Phone cut me off. If it's normal entities, disloyalty simply stops you from commanding them. Iirc you need to be on balance Eq etc to order them as well.
Disloyalty slows down the commanding of them, as per ANNOUNCE 4339- * Disloyalty affliction now interacts better with Domination entities. Instead of refusing an active order, they will do it
begrudgingly at a higher cost to command balance. The passive effects have not changed.
Don't need balance or EQ to order them, just need entity balance. Except Gremlin, which requires EQBAL but does not consume it (just consumes ent bal)
Cool. I'm not sure when I'll use it as a BM but that's my newbieness talking.
If you stack the same kind of affliction on someone where they need to spam the same cure (ex. paralysis via neck), does that increase the time it takes for your opponent to get their herb balance back?
Is lunge influenced by piety/gravehands? As in: If there is piety in my room, I go to lunge into an adjacent room, will I still be affected by the hinder? Suppose the question could be expanded to any room-based hinder affecting lunge.
Is lunge influenced by piety/gravehands? As in: If there is piety in my room, I go to lunge into an adjacent room, will I still be affected by the hinder? Suppose the question could be expanded to any room-based hinder affecting lunge.
Don't know about piety/gh, but it bypasses frozen ground. So I guess lunge doesn't respect room hinder. Just need to try.
You can use Upset to prone when they have at least one broken leg. It uses Battlefury balance rather than regular balance, so can be combined with devastate to break the legs.
Sticking hellsight is a matter of sticking asthma. You can try your luck sticking asthma behind relapsing kelp affs from fractures, or you could try to riftlock using devastate to break arms. Probably not worth it, though.
New to 2 handed Paladin. How do I prone someone for a disembowel? How do I stick hellsight for Damnation?
You use Devestate to break legs after stick 4 torn tendon fractures, and I think you can use Trip/Entangle or something like that. Can't recall the actual name, to prone.
Damnation for 2h is going to be more difficult, since you don't have fast afflictions to kelp stack to keep Hellsight stuck. Hellsight is a smoke affliction, which means you need asthma, which means you also need two or three other kelp afflictions to keep it there. That's a tall order for 2h, but!
You get relapsing afflictions from your fractures, so you could theoretically use those as a way to buffer your kalmia, then hellsight/arc another kelp affliction after the head break.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Skull delays health sip balance Torso relapses sensitivity and reduces sip Wrist relapses lethargy Legs relapses clumsy and has a scaling movement hinder based on fractures
As for the amount of fractures to mangle, I'm not exactly sure how that works but I believe 6 to 8 on legs is when you're a goner unless you have room hinder or are a monk.
For 2H, I'd say an artefact sword helps more than anything, even STR.
Don't get me wrong, STR helps Disembowel a lot, and you should spec for
it as soon as you can, but the higher damage and speed on a sword is
unmatched in getting fracks to stick. Warhammer is a proficiency you
should pick up, but the warhammer's greatest strength is just that it
breaks everyone in 3 or 4 hits, and even an L3 hammer still breaks most
in 3-4 hits; you're paying large amounts of credits just to move more
folks from the "4" side to the "3" side. That's good and all, but I
don't find that really worth it; carrying a forged one is fine. You may
want to invest in some tanking arties instead of just an L3 sword,
though. Apart from high hindrance, one of 2H's weaknesses is that its
emphasis on balls-out offense mean you can't really stop and go
defensive when your health is getting pummeled, so some classes like
Monk or other knights can race you to 0 health and win.
If you're set on 2H, just a few helpful tips:
Speed
deals full damage with 1 fracture. Precision deals half damage
(including limb damage) with 2 fractures. As a rule, Speed is good when
they have low max health, or any time they are sipping health to cure
damage instead of applying it to cure fracks. Precision is opposite,
better against high max health, or any time they're applying to fracks
instead of sipping health.
Battlefury Perceive requires
Battlefury balance, but doesn't consume it. It's how you track fracks
and see parry, so use Battlefury Perceive before each attack, (Can
Perceive/Stance/Attack) and when you regain Bfury balance.
Hitting
your opponent's "sip threshold", where they start sipping health to
stay alive instead of curing fracks, is the name of the game. Never pass
up any form of passive damage that will help force them to start
sipping. Deathaura and your falcon are huge boons to 2H in this regard.
Highlight/echo health sips and health applies so that you know what your
opponent is doing and can adapt your offense.
Also
highlight salve applies to limbs, as these are the best indicator of
limb breaks. Even if you don't have a limbcounter, if you see them apply
to legs because you just broke one, you can Upset/Overhand through
parry on the next attack. (It's generally better to break leg/upset, then Precision/Overhand
through parry, but you'll want a limbcounter to help count leg hits for
that)
If they aren't parrying head, punish that.
Head
fracks make sip balance 1 second longer per frack. Torso fracks make
sipping health heal 8% less per frack. Leg fracks keep opponents from
moving, with the block rate scaling up for each frack. (At 3-4 fracks,
it's like a second Gravehands) Each type of fracture has a certain
affliction that it gives every 5 seconds at 1 frack, and 1 second faster
for each frack. (Minimum 1 second at 5 fracks.)
Enjoy. 2H is a
fun class, probably my 2nd favorite Knight style. Next to the frantic,
fast-balance classes, 2H's slow balance but unstoppable momentum is
relaxing and leisurely in a way. Just remember it feels Achaea's
rock/paper/scissors aspect keenly, so a couple of classes will feel
helpless against you, and you will feel helpless against a couple of
classes. Don't get frustrated by those folks, and enjoy rolling through
everyone else like a runaway freight train.
Since I left them out in that post, head fracks give nausea, torso fracks give sensitivity, arm fracks give lethargy, and leg fracks give clumsiness.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
In Aetolia, I know balance and equilibrium weren't (at the time I played) trackable through gmcp during blackout. Was kinda hoping we could track them here.
About AB files, that's the good thing in Achaea (though at times bad), that you can't read it all up, you actually have to play to find out.
Just going to chip in on this. That's not something intentional, if information is missing from abfiles that's 100% on us for not documenting things properly and needs to be fixed. Achaea has a complex enough pvp system that basic information about how the class your playing works should be very much evident at a brief glance at what for all practical purposes is the user manual.
The two handed hew/overhand/underhand abfiles now explain what each of the special afflictions do.
Comments
* Disloyalty affliction now interacts better with Domination entities. Instead of refusing an active order, they will do it
Don't need balance or EQ to order them, just need entity balance. Except Gremlin, which requires EQBAL but does not consume it (just consumes ent bal)
If you stack the same kind of affliction on someone where they need to spam the same cure (ex. paralysis via neck), does that increase the time it takes for your opponent to get their herb balance back?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Results of disembowel testing | Knight limb counter | GMCP AB files
https://ada-young.appspot.com/pastebin/936a7041
Sticking hellsight is a matter of sticking asthma. You can try your luck sticking asthma behind relapsing kelp affs from fractures, or you could try to riftlock using devastate to break arms. Probably not worth it, though.
Results of disembowel testing | Knight limb counter | GMCP AB files
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Skull delays health sip balance
Torso relapses sensitivity and reduces sip
Wrist relapses lethargy
Legs relapses clumsy and has a scaling movement hinder based on fractures
As for the amount of fractures to mangle, I'm not exactly sure how that works but I believe 6 to 8 on legs is when you're a goner unless you have room hinder or are a monk.
[ SnB PvP Guide | Link ]
Tendon & wrist fractures:
1-3: level one break on legs/arms
4-5: level two breaks
6+: level three breaks
Also, if the limb is already damaged when you devastate, that pushes the break one level higher.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Since I left them out in that post, head fracks give nausea, torso fracks give sensitivity, arm fracks give lethargy, and leg fracks give clumsiness.
Just going to chip in on this. That's not something intentional, if information is missing from abfiles that's 100% on us for not documenting things properly and needs to be fixed. Achaea has a complex enough pvp system that basic information about how the class your playing works should be very much evident at a brief glance at what for all practical purposes is the user manual.
The two handed hew/overhand/underhand abfiles now explain what each of the special afflictions do.