I'm not quite of the actual name of the ability, so I'll post some triggers that I've seen:
Uttering a quiet recitation, Person gestures towards you. A mass of writhing vines burst forth from
the ground, grabbing hold of your form.
The thorny vines of the Viridian Person lash out and rip into your torso.
You attempt to intercept the attack, but are held back by wreathing vines.
diagnose version: wreathed in flailing vines ------------------------------
First thing's first: Is this curable or is it one of those attacks that goes away with time?
Secondly, I haven't had the chance to spar many Sylvans. Would my best bet be to consistently check for torso damage through diagnose to have a better chance at surviving heartseed, since I can't seem to defend my torso?
That's Wildgrowth, not as powerful as Piety or Gravehands, but just as annoying.
Grove users are capable of using it.
I'm retarded. That's Vinewreathe, my bad.
Edit 3:
It goes away in time, not even being ablaze makes it go away.
Most Sylvans don't both sneaking it in, from what I've gone splat from, they do their initial breaks, then break your torso and let the heartseed go through, but I try to avoid them; I still generally regard them as over powered with their damage output. Ask someone like @Alrena, @Twil, or @Jovolo, they probably know the mechanics a lot better.
Shield, run, hinder, fly on breaks = GG you stop heartseed. Or just mind throw them when they're off bal from heartseed, then you can run / shield etc.
it blocks parry for 30 seconds, I believe (might be 20, I need to get back to sparring)
making sure that your torso isn't damaged before the sylvan tries to execute heartseed is a must, or else you make their job much easier (they'll have to slip it in after they throw on heartseed, which gives you a lot more room to avoid it). Diagnosing is one way, but also remember that a sylvan takes an even 4 hits to break a limb, so if you can count the hits, that's even better.
Fly/run/shield while prone with broken leg ok then
Honestly, you should be getting out of the room after about ten seconds of wildgrowth. You'll be close to a break then, so might as well just get out and let it recede, then continue the prep/whatever your class does.
How much does a point in a weapon's speed stat help DSL speed? I'm considering switching my faster rapier with a slightly slower one because it has better to-hit and has the same damage as my other rapier.
As a general rule, 0.1s changes in weapon speed occur at intervals of 4 in the weapon speed stat. I hope that helps a bit, but I don't know the specific answer to your question yet, it depends on what your starting weapon speed is already I guess, but you won't really notice a change in 1 point anyway.
That was a lot of commas but Im too lazy to phone grammer (dracot tm)
As a general rule, 0.1s changes in weapon speed occur at intervals of 4 in the weapon speed stat. I hope that helps a bit, but I don't know the specific answer to your question yet, it depends on what your starting weapon speed is already I guess, but you won't really notice a change in 1 point anyway.
That was a lot of commas but Im too lazy to phone grammer (dracot tm)
This is incorrect. It's about that for every 10, but it's not exact. @Sena, got the numbers on this one?
That means if a 238 doubleslashes at 1.9 seconds, a 198 slashes at 2.3 which doesn't sound right. Sena will definitely have more accurate information though so I'd wait for her verdict Jakiro.
That means if a 238 doubleslashes at 1.9 seconds, a 198 slashes at 2.3 which doesn't sound right. Sena will definitely have more accurate information though so I'd wait for her verdict Jakiro.
228 slashes at 2.1-2.2s. I got results consistently .1 lower when I got them runed up. Testing occured just now.
Formula is: (7-0.02*(speed stat)) You should be able to work it out from there @Jakiro (which is roughly .1s changes between 4 points in speed, give or take 0.05 here and there)
That's before nimble which is a 10% (it might be 15, but given diadem is 15 I'm sure nimble is 10) buff to balance.
For reference: 228 is 2.44 before nimble, 2.19 after nimble. 238 is 2.24 before nimble, 2.01 after nimble.
It more or less adds a one second delay on commands sent. If you send one command then another before the first goes through, the first command will be overwritten with the second command and the one second delay re-applied to the second command.
If you can find a way to stick aeon, should just kill the person, no need to hangedman.
Blech. Even with those numbers, trumpet is going to be a rough way of trying to bypass parry. I guess it's fair, though, since the hindering of it is pretty damn huge.
Wtb overgrowth pls.
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
Hydra has 3 balances, scrub. Your "real" balance, the armclam/legclamp balance, and the bind/break shield/something else balance. The third balance prevents you from changing morph if you don't have it, but doesn't stop anything else.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Comments
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First thing's first: Is this curable or is it one of those attacks that goes away with time?
Secondly, I haven't had the chance to spar many Sylvans. Would my best bet be to consistently check for torso damage through diagnose to have a better chance at surviving heartseed, since I can't seem to defend my torso?
Shield, run, hinder, fly on breaks = GG you stop heartseed. Or just mind throw them when they're off bal from heartseed, then you can run / shield etc.
Fly/run/shield while prone with broken leg ok then
That was a lot of commas but Im too lazy to phone grammer (dracot tm)
That's before nimble which is a 10% (it might be 15, but given diadem is 15 I'm sure nimble is 10) buff to balance.
For reference: 228 is 2.44 before nimble, 2.19 after nimble. 238 is 2.24 before nimble, 2.01 after nimble.
Wtb overgrowth pls.
That feels wrong. That means I could dsb you 2 times before you got balance back.