Amnesia should really be looked at for re-purposing. I say that outside of how the server side curing interacts with amnesia, I just think it's generally a useless affliction with modern curing.
silent (monk) amnesia is still useful, but pet amnesia lost some potency for sure.
Amnesia should really be looked at for re-purposing. I say that outside of how the server side curing interacts with amnesia, I just think it's generally a useless affliction with modern curing.
silent (monk) amnesia is still useful, but pet amnesia lost some potency for sure.
Silent amnesia trix in blackout from Monks is the only time I can think of it being worth using. Telegraphed amnesia in concussion, pets and pretty much every other delivery for it is countered by a trigger or two. Saying it's 'useless' was an exaggeration, it's something I do too much as hyperbole and I should cut back on it when making serious comments. My bad I agree it does have its uses in certain situations, but with the amount of classes that have access to it, it could be re-purposed with more prevalent effects. Same could be said of Hypochondria now I guess. Not top of the list and not necessary by any means, but something worth thinking about in my opinion at least.
It was just an off-hand comment because amnesia was brought up so I didn't expect much talk over it, but I wanted to clarify my standpoint for clarity's sake anyway.
Defense in Riding says it increases dodge chance. I've seen the tables on this showing skill rank and mount level, etc. But my question is, does this work like avoidance where it's dodge chance in PvP and damage reduction in PvE, or does it only have the PvP dodge chance effects?
Amnesia should really be looked at for re-purposing. I say that outside of how the server side curing interacts with amnesia, I just think it's generally a useless affliction with modern curing.
Amnesia should really be looked at for re-purposing. I say that outside of how the server side curing interacts with amnesia, I just think it's generally a useless affliction with modern curing.
Concussion!
Vodun slow with swiftcurse up, alternating amnesia and curses is sick.
Amnesia should really be looked at for re-purposing. I say that outside of how the server side curing interacts with amnesia, I just think it's generally a useless affliction with modern curing.
Concussion!
Concussion isn't very effective, even in aeon. Amnesia is eaten up at the command input rather than execution (so in aeon you only have to enter the command for it to cure amnesia, rather than enter it, wait one second, and then have it cure amnesia), and with aeon being only a second of delay, you can just apply head;apply head, wait just over a second, and then re-enter if the command didn't go through. It would work against people that don't know that, but that doesn't mean it's an effective ability.
I guess that depends on the amount of people that know it, but I just disagree with that being the benchmark for a useful affliction.
Defense in Riding says it increases dodge chance. I've seen the tables on this showing skill rank and mount level, etc. But my question is, does this work like avoidance where it's dodge chance in PvP and damage reduction in PvE, or does it only have the PvP dodge chance effects?
Only dodge chance.
Also, avoidance isn't "dodge chance in PvP and damage reduction in PvE", it always increases dodge chance against anything that can be dodged (which can include PvE, even if it almost never does), and always gives damage reduction (whether it's PvP or PvE).
It's simple enough to cure out of spammed amnesia while aeoned, really.
is a matter of luck, really being sub 1-second you have to get lucky and eat it just before the smoke goes through while not trying to eat amnesia when it's not there
I'm pretty sure being hit by a person's meteor arrow while they're in room procs deliverance. I think that tempering fluids simply doesn't proc deliverance as it doesn't actually do any -damage-. The homunculus doesn't proc deliverance on it's owner as it's an entity - though I'm not sure if that's consistent in general. I would have to test that to make sure it is, or isn't consistent. Also, there are a number of 'melee attacks' (i.e. in room attacks) that don't proc deliverance.
Does anyone (@Sena) happen to know accuracy on the Rangers bow (level 1 bow) without markmanship trait, on a class that can't use bows. Does it have > 50% chance to hit?
It should be about 55% chance to hit if you're in an adjacent room with no ice/stone walls in the way. About 40% if you're 2+ rooms away. Paralysing the target helps.
Going from a level 1 bow to a level 3 bow won't be a huge increase in accuracy. The trait will add about 10%, giving you ~50% chance to hit from 2+ rooms away, ~65% from adjacent.
As long as you have enough tekura that you aren't missing a lot, monk is one of the best bashing classes at any level. With weathering, toughness, vitality, and regeneration all being learned early on (plus clotting, which is great when you don't have it in survival yet), they're tankier than most classes, along with having the highest damage and decent speed.
Comments
silent (monk) amnesia is still useful, but pet amnesia lost some potency for sure.
God damnit thanks
Silent amnesia trix in blackout from Monks is the only time I can think of it being worth using. Telegraphed amnesia in concussion, pets and pretty much every other delivery for it is countered by a trigger or two. Saying it's 'useless' was an exaggeration, it's something I do too much as hyperbole and I should cut back on it when making serious comments. My bad I agree it does have its uses in certain situations, but with the amount of classes that have access to it, it could be re-purposed with more prevalent effects. Same could be said of Hypochondria now I guess. Not top of the list and not necessary by any means, but something worth thinking about in my opinion at least.
It was just an off-hand comment because amnesia was brought up so I didn't expect much talk over it, but I wanted to clarify my standpoint for clarity's sake anyway.
Defense in Riding says it increases dodge chance. I've seen the tables on this showing skill rank and mount level, etc. But my question is, does this work like avoidance where it's dodge chance in PvP and damage reduction in PvE, or does it only have the PvP dodge chance effects?
Concussion!
Vodun slow with swiftcurse up, alternating amnesia and curses is sick.
Concussion isn't very effective, even in aeon. Amnesia is eaten up at the command input rather than execution (so in aeon you only have to enter the command for it to cure amnesia, rather than enter it, wait one second, and then have it cure amnesia), and with aeon being only a second of delay, you can just apply head;apply head, wait just over a second, and then re-enter if the command didn't go through. It would work against people that don't know that, but that doesn't mean it's an effective ability.
I guess that depends on the amount of people that know it, but I just disagree with that being the benchmark for a useful affliction.
mind amnesia can get sub 1sec. So can pretty much lock aeon. Probably useless for other classes
It's simple enough to cure out of spammed amnesia while aeoned, really.
Only dodge chance.
Also, avoidance isn't "dodge chance in PvP and damage reduction in PvE", it always increases dodge chance against anything that can be dodged (which can include PvE, even if it almost never does), and always gives damage reduction (whether it's PvP or PvE).
is a matter of luck, really being sub 1-second you have to get lucky and eat it just before the smoke goes through while not trying to eat amnesia when it's not there
You slowly raise your head and feel your body pulse with the power of Deliverance.
(p) 5207h [97%], 1741m [58%], [94%e], [77%w] 66.3% [32]kai cexkdb[sanH(1) ?]32-(-43m, 1.4%)
Cadarus glowers at you with a look of repressed disgust before making a slight gesture toward
you.
You feel a sudden wave of malaise as your sanguine humour is tempered.
Cadarus glowers at you with a look of repressed disgust before making a slight gesture toward
you.
Your enhanced constitution allows you to shrug off the nausea.
A short convulsion sweeps through your body as Cadarus wracks your sanguine and choleric
humours.
(p) ?: 5360h [100%], 2985m [100%], [94%e], [77%w] 66.3% [50]kai cexkdb[sanH(3) ? reck]50-
(+153h, 2.9%, +1244m, 41.7%)
A sharp pain shoots through your head as a diminutive homunculus resembling Cadarus points its
open palm towards you. Soon you feel your mental energy washed away and pain lingering in its
wake.
(p) ?: 804h [15%], 447m [14%], [94%e], [77%w] 66.3% [50]kai cexkdb[sanH(3) ? reck]50-(-4556h,
85.0%, -2538m, 85.0%)
Cadarus glowers at you with a look of repressed disgust before making a slight gesture toward
you.
You feel a sudden wave of malaise as your sanguine humour is tempered.
Cadarus glowers at you with a look of repressed disgust before making a slight gesture toward
you.
A prickly stinging overcomes your body, fading away into numbness.
A short convulsion sweeps through your body as Cadarus wracks your sanguine and phlegmatic
humours.
(p) ?: 804h [15%], 447m [14%], [94%e], [77%w] 66.3% [68]kai cexkdb[sanH(6) par ? reck]68-pp
(svo): System unpaused.
(outr antimony|eat antimony|diag)
You raise your head and cease your prayers for deliverance.
You remove 1 antimony, bringing the total in the Rift to 2334.
So uh... Alchemist immune to deliverance?
Melee attacks only
In the context of Achaea, doesn't melee just mean that you have to be in the same room?
kai choke can be done in room.
I'm pretty sure being hit by a person's meteor arrow while they're in room procs deliverance. I think that tempering fluids simply doesn't proc deliverance as it doesn't actually do any -damage-. The homunculus doesn't proc deliverance on it's owner as it's an entity - though I'm not sure if that's consistent in general. I would have to test that to make sure it is, or isn't consistent. Also, there are a number of 'melee attacks' (i.e. in room attacks) that don't proc deliverance.
vibes hit deliverance
Really? Never noticed it hit deliverance. Deepfreeze, sure.
@Jacen yeah anything that doesn't do damage won't proc deliverance. So putting it up versus afflicting classes is usually a bad idea.
Does fashion hit deliverance?
Your face hits deliverance.
All of Voicecraft hits Deliverance, too... And probably Harmonics, if Vibes do.
Does anyone (@Sena) happen to know accuracy on the Rangers bow (level 1 bow) without markmanship trait, on a class that can't use bows. Does it have > 50% chance to hit?
It should be about 55% chance to hit if you're in an adjacent room with no ice/stone walls in the way. About 40% if you're 2+ rooms away. Paralysing the target helps.
Going from a level 1 bow to a level 3 bow won't be a huge increase in accuracy. The trait will add about 10%, giving you ~50% chance to hit from 2+ rooms away, ~65% from adjacent.
Damage vibes hit deliverance. Falcon doesn't I believe. Fashion should, but it's been too long since I've been Shaman to remember
Fashion does, unless changed.
Are Monks good at hunting? trying to choose a good class that can hunt and fight other players (pvp, raid, etc.)
Probably the best at hunting past level 80 to 90.
As long as you have enough tekura that you aren't missing a lot, monk is one of the best bashing classes at any level. With weathering, toughness, vitality, and regeneration all being learned early on (plus clotting, which is great when you don't have it in survival yet), they're tankier than most classes, along with having the highest damage and decent speed.