing.)
In reality, is it even possible for a Jester to win a rampage? I feel like the odds are super underwhelming in our favor. No one smart is going to follow us into a closed room, do anything reckless when we have a living puppet, or play really aggressively up against a smart Jester.
I get that it's entirely possible, I just feel that a monk, sylvan, or knight has the upper hand in the long run. Hell, even Shaman can reach their finisher a lot quicker than we can. Any comments on the idea?
(And I get I'm probably doing Jester super wrong still, and I'm still learning, but I struggle so hard against really defensive players who know what they're doing.)
I've said it like four times now.
Look for me in game and I will help you. I'll PM you.
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
Jester can legitimately straight up lock people now with ~25 fashions and some daggers. Just remember to bring your mickeys and powders! Forged daggers are incredibly worth it over Merentesh stuff by the way, you'll easily get an extra .1s on each throw from decent forged ones. Remember you have a balanceless force via hierophant, you can do so much crazy stuff with that, and with relatively few fashions.
(Please fix server side curing seeing just about everything in blackout.)
> @Rom said: > Jester can legitimately straight up lock people now with ~25 fashions and some daggers. Just remember to bring your mickeys and powders! Forged daggers are incredibly worth it over Merentesh stuff by the way, you'll easily get an extra .1s on each throw from decent forged ones. Remember you have a balanceless force via hierophant, you can do so much crazy stuff with that, and with relatively few fashions. > > > > > > (Please fix server side curing seeing just about everything in blackout.) > > > > > edit:messaged you ingame >:)
Don't forget that slow is hidden when out of room now, meaning you can screw people up enough to JITB without even having to be there.
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
Rom said:(Please fix server side curing seeing just about everything in blackout.)
It doesn't, I've tested it. You sure people aren't just diagnosing?
I've tested it as well and it sees speed being stripped as well as some things from Metamorphosis that it should not otherwise see. It respects most things, of course, but some outliers got looked over or are bugged. "Just about everything" was hyperbole.
Rom said:(Please fix server side curing seeing just about everything in blackout.)
It doesn't, I've tested it. You sure people aren't just diagnosing?
I've tested it as well and it sees speed being stripped as well as some things from Metamorphosis that it should not otherwise see. It respects most things, of course, but some outliers got looked over or are bugged. "Just about everything" was hyperbole.
Sorry, I didn't test defenses. I can definitely see how they could have overlooked defenses being stripped in blackout. My current assumption is that server curing doesn't have a "known" defenses list, like with afflictions.
> @Naah said: > In reality, is it even possible for a Jester to win a rampage? I feel like the odds are super underwhelming in our favor. No one smart is going to follow us into a closed room, do anything reckless when we have a living puppet, or play really aggressively up against a smart Jester. > > I get that it's entirely possible, I just feel that a monk, sylvan, or knight has the upper hand in the long run. Hell, even Shaman can reach their finisher a lot quicker than we can. Any comments on the idea? > > > > > (And I get I'm probably doing Jester super wrong still, and I'm still learning, but I struggle so hard against really defensive players who know what they're doing.)
In reality, is it even possible for a Jester to win a rampage? I feel like the odds are super underwhelming in our favor. No one smart is going to follow us into a closed room, do anything reckless when we have a living puppet, or play really aggressively up against a smart Jester.
I get that it's entirely possible, I just feel that a monk, sylvan, or knight has the upper hand in the long run. Hell, even Shaman can reach their finisher a lot quicker than we can. Any comments on the idea?
(And I get I'm probably doing Jester super wrong still, and I'm still learning, but I struggle so hard against really defensive players who know what they're doing.)
You don't need help Naah. All of these folks offering you aid are merely doing so to have the honor of boasting once you really get it rolling. All bark no bite, y'know. Shameful of them, really.
On the contrary, I fully believe in your extraordinary ability to shine in whatever you put your mind to. You can do it Naah. I believe Keep throwing those hangedmans hard girl.
> @Mithridates said: > It's always better to find things out yourself
That's true to a point, but this game is endlessly complicated. If you only learn things based on your own trial and error, you'll never understand it all.
I completely disagree. The people that are really, truly good at combat are good because of two reasons. One, it's because they abuse the fuck out of a broken class/artie combo or two, because they learned shit themselves.
People that take other people's ideas/strats/styles usually turn out to be nothing but shitty carbon-copies of the original.
Again, yes. But I had to be taught what limb breaks meant, how heartseed worked, and what afflictions did. How to envenom my thornrends. What to envenom them with, what the venoms were. Simple commands, and theories that aren't immediately obvious. I would ask my mentor before a fight if she knew anything about the class I was fighting. Trying to understand why a serpent is doing no damage isn't very helpful. I took that knowledge, and built upon it, but without that basis I wouldn't have been able to do anything. Maybe for people who are playing for years, and just want to learn new strategies for an alt, it's good to figure it out on your own. But for a novice, even figuring out how your abilities interact is quite tough.
I completely disagree. The people that are really, truly good at combat are good because of two reasons. One, it's because they abuse the fuck out of a broken class/artie combo or two, because they learned shit themselves.
People that take other people's ideas/strats/styles usually turn out to be nothing but shitty carbon-copies of the original.
That is very wrong. Everyone learned from others, even if it was a neat little trick you learned/stole from fighting an opponent.
Mentors are there so you learn about basic things, like how limb damage works, how locks work. When I sparred @Kellonius I asked him how priest combat works so I can figure out how to do something against it. Same with Serpent.
Learning someone else's strategy does not make you into a bad combatant. It's a good way to start combat, and eventually personalise the strategy and invent your own.
Secrecy in combat is stupid. Every strategy has some counter and every counter opens you up to something new. So share, teach. I hate it when people get all protective of their ideas. It is stupid. The moment you use it against someone it is no longer a secret.
> @Mithridates said: > I completely disagree. The people that ate really, truly good at combat are good because of two reasons. One, it's because they abuse the fuck out of a broken class/artie combo or two, because they learned shit themselves. > > > > > People that take other people's ideas/strats/styles usually turn out to be nothing but shitty carbon-copies of the original.
Just to get ahead of this, attempting to degrade someone for asking questions about combat in a thread dedicated to asking questions about combat is pretty damn silly.
I think there's an important distinction to be made between learning and blindly copying. The first involves understanding, allowing you to translate concepts to different situations, the second will give you a few kills and then stop working.
Both happen in Achaea.
I really recommend learning and teaching, but I'd try to focus on general principles rather than "strategies".
> @Arador said: > Secrecy in combat is stupid. Every strategy has some counter and every counter opens you up to something new. So share, teach. I hate it when people get all protective of their ideas. It is stupid. The moment you use it against someone it is no longer a secret.
On one hand I agree, but it also does suck a bit when you work really long on a new tactic, and then it becomes quickly unusable because too many others started using it, so all systems are adapted to prevent it. I think it's not excessively egoistic to sometimes want some of your efforts to pay out for -you-. Yes, it will certainly not stay "secret" forever, but you can influence a bit how fast it spreads, and to whom first (i.e. those bothering to actually look back at fights and analysing them).
Furthermore, I kind of like the idea of only teaching in-game "allies", as that creates the potential of combat styles that differ from house to house and make the act of teaching carry a far greater IC meaning than when all teaching happens OOC. I guess that's a rather unrealistic expectation though.
I think there's an important distinction to be made between learning and blindly copying. The first involves understanding, allowing you to translate concepts to different situations, the second will give you a few kills and then stop working.
Both happen in Achaea.
I really recommend learning and teaching, but I'd try to focus on general principles rather than "strategies".
If this was true then why does my cleave setup still kill people?
I think there's an important distinction to be made between learning and blindly copying. The first involves understanding, allowing you to translate concepts to different situations, the second will give you a few kills and then stop working.
Both happen in Achaea.
I really recommend learning and teaching, but I'd try to focus on general principles rather than "strategies".
If this was true then why does my cleave setup still kill people?
On a serious note though how much damage reduction does the venom defense and antidotes give?
Also is it a different calculation against bows as it is Camus? (Only really care about bows honestly but it's always possible to be a different formula)
Comments
I think going 12str/14int Xoran with a +1 sash and collar will be good, I can still accentato/prefarar at around 1.1 per jab that way.
In reality, is it even possible for a Jester to win a rampage? I feel like the odds are super underwhelming in our favor. No one smart is going to follow us into a closed room, do anything reckless when we have a living puppet, or play really aggressively up against a smart Jester.
I get that it's entirely possible, I just feel that a monk, sylvan, or knight has the upper hand in the long run. Hell, even Shaman can reach their finisher a lot quicker than we can. Any comments on the idea?
(And I get I'm probably doing Jester super wrong still, and I'm still learning, but I struggle so hard against really defensive players who know what they're doing.)
I've said it like four times now.
Look for me in game and I will help you. I'll PM you.
Jester can legitimately straight up lock people now with ~25 fashions and some daggers. Just remember to bring your mickeys and powders! Forged daggers are incredibly worth it over Merentesh stuff by the way, you'll easily get an extra .1s on each throw from decent forged ones. Remember you have a balanceless force via hierophant, you can do so much crazy stuff with that, and with relatively few fashions.
(Please fix server side curing seeing just about everything in blackout.)
edit:messaged you ingame
Come join the Achaea discord!
> Jester can legitimately straight up lock people now with ~25 fashions and some daggers. Just remember to bring your mickeys and powders! Forged daggers are incredibly worth it over Merentesh stuff by the way, you'll easily get an extra .1s on each throw from decent forged ones. Remember you have a balanceless force via hierophant, you can do so much crazy stuff with that, and with relatively few fashions.
>
>
>
>
>
> (Please fix server side curing seeing just about everything in blackout.)
>
>
>
>
> edit:messaged you ingame >:)
Don't forget that slow is hidden when out of room now, meaning you can screw people up enough to JITB without even having to be there.
It doesn't, I've tested it. You sure people aren't just diagnosing?
I've tested it as well and it sees speed being stripped as well as some things from Metamorphosis that it should not otherwise see. It respects most things, of course, but some outliers got looked over or are bugged. "Just about everything" was hyperbole.
https://ada-young.appspot.com/pastebin/82b04979
^log demonstrating the issue with speed defence
Come join the Achaea discord!
Sorry, I didn't test defenses. I can definitely see how they could have overlooked defenses being stripped in blackout. My current assumption is that server curing doesn't have a "known" defenses list, like with afflictions.
That's probably why, yeah. I bugged the most combat-relevant examples I've found and hope they get fixed as opposed to becoming features.
Come join the Achaea discord!
You can see concussion, imbibe, and cripple in the blackouts now. :<
You could see two of those three with free checks before server curing anyways.
> In reality, is it even possible for a Jester to win a rampage? I feel like the odds are super underwhelming in our favor. No one smart is going to follow us into a closed room, do anything reckless when we have a living puppet, or play really aggressively up against a smart Jester.
>
> I get that it's entirely possible, I just feel that a monk, sylvan, or knight has the upper hand in the long run. Hell, even Shaman can reach their finisher a lot quicker than we can. Any comments on the idea?
>
>
>
>
> (And I get I'm probably doing Jester super wrong still, and I'm still learning, but I struggle so hard against really defensive players who know what they're doing.)
Ask Xinna IG. She used to be jester.
You don't need help Naah. All of these folks offering you aid are merely doing so to have the honor of boasting once you really get it rolling. All bark no bite, y'know. Shameful of them, really.
On the contrary, I fully believe in your extraordinary ability to shine in whatever you put your mind to. You can do it Naah. I believe Keep throwing those hangedmans hard girl.
Yeah, shame on everyone who is offering advice to someone who has asked for help multiple times. Shame on them!
> It's always better to find things out yourself
That's true to a point, but this game is endlessly complicated. If you only learn things based on your own trial and error, you'll never understand it all.
I completely disagree. The people that are really, truly good at combat are good because of two reasons. One, it's because they abuse the fuck out of a broken class/artie combo or two, because they learned shit themselves.
People that take other people's ideas/strats/styles usually turn out to be nothing but shitty carbon-copies of the original.
That is very wrong. Everyone learned from others, even if it was a neat little trick you learned/stole from fighting an opponent.
Mentors are there so you learn about basic things, like how limb damage works, how locks work. When I sparred @Kellonius I asked him how priest combat works so I can figure out how to do something against it. Same with Serpent.
Learning someone else's strategy does not make you into a bad combatant. It's a good way to start combat, and eventually personalise the strategy and invent your own.
> I completely disagree. The people that ate really, truly good at combat are good because of two reasons. One, it's because they abuse the fuck out of a broken class/artie combo or two, because they learned shit themselves.
>
>
>
>
> People that take other people's ideas/strats/styles usually turn out to be nothing but shitty carbon-copies of the original.
Quit using my strategies, noob.
You're too poor for my strategies. I'm borrowing from Cain.
Just to get ahead of this, attempting to degrade someone for asking questions about combat in a thread dedicated to asking questions about combat is pretty damn silly.
So knock that off.
Both happen in Achaea.
I really recommend learning and teaching, but I'd try to focus on general principles rather than "strategies".
→My Mudlet Scripts
> Secrecy in combat is stupid. Every strategy has some counter and every counter opens you up to something new. So share, teach. I hate it when people get all protective of their ideas. It is stupid. The moment you use it against someone it is no longer a secret.
On one hand I agree, but it also does suck a bit when you work really long on a new tactic, and then it becomes quickly unusable because too many others started using it, so all systems are adapted to prevent it. I think it's not excessively egoistic to sometimes want some of your efforts to pay out for -you-. Yes, it will certainly not stay "secret" forever, but you can influence a bit how fast it spreads, and to whom first (i.e. those bothering to actually look back at fights and analysing them).
Furthermore, I kind of like the idea of only teaching in-game "allies", as that creates the potential of combat styles that differ from house to house and make the act of teaching carry a far greater IC meaning than when all teaching happens OOC. I guess that's a rather unrealistic expectation though.
→My Mudlet Scripts
If this was true then why does my cleave setup still kill people?
Panic mostly.
On a serious note though how much damage reduction does the venom defense and antidotes give?
Also is it a different calculation against bows as it is Camus? (Only really care about bows honestly but it's always possible to be a different formula)