Quick Combat Questions

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  • Here are the lines:

    Degeneration attune: ^You determine that \w+ is suffering from (\w+)\.$

    Madness attune: ^You sense that \w+ has been struck down with the (\w+) madness\.$

    Shadowmadness affliction: ^You determine that the insanity of (\w+) has struck down \w+\.$

  • When you multi-class do you have a different race for each class slot?

    For example I am considering being a Horkval bard as my main, but if I slot runewarden as a second class and am stuck with Horkval and couldn't wear armour that would suck.
  • Andre said:
    When you multi-class do you have a different race for each class slot?

    For example I am considering being a Horkval bard as my main, but if I slot runewarden as a second class and am stuck with Horkval and couldn't wear armour that would suck.
    You have a different race specialisation. So, you'd still be Human (for example), but maybe Savant for your Magi and Man-at-Arms for Runewarden, and Rogue for your Serpent. But you can't be Human for your Magi, Troll for your Runewarden, and Atavian for your Serpent, not without a reincarnation gem.
  • I believe he's asking if you get to pick another race with a new multi-class slot and I believe the answer is No. You need to get the artefact that allows you to switch everyone 24/12hrs.
  • Level 2 gem is once every 2 hours, not once every 12.

  • Can someone remind me what the minimum possible doublestab balance is? I ended up in an argument about it, and I'm trying to tell if it got changed since I last knew
  • I'm honestly not 100% sure, but it's likely between 1.7s and 1.8s with 15 dex and a Thoth's fang. My internet isn't reliable enough to get an exact time down, and the test server doesn't account for the dex influence.

  • edited December 2016
    The cap is still 2.1s before nimble, 2s with L3 dirk (1.89 and 1.8 after nimble). The dex scaling was changed in August, but the caps stayed the same.

    More specifically, the base speed is 2.8s, each point of dex above 13 subtracts 0.14s, each level of artie dirk subtracts 0.2s, and a L3 dirk has 0.1s faster cap.
  • Does anyone happen to have the damage reduction % value of the Enduring Fury trait? Also, +% crit rate of Lucky vs damage increase from crits from Aim to Kill?

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  • edited December 2016
    Does anyone happen to have the damage reduction % value of the Enduring Fury trait? Also, +% crit rate of Lucky vs damage increase from crits from Aim to Kill?
    I believe the last time it was looked at, Lucky is roughly 1/2 a level 1 crit pendant? I think @Sena has more specific data, so I'll tag her.
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
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  • Correct, ~1% crit bonus. Also, tagging people in an edit doesn't work.
  • edited December 2016
    Antonius said:

    Before I forget again, have some updated (as of whenever I did the testing) disembowel numbers on a target with a maximum health of 6933. Since I got complaints about the formatting last time these have been rounded to two decimal places by Excel first.

    STRENGTHL0 DAMAGE% OF MAX% INCREASEL1 DAMAGE% OF MAX% INCREASE% INCREASE OVER L0L1 + LAGUA% OF MAX% INCREASE% DIFF WITH LAGUA
    10193427.9328647.41.7361652.1610.04
    11208230.032.13353851.033.631.7389256.143.9810.01
    12230433.233.2391656.485.451.7430662.115.979.97
    13245235.372.14417060.153.671.7458666.154.049.98
    14267438.573.2454665.575.421.7500272.15610.04
    15282440.732.16480269.263.691.7528076.164.019.96
    16304643.933.2517874.695.431.7569682.16610
    17319446.072.14543078.323.631.7597286.143.989.98
    18341649.273.2580683.745.421.7638692.115.9710
    19356451.412.14606287.443.71.7666896.184.0710
    20378654.613.2643892.865.421.769331003.827.69
    21393656.772.16669296.523.661.7693310003.61
    224160603.2369331003.481.67693310000
    23430662.112.11693310001.61693310000
    24453065.343.23693310001.53693310000

    Just to expand on Antonius' values, dsb damage seems to be dependent on Weaponmastery spec too. DWC's dsb seems to do more damage than any other spec because of dual Lagua runes.

    SnB/2H seems to be hard capped around the 92-93% mark.
    • SnB vs Algiz with L1 + LAGUA 
      19 STR = ~86%
      20 STR = ~89%
      21 STR = ~91%

    • DWC vs Algiz with L1 + LAGUA
      19 STR = ~93%
      20 STR = ~96%
      21 STR = ~98+% (probs 100)
      22 STR = gg



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  • Couldn't 2h or snb just dual wield dual runeblades of their own for the impale, then? 
  • Beats me man, haven't tried

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  • edited December 2016
    Derp, right. You actually can't unless you want to prep 3 limbs as SnB while setting up your finisher without DWC's intimidate. (SnB needs the stun on impale from shield club to dsb)

    It's a p strong and unique DWC advantage.

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  • IMO there's no reason to be SnB if you're not paladin. Unless you just like smashing people with a shield.
  • Cailan said:
    IMO there's no reason to be SnB if you're not paladin. Unless you just like smashing people with a shield.
    Dedication is a serious reason to play SnB, if you 1v1 momentum classes a lot.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • It's the most reliable way to get a DSB kill as Runewarden, plus offers affliction kills/locks on the path to DSB too.

  • Cailan said:
    IMO there's no reason to be SnB if you're not paladin. Unless you just like smashing people with a shield.
    RPing as a discount Captain America Acacia and smashing misguided citydwellers with a shield makes any disadvantage, if any, totally worth it. Nairat runeblade combined with shieldstrike low and focuslocks aren't too shabby either.

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  • There's plenty of reason to play Runewarden SnB over both Paladin SnB or Runewarden DWC. It's an extremely solid class with plenty of unique advantages
  • AerekAerek East Tennessee, USA
    Objectively, I hold S&B to be the "best" spec. It has very solid kill setups that are difficult to avoid, is flexible in its approach, and isn't particularly weak against any opponent class. Its only real downsides are mediocre bashing and its long prep time, which you can even avoid with some of the lock-based methods. The other specs have their perks and novelties, and may outshine S&B in specific instances, but S&B's lack of serious drawbacks mean it is always good, never helpless, whatever the situation.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • I only like SNB for smash high. Makes focuslocks delicious. Limb prep is for squares


  • You know if you had damnation, you'd be all up in that limb prep. 3-kelp aff head breaks, mmmm. 
  • Really really jelly of paladins

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  • Aerek said:
    Objectively, I hold S&B to be the "best" spec. It has very solid kill setups that are difficult to avoid, is flexible in its approach, and isn't particularly weak against any opponent class. Its only real downsides are mediocre bashing and its long prep time, which you can even avoid with some of the lock-based methods. The other specs have their perks and novelties, and may outshine S&B in specific instances, but S&B's lack of serious drawbacks mean it is always good, never helpless, whatever the situation.
    This might be true in 1v1, but I feel like it is decidedly not the case in group fights. I don't feel like it brings anything to a group fight that DWC doesn't already bring, and DWC has far better damage potential.
  • Aerek said:
    Objectively......
    Subjectively?
  • AerekAerek East Tennessee, USA
    Nazihk said:
    Aerek said:
    Objectively, I hold S&B to be the "best" spec. It has very solid kill setups that are difficult to avoid, is flexible in its approach, and isn't particularly weak against any opponent class. Its only real downsides are mediocre bashing and its long prep time, which you can even avoid with some of the lock-based methods. The other specs have their perks and novelties, and may outshine S&B in specific instances, but S&B's lack of serious drawbacks mean it is always good, never helpless, whatever the situation.
    This might be true in 1v1, but I feel like it is decidedly not the case in group fights. I don't feel like it brings anything to a group fight that DWC doesn't already bring, and DWC has far better damage potential.
    DWC does more damage and has Lunge, so it has its perks, but S&B is pretty great in groups, too. Its aff potential is on par with DWC, or it can prone on every attack while still contributing paralysis to the team effort; Rend/Smash with broad/tower is massive burst damage if it needs it, Smash High works wonders with a locking partner, can shieldstrike prone while off-balance for allies' finishers, and is the only spec that can consistently Disembowel in a group setting. I agree that other styles are flashier or easier options in groups, but S&B doesn't really suffer in a group fight if it has its act together.

    Lyrin said:
    Aerek said:
    Objectively......
    Subjectively?
    No, with all combat situations and opponent match-ups considered, and my personal preferences set aside. Subjectively, I don't like S&B because I don't like the prep time and think it lacks a certain flair. I'm a DWC purist, when I'm not goofing around as DWB.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • Lunge, double runeblades, little bit tighter venom control... DWC is my go to for groups. SNB has a couple of nice tools, though. The tertiary bal prone is probably the biggest, but that is pretty moot if you have a dragon or decent blademaster. 


  • Limb prep speed gives significant advantage to paladin in groups. I have no idea why no one else seemed to shoot for damnation in groups that I noticed, it's so good :(

    Lunge is <3
  • Anedhel said:
    Limb prep speed gives significant advantage to paladin in groups. I have no idea why no one else seemed to shoot for damnation in groups that I noticed, it's so good :(

    Lunge is <3
    I've damned people occasionally in groups, but it depends a lot on the group composition (and also relies on me actually being dual cutting for Paladin at the time). I tend to favour Runewarden over Paladin for group fights nowadays, so I can cover propping and smudging myself rather than hoping somebody else does it properly.
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