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  • Basically every single artifact weapon gives both increased damage as well as an advantage in affliction rate. That is pretty much the entire reason why people buy artifacts.

    And, honestly, I still say a lot of your argument seems to come down to "I refuse to bash to dragon and I'm not going to tank up heavily, but people with heavy artifacts can still damage me to death so they need to be nerfed."
  • AhmetAhmet Wherever I wanna be
    Scythes don't give an advantage in affliction rate.

    Not that I'm complaining :D
    Huh. Neat.
  • the problem with 2h is the 100% parry bypass with perception (or whatever it is). Never ever missing a hit is pretty huge for a prep/momentum class
  • Nazihk said:
    And, honestly, I still say a lot of your argument seems to come down to "I refuse to bash to dragon and I'm not going to tank up heavily, but people with heavy artifacts can still damage me to death so they need to be nerfed."
    It would be one thing if it was only a question of artifacts, but some classes, namely 2h/DWB, can deal an unmanageable amount of damage even with no artifacts in play, especially with high strength races. Being able to die to damage is one thing, but having to run or die (and get past room hinder to get out) after just a few hits can get pretty old pretty fast.

    And even with artifacts, I don't think credit investment should be an unbeatable "I win" button, which can often seem like the case once damage gets high enough.
  • JonathinJonathin Retired in a hole.
    I want an I win button...
    I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
  • Jonathin said:
    I want an I win button...
    atlatls
  • Keorin said:
    Nazihk said:
    And, honestly, I still say a lot of your argument seems to come down to "I refuse to bash to dragon and I'm not going to tank up heavily, but people with heavy artifacts can still damage me to death so they need to be nerfed."
    It would be one thing if it was only a question of artifacts, but some classes, namely 2h/DWB, can deal an unmanageable amount of damage even with no artifacts in play, especially with high strength races. Being able to die to damage is one thing, but having to run or die (and get past room hinder to get out) after just a few hits can get pretty old pretty fast.

    And even with artifacts, I don't think credit investment should be an unbeatable "I win" button, which can often seem like the case once damage gets high enough.
    I never really understood why a big increase in health is somehow unfair, but crazy offenses purchased with credits is not. A Thoth's fang is a much bigger nuisance than an L3 sword, imo.
  • edited April 2017
    Affliction speed is balanced around a fixed curing speed. No matter how much I'm outmatched on credit investment, it's possible to fight back against pure affliction pressure. With health, on the other hand, my ability to fight against it depends on how many levels and defensive artifacts I have. There are always options against artifacted aff pressure, but against heavy health damage, sometimes a fight can be nearly impossible to win right out of the gate, simply because I've spent less money then the other guy.

    You will never be priced out of a fight from a thoth's fang. With damage, on the other hand, it's possible to simply pay to win.
  • Keorin said:
    Affliction speed is balanced around a fixed curing speed. No matter how much I'm outmatched on credit investment, it's possible to fight back against pure affliction pressure. With health, on the other hand, my ability to fight against it depends on how many levels and defensive artifacts I have. There are always options against artifacted aff pressure, but against heavy health damage, sometimes a fight can be nearly impossible to win right out of the gate, simply because I've spent less money then the other guy.


    says the monk who spams kai heal on pummel
  • edited April 2017

    Aegoth said:
    says the monk who spams kai heal on pummel

    Well yeah, a big part of why I stuck with monk was that it gave me more tools to survive against being damaged out.

    Though as for monk vs magi, magi are basically immune to my damage, and it takes a 4.5 limb setup to have a shot at scythe because of bloodboil, so I can't say I feel too bad you have to prep a few more limbs to make pummel work!
  • KenwayKenway San Francisco
    Nazihk said:
    Basically every single artifact weapon gives both increased damage as well as an advantage in affliction rate. That is pretty much the entire reason why people buy artifacts.

    And, honestly, I still say a lot of your argument seems to come down to "I refuse to bash to dragon and I'm not going to tank up heavily, but people with heavy artifacts can still damage me to death so they need to be nerfed."
    Friendly reminder that 1: I play as a 2h against max artied dragon people and win pretty consistently. 2: while most arties may increase both, most afflictions that get said increased speed don't take 5s to cure by default and none offer a catch 22 scenario between health and afflictions. 3: I'm not talking from a perspective of fighting against 2h, I'm talking from the perspective of fighting as one.

    If you can honestly say you're remotely struggling in more than one or two matchups as 2h, you're doing something very wrong.

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • Keorin said:

    Aegoth said:
    says the monk who spams kai heal on pummel

    Well yeah, a big part of why I stuck with monk was that it gave me more tools to survive against being damaged out.

    Though as for monk vs magi, magi are basically immune to my damage, and it takes a 4.5 limb setup to have a shot at scythe because of bloodboil, so I can't say I feel too bad you have to prep a few more limbs to make pummel work!
    a few more limbs? you tanked no less than SIX sensipummels!!! because your limb curing was shit
  • edited April 2017
    And if you'd used staffstrike earth or had prepped my arms beforehand instead of using a prefarar axe every attack, I'd have been smooshed. The only reason I survived was that you seemed to think doing the same thing another few times was going to give you better results. I'd have had a similarly bad time if I went for scythe while ignoring the existence of bloodboil.
  • Ooo axe throw with pummel. An interesting idea

    *jots it down*
  • Keorin said:
    And if you'd used staffstrike earth or had prepped my arms beforehand instead of using a prefarar axe every attack, I'd have been smooshed. The only reason I survived was that you seemed to think doing the same thing another few times was going to give you better results. I'd have had a similarly bad time if I went for scythe while ignoring the existence of bloodboil.
    I mean... that in no way excuses kai heal being ridiculous at all, and your argument is null. You have 0 room to complain about health damage classes anyway. Time to make a kai heal nerf classlead.
  • edited April 2017
    If anything, the opposite argument seems more valid? I can buy more health. I can't buy faster herb balances or rebounding or whatever. That's literally the reason why a lot of dedicated fighters pick aff classes over damage classes: tfang serp will mess anyone up. Damage won't work on a super artied person. 

    ETA: don't mean to gang up on @Keorin. Just making a point. Idk what @Aegoth's problem is. 
  • @Aegoth, not sure how you having easy counters to kai heal that you didn't use isn't a counterargument for it being ridiculous. Also, you won that fight. And it was nearly an IRL year ago. I haven't beaten you since you started tumble/bloodboiling on my scythe attempts. Does having to use different setups to counter different classes really upset you that much?

    @Anedhel And that's the thing, though. L3 artie aff speed is balanced so that it's beatable, even if it's difficult. With a sufficient difference in IRL investment, a fight against health damage can simply be unwinnable. I don't think I should have to buy x amount of artifacts, or spend some ungodly number of hours bashing just to be able to compete. In my mind, artifacts should give an advantage, but they shouldn't price people out of a fight.
  • The advantage they provide is that you do more damage. For that advantage to be worth paying for, they have to at some point make people easier to kill with damage. If I can't kill somebody who has 4k health without an artefact, and buying it means I still can't kill them, nobody will buy it. At that point it's effectively, if not literally, doing nothing for me.
  • if i spend $5000+ on a video game, i damn well better be able to faceroll anyone who hasn't
  • Antonius said:
    The advantage they provide is that you do more damage. For that advantage to be worth paying for, they have to at some point make people easier to kill with damage. If I can't kill somebody who has 4k health without an artefact, and buying it means I still can't kill them, nobody will buy it. At that point it's effectively, if not literally, doing nothing for me.
    For sure. I'm not saying that damage is inherently bad, and that artifacts shouldn't give you a leg up. I'm just trying to answer why I think that people react worse to extreme damage then to extreme affliction pressure. If anything, the only solutions I'd personally suggest would be to make damage classes like 2h/dwb deal more percent damage then flat damage in their attacks (which would then be raised by artifacts), to try and make there be less cases that they're unstoppable or ineffective.
  • Aegoth said:
    if i spend $5000+ on a video game, i damn well better be able to faceroll anyone who hasn't
    How I wish mobile games followed this line of thinking. I might not hate myself so much, if they did...

  • Keorin said:
     I don't think I should have to buy x amount of artifacts, or spend some ungodly number of hours bashing just to be able to compete. In my mind, artifacts should give an advantage, but they shouldn't price people out of a fight.
    You absolutely should have to invest time in getting a decent healthpool and/or buy health/tank artifacts to survive someone who has invested heavily in damage artifacts.

    You can think you shouldn't have to all you want. It's still a stupid thing to think that.
  • AhmetAhmet Wherever I wanna be
    There's an easy way to beat any artifact advantage. Just DRAGONFORM.
    Huh. Neat.
  • If I am stuffed to the lid of lvl 3 arties and you are level 80, my raw damage as a damage class should moosh you. It probably sounds dickish and unfair, but you CAN get a healthpool to make survivability possible. You can invest the $$$ or time. 

    Aff classes are differently, because even with full artefacts vs full artefacts it basically comes down to aff or limb pressure. Damage pressure is literally only a problem if your health pool is so puny you get smushed.
  • -------------------------------------------------------------------------------
    Submitted by: You            Status      : Submitted
    Skill       : Pranks               Ability     : Juggling
    -------------------------------------------------------------------------------
    Problem:
    I feel its long overdue that juggled items return to the inventory of those throwing them similar to 
    how handaxes did for Sentinels. It's a bit of a nuisance to have to worry about someone just picking 
    up your weapons you throw and a bit silly to expect Jesters to buy a ton of weapons in the case of 
    that. Not to mention the reflexes I then have to incorporate to track items #s to make sure I'm 
    envenoming the right daggers/axes. It would make the class much more approachable to those seeking 
    to take a more creative path in combat but are turned away by the existing complexity. I am 
    extremely turned away from artifact weapons to throw because not only can they pick them up, but 
    then I have to wait for them to reset.
    -------------------------------------------------------------------------------
    Solution #1:
    Have juggled items return to inventory after being thrown. Simple fix for everyone.
    Solution #2:
    Have artifact weapons that are juggled return to your inventory after being thrown.
    Solution #3:
    Create an artifact to be worn or kept in inventory that returns juggled items to you after having 
    thrown them.
    -------------------------------------------------------------------------------



    -Please. 
  • Get axe/get axe/get axe/juggle axe axe axe.

    its not hard at all, although returning would be lovely. 

    (Party): Mezghar says, "Stop."
  • classlead 51 also addresses this
  • My favourite thing about every classlead round is how apparently nobody bothers to read what else has been submitted, so you get basically the same classlead multiple times.
  • You mean the 12 voidfist leads aren't unique and important?
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