Thurisaz isn't really LoS it's just got a three room range now. As long as you're within range of the target you can use it from anywhere, including around corners etc
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
I was always in favor of arrows doing scaling damage if you're hit with many in a row. That discourages evading/solo sniping during melees, which is a dumb way to die, and a volley will still kill you. Let's face it: anytime people coordinate things well and hit you with something well timed, it really ought to hurt.
The continuous wall fights are more boring than the LoS itself imo, the scaling thing is interesting. Or just lower LoS damage as a whole by some percent
I don't even consider projectile LoS as a danger anymore. If you have a magi or a depthswalker, it's flat out countered. Things like breathstream, grove lightning, anthius, mind crush/choke are what you worry about these days. Must feel bad to have a Lupine these days.
I basically said the same thing some time ago. Timewell basically shuts down arrows. A number of times i bring my lupine out only to see the shot countered. It is pretty common defense these days to just pop a timewell up, especially with the amount of DW.
Only times I use lupine these days is for small skirmishes or assassination attempts. Seems to always come about being a failure in raids
I don't even consider projectile LoS as a danger anymore. If you have a magi or a depthswalker, it's flat out countered. Things like breathstream, grove lightning, anthius, mind crush/choke are what you worry about these days. Must feel bad to have a Lupine these days.
I don't know about that. Timewell might be a good counter, but once it's gone, you're back in the same boat. Not to mention if you ever have a situation where you don't have a DW. Retardation isn't exactly a good counter, since that hamstrings your own offense and defensive capabilities in the room too.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I don't even consider projectile LoS as a danger anymore. If you have a magi or a depthswalker, it's flat out countered. Things like breathstream, grove lightning, anthius, mind crush/choke are what you worry about these days. Must feel bad to have a Lupine these days.
I don't know about that. Timewell might be a good counter, but once it's gone, you're back in the same boat. Not to mention if you ever have a situation where you don't have a DW. Retardation isn't exactly a good counter, since that hamstrings your own offense and defensive capabilities in the room too.
You can put Ret in an adjacent room, and it'll stop all projectiles
That's one change I wouldn't mind, though - if ice/stonewalls indiscriminately stopped all LoS rather than stopping some, making some less accurate, and not affecting some. I think it's fair to have to kill the wall if you want to attack from afar.
Pretty sure the point there is that, in most cases, that would completely shut down LoS and force entrenchment, which kind of destroys the dynamic of some fighting.
Not exactly. It just means you need a designated wall breaker if you want to LoS and the other side is smart enough to douse your firewalls and wall. I think that's fair, rather than LoS just reigning supreme.
This is already the case, if you want to use bow or other LoS stopped by wall.
That is how cata originally worked. I remember being in Shallam when Magi came out and wondering how the hell I was being hit by people in Ashtan. Insane!
Worldwide cata was pretty much the bane of my existence for a while. Could not walk outside ungraced without a 94% chance of getting cata teamed. It was terrible.
I'd be wary of that approach. I like the overall complexity things like entrenchment, totems/ret, LoS, icewall/firewall/douse, timewell, bombs, etc. provide. When I tried Aetolia, and everyone just immediately melees, every single fight, it seemed really boring to me.
Exactly the same thing in Imperian. Things are so homogenized and 'balanced' that nothing is unique or has any flavor anymore. It's GOOD to have things that are powerful and perhaps a bit OP. Without them the world is utterly stale.
Imperian used to have an amazing 1v1 scene. People were bad guys and good guys and reputations were important and stuff. The game is utterly dead now (like 20 people playing tops?) because in my opinion the game developers listened to a small crowd of people like Khizan and Co who advocated for group combat. Now that's all there is, and no argument about things like "Oh but Septus is around!" and stuff will change that. Nothing happens except groups run at each other and mash their bashing alias. Combat in Imperian is a joke. The entire game is a joke. I do NOT want to see Achaea go that route.
Pretty similar to lusternia but in the opposite direction. It verged on always pushing out insanely overpowered capabilities which would boost one side over the other for some time. It just became irksome and tiresome to ever go into skirmishes because X will use ability that will instant perma incurable aeon you specifically without any way to counter except leave the room...which is impossible with Y hindering you. Like in imperian, the admin there choose to listen to a very select few...assuming they had the golden ticket of salvation to the imbalances...which only made it worse.
It is why I prefer Achaea's far more professional and logical approach for combat balance and changes
There is a fine line between balanced and fun, but it is better to have imbalanced but fun mechanics than balanced boring ones. Ideally you get both, but people play for fun when it comes down to it. Personally, the big flashy abilities are my favourites and are generally the first thing I write when doing new skills.
I definitely do not mind fun abilities, but it just needs to be careful not to tip over into toxic for balance. It is like adding too much sugar to a cup of tea, no one would want to sip from it afterwards.
I'd be wary of that approach. I like the overall complexity things like entrenchment, totems/ret, LoS, icewall/firewall/douse, timewell, bombs, etc. provide. When I tried Aetolia, and everyone just immediately melees, every single fight, it seemed really boring to me.
Exactly the same thing in Imperian. Things are so homogenized and 'balanced' that nothing is unique or has any flavor anymore. It's GOOD to have things that are powerful and perhaps a bit OP. Without them the world is utterly stale.
Imperian used to have an amazing 1v1 scene. People were bad guys and good guys and reputations were important and stuff. The game is utterly dead now (like 20 people playing tops?) because in my opinion the game developers listened to a small crowd of people like Khizan and Co who advocated for group combat. Now that's all there is, and no argument about things like "Oh but Septus is around!" and stuff will change that. Nothing happens except groups run at each other and mash their bashing alias. Combat in Imperian is a joke. The entire game is a joke. I do NOT want to see Achaea go that route.
Imperian's 1v1 scene didn't die because of balancing around groups. Imperian's 1v1 scene died for several reasons, but there are two main ones.
First, it has a lot of affliction classes. I mean a lot. And most of these require some pretty high end affliction tracking to be viable. This means that the vast majority of the players were never ever going to learn their class to any decent extent. Renegade, Assassin, Shaman, Diabolist, Hunter, Bard, Mage, Deathknight, Runeguard, Paladin. Summoner even, if you're not massively artifacted. If you can't aff track at the high end, you will never be more than garbage tier at 1v1 in these classes, end of story. Maybe you'll be able to overwhelm an unartifacted person with damage, but you will never kill anybody who has a modicum of defensive investment. There is very little room for the casual fighter there because of the amount of affliction tracking that is required.
There's only 2 real limb classes in that game. Nothing like 2h knight fractures. There are very few classes in the game that are 1v1 viable without more work than most people are willing to put into it. And it doesn't help at all that there are multiple afflictions on bloodroot, a delay on paralysis, and an extra globally available curing method. Combat there is much less approachable.
Second, the small population makes the game extremely susceptible to artifact bloat. Quite simply, it just hit a point where everybody who fought seriously at all was so artifacted that it was hard to get a foot in the door. Imperian had a lot of promising people start and then fade out because everybody was so heavily artifacted.
A distant third cause is that all classes in Imperian were factional. Things like Retardation(and vibes in general) were exceptionally problematic there because they were restricted to one faction. Similar with telepathy and totems and all that stuff. It's much much harder to balance around factional abilities. Similarly, it also hinders player retention, because a player who gets bored with one faction has to drop their current class, losing lessons that were invested in it as well as the time invested in learning it.
Most of those problems just won't show up in Achaea, no matter how you fuck with the balance.
I am down. Expect some may not be, but who knows. Discuss. I still really just feel like we need a damage nerf but I -know- that's not a popular opinion so, this.
Comments
Tecton-Today at 6:17 PM
They did worldwide cata once. The lols were real.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Only times I use lupine these days is for small skirmishes or assassination attempts. Seems to always come about being a failure in raids
I don't know about that. Timewell might be a good counter, but once it's gone, you're back in the same boat. Not to mention if you ever have a situation where you don't have a DW. Retardation isn't exactly a good counter, since that hamstrings your own offense and defensive capabilities in the room too.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Imperian used to have an amazing 1v1 scene. People were bad guys and good guys and reputations were important and stuff. The game is utterly dead now (like 20 people playing tops?) because in my opinion the game developers listened to a small crowd of people like Khizan and Co who advocated for group combat. Now that's all there is, and no argument about things like "Oh but Septus is around!" and stuff will change that. Nothing happens except groups run at each other and mash their bashing alias. Combat in Imperian is a joke. The entire game is a joke. I do NOT want to see Achaea go that route.
It is why I prefer Achaea's far more professional and logical approach for combat balance and changes
First, it has a lot of affliction classes. I mean a lot. And most of these require some pretty high end affliction tracking to be viable. This means that the vast majority of the players were never ever going to learn their class to any decent extent. Renegade, Assassin, Shaman, Diabolist, Hunter, Bard, Mage, Deathknight, Runeguard, Paladin. Summoner even, if you're not massively artifacted. If you can't aff track at the high end, you will never be more than garbage tier at 1v1 in these classes, end of story. Maybe you'll be able to overwhelm an unartifacted person with damage, but you will never kill anybody who has a modicum of defensive investment. There is very little room for the casual fighter there because of the amount of affliction tracking that is required.
There's only 2 real limb classes in that game. Nothing like 2h knight fractures. There are very few classes in the game that are 1v1 viable without more work than most people are willing to put into it. And it doesn't help at all that there are multiple afflictions on bloodroot, a delay on paralysis, and an extra globally available curing method. Combat there is much less approachable.
Second, the small population makes the game extremely susceptible to artifact bloat. Quite simply, it just hit a point where everybody who fought seriously at all was so artifacted that it was hard to get a foot in the door. Imperian had a lot of promising people start and then fade out because everybody was so heavily artifacted.
A distant third cause is that all classes in Imperian were factional. Things like Retardation(and vibes in general) were exceptionally problematic there because they were restricted to one faction. Similar with telepathy and totems and all that stuff. It's much much harder to balance around factional abilities. Similarly, it also hinders player retention, because a player who gets bored with one faction has to drop their current class, losing lessons that were invested in it as well as the time invested in learning it.
Most of those problems just won't show up in Achaea, no matter how you fuck with the balance.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
I am down. Expect some may not be, but who knows. Discuss. I still really just feel like we need a damage nerf but I -know- that's not a popular opinion so, this.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Or maybe an accuracy increase when focusing speed, that could apply to clumsiness as well.
If in Speed, then no fractures but full damage, if precision then only one fracture and the same lowered damage the focus currently has.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.