Do the various passive curing skills (syphon, panacea, necklace of purity, etc.) as well as the general curing skills (bloodboil, fool tarot, etc.) cure on a first afflicted, first cured basis or it is a random affliction, or ... ?
Are they capable of curing anything focusable? Or anything a Tree tattoo would cure?
Some of that varies from cure to cure. I know that alleviate cures the same set of afflictions as tree. I _think_ that a lot of the other general active cures, like bloodboil and fool, are the same. In general, with a few exceptions, cures will cure a random affliction from the pool that they can cure; exceptions to that that I can think of are mending, which cures legs before arms and broken limbs before ablaze/selarnia; restoration, which cures the left arm/leg before the right; epidermal to head, which cures blindness before deafness; and goldenseal, which cures any actual afflictions before insomnia.
Want to make sure I remember the details of writhing mechanics correctly. My recollection is:
1) Writhe costs balance, but can be done while off bal/eq, except...
2) Writhing off impale requires bal/eq,
3) If you're webbed or roped and impaled, you'll writhe off the impale first,
4) Writhing again before finishing the first starts it over.
Are any of those points incorrect? If 3 is correct, if you're webbed and impaled, can you start writhing out of the web while off balance, or do you have to wait for balance to start writhing at all when impaled? Is there a specified writhing order between web/ropes/transfix/bind/anything else I'm forgetting, or is the order random other than for impale?
Frenzy is 1.5 second DSL. Hit leg with Delph, they apply. 1.5 seconds later hit with ept/ept, 3 seconds hit with eps/whatever, 4 seconds they apply again. 4.5 seconds you can vivisect. If you don't use Delph they can shield. Only way would be to try and stack Salves a bit so they only apply to legs the moment you get balance back for the second DSL. Technically possible, yes but not as reliable.
Either way this is all wishful thinking since people restore because they can still writhe.
Because you don't have all limbs broken after 2. Jovolo's idea is setting up only 1 limb, not 2. So only the first DSL breaks a limb.
My idea is set up arm and leg (and torso for the DSB if they restore), he says you only need to set up one limb (and torso, I assume) in this hypothetical situation.
Indeed. But they do not have to not shield/fly. :P We can come up with tonnes of ways to kill people if they do nothing to stop you. I am talking about how leg/arm/torso setup would be nearly unstoppable in this hypothetical situation.
Ring of Flying is broken (quad broken but "oh hey, I'm not prone so I'm going to jester-the-broken-fuck out of here"), that'll be addressed. The only other way to avoid having to restore or be vivisected is to have your main attack be both faster than ~1.5s (so Sentinel if they only throw a handaxe, and an Occultist if they only hold down mind stupidity.)
;D I'll give you Ring of Flying if they can react within 1.5s, that's a fair enough point.
I've found people are quite decent on a shield the moment something breaks and they are not prone. Which is why I hardly bother with vivisect setups that start with arm breaks. Sure you can set up the one limb and try again but why not just set up a second limb and be virtually assured of a kill outside people with dragonheal/shrugging/healing?
Your method is possible, but so fine tuned/prone to failure it would not be with the 12-20 seconds saved from the second unparried limb setup.
@Cooper like I said, not impossible but very improbable. He applied reconstructive before renewal which is a bad idea against Infernals and also got screwed by stupidity.
Guys we all agree it is possible in perfect/lucky circumstances. My point was that in this hypothetical situation, a leg/arm/torso prep would be virtually unstoppable.
I am not disagreeing that with some bad luck/ping/curing on the opponent's part you could kill with only one limb break.
I knew backflip did, cause it's just leap. wish BHS/HS was different though. Hard to be a mobile class when our mobile abilties are stopped so easily. (Been dealing with a combo of those three abilities at one time and having no way around them is stupid)
How do you hinder afflictions from an occultist with a Thoth's fang/torc/diadem/buckawns?
Broken arms/proning doesn't really break their momentum(mind stupidity/paralyze). Shielding doesn't really help since gremlin works on a separate ent balance. I know rebounding works to a certain extent.
Also.. how does monkshood function with new chaos ent loyalty?
Comments
Either way this is all wishful thinking since people restore because they can still writhe.
My idea is set up arm and leg (and torso for the DSB if they restore), he says you only need to set up one limb (and torso, I assume) in this hypothetical situation.
Guys we all agree it is possible in perfect/lucky circumstances. My point was that in this hypothetical situation, a leg/arm/torso prep would be virtually unstoppable.
I am not disagreeing that with some bad luck/ping/curing on the opponent's part you could kill with only one limb break.
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