Quick Combat Questions

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  • edited September 2013
    'X had been slain by one concealed by a death mask.'
    image
  • They should do something to get more people to buy it, since the effect isn't very meaningful when there are about two deathmask owners. The more people have it, the better it works.
  • I'd get one, if it affected the "You have been slain by <X>" message.

    Granted, it would be effectively worthless because everyone would know that I'm the only Naga with one.

    ...wait a second.

  • Arditi said:
    I'd get one, if it affected the "You have been slain by <X>" message.

    Granted, it would be effectively worthless because everyone would know that I'm the only Naga with one.

    ...wait a second.
    Writelog Naga House favours for all who purchase Death Masks. Admin duties for all who don't.

    ^fixed.


                   Honourable, knight eternal,

                                            Darkly evil, cruel infernal.

                                                                     Necromanctic to the core,

                                                                                             Dance with death forever more.



  • Daeir said:
    They should conceal you from the slain message as well - now that'd be worth the credits.
    The only artefact that can save you from public humiliation!

  • One of the major issues with the deathmask is that concealing your name on deathsight isn't worth much. Ignoring the fact that basically nobody owns them so it's easy to guess, people can (and did) simply ask the person who died who killed them, so they know almost immediately anyway.

    Considering there's no experience loss associated with embracing death now forcing them to embrace immediately upon dying would be one day to get around that.

    Still not convinced that it would be worth the current price though.
  • Antonius said:

    One of the major issues with the deathmask is that concealing your name on deathsight isn't worth much. Ignoring the fact that basically nobody owns them so it's easy to guess, people can (and did) simply ask the person who died who killed them, so they know almost immediately anyway.

    Considering there's no experience loss associated with embracing death now forcing them to embrace immediately upon dying would be one day to get around that.

    Still not convinced that it would be worth the current price though.

    I disagree. if it worked that way, anyone who raids Eleusis, Cyrene, or Targossas will want one.

  • Sounds like a great idea
  • Jovolo said:

    Sounds like a great idea

    I actually agree with this.


  • @Borran I don't know about grove resurrection with the corpse but devotion resurrection works even after they've prayed.

    Any other advantages apply pretty equally across the board.
  • I'm on a new laptop with a different keyboard and it's hard to use the same f1-f10 keys I used to use for envenoming.

    What sort of keybindings/aliases do you guys use for venom combos as knights?

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  • I'm on a new laptop with a different keyboard and it's hard to use the same f1-f10 keys I used to use for envenoming.

    What sort of keybindings/aliases do you guys use for venom combos as knights?
    Aliases: 1/2/3/4/5/6 - 11/12/13/14/15/16 - etc.
    (Meaning alias patterns of: ^1$, ^2$, etc)

  • Mine looks like this:

    Alias:
    Pattern: ^(no|ac|cur|dar|del|dig|eps|ept|eup|eur|gec|kal|lar|monk|oc|pre|sli|var|ver|voy|xen)(no|ac|cur|dar|del|dig|eps|ept|eup|eur|gec|kal|lar|monk|oc|pre|sli|var|ver|voy|xen)$
    Command: envenom(matches[2], matches[3])

    Then a script:

    venoms = {

    ac = "aconite",

    cur = "curare",

    dar = "darkshade",

    del = "delphinium",

    dig = "digitalis",

    eps = "epseth",

    ept = "epteth",

    eup = "euphorbia",

    eur = "eurypteria",

    gec = "gecko",

    kal = "kalmia",

    lar = "larkspur",

    monk = "monkshood",

    oc = "oculus",

    pre = "prefarar",

    sli = "slike",

    var = "vardrax",

    ver = "vernalius",

    voy = "voyria",

    xen = "xentio"

    }


    function envenom(left, right)

    local left_venom = venoms[left]

    local right_venom = venoms[right]

    if(left_venom) then

    send("envenom " .. (svo.defc.dragonform and "claws" or "left") .. " with " .. left_venom)

    end

    if(right_venom) then

    send("envenom " .. (svo.defc.dragonform and "claws" or "right") .. " with " .. right_venom)

    end

    end

  • Iocun said:
    I have all my keys set to curare.
    Salik, is that you?

  • edited September 2013
    Mine is essentially the same as Antonius' except I had them all in seperate aliases with shorter commands.

    'ck' curare/kalmia. 'cx' curare/xentio. 'dd' delph/delph. 'epep' epteth/epteth. 'eses' epseth/epseth. 'ca' curare/aconite, and so on. In each alias variables venom1 and venom2 are defined (venom1 = "paralysis" venom2 = "asthma") so I can relay what I doubleslashed when I want/need to.

    Then 'dsl' does stand;doubleslash target.

    Then for macros it's Ctrl + b does the stand;doubleslash target. Ctrl + m does stand;vault mountVar;doubleslash target. So I just enter 'cx' and hold down ctrl + b. Then off balance I do another envenom alias and ctrl + b again. It's very quick and on-the-fly after a few practise spars with it.

    Oh, and if you need to pre envenom a few for a disembowel or vivisect or damnation, just use 'dsb1' 'dsb2' ''damn1', etcetera. Then envenom all you need while remembering the first things you envenom will hit last, and the last things first.
  • What about targeting?
  • 'tno' target nothing. Im not surr about the others
  • StrataStrata United States of Derp
    Iocun said:
    I have all my keys set to curare.
    I only use curare too. It's the only venom that still works.
  • Yo, dawg. I heard you like curare. So I got you some curare so you can curare while you curare.

    Also, I think I see the flaw in Deathmask logic....


    Xith raises his rubber chicken over his head and begins to swing it in a wide circle, 
    gaining speed as he goes.
    4202h.100%, 4919m.99%, 18000e, 19313w 23% excdbk- 15:43:55.837 
    Xith begins to bear down on you with his whirling rubber chicken.
    4202h.100%, 4919m.99%, 18000e, 19313w 23% excdbk- 15:48:55.897 
    A roar of triumph bursts from Xith and with horrified realization, you 
    watch as he brings his whirling rubber chicken towards your neck, severing your head 
    from your body. The last thing you see before death is your own crumpling body, 
    neck spitting blood like a fountain.
    You have been slain by one wearing a deathmask.
    4202h.100%, 4919m.99%, 18000e, 19313w 23% excdbk- 15:53:55.884



    "Oh great, now I'll never know who killed me!"
    image
    I like my steak like I like my Magic cards: mythic rare.
  • Umm.. hi!  I'm a Lusternia transplant (well, not really - just looking for something in the downtime).  I've been reading over stuff lately, and combat here seems pretty neat.  Except for the looks of all the LoSing, heh.

    Regardless, my question: how important is getting Dragon?  In Lusternia, getting Demigod is a necessity if you want to take combat seriously.  I just don't know if I want to invest in starting up properly if I won't be able to join the fighting until months from now.

    If it's not that important, what's a good target level to reach before getting seriously involved?
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • StrataStrata United States of Derp
    @Kuy Haven't played Lusternia to know if what you're saying is subjective or not. In Achaea, you can be successful in combat very early on. Things that will benefit you will be getting your class skills up to a suitable level and you'll definitely want trans survival!
  • Strata said:
    @Kuy Haven't played Lusternia to know if what you're saying is subjective or not. In Achaea, you can be successful in combat very early on. Things that will benefit you will be getting your class skills up to a suitable level and you'll definitely want trans survival!

    It's mostly the case for particular classes (Demigods can buy stat upgrades for essence [XP for Demigods]) or people who want to raid offensively (Demigods get access to the only means of leaving enemy territory once it's been distorted [which stops all magical movement of enemies]).
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • Dragon's pretty different here in Achaea compared to what I've heard about Lusternia's demigod system.  Here, you only have access to dragon abilities when you dragonform.  When you dragonform, your race becomes dragon and you lose all of your class skills, replacing them instead with dragoncraft.  Dragoncraft does have a lot of helpful raid utility, but honestly most fighters do not fight in dragonform since class abilities are more varied and versatile in direct combat.  The only real benefits level will give you in PvP are the extra health/mana/end/willpower from being a higher level, and access to dragonform to fill in some raid roles if your lesserform class can't fill them.
  • edited October 2013
    How much does int affect entity balance? I get 2.2 seconds at 12 int, I'm wondering what each point of int does to that up to 15 and 16.

    Also why does blood leech have to be random? Really annoying trying to react to what blood leech afflicts when instilling.
  • I think you miiiight have answered your own question. Occultist afflicting is very fast and pretty difficult to hinder, there needs to be some downside to it.

    You'd need to be both specced for int and own int artefacts in order to see much of a difference to entity speed, as far as I know. The idea was for artefacts not to be totally devalued by the changes.
  • edited October 2013
    It's not that fast, at least not unless you max out int and then get a diadem and quick witted, which is what I was asking about. I guess it's +.1s or +.2s per point of int? At around 1.9 entity balance with 16 int. 
  • I have 1600 credits and two rapiers - 96/168/241(135 months) and 72/168/249(88 months). Is it worth getting a Soulpiercer right away or should I wait for the 88 month rapier to decay and purchase a pet for 900 credits in the mean time?

    Also, does stasis half the decay rate? If that's the case, I'm assuming that'll take 6 irl months for the 249 speed rapier to decay, which should give me enough time to regather 900 IRE membership credits.

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