Cooldown: 3.00 seconds of equilibrium Resource: 300 mana Details: The gaze of the basilisk is truly terrible to behold. If your victim lacks the blindness defence, and suffers from four of hallucinations, dizziness, recklessness, confusion, paranoia, epilepsy, and impatience, you may turn them into little more than a living statue. They will be unable to do anything in this time, although the petrification is short-lived.
Is it possible to get away on your own, or is this a situation where you better hope you're not on a monolith and someone's on point with deliverance/empress?
Hallucinations used to let you run away and it'd fuck Sentinels over. But you can Petrify then 3 seconds later you're dead. It's over. Takes 5 seconds to un-petrify and the thing is, it can be cast over and over and over on you. So you can be stuck there forever by the Sentinel as someone kills you (because you can't cure) as long as the afflictions were all given by the Sentinel only.
And yes, you can call for help to be empressed/delivered as long as you aren't on mono. Then petrify fades away and you can cure as per normal.
But if you know someone's priorities, the teammate can stack the afflictions that are going to be cured first, thereby letting the Sentinel stack faster. And if you happen to need similar affordable for your own kill strategy, you can use the Sentinel affordable to your advantage.
I'm more concerned with the tri and quad afflicts coupled with any other affliction class. Serpent for instance will never give aff overlap with the sentinel because the kill paths are different. So the sentinel is getting free afflicting into pretty devastating results.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Do occultists have a unique balance for their ents? The wiki mentions that you need to command them so I'm not sure if all of them just attack automatically or if you need to order each one specifically.
Yes, it takes equilibrium, and it depends on how seriously you take PvP, as well as your class.
For priests, a diadem is a good idea in general, since a lot of the things you'll be doing require equilibrium.
For paladins, it really, really depends. If you -have- the extra credits and happen to be Dual-Cutting, a diadem is definitely worth it. You can damn very quickly if your enemy's not paying attention, since hellsight without combining it with targeted arc is quick enough that you'll get EQ back to damn before the target's had a chance to heal asthma and smoke, if you're good with your venoms.
Sword-and-shield can get by without it, but it's probably nice to have the safety net of a few extra miliseconds in case you mess up a bit (though probably not 1200cr worth of nice)
As two-handed or dual-blunt, I probably wouldn't recommend it.
Several mana drains I know use the same formula. To my knowledge, Angel Sap, Bard Solo, and...one that I can't recall all use 100+(MaxMana * .1) I seem to recall Demon Sap being less than Angel Sap, and I don't know about Occultist Enervate yet.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Comments
Syntax:
PETRIFY <target>
Works on/against:
Adventurers
Cooldown:
3.00 seconds of equilibrium
Resource:
300 mana
Details:
The gaze of the basilisk is truly terrible to behold. If your victim
lacks the blindness defence, and suffers from four of hallucinations,
dizziness, recklessness, confusion, paranoia, epilepsy, and impatience,
you may turn them into little more than a living statue. They will be
unable to do anything in this time, although the petrification is
short-lived.
Results of disembowel testing | Knight limb counter | GMCP AB files
It will wear away, you can't cure it (or anything else) - and you're about to die if you don't get away.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
And yes, you can call for help to be empressed/delivered as long as you aren't on mono. Then petrify fades away and you can cure as per normal.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
For priests, a diadem is a good idea in general, since a lot of the things you'll be doing require equilibrium.
For paladins, it really, really depends. If you -have- the extra credits and happen to be Dual-Cutting, a diadem is definitely worth it. You can damn very quickly if your enemy's not paying attention, since hellsight without combining it with targeted arc is quick enough that you'll get EQ back to damn before the target's had a chance to heal asthma and smoke, if you're good with your venoms.
Sword-and-shield can get by without it, but it's probably nice to have the safety net of a few extra miliseconds in case you mess up a bit (though probably not 1200cr worth of nice)
As two-handed or dual-blunt, I probably wouldn't recommend it.
Definitely, tested when I first bought it.
got gud
Diadem is one of those artefacts you'll never regret.
[ SnB PvP Guide | Link ]
The fixed amounts tend to be ability costs like focus, clot, etc.
[ SnB PvP Guide | Link ]
Don't know about solo.
Can confirm mind crush is % based.
got gud