They should do something to get more people to buy it, since the effect isn't very meaningful when there are about two deathmask owners. The more people have it, the better it works.
One of the major issues with the deathmask is that concealing your name on deathsight isn't worth much. Ignoring the fact that basically nobody owns them so it's easy to guess, people can (and did) simply ask the person who died who killed them, so they know almost immediately anyway.
Considering there's no experience loss associated with embracing death now forcing them to embrace immediately upon dying would be one day to get around that.
Still not convinced that it would be worth the current price though.
One of the major issues with the deathmask is that concealing your name on deathsight isn't worth much. Ignoring the fact that basically nobody owns them so it's easy to guess, people can (and did) simply ask the person who died who killed them, so they know almost immediately anyway.
Considering there's no experience loss associated with embracing death now forcing them to embrace immediately upon dying would be one day to get around that.
Still not convinced that it would be worth the current price though.
I disagree. if it worked that way, anyone who raids Eleusis, Cyrene, or Targossas will want one.
Mine is essentially the same as Antonius' except I had them all in seperate aliases with shorter commands.
'ck' curare/kalmia. 'cx' curare/xentio. 'dd' delph/delph. 'epep' epteth/epteth. 'eses' epseth/epseth. 'ca' curare/aconite, and so on. In each alias variables venom1 and venom2 are defined (venom1 = "paralysis" venom2 = "asthma") so I can relay what I doubleslashed when I want/need to.
Then 'dsl' does stand;doubleslash target.
Then for macros it's Ctrl + b does the stand;doubleslash target. Ctrl + m does stand;vault mountVar;doubleslash target. So I just enter 'cx' and hold down ctrl + b. Then off balance I do another envenom alias and ctrl + b again. It's very quick and on-the-fly after a few practise spars with it.
Oh, and if you need to pre envenom a few for a disembowel or vivisect or damnation, just use 'dsb1' 'dsb2' ''damn1', etcetera. Then envenom all you need while remembering the first things you envenom will hit last, and the last things first.
Or maybe just make it so if you die to snipe, you don't get a name in the deathsight and you don't know who killed you. You know, like if you were actually sniped?
Umm.. hi! I'm a Lusternia transplant (well, not really - just looking for something in the downtime). I've been reading over stuff lately, and combat here seems pretty neat. Except for the looks of all the LoSing, heh.
Regardless, my question: how important is getting Dragon? In Lusternia, getting Demigod is a necessity if you want to take combat seriously. I just don't know if I want to invest in starting up properly if I won't be able to join the fighting until months from now.
If it's not that important, what's a good target level to reach before getting seriously involved?
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
Dragon isn't important at all really. Most people who do get it, don't even use it for combat. I would say to aim for level 80 though so you don't have to randomly take naps and eat at inconvenient times.
@Kuy Haven't played Lusternia to know if what you're saying is subjective or not. In Achaea, you can be successful in combat very early on. Things that will benefit you will be getting your class skills up to a suitable level and you'll definitely want trans survival!
@Kuy Haven't played Lusternia to know if what you're saying is subjective or not. In Achaea, you can be successful in combat very early on. Things that will benefit you will be getting your class skills up to a suitable level and you'll definitely want trans survival!
It's mostly the case for particular classes (Demigods can buy stat upgrades for essence [XP for Demigods]) or people who want to raid offensively (Demigods get access to the only means of leaving enemy territory once it's been distorted [which stops all magical movement of enemies]).
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
Dragon's pretty different here in Achaea compared to what I've heard about Lusternia's demigod system. Here, you only have access to dragon abilities when you dragonform. When you dragonform, your race becomes dragon and you lose all of your class skills, replacing them instead with dragoncraft. Dragoncraft does have a lot of helpful raid utility, but honestly most fighters do not fight in dragonform since class abilities are more varied and versatile in direct combat. The only real benefits level will give you in PvP are the extra health/mana/end/willpower from being a higher level, and access to dragonform to fill in some raid roles if your lesserform class can't fill them.
I think you miiiight have answered your own question. Occultist afflicting is very fast and pretty difficult to hinder, there needs to be some downside to it.
You'd need to be both specced for int and own int artefacts in order to see much of a difference to entity speed, as far as I know. The idea was for artefacts not to be totally devalued by the changes.
It's not that fast, at least not unless you max out int and then get a diadem and quick witted, which is what I was asking about. I guess it's +.1s or +.2s per point of int? At around 1.9 entity balance with 16 int.
I have 1600 credits and two rapiers - 96/168/241(135 months) and 72/168/249(88 months). Is it worth getting a Soulpiercer right away or should I wait for the 88 month rapier to decay and purchase a pet for 900 credits in the mean time?
Also, does stasis half the decay rate? If that's the case, I'm assuming that'll take 6 irl months for the 249 speed rapier to decay, which should give me enough time to regather 900 IRE membership credits.
Comments
Granted, it would be effectively worthless because everyone would know that I'm the only Naga with one.
...wait a second.
^fixed.
Honourable, knight eternal,
Darkly evil, cruel infernal.
Necromanctic to the core,Dance with death forever more.
Considering there's no experience loss associated with embracing death now forcing them to embrace immediately upon dying would be one day to get around that.
Still not convinced that it would be worth the current price though.
Results of disembowel testing | Knight limb counter | GMCP AB files
Any other advantages apply pretty equally across the board.
Results of disembowel testing | Knight limb counter | GMCP AB files
[ SnB PvP Guide | Link ]
Aliases: 1/2/3/4/5/6 - 11/12/13/14/15/16 - etc.
(Meaning alias patterns of: ^1$, ^2$, etc)
Alias:
Pattern: ^(no|ac|cur|dar|del|dig|eps|ept|eup|eur|gec|kal|lar|monk|oc|pre|sli|var|ver|voy|xen)(no|ac|cur|dar|del|dig|eps|ept|eup|eur|gec|kal|lar|monk|oc|pre|sli|var|ver|voy|xen)$
Command: envenom(matches[2], matches[3])
Then a script:
venoms = {
ac = "aconite",
cur = "curare",
dar = "darkshade",
del = "delphinium",
dig = "digitalis",
eps = "epseth",
ept = "epteth",
eup = "euphorbia",
eur = "eurypteria",
gec = "gecko",
kal = "kalmia",
lar = "larkspur",
monk = "monkshood",
oc = "oculus",
pre = "prefarar",
sli = "slike",
var = "vardrax",
ver = "vernalius",
voy = "voyria",
xen = "xentio"
}
function envenom(left, right)
local left_venom = venoms[left]
local right_venom = venoms[right]
if(left_venom) then
send("envenom " .. (svo.defc.dragonform and "claws" or "left") .. " with " .. left_venom)
end
if(right_venom) then
send("envenom " .. (svo.defc.dragonform and "claws" or "right") .. " with " .. right_venom)
end
end
Results of disembowel testing | Knight limb counter | GMCP AB files
→My Mudlet Scripts
'ck' curare/kalmia. 'cx' curare/xentio. 'dd' delph/delph. 'epep' epteth/epteth. 'eses' epseth/epseth. 'ca' curare/aconite, and so on. In each alias variables venom1 and venom2 are defined (venom1 = "paralysis" venom2 = "asthma") so I can relay what I doubleslashed when I want/need to.
Then 'dsl' does stand;doubleslash target.
Then for macros it's Ctrl + b does the stand;doubleslash target. Ctrl + m does stand;vault mountVar;doubleslash target. So I just enter 'cx' and hold down ctrl + b. Then off balance I do another envenom alias and ctrl + b again. It's very quick and on-the-fly after a few practise spars with it.
Oh, and if you need to pre envenom a few for a disembowel or vivisect or damnation, just use 'dsb1' 'dsb2' ''damn1', etcetera. Then envenom all you need while remembering the first things you envenom will hit last, and the last things first.
→My Mudlet Scripts
You'd need to be both specced for int and own int artefacts in order to see much of a difference to entity speed, as far as I know. The idea was for artefacts not to be totally devalued by the changes.
Results of disembowel testing | Knight limb counter | GMCP AB files
[ SnB PvP Guide | Link ]