Quick Combat Questions

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  • Just because I don't want to assume affs are the same in each IRE mud (since they often aren't), can someone please correct or confirm what these affs do:

    impatience (blocks focus?)
    recklessness (makes it look like I have max health? Is there also an effect on active curing?)
    nausea (periodic vomiting, and stops parry working?) - I think I got this correct
    healthleech (I'm guessing either a DoT or reduced health elixir?)
    weariness (lower damage, can't fly, and is no longer focusable?)
    slickness (prevents salve apps - only asking this because I read an old and confusing post about 50% parry bypass something or other)
    paranoia (prevents allying or benefits from allied effects... something like that?)

    Alternatively, if there is a resource somewhere with this information already available, just point me at it :)








  • edited March 2018
    Nausea gives certain abilities parry bypass (in weaponmastery), not every attack.

    Weariness blocks certain skills, like fitness, most noticeably. It blocks atavian flying, but not rings or steeds, afaik.

    Recklessness stops certain active curing abilities, most noticeably dragonheal.

    Slickness has an eaten cure that's the same as paralysis. That means that when you eat bloodroot, it's 50/50 to get rid of paralysis. You can't parry paralysed, so.

    Edit: sigh, phones
  • Caled said:
    Just because I don't want to assume affs are the same in each IRE mud (since they often aren't), can someone please correct or confirm what these affs do:

    impatience (blocks focus?)
      --also halves mana sips

    recklessness (makes it look like I have max health? Is there also an effect on active curing?)
      --needed to stop dragon/depthswalker actives

    nausea (periodic vomiting, and stops parry working?) - I think I got this correct
      --only stops parrying vs weaponmastery attacks

    healthleech (I'm guessing either a DoT or reduced health elixir?)
      --hidden health damage

    weariness (lower damage, can't fly, and is no longer focusable?)
      --stops fitness/shrugging, also needed to stop dragon active

    slickness (prevents salve apps - only asking this because I read an old and confusing post about 50% parry bypass something or other)
      --and quicksilver (to note: if they apply quicksilver it means they have neither slickness, or paralysis, anymore, not just slick)

    paranoia (prevents allying or benefits from allied effects... something like that?)

    Alternatively, if there is a resource somewhere with this information already available, just point me at it :)


    http://forums.achaea.com/discussion/5543/what-does-each-affliction-do/p1 Not an exhaustive list, but mostly still accurate.

  • Reyson said:
    Nausea gives certain abilities parry bypass (in weaponmastery), not every attack.

    Weariness blocks certain skills, like fitness, most noticeably. It blocks atavian flying, but not rings or steeds, afaik.

    Recklessness stops certain active curing abilities, most noticeably dragonheal.

    Slickness has an eaten cure that's the same as paralysis. That means that when you eat bloodroot, it's 50/50 to get rid of paralysis. You can't parry paralysed, so.

    Edit: sigh, phones
    So I can't use nausea (as a sentinel) for parry bypass? (I realise I can use a handaxe for that, I was just considering possibilities when using spear, since sents can do a reasonable ginseng stack).

    I'd need to test as this information is many years out of date, but it certainly used to stop metamorph flying as well.  Very interesting to hear about it blocking fitness though - that makes me rethink a lot of things tbh. Also makes some other posts/comments from people make sense too!

    And I hadn't considered that ramification of randomised curing (Aet still being in a strict order). I'd considered what it meant for choosing venom combos, but not from the receiving aspect and choosing what/how to cure. It makes it less clear what the 'best' next cure is, since RNG could make a bad choice the perfect in in that instance. 







  • Handaxe doesn't bypass parry. It bypasses rebounding.
  • Reyson said:
    Nausea gives certain abilities parry bypass (in weaponmastery), not every attack.

    Weariness blocks certain skills, like fitness, most noticeably. It blocks atavian flying, but not rings or steeds, afaik.

    Recklessness stops certain active curing abilities, most noticeably dragonheal.

    Slickness has an eaten cure that's the same as paralysis. That means that when you eat bloodroot, it's 50/50 to get rid of paralysis. You can't parry paralysed, so.

    Edit: sigh, phones
    Weariness also blocks gallop/dash. Recklessness also prevents Accelerate (Depthswalker active cure); it only prevents Dragonheal if they also have weariness.
  • Oh yeah, totally forgot about the dash block! Antonius is right about all that, I was just answering quick-ish. Sentinel not having a parry bypass is probably what keeps it from being my favourite offence in Achaea, sadly!
  • Reckless makes you appear at both max health and max mana.

    Weariness reduces only physical damage.

    Also, worth noting that nausea vomiting makes you hungry so you'll eventually start passing out if you don't eat food.
  • Weariness doesn't prevent flight afaik?
  • edited March 2018
    Atavian flight, it does. Just not RoF / mounts. Sentinel also really doesn't *need* parry bypass in the first place, with how quickly axes break.
  • edited March 2018
    Amranu said:
    Weariness doesn't prevent flight afaik?
    Weariness prevents racial flight (Atavian/Dragon Fly). It might also prevent metamorphosis flight, I'm not sure.

    "You beat wings in vain, but alas, you are too weary to fly."

    RoF, Aerial, Shadow Ascend, Flying Mounts, etc aren't stopped by weariness.
  • Which afflictions and how many does a Sentinel need to petrify you? Can't look through the AB on the wiki.
  • @Kase
    unblind and

    four of hallucinations, dizziness, recklessness, confusion, paranoia, epilepsy, and impatience,
  • Interesting discrepancy on weariness and flight as far as mounted flight goes: it does not block SPUR MOUNT SKYWARD but does block FLY 
  • Well it makes some sense, no? You're wearied, not your mount or ring of flying.


  • Dunn said:
    Well it makes some sense, no? You're wearied, not your mount or ring of flying.
    It blocks FLY even when your only source of flight is the mount, which is what makes it odd
  • That's just a typographical/quality of life  oversight.

    It blocks free flight, not paid for flight 
    image
  • Why does BM accuracy suck so much asshole? Not the clean asshole either, that nasty shit. Atalkez don't come in here and say it is fine. There is a reason there are NO BM's anymore. Can't hit shit, even in Thyr. I have a level 3 band. I have 10 classes and NONE of them have this problem for Christ sake. Even monk doesn't miss this bad! Missing is the difference between losing and winning in today's game.
  • Leviticus said:
    Why does BM accuracy suck so much asshole? Not the clean asshole either, that nasty shit. Atalkez don't come in here and say it is fine. There is a reason there are NO BM's anymore. Can't hit shit, even in Thyr. I have a level 3 band. I have 10 classes and NONE of them have this problem for Christ sake. Even monk doesn't miss this bad! Missing is the difference between losing and winning in today's game.
    I’ve never once said it was fine. I’ve hated the miss rate forever.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Atalkez said:
    Leviticus said:
    Why does BM accuracy suck so much asshole? Not the clean asshole either, that nasty shit. Atalkez don't come in here and say it is fine. There is a reason there are NO BM's anymore. Can't hit shit, even in Thyr. I have a level 3 band. I have 10 classes and NONE of them have this problem for Christ sake. Even monk doesn't miss this bad! Missing is the difference between losing and winning in today's game.
    I’ve never once said it was fine. I’ve hated the miss rate forever.
    Ah, every time we talk about it you're like nah brah it's fine. We need to work on people not surviving our "instant" kill either.
  • BM is op and Shaman needs more buffs. This is clearly the case, since Atalkez still has more kills on me than I do on him.
  • Amranu said:
    BM is op and Shaman needs more buffs. This is clearly the case, since Atalkez still has more kills on me than I do on him.
    Yeah but Mycen has more kills than he does.
  • I forget, is there any limitation on illusions designed to mess with people's systems (You have slain x, ect), or is that all germane?
  • Keorin said:
    I forget, is there any limitation on illusions designed to mess with people's systems (You have slain x, ect), or is that all germane?
    It's allowed. It was stupidly common during the serpent illusion days. You however cannot emote this, or illusion the target (you) QQing.

    It's up to you as a coder to implement a check or way to ignore these. Some old heavy hitters were:

    You have slain x.
    Retardation line.
    Shielding after every attack.
    You starbursting.

    With the ability of combat illusions going down, they've moved from offensive to defensive. And People use them way less. 

    References off the top of my head would be
    @Kiet @Strata @Kythra @Antidas and probably every combatant serpent back in those days. 

    There's very few illegal illusions to my knowledge.

    Of course I may be wrong about some of this so any serpent back then can correct me.
  • Deliverance, rebounding, tumble start/complete (I use this one in Dragon all the time), shield, curseward, etc.

    Rangor used to do X leaves to the Y, that was super obnoxious.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • You can also illusion limb hit to throw people of their limb counting. Every thing that's tracked can be tricked. 
  • edited March 2018
    Dochitha said:
    You can also illusion limb hit to throw people of their limb counting. Every thing that's tracked can be tricked. 
    Everything that can be 'tricked', can be coded around. Depending on the level of effort you want to go to.

    Shielding / Curseward illusions? You can track their balances, if you feel like gathering attack lines.

    Rebounding can be tricky, depending on what/when they illusion. But generally speaking you can just pay attention to when they smoke, and if rebounding coming up aligns with said timing.

    Limb hits? virtually not a problem if you use queueing. Use the 'running queued eqbal command' line to start searching for an attack between then and the next prompt; disable check on the prompt. If an 'attack' happens any other time, ignore it. If you're not doing this, you kinda deserve to have illusions fuck with your counter, if you use one.

    Tumbling/leaving lines? Can track that via gmcp, easier to setup even than any of the above things.

    With all the information available to you that the game itself provides, a well-coded system won't be fooled by illusions. AK is pretty easy to fool with illusions though.
  • Atalkez said:

    Rangor used to do X leaves to the Y, that was super obnoxious.
    My dude need to spam more. Dudes will be souls for 10s before I heave both my balls from the camus button.
    image
  • edited March 2018
    It's all down to the efforts of the individual.  There are counters and counter counters but for most people they do basic illusion checking and leave it at that and most people who can do illusions don't do any or do basic ones.  If youyhave the time and energy to put onto it, on either side, you'll makr skme progress.  Illusioning as serpent slows your offense so it's used primarily defensively when you don't want to be attacking, as Vika says.
    Deucalion says, "Torinn is quite nice."
  • edited March 2018
    Keorin said:
    I forget, is there any limitation on illusions designed to mess with people's systems (You have slain x, ect), or is that all germane?
    Almost all illusions (in combat) are meant to mess with people's systems. HELP ILLUSIONS covers what isn't allowed. Probably the main thing to take note of (because it isn't as blatantly obvious as the rest of the rules) is that you can't implicate uninvolved people in your illusions. So during a raid you can use illusions of someone else involved in the raid (illusioning target calls by the raid leader for example), but you can't just pick a name from qw and make it look like they're attacking.
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