Quick Combat Questions

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  • edited March 2014
    shhhhhh, words are hard! Harder then achaea combat :(, but hey I solved my being stuck with paralysis problem thanks to Jovolo~ 

    Oh I some how forgot the most important person who helped, @Kei :D Cause damn it scripting is beyond me, really really it is >>..
  • Was there an unannounced change/did I miss the announcement of a change to jab/command entity? I've noticed occultists who I know have been using jab/command in the past switching back to instill in logs recently.
  • nope, no changes.  Dunn Hirst and me are the only ones with dirks, so whoever else was using jab probably realized it wasn't worth it over instill.

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  • edited March 2014
    I have dirk/instill on a toggle and sometimes forget to toggle it.

    You also have to see if target has rebounding. I switch to instill if rebounding is up.


  • edited March 2014
    You don't track rebounding?  In Dform I jab/rend automatically.

    (once per RL year when I stoop to fighting in Dform)
  • edited March 2014
    When I say 'I switch' I mean that my rebound tracking switches. I still have a toggle to do jab/instill on rebound or just straight instills.

    Dform is fun bro. Can lock people and sich. @Anedhel you were a great test case.


  • @Dunn I figured you were using instill the other day because Jarrod was there dstabbing curare/whatever.

    Maybe Jinsun decided forged dagger wasn't (enough of) an advantage. My totally meaningless feeling was that I cured worse than previously against him when he switched from instill to curare jabs though.
  • Dragon lock thingy was pretty sick. Totally didn't expect it!
  • edited March 2014
    I hope it's not just dragoncurse impatience and slike on a restoration apply. 

    @Antonious I don't know if you noticed this from his fights with you (like, as opposed to anything not knight/bard/sentinel), but if that's the case it's likely he just got bored of trying to jab against permanent clumsiness. Makes sense to toggle between instill/jab based on clumsy and rebound.
  • It was a log of Mithridates vs Jinsun, possibly a few others. I can understand not trying to jab against rebounding and clumsiness but that didn't seem to be the case.
  • Are knights using dwarven battleaxes viable or any other weapon that is not a rapier for that matter?
  • Neso said:
    Are knights using dwarven battleaxes viable or any other weapon that is not a rapier for that matter?
    Depends on the class, really. Infernal and Paladin, no. Runewarden, go for it. 

  • Battleaxes are amazing if you track health well, and know that your target is in kill range.  With a set of max damage battleaxes, you can get insane returns, at the cost of a really slow balance recovery.  But for a killing blow, it's a good move.
  • I don't like axes, because I had a 3s balance time. DPS was less from my testing.

    Scimitars are ok, but you're still sacrificing speed for little more damage, but again does less DPS than rapiers.

    As a Knight, you're mainly going to need to hinder them long enough to prep limbs, which means doing both of those as quick as possible. Hence why rapiers are the go-to weapon. 





    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Yeah, 99% of the time, axes are pointless (and will get you impaled a lot, too), but I'm just saying it's nice to have a pair when you know that your axe DSL does 2,400 damage, and their HP is at 2,300.
  • Axes are a nice move after a DSB if you can get some stupid damage ones. Makes per damage a little less of an issue.

  • people might not shield at 2500 health, but they will -definitely- shield at sub-1000. This is why battleaxe DSL (or even rapier/battleaxe RSL) can be a winning move if used correctly. It's not about DPS, it's about the derivative, or "spike" damage.
  • Is it more viable in 1v1 situations, in regards to people flying to:

    Use tentacle (unsure on balance time but mostly see people just fly again before balance regain) to bring them back down.

    Use fly (mount) to follow, again I know it has a substantial balance cost.

    Fly (ring) as the cost of ownership vs balance and ability to continue the fight and pressure your opponent.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • what stops might? Having someone afflicted with a venom lock doesn't seem too. Do I need to hope Reel pulls them off EQ/Balance during it too?
  • EldEld
    edited March 2014
    Lilian said:
    what stops might? Having someone afflicted with a venom lock doesn't seem too. Do I need to hope Reel pulls them off EQ/Balance during it too?
    Broken/shrivelled arms should, I think. Maybe just one? Can't remember.
  • Doesn't weariness?
  • if i remember correctly it cures weariness first, then paralysis (this could be random, but pretty sure it's these 2 first).

    Might is a pretty long eq, so it's pretty easy to regive weariness before they can fitness.

    Could totally be wrong about all of the above
    image
  • edited March 2014
    If I have 60 ~ 70 fasions, but no way to get them inside to prevent flying, or at least force them to tumble into an indoor room, what can I do? Im having quite a bit of trouble going against serpent's evade, and I end up wasting stacks when they simply just tumble out of everything. I'm probably doing something wrong, but any general input?
  • RomRom
    edited March 2014
    You can cancel tumbles by forcing your opponent to walk in the direction they started tumbling in, using puppet command. I'm assuming you mean they are tumbling over icewalls or something, otherwise it wouldn't really hider you much, in that case try to proactively destroy their defensive walls if you can! Also your class is really good for knocking your unwary opponents off EQ for long periods of time, preventing tumbling (and evade for that matter). There's more to do against it but those are the most simple starting points I suppose.

    ^^ As Mithridates posted above me, having them asleep when the tumble is supposed to go through will prevent them from tumbling. Get creative!
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  • What kind of kill are you going for? I hope its not just mangle mangle mangle start jitb
  • For serpent I riftlock then throw an aeon then a puppet slow. But evade man, ugh. Tower tarot and icewalls aren't a problem for them. Then if they can fly I have to cripple.

    And force sleep immediately when they tumble, or the second they're about to leave room? Can stunning accomplish this?
  • And honestly @Dartega‌ I have the most trouble against serpent. I dont know how to safely change my curing priorities without messing anything up. So I'm lucky if I can even get 40+ stacks without getting locked eventually.
  • edited March 2014
    hmm.. I'd have to see some logs, but from these two posts, sounds like a case of over-complicating your kills and wasting a bunch of fashions
    40-50 fashions is usually my comfortable, ok lets do this range. 60-70 is overkill.

  • edited March 2014
    oops, double post
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