could anyone perhaps provide me with a counter for humors from alchy and pressure stacks vs airlord. to be clear something that counts what my humors or stack are at. Iakimen stacking humors is more or less invisible to me right now.
What are the exact effects of the hatred affliction supposed to be? Are there certain skills its intended to work/not work on? Limitations? There doesn't seem to be anywhere that describes the specifics
What are the exact effects of the hatred affliction supposed to be? Are there certain skills its intended to work/not work on? Limitations? There doesn't seem to be anywhere that describes the specifics
Insofar as I was aware, it's like paranoia except it also affects yourself. Basically treating -everyone- as if they were an enemy. It's also timed, rather than curable.
From the Booreth AB: The sound of this word shall instill a madness in all who hear it, making them believe that anyone and everyone is an enemy.
Yes. Simply put any skill that should hit only enemies will hit everyone, including yourself (The self hitting might only be for passive things like vibes/harmonics).
It's been awhile since I used forged so I don't remember exactly but every level of morningstar/flail seems to do a little more limb damage than the last, so I would assume level 1 would do more than forged.
Whether it changed the actual number of hits would really come down to their health level.
For me, going from level 1 to level 2 reduced some people by a hit but not others.
What are 'good' strength/int stats for str/int monks? Or rather, what should be a minimum str/int to aim for? Right now, is int monking better than str monking, or are they balanced? Also, does dex have any impact on monks, in terms of balance speed and such?
What are 'good' strength/int stats for str/int monks? Or rather, what should be a minimum str/int to aim for? Right now, is int monking better than str monking, or are they balanced? Also, does dex have any impact on monks, in terms of balance speed and such?
take this as my opinion and really nothing else. but since monk got the bruised ribs afflictions strength hasnt been that important. you can be a "weak" monk if you want now and it wont really hinder you to much. Int monk makes you more tanky. Mind locks are easier to obtain and hold. and KAI CHOKE everyone for 35 percent there health. bwahahahahah.
edit i forgot to answer the question. umm good int to have is 17. thats where the best bang for your buck is at.
High strength lets you do dumb stuff but so does high intelligence, and high intelligence enhances your general utility because of mind locks and kai choke. I'd go int over strength.
If you're gonna duel with tekura, unless you have a pretty good scythe setup, I'd go with nimble + str. But for group fighting, quick-witted + int is the king. Dragonstance shenanigans are just too great.
I'm not super well up on how Shikudo performs with telepathy, but I'd be nervous about not being able to use a combo cuz you'll lose the eq-reduction stance, but I admittedly don't play stickmonk, so.
If I go Monk, I'd be giving stick monk a try as soon as I got enough credits to learn Shikudo. I mean, even as Tash'la, I can still get 13 str, 17 con (with weathering), and 16 int (with trait). Sure, I COULD reincarnate (again), but I don't think 17 int/14 str would be worth the 14 con it would take to get it. I have a (original) diadem, already, so I have the eq boost. OR I could go 15 str, 17 con (weathering) and 15 int. Not sure which would be the best stat setup since I don't have a free reincarnation at the moment.
If your class's main pk routes scale with damage stats it's almost never worth it to spec for con. I'd never spec con as a pking monk or knight, at least if I'm artied (and you are).
Wrong numbers on that last one. STR spec Tash'la would be: 16 str, 17 con (with weathering), 13 int (with trait). Con spec would be: 14 str, 19 con (with weathering), 14 int (With trait). Int spec would be: 13 str, 17 con (with weathering) and 16 int (with trait). I'd have good con either way cause Tash'la, but it would be a sort of min/max on str or int.
Running the numbers for different races (I would even consider) assuming weathering and trait put into int:
I'm just not sure what is a good 'minimum' int, or a good 'minimum' str. I figure I'll be losing con either way, but not sure if 13 is too low to be competitive (since if I stayed Tash'la, I'd be going int route for 16).
You can basically never have too much str or int as a monk is the thing. I'd pick either int/str to focus on depending on what you want to focus on, then get the other one as high as you can go without sacrificing the primary.
Comments
Is there a speed boost to guardbreak with an artie longsword?
From the Booreth AB: The sound of this word shall instill a madness in all who hear it, making them believe that anyone and everyone is an enemy.
Whether it changed the actual number of hits would really come down to their health level.
For me, going from level 1 to level 2 reduced some people by a hit but not others.
I'm not super well up on how Shikudo performs with telepathy, but I'd be nervous about not being able to use a combo cuz you'll lose the eq-reduction stance, but I admittedly don't play stickmonk, so.
Running the numbers for different races (I would even consider) assuming weathering and trait put into int:
I'm just not sure what is a good 'minimum' int, or a good 'minimum' str. I figure I'll be losing con either way, but not sure if 13 is too low to be competitive (since if I stayed Tash'la, I'd be going int route for 16).