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Quick Combat Questions

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  • ElisellaElisella Posts: 114Member ✭✭✭ - Distinguished
    Flagging a few people here for the sake of an answer: @Atalkez, @Cooper.

    Is there a speed boost to guardbreak with an artie longsword?
  • DridenDriden Posts: 319Member ✭✭✭ - Distinguished
    could anyone perhaps provide me with a counter for humors from alchy and pressure stacks vs airlord. to be clear something that counts what my humors or stack are at. Iakimen stacking humors is more or less invisible to me right now. 
  • KirokKirok Posts: 9Member
    Does weaponry interact with weapon mastery in a meaningful way?
  • MinifieMinifie Posts: 1,921Member @@ - Legendary Achaean
    edited April 21
    Kirok said:
    Does weaponry interact with weapon mastery in a meaningful way?
    yes, it uses the highest of the two but having both trans gives a 10% of the other as a bonus on top.

    Weaponry is a skill available to all. Anyone may use any weapon, and any attack
    with that weapon. Whether it works or not is another question! The results you
    get with weapons are strongly influenced by:
    (1) training, which gives you greater "weapons effectiveness," *
    (2) proficiency in that weapon, and
    (3) the attack used (say, using crush with a longsword).


    (*) In the case of certain class skills (Weaponmastery, Pranks, and Skirmishing),
    training also increases effectiveness. To be specific, your "weapons
    effectiveness" is the higher of your previously listed class skill or
    Weaponry skill level, plus 10% of the lower.


    (Mhaldor's Next Top Model): Taryius says, "Oops, thats not a foray. Thats two novices going at it in the wilderness."
    Kirok
  • KirokKirok Posts: 9Member
    Is Riding Trample affected by Nimble?
  • PyoriPyori Posts: 710Member ✭✭✭✭ - Eminent
    Yes.  

  • KirokKirok Posts: 9Member
    Druid: viable unartied?
  • PyoriPyori Posts: 710Member ✭✭✭✭ - Eminent
    Yes.        

    Kirok
  • KeorinKeorin Posts: 537Member ✭✭✭✭ - Eminent
    What are the exact effects of the hatred affliction supposed to be? Are there certain skills its intended to work/not work on? Limitations? There doesn't seem to be anywhere that describes the specifics
  • PyoriPyori Posts: 710Member ✭✭✭✭ - Eminent
    edited May 2
    Keorin said:
    What are the exact effects of the hatred affliction supposed to be? Are there certain skills its intended to work/not work on? Limitations? There doesn't seem to be anywhere that describes the specifics
    Insofar as I was aware, it's like paranoia except it also affects yourself. Basically treating -everyone- as if they were an enemy. It's also timed, rather than curable.

    From the Booreth AB: The sound of this word shall instill a madness in all who hear it, making them believe that anyone and everyone is an enemy.   


  • TaryiusTaryius Posts: 413Member ✭✭✭✭ - Eminent
    Yes. Simply put any skill that should hit only enemies will hit everyone, including yourself (The self hitting might only be for passive things like vibes/harmonics). 
  • ElisellaElisella Posts: 114Member ✭✭✭ - Distinguished
    Last I checked, deathaura doesn't, infestation does.
  • MorthifMorthif Posts: 1,547Member @@ - Legendary Achaean
    Deathaura doesn’t hit necromancers at all iirc?
  • TaryiusTaryius Posts: 413Member ✭✭✭✭ - Eminent
    It would make sense if only mechanics tied to the room hit yourself with hatred. Vibes, Harmonics, Rites, Infestation, Bloodworms, Static Hinder, etc. 
  • SobriquetSobriquet Posts: 1,998Member @@ - Legendary Achaean
    Does anyone know if moving from forged Morningstars or flails to lvl 1's is enough to change the number of hits for limb breaks?
    image
  • ChiamChiam Posts: 144Member ✭✭✭✭ - Eminent
    Morthif said:
    Deathaura doesn’t hit necromancers at all iirc?
    it hits anyone in your enemy list
  • AegeusAegeus Posts: 6Member ✭✭ - Stalwart
    It's been awhile since I used forged so I don't remember exactly but every level of morningstar/flail seems to do a little more limb damage than the last, so I would assume level 1 would do more than forged.

    Whether it changed the actual number of hits would really come down to their health level. 

    For me, going from level 1 to level 2 reduced some people by a hit but not others.
    KeorinSobriquet
  • KeorinKeorin Posts: 537Member ✭✭✭✭ - Eminent
    Does frozen ground stack with other types of room hinder?
  • SolnirSolnir Posts: 709Member ✭✭✭✭✭ - Grand Achaean
    Yes.  
  • AegothAegoth Posts: 2,488Member @@ - Legendary Achaean
    Why do you think bracers of frost cost 1k?
    Connell
  • IsrayhlIsrayhl Posts: 173Member ✭✭✭ - Distinguished
    What are 'good' strength/int stats for str/int monks? Or rather, what should be a minimum str/int to aim for? Right now, is int monking better than str monking, or are they balanced? Also, does dex have any impact on monks, in terms of balance speed and such? 
  • DridenDriden Posts: 319Member ✭✭✭ - Distinguished
    edited May 10
    Israyhl said:
    What are 'good' strength/int stats for str/int monks? Or rather, what should be a minimum str/int to aim for? Right now, is int monking better than str monking, or are they balanced? Also, does dex have any impact on monks, in terms of balance speed and such? 


    take this as my opinion and really nothing else. but since monk got the bruised ribs afflictions strength hasnt been that important. you can be a "weak" monk if you want now and it wont really hinder you to much. Int monk makes you more tanky. Mind locks are easier to obtain and hold. and KAI CHOKE everyone for 35 percent there health. bwahahahahah. 


    edit i forgot to answer the question. umm good int to have is 17. thats where the best bang for your buck is at. 
    Israyhl
  • ArmaliArmali Posts: 1,041Member, Secret Squirrel ✭✭✭✭✭ - Grand Achaean
    High strength lets you do dumb stuff but so does high intelligence, and high intelligence enhances your general utility because of mind locks and kai choke. I'd go int over strength.
  • ReysonReyson Posts: 509Member ✭✭✭✭ - Eminent
    If you're gonna duel with tekura, unless you have a pretty good scythe setup, I'd go with nimble + str. But for group fighting, quick-witted + int is the king. Dragonstance shenanigans are just too great.

    I'm not super well up on how Shikudo performs with telepathy, but I'd be nervous about not being able to use a combo cuz you'll lose the eq-reduction stance, but I admittedly don't play stickmonk, so.
    Israyhl
  • IsrayhlIsrayhl Posts: 173Member ✭✭✭ - Distinguished
    If I go Monk, I'd be giving stick monk a try as soon as I got enough credits to learn Shikudo.  I mean, even as Tash'la, I can still get 13 str, 17 con (with weathering), and 16 int (with trait). Sure, I COULD reincarnate (again), but I don't think 17 int/14 str would be worth the 14 con it would take to get it. I have a (original) diadem, already, so I have the eq boost. OR I could go 15 str, 17 con (weathering) and 15 int. Not sure which would be the best stat setup since I don't have a free reincarnation at the moment. 
  • KietKiet Posts: 2,878Member @@ - Legendary Achaean
    edited May 11
    If your class's main pk routes scale with damage stats it's almost never worth it to spec for con. I'd never spec con as a pking monk or knight, at least if I'm artied (and you are).
    Israyhl
  • IsrayhlIsrayhl Posts: 173Member ✭✭✭ - Distinguished
    Wrong numbers on that last one. STR spec Tash'la would be: 16 str, 17 con (with weathering), 13 int (with trait). Con spec would be: 14 str, 19 con (with weathering), 14 int (With trait). Int spec would be: 13 str, 17 con (with weathering) and 16 int (with trait). I'd have good con either way cause Tash'la, but it would be a sort of min/max on str or int. 

    Running the numbers for different races (I would even consider) assuming weathering and trait put into int:

    Tash'la
    Specialisation     Str.        Dex.        Con.        Int.
    -------------------------------------------------------------
    Vanguard            16          11          17          13
    Protector           14         10          19         14 (current specialisation, but Monk would get its own)
    Elder               13          11          17          16

    Human (+1 dex/int, -2 con)
    Specialisation      Str.        Dex.        Con.        Int.
    -------------------------------------------------------------
    Man-at-arms         16          12          15         14 
    Savant              13          12          15          17 


    Tsol'aa (+1 dex, +2 int, - 3 con)
    Specialisation      Str.        Dex.        Con.        Int.
    -------------------------------------------------------------
    Ranger              16         12          14          15
    Sage                13          12          14         18


    Mhun (+1 int, +2 dex, -3 con)
    Specialisation      Str.        Dex.        Con.        Int.
    -------------------------------------------------------------
    Keeper              16         13          14          14
    Conjurer            13         13          14          17

    Troll (+1 str/dex, -2 con)
    Specialisation      Str.        Dex.        Con.        Int.
    -------------------------------------------------------------
    Mercenary           17          12          15          13
    Seer                14         12          15         16
     
    Satyr (+1 str/dex/int, -3 con)
    Specialisation      Str.        Dex.        Con.        Int.
    -------------------------------------------------------------
    Brute               17         12          14         14
    Chanter             14          12          14          17



    I'm just not sure what is a good 'minimum' int, or a good 'minimum' str. I figure I'll be losing con either way, but not sure if 13 is too low to be competitive (since if I stayed Tash'la, I'd be going int route for 16). 
  • KietKiet Posts: 2,878Member @@ - Legendary Achaean
    You can basically never have too much str or int as a monk is the thing. I'd pick either int/str to focus on depending on what you want to focus on, then get the other one as high as you can go without sacrificing the primary.
    Israyhl
  • IsrayhlIsrayhl Posts: 173Member ✭✭✭ - Distinguished
    Okay, last question: Just how good is Shikudo? Like balanced good, or "willbefixedbybeingovernerfedcausestupidstronk" good?
  • ArmaliArmali Posts: 1,041Member, Secret Squirrel ✭✭✭✭✭ - Grand Achaean
    It's very strong, but few people play as it or against it at a very high level. It has very high potential, but the level that it's played at typically, it can be beaten. I'd say with your level of arties, it would be fairly easy to get to a level where you can beat most people, but you would need to work hard to get to the point where you can beat savvy, highly-skilled opponents who understand the class, but if you do work hard enough, you can beat them because the class has no momentum execution setups that are very hard to escape from (that no one uses because they get to a point where they can just beat people without much effort and just stop there).
    Israyhl
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