Quick Combat Questions

12324262829196

Comments

  • edited September 2013
    From what I have seen, all limb damage classes, including monks, fight without rebounding for fear of wasting preps. They rather run than take that chance with rebounding.

  • What is the fastest theoretical time possible for a shaman using only curses to truelock someone with near perfect curing?
  • edited September 2013
    Really? okay what I am doing wrong in SVO? Do I have to set some sort of special curing strategy against this class which moves my defense priorities around? I am getting locked by shaman in about 11 seconds.

    I tried keeping curseward up but I literally had  no equlibrium for like 12 seconds straight and I couldn't really do anything. So I took curseward off of keepup and I get overloaded and locked. Literally the only thing that works is like leaving the room in under 6-7 seconds with a 60 percent chance of paralysis being stuck on me and preventing me from leaving during those 6-7 seconds.

    Edit: okay he didn't just use curses. He also used a weapon envenom with slickness.
  • Focus, Fitness, not just standing there letting him freely afflict you. All decent options.

  • edited September 2013
    I think I turned fitness off of keepup too as some other knight was abusing that on me, and then I forgot to turn fitness back on when I went against the shaman. But I have fitness turned on when I do vconfig. I have focus turned on in SVO as well. I shouldn't have to manually focus or even worry about doing that.
  • Post a log.

  • Keeping curseward up is generally a bad idea, unless you're afk and won't be doing anything else anyways. Particularly since you also want to be able to diagnose against shamans. Curseward is better to use manually at strategic points.
  • Yeah. Use it like you would use shield. Experience will tell you when it is time to turtle up. Diagnose often as blight can catch you off guard VERY quickly.

  • Is the new incarnation of golgotha a permanent buff until the occultist dies and has to re-summon, or does it have a set duration? 

  • +-Skills for Hasar------------------------------------------------------------+
    | Class Skills                                                                |
    |   Elementalism                100%  #########################  Transcendent |
    |   Crystalism                  100%  #########################  Transcendent |
    |   Enchantment                 100%  #########################  Transcendent |
    | General Skills                                                              |
    |   Vision                       25%  ######-------------------        Gifted |
    |   Avoidance                     0%  -------------------------         Inept |
    |   Tattoos                      31%  #######------------------        Expert |
    |   Survival                    100%  #########################  Transcendent |
    |   Weaponry                    100%  #########################  Transcendent |
    |   Riding                       66%  ################---------        Fabled |
    |   Seafaring                     0%  -------------------------        Novice |
    | Mini Skills                                                                 |
    |   Constitution                  0%  -------------------------         Inept |
    |   Thermology                    0%  -------------------------         Inept |
    |   Frost                         0%  -------------------------         Inept |
    |   Antidotes                     0%  -------------------------         Inept |
    |   Fitness                       0%  -------------------------         Inept |
    |   Galvanism                     0%  -------------------------         Inept |
    |   Philosophy                  100%  #########################  Transcendent |
    | Trade Skills                                                                |
    |   InkMilling                   14%  ###----------------------       Skilled |
    |   Gathering                     0%  -------------------------         Inept |
    | Seafaring Specialisations                                                   |
    |   Deckhand                          -------------------------        Rank 0 |
    |   Weapons                           #####--------------------        Rank 1 |
    |   Helm                              -------------------------        Rank 0 |
    |   Watch                             -------------------------        Rank 0 |
    |   Command                           -------------------------        Rank 0 |
    +-----------------------------------------------------------------------------+

    -- I have this, and this for arties.

         fork####      a silver tuning fork
          bow####           a ranger's bow


    You are wearing:
          pendant###      a fire pendant
          diadem####        an Aldar Diadem
          earring####       an earring of Sinope

    -- I have 370 credits; which is enough to trans riding, then buy a collar for a legendary mount (I have 300k in gold, so can buy a mount). However, I am already up to block in riding, and a mule to mountjump/block is pretty good so far for me.

    Besides that, though, I can only see buying a lyre or level 1 sip ring. (Though I'll have to save more) Anyone have any ideas?

    Looking for something defensive, most likely.

  • Ring of flying is pretty amazing as a defensive artefact; obviously limited purely to outdoors rooms, and possibly less of a need to buy if you have access to flying already (though it's still considerably faster, which makes a bit of a difference). Sip ring or health regen are always solid choices.
  • Avoidance, then start on constitution.

     i'm a rebel

  • AchillesAchilles Los Angeles
    I would buy some mayan crowns and get one of the SoW collared mounts.  Should save 50+ credits there.  

    I'd then trans riding, being able to trample is nice.
    image
  • edited September 2013
    Buckawn's.

    EDIT: Oh wait, you said 370 credits.
    Hrm, mounts are nice, but if it's no invincible pet, it's going to die all the time. Sip ring is always decent, but that's above the 370 mark too. Trans riding won't hurt if you're teaming with necromancers, or learn some avoidance, or save up for buckawn's or sip ring.
  • MelodieMelodie Port Saint Lucie, Florida
    edited September 2013
    Assuming Magi abilities aren't hampered by mounts, the SoW collared mounts are a great buy, especially for trample in retard (still waiting for ground equine LS steed though :().

    Sip ring is a wonderful, wonderful thing, even if not that "exciting" in terms of buys. My level 2 just makes me squee. Also what @Tesha said - avoidance is a -fantastic- investment, and you can't go wrong with it, pvp or pve wise. Once you get a sip ring, the bracelets/belt are nice for a boost in survivability.

    (For some reason I thought you had buckawns. Web whore incoming!)

    Edit: Overusage of the word investment.
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • Ahh, alright. Thanks for the help, everyone!

  • I can't even play without sip ring on Spire. It feels like a waste of time.

    I'd put sip ring above pretty much everything. Except like Lupine bow.
    image
  • Jovolo said:
    Only pansy classes need SoA's.
    Then why don't you have one?

  • Because I'm not in a pansy class.

    I don't get it.

  • Well, what class are you?
    Tvistor: If that was a troll, it was masterful.
    I take my hat off to you.
  • I'M A KNIGHT. %-(
  • Knight is not a pansy class. They just waaaaah too much about shrugging.
    Tvistor: If that was a troll, it was masterful.
    I take my hat off to you.
  • Hard to tell what class Jovolo is, he's basically a mini-Seftin.

  • ever since monks got paralysis and lethal ink avoidance has gone down hill.
  • why lethal ink?
  • Hello Web/AXK my old friend......it's time die to you again.....

Sign In or Register to comment.