Last night I almost quit playing for good because of this war. I have only recently come back to this game after a every long time away and thought things were going to be better. Found things have either stayed the same or have gotten worse.
So am I to understand that now that my city is at war I can be PK'd at anytime anywhere by a party? Even if I am avoiding the war and simply trying to bash? This is killing me right here. I have been trying to put time into learning to fight but now every single time I log in I am told to join up with a group and go get murdered. So I have no chance to hone my skills, no chance to raise my level, and I am dying every time I log in now. Nothing is fun about this at all. It seems like a handful of the best players are having a great time and the rest of us are just cannon fodder. I don't want to quit Mhaldor, my character has been apart of it since the beginning, but the game is currently unplayable for me. I'm at a loss as of what to do at this point. I've already invested a good amount of money into the game since returning and feel like I just wasted it.
Any advice would be great, and I mean advice from either side or others. I don't want this thread turning into a war in itself.
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If people are hunting you down out of the blue, with no other fighting going on at that moment, I would suggest sending their name(s) to Atalkez or Farrah. The terms were made very clear before the war started, as were the consequences for anybody who didn't follow them.
Results of disembowel testing | Knight limb counter | GMCP AB files
Regardless, though, Mhaldor tends to have a lot of understanding people. If you're really frustrated/not enjoying yourself because of the fighting, open up communication with someone out of character, they'll probably be open to working with you.
And worst worse worst case is, this war has a very definitive end point. I think there's plenty of options you may be able to pursue for lessening/removing the impact, but even if none work out, it's not one of these vague, endless conflicts. It'll get better, hopefully sooner then later!
The player-made agreement (between Mhaldor & Targ) added this restriction:
1.) All soldiers shall have a 1 minute grace period upon entering realms before
being attacked by the enemy.
3.) Any soldier is considered fair game for the duration of the raid, even if
they leave the city, if they are in the city at the beginning of the raid or
enter the city during a raid.
But regardless if I only get a few hours a day to play due to work and school and my only solution is to QQ anytime we get raided, it makes the game suck in my opinion.
... if people follow their own leaders' agreed-upon rules.
Thanks to some agreed-upon restrictions, though, you have the option to just stay the hell away from the city, because if you are seen in-city even once by the attackers when they're in, they can come after you as they please for the duration of the raid, under the current Terms of War.
Regarding noncoms, you could always quit the army for the time being. The war terms are very specific about allowing only soldiers to participate in (and therefore, bear the brunt of) the fighting.
Sorry that you're not having fun, though.
On the flip side this war is pretty much invisible to other cities, as per usual, it seems the two major factions get all the attention.
I love the idea and would probably be on more often if things were bloodier. I appreciate the effort that went in to making this happen, too, buy I'm hopeful mk2 encourages recklessness not pure defense on all fronts to avoid giving points.
This mentality of no sanction by any means is annoying to deal with for everyone involved.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Yes. The rules are in place specifically so there's some recourse for you (and the rest of Mhaldor, and Targossas) doing exactly that.
Results of disembowel testing | Knight limb counter | GMCP AB files
Targ supposedly only been sending their best out to duel, too. And I know in the raid I did, they were trying to do the same thing we did last night, we just managed to land the sanction.
I'm not sure what kind of rule would be needed, but I think relying on sanction (which is opt in) is a little unfortunate. So is duels, which are also opt in.
Spitballing some: for war, an item that works like a tank but it's a flag you plant without sanction. Hold the flag for 45 min, get a note in your log/their log about it. Flag disappears for an IG day so you can't spam it. If you get your flag uprooted, also goes away for an IG day and gives theirs back.
I think duels are cool but there isn't a tiered system at all. So either you let your garbage fight and bleed points or you send your best out. Imo cap duel points someone can earn. If you play safe you get 4 from your 2 best, if you risk some lowbies you get more maybe. And if they go for the 100% win on your lowbies with a good fighter, they lose out on that fighter for bigger fights. It'd at least encourage even match ups to 'save' better fighters for better challengers.
If I log into Mhaldor, I have one minute to leave or I am considered a killable target.
If I defend and die, when I come back to life and stay away from the city I am still considered a killable target (For how long, till the raid is done? That doesn't make sense to me though)
Pretty much for the month I am going to have to deal with dying pretty much every day until I get a handle on combat?
Khel, I'd be down for that, but that's a lot of tracking/upkeep for someone to do. Put people into tiers? Which tier can you fight? Penalties for fighting it if your tier? Etc.
The incentive to giving up sanction are the disarm points, but the last 3 nights we've raided with equitable groups against your actual leaders, but they still dodge instead of fight.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
It kinda sucks, but the rules have to be that way. Otherwise you'd have people actively defending, then immediately running and claiming 'oh I left the city you can't attack me go away'. Honestly, just avoid Mhaldor. I know it sucks, but there's very little reason to actually be in the city, unless you're meeting up with someone for some particular reason, after which point you can just leave.
You can do like some of your fellow citymates and loiter in Cyrene, instead! Seriously though, there's plenty of safe places to be, and if you're not actively fighting and you're not part of the raids, nobody should end up coming after you regardless.
Or, you could find one of the countless hidey-holes across Sapience that nobody knows how to get into, and just sit in one of those when you're not out hunting/shopping/whatever.
Sanction/disarm is tricky because you are risking them scoring in order to score yourself. There's a lot of lame I can think of to abuse it, too. An attack declaration independent of defenders that doesn't punish them for a response is betterish? If you raid and we fight, we risk giving you points or stand to gain some ourselves. If we ignore you, points stay the same. So the 'safe' option is to not fight. Unless crushing odds, not worth the risk. If you plant a flag or whatever then hold to earn points, it means defenders can try freely to oust you with only points to gain. They ignored, you score. They fight, maybe they get lucky and score instead. It could use some tweaking I'm sure but build the rules around what you want to encourage and it'll get spammed because we all play to win.
Don't log-off / log-in in Mhaldor.