Quick Combat Questions

14849515354196

Comments

  • Antonius said:
    @Shecks: A lot of classes have attacks that deal static percentages of limb damage. Rend for dragon is 25% limb damage each, as is maul, and I think whatever sylvan uses too. For weapon attacks it's generally weapon damage stat versus target health; things that increase or reduce damage (strength, resistances, mastery, etc) don't have any effect. I think the exception is Blademaster (see below) but I'm also not sure if their swords use stats in the traditional way. For monks knuckles increase limb damage on punches, I don't remember if stance has any effect (I don't think it does). Amount of damage required increases with target health. For Blademasters stance, band level and attack type all seem to be factors against target health.
    Blademaster sword stats don't affect Two Arts attacks, as such. Each level of band adds 5 to each stat, but the benefits are a flat 5% boost to speed/damage/maybe to-hit; runing one doesn't have any effect, for example. Limb damage for a given attack depends on the blademaster's stance, band, and lessons in Two Arts, and the target's max health.
  • WessuxWessux Chattanooga
    @Cooper I still think you're cool.
    Invest in a 9mm retirement plan.
  • edited February 2014
    I knew some of that, but a lot of it is need to me, thanks all.
  • Just to clarify, to resto break a limb as a mage with someone over (I think) 6k health is three earth/water and TWO air, rather than the one it takes for people with lower health. So it most definitely scales with health.

  • ^ Now I remember. I prepped normally but dragons were 3 + 2, rather than 3 + 1. So do I need to test them all at each 1000 health mark or how would I find a closer mark? Or maybe just submit an idea to make it a flat percent so this is less of a pain.
    I like my steak like I like my Magic cards: mythic rare.
  • CaladbolgCaladbolg Campbell County TN
    Did Blademaster breaking get changed lately? My numbers that I just fixed have all went screwy on me

  • @Sena @Cooper @Anyonethatmightknowthis

    What's the damage formula for Kai Choke, and is there a high-end cap on it? I'm curious on what the maximum attainable is what all is needed to achieve that. I ask the same question of Mind Crush.

    Secondly - How does FItness, the miniskill, mitigate the damage of Kai Choke specifically?
  • I don't know the damage formula, not my thing. There's no cap on it, though diminishing returns hits you pretty hard.

    Max would be Grook Scholar with 15 base int, +3 artie, level 3 collar, int spec, magic damage icon. Probably around 50% chokes to people with no resistance, but that's an estimate.

  • Magic dmg icon does nothing to choke/crush
    image
  • Fitness reduction of choke should be same as any resistance miniskill, ~12.5% iirc.
  • How long does Subterfuge Pinshot last?
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • I never tested kai choke very thoroughly, so I'm not 100% sure, but it seems to be a straight 25% of max health, modified by intelligence.
  • CaladbolgCaladbolg Campbell County TN
    Since it's been constantly thrown up and i'm rather curious.

    Anyone know what the actual formula is for the damage on..

    Bbt
    Axk
    Bite
    Dsb

    and also how armor effects them?

  • Generosity/hypnosis.
    Tested earlier and it seemed to do nothing. What does it do now?
    I like my steak like I like my Magic cards: mythic rare.
  • Quick update on disembowel because it is really odd. Need to wait a couple of hours for my gem to reset so I can reincarnate again, I'll post the actual numbers later once I've collected them all (doing 10 to 23 strength). However, what I've seen so far is that you get more of a benefit going from an odd amount of strength to an even amount than you do going from an even amount to an odd amount.
  • KenwayKenway San Francisco
    Antonius said:
    Disembowel is a straight percentage of maximum health, modified by strength, but reduced by any general damage resistances (algiz, truefavour, etc).

    I have a Gem of Hasty Transmutation and a Grimoire of Adaptation these days so I may do some more testing tonight to get a better range of numbers. However, when I last tested it (quickly) every two points of strength was increasing damage by ~5.36% without torso damage, then ~9% with level one torso damage. The overall percentage of maximum health dealt was increased by a factor of 1.7 by level one torso damage. I couldn't get numbers for level two torso damage, but suffice to say that even with as little as 16 strength it was killing from full.

    The numbers I do have from my previous testing, on a target with no general damage resistances and 4738 maximum health:

    14 strength, no torso damage = 1852, 39.0882%
    16 strength, no torso damage = 2106, 44.4491% (increased by 5.3609%)
    18 strength, no torso damage = 2360, 49.8100% (increased by 5.3609%)

    16 strength, level one torso damage = 3582, 75.6015% [1.700855 times no torso damage value]
    18 strength, level one torso damage = 4012, 84.6771% (increased by 9.0756%) [1.7 times no torso damage value]
    Murdermath. <3

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • Could you round some decimal points or you just like your results to look like The Matrix?
    I like my steak like I like my Magic cards: mythic rare.
  • WessuxWessux Chattanooga
    brb!!!!! Going Xoren and getting level one gauntlets!
    Invest in a 9mm retirement plan.
  • CaladbolgCaladbolg Campbell County TN
    Antonius said:
    Quick update on disembowel because it is really odd. Need to wait a couple of hours for my gem to reset so I can reincarnate again, I'll post the actual numbers later once I've collected them all (doing 10 to 23 strength). However, what I've seen so far is that you get more of a benefit going from an odd amount of strength to an even amount than you do going from an even amount to an odd amount.
    One other thing. Is the bleeding based on how much damage was delt or is it just a number based on torso break when the dsb goes off? I've survived a level 2 torso broken dsb once (runes+mir+earth blessing before rune/mir nerf)

    And I believe it had me bleeding at 1k or so. but this was also along time ago... And thanks for the numbers!

  • @Xith: That would require me to type the results out by hand (or mess around with Excel) and I'm simply not that invested. The cells were formatted as percentages with two decimal places in my spreadsheet but that doesn't carry over if you concatenate the cell value with a string.

    @Caladbolg: I didn't test bleeding so I have no idea, but I could do at some point.
  • KenwayKenway San Francisco
    @Antonius I want to kiss your face. I love Murder Math so much it hurts.

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • Anyone trying to convince a knight to stop with their silly con specs and go strength should tattoo that table on their pals face.

    Damn. That's some crazy damage on the upper end.


  • An Infernal with 22 strength must be fun to fight.
  • Wish there wasn't that disparity between the odd/even strength counts, though.
  • It just means someone was paying D&D when they wrote it.

    In all seriousness, it could be a complex equation, or one that isn't readily obvious, like Ragnarok Online using Str+(Str/10)^2 for melee damage bonus. At a gut feeling guess there's either a division or modulo by 2 somewhere in there, but I'm not as adept at working backwards to the equation.

    Bydar, a garish-looking trader says, "I'm not a man, I'm an experience."
  • Back to the limb damage stuff. Do things like armour stats change the amount of damage blades and tekura and such do on the limbs? I didn't see anybody comment on that.
  • They do not
Sign In or Register to comment.