You will need to hinder them some, either with kai cripple, mind disrupt or some good old impatience, batter, paralysis rotation so you can catch up on curing and get a combo in again. Also touching shield helps. Monks aren't a momentum class so you can afford to take a break now and then.
I'm with you. I have no idea why people have them. It's pretty obvious what people are curing and you can pretty easily know what they have and don't have. At least until you start stacking things like kelp or goldenseal, but that's random and you can't keep track of that anyway.
Over programming nonsense.
I don't have an affliction tracker myself, but I'm still highly impressed when people can say that one "can pretty easily know what they have and don't have". I don't find it easy at all.
My success rate in combat would rise dramatically if my mind was fast enough to truly keep track of such things without error. Half of the time I'm fumbling around based on vague suspicions/"instinct".
> @Valdus said: > What ups Blademaster damage? > > > > > How good are Blademasters at just brute forcing damage onto someone compared to other classes?
I thought Behead was slower than this..? Has it been changed, or was I just wrong?
6457h, 4774m, 27108e, 20800w excdbk 10.3- 14:32:53.159bh You cease wielding a puppet roughly resembling Ayleth in your left hand. (p) 6457h, 4774m, 27108e, 20800w excdbk 10.3- 14:32:53.859 You begin to wield a gleaming scimitar in your left hand. (p) 6457h, 4774m, 27108e, 20800w excdbk 10.3- 14:32:54.261 You raise your scimitar over your head and begin to swing it in a wide circle, gaining speed as you go. (p) 6457h, 4774m, 26958e, 20800w ecdbk 10.3- 14:32:54.271 You have recovered balance on all limbs. (1.399s) (p) 6457h, 4774m, 26908e, 20800w excdbk 10.3- 14:32:55.670 Your skullcap aura is prevented from coming up by your whirling sword. (p) 6457h, 4774m, 26940e, 20800w excdbk 10.3- 14:32:58.486 You begin to bear down on Ayleth, preparing to destroy her. (p) 6457h, 4774m, 26940e, 20800w excdbk 10.3- 14:32:58.871 A surge of elation rushes through you as you realise that Ayleth's fate is sealed. With a roar of triumph, you whip your scimitar at Ayleth's neck, slicing her head from her shoulders in a veritable fountain of dark red blood. You have slain Ayleth.
Should be 10s iirc. Weird. 5 seconds to bear down, 5 to death from there. I think you may just be looking at the timestamp immediately following bear down and not ON death.
@Iocun get at me in game about the tracker, if you like. My affliction tracker is very smart, and very accurate. I've been toying around with selling it, but it's hard to advertise without giving out half of the concepts as advertisement.
If you want to PK, improved physique. For bashing, either robust or receptive body thingy.
If pk, probably sawbones (Sure do love sawbones). Hated could be interesting, too (toteming 25 people at once sounds like fun).
For bashing, maybe lucky or something (I don't bash much, and I'm not sure what the numbers are, but more criticals are always more better, right?).
An unusual choice for pk would be brilliant, to raise your rune damage, for ground runes, but only do that if you have arties to raise your strength the other way.
Disembowel scales with strength, and the torso damage the target's received, so at 20 strength, with mild internal trauma, it's -nearly- a guaranteed kill (nothing reduces it bar algiz and favourshields), so you should build around that, really, if you can get to it.
As for minor traits, glass shatterer's pretty excellent. Marksman's nice, specially since aiming increases your balance time on shooting now, so being able to hit without it's pretty cool. The others are pretty variable. Clean freak and meticulous care are kinda nice. Wild walker used to be nice, but you can gallop in wilderness now, so kinda pointless. The seafaring ones are useful if you seafare, I suppose. Take your pick! Can't really go wrong with minors.
@pathris Nimble and strength, sawbones is a waste. The minor ones are just go with what you feel.
I had lethal ink for a while but good combatants have buckawns and not being able to shield as quickly bit into my defense. Your third major just doesn't matter as long as you have the first two.
Edit: To clarify you want nimble and improved physique.
For nearly everything, yeah. DSL damage and DSB damage are the big factors in runewarden fighting, and strength is tied to both. Like I said, you can try and up your rune damage, but that's a less rewarding investment, for the most part.
Rapiers are the best way to go. As a runewarden you only need 227 speed to get your maximum offensive options. So get higher damage ones with 227 speed to be the most effective. Then rune those bitches up and take down the world one brick at a time.
@Nim I don't know what part you disagree but that was all accurate information.
Sawbones is good to check for predamage, which is much rarer now that limbs reset, and if you are unclear when someone breaks, which if you have an accurate limb counter or just fight enough you'll know when someone breaks. Also increasing how long restore takes is a rough penalty and will really screw you against an infernal.
You need strength because dsb is your only kill method, and nimble for the speed to to venom combos and certain other strategies.
@Iocun get at me in game about the tracker, if you like. My affliction tracker is very smart, and very accurate. I've been toying around with selling it, but it's hard to advertise without giving out half of the concepts as advertisement.
Thanks, but if I ever felt like I needed something like that, I would make it myself. I don't like using other people's scripts if I can somehow avoid it.
Right now, I see no need for an affliction tracker though. Even though I find it challenging to mentally keep track of everything that goes on in a fight, I still get by all right. And fights would be pretty boring if there was no challenge whatsoever anyways.
I'm with you. I have no idea why people have them. It's pretty obvious what people are curing and you can pretty easily know what they have and don't have. At least until you start stacking things like kelp or goldenseal, but that's random and you can't keep track of that anyway.
Over programming nonsense.
Dstab kalmia/xentio
Target eats kelp Diag for asthma If stuck, snap imp gecko/slike
If not, the same alias will do kalmia/gecko for retry, then snap imp vernalius/slike.
Basically, you can put if statements in your envenom aliases to substitute possibly redundant venoms in your same aliases.
> @Iocun said: > Ernam said: > > > Iocun get at me in game about the tracker, if you like. My affliction tracker is very smart, and very accurate. I've been toying around with selling it, but it's hard to advertise without giving out half of the concepts as advertisement. > > > > > Thanks, but if I ever felt like I needed something like that, I would make it myself. I don't like using other people's scripts if I can somehow avoid it. > > Right now, I see no need for an affliction tracker though. Even though I find it challenging to mentally keep track of everything that goes on in a fight, I still get by all right. And fights would be pretty boring if there was no challenge whatsoever anyways.
I was referring to theory, not the actual coding. If anything, the coding is the easy part. (Took me about 2 months).
I'm assuming runewarden, but if he's close to full health by the time you disembowel, he won't die with just level 1 torso. You'd need to either get some more pre-damage on him before the break chain/disembowel, get level 2 torso damage, or throw in some hugalaz/thurisaz before disembowel
Comments
You will need to hinder them some, either with kai cripple, mind disrupt or some good old impatience, batter, paralysis rotation so you can catch up on curing and get a combo in again. Also touching shield helps. Monks aren't a momentum class so you can afford to take a break now and then.
thanks @Nemutaur
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
What ups Blademaster damage?
How good are Blademasters at just brute forcing damage onto someone compared to other classes?
Viva la Bluef.
I don't have an affliction tracker myself, but I'm still highly impressed when people can say that one "can pretty easily know what they have and don't have". I don't find it easy at all.
My success rate in combat would rise dramatically if my mind was fast enough to truly keep track of such things without error. Half of the time I'm fumbling around based on vague suspicions/"instinct".
→My Mudlet Scripts
> What ups Blademaster damage?
>
>
>
>
> How good are Blademasters at just brute forcing damage onto someone compared to other classes?
Not very good.
I thought Behead was slower than this..? Has it been changed, or was I just wrong?
6457h, 4774m, 27108e, 20800w excdbk 10.3- 14:32:53.159bh
You cease wielding a puppet roughly resembling Ayleth in your left hand.
(p) 6457h, 4774m, 27108e, 20800w excdbk 10.3- 14:32:53.859
You begin to wield a gleaming scimitar in your left hand.
(p) 6457h, 4774m, 27108e, 20800w excdbk 10.3- 14:32:54.261
You raise your scimitar over your head and begin to swing it in a wide circle, gaining speed as you
go.
(p) 6457h, 4774m, 26958e, 20800w ecdbk 10.3- 14:32:54.271
You have recovered balance on all limbs. (1.399s)
(p) 6457h, 4774m, 26908e, 20800w excdbk 10.3- 14:32:55.670
Your skullcap aura is prevented from coming up by your whirling sword.
(p) 6457h, 4774m, 26940e, 20800w excdbk 10.3- 14:32:58.486
You begin to bear down on Ayleth, preparing to destroy her.
(p) 6457h, 4774m, 26940e, 20800w excdbk 10.3- 14:32:58.871
A surge of elation rushes through you as you realise that Ayleth's fate is sealed. With a roar of
triumph, you whip your scimitar at Ayleth's neck, slicing her head from her shoulders in a veritable
fountain of dark red blood.
You have slain Ayleth.
Should be 10s iirc. Weird. 5 seconds to bear down, 5 to death from there. I think you may just be looking at the timestamp immediately following bear down and not ON death.
Ah, thanks. That would make sense.
No matter what, nimble.
If you want to PK, improved physique. For bashing, either robust or receptive body thingy.
If pk, probably sawbones (Sure do love sawbones). Hated could be interesting, too (toteming 25 people at once sounds like fun).
For bashing, maybe lucky or something (I don't bash much, and I'm not sure what the numbers are, but more criticals are always more better, right?).
An unusual choice for pk would be brilliant, to raise your rune damage, for ground runes, but only do that if you have arties to raise your strength the other way.
Disembowel scales with strength, and the torso damage the target's received, so at 20 strength, with mild internal trauma, it's -nearly- a guaranteed kill (nothing reduces it bar algiz and favourshields), so you should build around that, really, if you can get to it.
As for minor traits, glass shatterer's pretty excellent. Marksman's nice, specially since aiming increases your balance time on shooting now, so being able to hit without it's pretty cool. The others are pretty variable. Clean freak and meticulous care are kinda nice. Wild walker used to be nice, but you can gallop in wilderness now, so kinda pointless. The seafaring ones are useful if you seafare, I suppose. Take your pick! Can't really go wrong with minors.
Thank you for your suggestions! I definitely want the Seafaring ones, finally got my ship up and running.
Edit: basically strength is the way to go?
@pathris Nimble and strength, sawbones is a waste. The minor ones are just go with what you feel.
I had lethal ink for a while but good combatants have buckawns and not being able to shield as quickly bit into my defense. Your third major just doesn't matter as long as you have the first two.
Edit: To clarify you want nimble and improved physique.
For nearly everything, yeah. DSL damage and DSB damage are the big factors in runewarden fighting, and strength is tied to both. Like I said, you can try and up your rune damage, but that's a less rewarding investment, for the most part.
Rapiers are the best way to go. As a runewarden you only need 227 speed to get your maximum offensive options. So get higher damage ones with 227 speed to be the most effective. Then rune those bitches up and take down the world one brick at a time.
@Nim I don't know what part you disagree but that was all accurate information.
Sawbones is good to check for predamage, which is much rarer now that limbs reset, and if you are unclear when someone breaks, which if you have an accurate limb counter or just fight enough you'll know when someone breaks. Also increasing how long restore takes is a rough penalty and will really screw you against an infernal.
You need strength because dsb is your only kill method, and nimble for the speed to to venom combos and certain other strategies.
So.......yeah, there you have it.
Thanks, but if I ever felt like I needed something like that, I would make it myself. I don't like using other people's scripts if I can somehow avoid it.
Right now, I see no need for an affliction tracker though. Even though I find it challenging to mentally keep track of everything that goes on in a fight, I still get by all right. And fights would be pretty boring if there was no challenge whatsoever anyways.
→My Mudlet Scripts
> Not very good.
Well pommelstrike/sternum can stack up pretty fast. Especially in Arash
Not sure what you're on about. We're talking about runewarden stuff.
He's talking about your response to a question about Blademaster damage.
I totes forgot all about that. Also I stand by what I said.
Target eats kelp
Diag for asthma
If stuck, snap imp gecko/slike
If not, the same alias will do kalmia/gecko for retry, then snap imp vernalius/slike.
Basically, you can put if statements in your envenom aliases to substitute possibly redundant venoms in your same aliases.
Eh, if "over programming" is the issue, I'd rather have an affliction tracker than losing control over my offence with stuff like this.
On the other hand, the more people implement things like that, the more useful illusions will stay post serverside-curing, which is great!
→My Mudlet Scripts
> Ernam said:
>
>
> Iocun get at me in game about the tracker, if you like. My affliction tracker is very smart, and very accurate. I've been toying around with selling it, but it's hard to advertise without giving out half of the concepts as advertisement.
>
>
>
>
> Thanks, but if I ever felt like I needed something like that, I would make it myself. I don't like using other people's scripts if I can somehow avoid it.
>
> Right now, I see no need for an affliction tracker though. Even though I find it challenging to mentally keep track of everything that goes on in a fight, I still get by all right. And fights would be pretty boring if there was no challenge whatsoever anyways.
I was referring to theory, not the actual coding. If anything, the coding is the easy part. (Took me about 2 months).
Lol. You mean IG months, right?
so... 19 strength (with fury on) and this happens:
prepped serpent (with torso) -> disembowel -> serpent survives
Me: WTF? Let's try this again
prepped serpent again (with torso) -> disembowel -> serpent tumbles out
Am I doing something wrong here? or is scales just that powerful? (serp told me he had 500 health left after the first dsb)
I'm assuming runewarden, but if he's close to full health by the time you disembowel, he won't die with just level 1 torso. You'd need to either get some more pre-damage on him before the break chain/disembowel, get level 2 torso damage, or throw in some hugalaz/thurisaz before disembowel