Quick Combat Questions

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  • Suladan said:
    Do the various passive curing skills (syphon, panacea, necklace of purity, etc.) as well as the general curing skills (bloodboil, fool tarot, etc.) cure on a first afflicted, first cured basis or it is a random affliction, or ... ? 

    Are they capable of curing anything focusable? Or anything a Tree tattoo would cure? 
    Some of that varies from cure to cure. I know that alleviate cures the same set of afflictions as tree. I _think_ that a lot of the other general active cures, like bloodboil and fool, are the same. In general, with a few exceptions, cures will cure a random affliction from the pool that they can cure; exceptions to that that I can think of are mending, which cures legs before arms and broken limbs before ablaze/selarnia; restoration, which cures the left arm/leg before the right; epidermal to head, which cures blindness before deafness; and goldenseal, which cures any actual afflictions before insomnia.
  • All passive curing will cure voyria first. 

  • All passive curing will cure voyria first. 
    Ah, right, forgot about that particular change from this last classlead round.
  • @Eld: Great, thanks.
    The Truths hurt. Always.
  • edited February 2014
    All passive curing cures identical list as tree, plus paralysis.  (voyria first, random if you don't have it)
  • Want to make sure I remember the details of writhing mechanics correctly. My recollection is:
    1) Writhe costs balance, but can be done while off bal/eq, except...
    2) Writhing off impale requires bal/eq,
    3) If you're webbed or roped and impaled, you'll writhe off the impale first,
    4) Writhing again before finishing the first starts it over.

    Are any of those points incorrect? If 3 is correct, if you're webbed and impaled, can you start writhing out of the web while off balance,  or do you have to wait for balance to start writhing at all when impaled? Is there a specified writhing order between web/ropes/transfix/bind/anything else I'm forgetting, or is the order random other than for impale?
  • More like infernals.
  • Yeah. Infernals would be insane. Set up leg, arm and torso. Win.

  • Who needs two limbs when you dsl twice inside restoration balance. Newb.


  • If you just did leg and torso and they do not restore, you won't be fast enough to Vivisect.

  • Yes you would!
  • Frenzy

  • Frenzy is 1.5 second DSL. Hit leg with Delph, they apply. 1.5 seconds later hit with ept/ept, 3 seconds hit with eps/whatever, 4 seconds they apply again. 4.5 seconds you can vivisect. If you don't use Delph they can shield. Only way would be to try and stack Salves a bit so they only apply to legs the moment you get balance back for the second DSL. Technically possible, yes but not as reliable.

    Either way this is all wishful thinking since people restore because they can still writhe.

  • Why would you dsl 3 times if they aren't using restore and you have all limbs broken after 2?

  • Because you don't have all limbs broken after 2. Jovolo's idea is setting up only 1 limb, not 2. So only the first DSL breaks a limb.

    My idea is set up arm and leg (and torso for the DSB if they restore), he says you only need to set up one limb (and torso, I assume) in this hypothetical situation.

  • edited March 2014
    You dont have to hit leg with delph

    i.e the amount of people that shield in ~1.5s reaction time or that even have class abilities that are faster than that.
  • edited March 2014
    Indeed. But they do not have to not shield/fly. :P We can come up with tonnes of ways to kill people if they do nothing to stop you. I am talking about how leg/arm/torso setup would be nearly unstoppable in this hypothetical situation.

  • Ring of Flying is broken (quad broken but "oh hey, I'm not prone so I'm going to jester-the-broken-fuck out of here"), that'll be addressed. The only other way to avoid having to restore or be vivisected is to have your main attack be both faster than ~1.5s (so Sentinel if they only throw a handaxe, and an Occultist if they only hold down mind stupidity.) 

    ;D I'll give you Ring of Flying if they can react within 1.5s, that's a fair enough point.
  • I've found people are quite decent on a shield the moment something breaks and they are not prone. Which is why I hardly bother with vivisect setups that start with arm breaks. Sure you can set up the one limb and try again but why not just set up a second limb and be virtually assured of a kill outside people with dragonheal/shrugging/healing?

    Your method is possible, but so fine tuned/prone to failure it would not be with the 12-20 seconds saved from the second unparried limb setup.

  • It's only prone to failure with the above conditions! 

    Please don't be more stubborn than me
  • Visions of the Inferno wash over you, driving your heart into a frenzy.
    3883h, 2831m, 18280e, 13884w excbk|0/0|0/0|0/0|10- [let dark](outr potash|eat potash)(-500m, 13.3%) 
    You remove 1 potash, bringing the total in the Rift to 915.
    3883h, 2831m, 18280e, 13884w excbk|0/0|0/0|0/0|10- [let dark]
    You eat a potash crystal.
    You feel your health and mana replenished.
    4231h, 3131m, 18280e, 13884w excbk|0/0|0/0|0/0|10- [let dark](+348h, 8.0%, +300m, 8.0%) 
    You are not fallen or kneeling.
    4231h, 3131m, 18280e, 13884w excbk|0/0|0/0|0/0|10- [let dark]
    Lightning-quick, you jab Jinsun's head with an ornate steel rapier.
    You viciously jab an ornate steel rapier into Jinsun's head.
    Jinsun's head is now at 2/10.
    4231h, 3131m, 18260e, 13884w ecbk|0/0|0/0|0/0|10- [let dark]
    You may drink another health or mana elixir or tonic.
    4231h, 3131m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [let dark](sip mentality)
    Jinsun pulls down his pants and moons the world.
    4231h, 3131m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [let dark]
    You take a drink from a stygian vial.
    Your mind feels stronger and more alert.
    4231h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [let dark](+631m, 16.8%) 
    A look of extreme focus crosses the face of Jinsun.
    4231h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [let dark]
    Jinsun takes some balm from a vial and rubs it on his head.
    4231h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [let dark]
    Jinsun takes a drink from a cedarwood vial.
    4231h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [let dark]
    You may eat another plant or mineral. (1.324s)
    4231h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [let dark](outr ferrum|eat ferrum)
    You remove 1 ferrum, bringing the total in the Rift to 318.
    4231h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [let dark]
    You eat a ferrum flake.
    The lethargy evaporates, leaving you full of energy. (4.001s)
    4231h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [dark]
    A bloodleech leaps at you, clamping with teeth onto exposed flesh and secreting some foul toxin into 
    your bloodstream. You stumble as you are afflicted with healthleech.
    4231h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [dark hthl]
    Jinsun makes a quick, sharp gesture toward you.
    Your vision is flooded with light, and your face suddenly reddens.
    4231h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [dark hthl]
    You may eat another plant or mineral. (1.417s)
    4356h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [dark hthl](outr ferrum|eat ferrum)
    You remove 1 ferrum, bringing the total in the Rift to 317.
    4356h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [dark hthl]
    You eat a ferrum flake.
    No longer will the sunlight harm you. (3.424s)
    4356h, 3762m, 18260e, 13884w ecbk|0/0|0/0|2/0|10- [hthl]
    You have recovered balance on all limbs. (2.32s)
    4356h, 3762m, 18270e, 13884w excbk|0/0|0/0|2/0|10- [hthl]
    You are not fallen or kneeling.
    4356h, 3762m, 18270e, 13884w excbk|0/0|0/0|2/0|10- [hthl]
    Lightning-quick, you jab Jinsun's head with an ornate steel rapier.
    Lightning-quick, you jab Jinsun's head with an ornate steel rapier.
    Jinsun's head is now at 4/10.
    4356h, 3762m, 18250e, 13884w ecbk|0/0|0/0|2/0|10- [hthl]
    You may eat another plant or mineral. (1.509s)
    3972h, 3762m, 18250e, 13890w ecbk|0/0|0/0|4/0|10- [hthl](outr calamine|eat calamine)
    You remove 1 calamine, bringing the total in the Rift to 384.
    3972h, 3762m, 18250e, 13890w ecbk|0/0|0/0|4/0|10- [hthl]
    You eat a calamine crystal.
    3972h, 3762m, 18250e, 13890w ecbk|0/0|0/0|4/0|10- [hthl]
    A chaos orb pulses for a brief instant, then detonates in a soundless conflagration.
    3972h, 3762m, 18250e, 13890w ecbk|0/0|0/0|4/0|10- [hthl]
    You have recovered balance on all limbs. (1.697s)
    3972h, 3762m, 18250e, 13890w excbk|0/0|0/0|4/0|10- [hthl]
    Drawing on the power of undeath, you wreathe your hand in black, crackling energy. With a diabolical 
    laugh, you stiffen your hand and slowly run it down Jinsun's chest, splitting it open as you do so. 
    With an expert touch, you rip apart his innards, causing a maximum of horrifying pain, and, enjoying 
    the spectacle of Jinsun writhing and screaming in agony, you rip out his sternum and drive it 
    through his splayed body, pinning him to the ground to die.
    You have slain Jinsun.
    Your soul cries out in ecstasy as it reaches new heights of power. You have advanced to level 79.
    You have reached the illustrious level of Metamortal.

  • new weird artie icicle, ghands, break leg, break arm, <they restore>, dsl gecko/kalmia, frenzy, envenom kelp based aff/curare, dsl dsl dsl dsl dsl dsl dsl


  • @Cooper like I said, not impossible but very improbable. He applied reconstructive before renewal which is a bad idea against Infernals and also got screwed by stupidity.

    Guys we all agree it is possible in perfect/lucky circumstances. My point was that in this hypothetical situation, a leg/arm/torso prep would be virtually unstoppable.

    I am not disagreeing that with some bad luck/ping/curing on the opponent's part you could kill with only one limb break.

  • Or if the person is slower than a 1.5 - 1.7ss balance!! Hmph.
  • What are the requirements for enlightenment? 3 mentals + madness?
  • does back handspring respect piety/tentacles, ice on ground, and block?
  • I knew backflip did, cause it's just leap. wish BHS/HS was different though. Hard to be a mobile class when our mobile abilties are stopped so easily. (Been dealing with a combo of those three abilities at one time and having no way around them is stupid)
  • Lol please.

  • How do you hinder afflictions from an occultist with a Thoth's fang/torc/diadem/buckawns?

    Broken arms/proning doesn't really break their momentum(mind stupidity/paralyze). Shielding doesn't really help since gremlin works on a separate ent balance. I know rebounding works to a certain extent.

    Also.. how does monkshood function with new chaos ent loyalty?

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