Quick Combat Questions

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  • Kuy said:
    Is a broken arm supposed to prevent you from touching shield?
    Two broken arms.
  • How much does weaponry contribute to dsl speed for a trans chivalry knight?

  • Nakari said:
    How much does weaponry contribute to dsl speed for a trans chivalry knight?
    0.1s faster at trans than at inept, if there's any effect (there seems to be). That's before nimble/frenzy.
  • I'm not quite of the actual name of the ability, so I'll post some triggers that I've seen:

    Uttering a quiet recitation, Person gestures towards you. A mass of writhing vines burst forth from 
    the ground, grabbing hold of your form.

    The thorny vines of the Viridian Person lash out and rip into your torso.
    You attempt to intercept the attack, but are held back by wreathing vines.

    diagnose version: wreathed in flailing vines
    ------------------------------

    First thing's first: Is this curable or is it one of those attacks that goes away with time?

    Secondly, I haven't had the chance to spar many Sylvans. Would my best bet be to consistently check for torso damage through diagnose to have a better chance at surviving heartseed, since I can't seem to defend my torso? 
  • edited April 2014
    That's Wildgrowth, not as powerful as Piety or Gravehands, but just as annoying.
    Grove users are capable of using it. :)

    I'm retarded. That's Vinewreathe, my bad.

    Edit 3:
    It goes away in time, not even being ablaze makes it go away.

    Most Sylvans don't both sneaking it in, from what I've gone splat from, they do their initial breaks, then break your torso and let the heartseed go through, but I try to avoid them; I still generally regard them as over powered with their damage output. Ask someone like @Alrena, @Twil, or @Jovolo, they probably know the mechanics a lot better.
  • Thank you for clarifying the name and the fact that isn't 'curable'.

    Any other input would also be appreciated!
  • Only cured by time. 15 seconds, to be exact.

    Shield, run, hinder, fly on breaks = GG you stop heartseed. Or just mind throw them when they're off bal from heartseed, then you can run / shield etc.

  • it blocks parry for 30 seconds, I believe (might be 20, I need to get back to sparring)


    making sure that your torso isn't damaged before the sylvan tries to execute heartseed is a must, or else you make their job much easier (they'll have to slip it in after they throw on heartseed, which gives you a lot more room to avoid it). Diagnosing is one way, but also remember that a sylvan takes an even 4 hits to break a limb, so if you can count the hits, that's even better.


  • Sylvans can take five hits to break you at a certain threshold.
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • 20 seconds duration
    Cynlael said:
    Shield, run, hinder, fly on breaks
    Fly/run/shield while prone with broken leg ok then
  • Kafziel said:
    20 seconds duration
    Cynlael said:
    Shield, run, hinder, fly on breaks
    Fly/run/shield while prone with broken leg ok then
    Honestly, you should be getting out of the room after about ten seconds of wildgrowth. You'll be close to a break then, so might as well just get out and let it recede, then continue the prep/whatever your class does. 

  • edited April 2014
    How much does a point in a weapon's speed stat help DSL speed? I'm considering switching my faster rapier with a slightly slower one because it has better to-hit and has the same damage as my other rapier.
    image
  • edited April 2014
    As a general rule, 0.1s changes in weapon speed occur at intervals of 4 in the weapon speed stat. I hope that helps a bit, but I don't know the specific answer to your question yet, it depends on what your starting weapon speed is already I guess, but you won't really notice a change in 1 point anyway.

    That was a lot of commas but Im too lazy to phone grammer (dracot tm)
  • Jovolo said:
    As a general rule, 0.1s changes in weapon speed occur at intervals of 4 in the weapon speed stat. I hope that helps a bit, but I don't know the specific answer to your question yet, it depends on what your starting weapon speed is already I guess, but you won't really notice a change in 1 point anyway. That was a lot of commas but Im too lazy to phone grammer (dracot tm)
    This is incorrect. It's about that for every 10, but it's not exact. @Sena, got the numbers on this one?

  • That means if a 238 doubleslashes at 1.9 seconds, a 198 slashes at 2.3 which doesn't sound right. Sena will definitely have more accurate information though so I'd wait for her verdict Jakiro.
  • Okay, thank you! The difference betwen the rapier speeds I'm talking about are 4 if that helps.
    image
  • Jovolo said:
    That means if a 238 doubleslashes at 1.9 seconds, a 198 slashes at 2.3 which doesn't sound right. Sena will definitely have more accurate information though so I'd wait for her verdict Jakiro.
    228 slashes at 2.1-2.2s. I got results consistently .1 lower when I got them runed up. Testing occured just now.

  • edited April 2014
    Formula is: (7-0.02*(speed stat)) You should be able to work it out from there @Jakiro (which is roughly .1s changes between 4 points in speed, give or take 0.05 here and there)

    That's before nimble which is a 10% (it might be 15, but given diadem is 15 I'm sure nimble is 10) buff to balance.

    For reference: 228 is 2.44 before nimble, 2.19 after nimble. 238 is 2.24 before nimble, 2.01 after nimble.
  • What exactly does aeon do? If you want to hinder someone, should you stick it first, then hangedman, or the other way around?
  • It more or less adds a one second delay on commands sent. If you send one command then another before the first goes through, the first command will be overwritten with the second command and the one second delay re-applied to the second command.
    If you can find a way to stick aeon, should just kill the person, no need to hangedman. 
  • Is the delay between eating hawthorn and gaining deafness variable?  Either way, what is the delay?
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • It is variable. Something between 1.3 and 2.7? Those numbers are totally anectodal though, but I don't think they're far off (might be 1.5 and 2.5)
  • Jovolo said:
    It is variable. Something between 1.3 and 2.7? Those numbers are totally anectodal though, but I don't think they're far off (might be 1.5 and 2.5)
    And this explains everything.
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • Think when I tested I got between 1.8 and 4.0
    image
  • Old testing but I got between 1.3 and 3.7
  • Blech. Even with those numbers, trumpet is going to be a rough way of trying to bypass parry. I guess it's fair, though, since the hindering of it is pretty damn huge.

    Wtb overgrowth pls.
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • edited April 2014
    Is bind on third head?
  • Kafziel said:
    Is bind on third head?
    Yes.  Even if it wasn't, it's a 12s balance.
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • WessuxWessux Chattanooga
    Kuy said:


    Kafziel said:

    Is bind on third head?

    Yes.  Even if it wasn't, it's a 12s balance.

    That feels wrong. That means I could dsb you 2 times before you got balance back.
    Invest in a 9mm retirement plan.
  • AerekAerek East Tennessee, USA
    Hydra has 3 balances, scrub. Your "real" balance, the armclam/legclamp balance, and the bind/break shield/something else balance. The third balance prevents you from changing morph if you don't have it, but doesn't stop anything else.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
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