Why would dragons stay out of grukai when there are elder dragon talisman pieces from glubbers and polyps? That's kind of a big fat invitations for dragons.
Why would dragons stay out of grukai when there are elder dragon talisman pieces from glubbers and polyps? That's kind of a big fat invitations for dragons.
Then kill the glubbers and polyps and leave. Don't wipe out the whole bloody swamp just cause.
Why would dragons stay out of grukai when there are elder dragon talisman pieces from glubbers and polyps? That's kind of a big fat invitations for dragons.
Then kill the glubbers and polyps and leave. Don't wipe out the whole bloody swamp just cause.
That's actually how I and most dragons do it, but if someone wants to clear it all its not wrong. At all. Nobody has rights to claim on anywhere in specific.
Why would dragons stay out of grukai when there are elder dragon talisman pieces from glubbers and polyps? That's kind of a big fat invitations for dragons.
Then kill the glubbers and polyps and leave. Don't wipe out the whole bloody swamp just cause.
That's actually how I and most dragons do it, but if someone wants to clear it all its not wrong. At all. Nobody has rights to claim on anywhere in specific.
I mean, sure. Nobody has rights to claim anything. That doesn't mean I wouldn't be an ass for going and clearing Manara whenever I could :P
Tl;dr: Grukai (minus glubbers/polyps) is shitty gold and shitty experience compared to other dragon bashing areas, you're doing yourself a disservice if you're hunting all of grukai.
If someone wants to bash out Grukai as dragon, it's totally up to them, just doesn't make much sense to me. Idk.
Why would you only clear half of an area, that yields pretty nice gold overall? "Oh these don't give talisman pieces, guess I should just leave them and go somewhere else, and let someone else come along to an area that is only partially spawned."
Why would you only clear half of an area, that yields pretty nice gold overall? "Oh these don't give talisman pieces, guess I should just leave them and go somewhere else, and let someone else come along to an area that is only partially spawned."
Glubbers and polyps are a very small portion of the overall area (maybe 10%? I'd say probably less), and the rest of the area doesn't yield nice gold. You get like 80g avg per drop.
To be fair, the AREAS command is a bit off. At level 85 with a little over 4k health, it recommends the LHG for huntings, so...
The outside part of LHG is actually not bad, you can start that around level 65-70 if you're careful with werewolves, and before the prismatic barrier nerf I used to duo clear the entire thing minus penelope and werepanther cave with two level 80s.
To be fair, the AREAS command is a bit off. At level 85 with a little over 4k health, it recommends the LHG for huntings, so...
The outside part of LHG is actually not bad, you can start that around level 65-70 if you're careful with werewolves, and before the prismatic barrier nerf I used to duo clear the entire thing minus penelope and werepanther cave with two level 80s.
I used to clear outer LHG around 80 all the time and get nearly 1% per kill. As long as I was careful, it was great, and the deaths were way outpaced by the stupid amount of experience.
To be fair, the AREAS command is a bit off. At level 85 with a little over 4k health, it recommends the LHG for huntings, so...
The outside part of LHG is actually not bad, you can start that around level 65-70 if you're careful with werewolves, and before the prismatic barrier nerf I used to duo clear the entire thing minus penelope and werepanther cave with two level 80s.
Huh. Good to know - I'll check it out next chance I get.
To be fair, the AREAS command is a bit off. At level 85 with a little over 4k health, it recommends the LHG for huntings, so...
The outside part of LHG is actually not bad, you can start that around level 65-70 if you're careful with werewolves, and before the prismatic barrier nerf I used to duo clear the entire thing minus penelope and werepanther cave with two level 80s.
Huh. Good to know - I'll check it out next chance I get.
Squint is your friend... if there's something two rooms away, chances are it'll turn up when you're hitting something else.
BRB, clearing Grukai
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
I immediately thought of Ashaxei when I first saw it...
Murad exclaims, "I give you White Dragon!"
Forged from a pale alloy of the finest steel and iron, this blade exhibits a slight curve along its length, accentuated by a triple groove carved into the metal. The long tang is encased by a grip of saffron snakeskin in an intricate braided pattern. Rounding off the grip is a square pommel fashioned from jade, affording perfect balance to this masterfully crafted weapon.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
My first Dragon sword... after a mountain of other swords.
Definitely a keeper.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
Awesome sword @Lucianus ! I still have my Sleeping Wave. RIP blademaster (3) days. I know it'd take a crap ton of practice, but I kind of wish I were more comfortable with some of the more challenging fighting styles. I love knight classes (2H specifically because I feel like it's something I can grasp as a new combatant), but there would be so many other options available if I felt like I could actually pick up on the fighting styles.
Those of you who have fighting down to an art really impress me. A lot of you guys make it look so easy, and I'm over here just trying to fight my way out of a paper bag. I got pretty ticked about combatants getting easier recognition over the years in cities and guilds/houses and all that, but I can say that now that I've even started genuinely trying to learn how to fight, I can see why. (Doesn't mean I don't think non-comms deserve more notice but I do get why the notice is there for combatants.)
I've spent years struggling to feel like I have any idea what's going on myself, and have only recently begun to feel like I could maybe fight myself out of that bag. Combat is hard, but I'm sure you'll get the hang of it! Just starting to get used to how it goes seems like one of the most important things, so it's good to find something that you can grasp (Monk was the same thing for me).
Awesome sword @Lucianus ! I still have my Sleeping Wave. RIP blademaster (3) days. I know it'd take a crap ton of practice, but I kind of wish I were more comfortable with some of the more challenging fighting styles. I love knight classes (2H specifically because I feel like it's something I can grasp as a new combatant), but there would be so many other options available if I felt like I could actually pick up on the fighting styles.
Those of you who have fighting down to an art really impress me. A lot of you guys make it look so easy, and I'm over here just trying to fight my way out of a paper bag. I got pretty ticked about combatants getting easier recognition over the years in cities and guilds/houses and all that, but I can say that now that I've even started genuinely trying to learn how to fight, I can see why. (Doesn't mean I don't think non-comms deserve more notice but I do get why the notice is there for combatants.)
You can actually be a really good and active combatant and get very little recognition. It only helps a little bit.
Having a very good personality, a good set of social skills, and a bit of assertiveness mixed with roleplaying skills is what will get people and Gods to notice you in the long run.
Or at least that is how it is in Targ... and other cities I've experienced in other Muds. Even the evil orgs required their leaders to be very charismatic on top of having a decent level of combat knowledge.
Sure good combatants have the potential to climb up really fast in their orgs, but I guarantee you that it's not what really gets them to where they are (have definitely seen a lot of good rising combatants come and go in the past). It's who they know and the connections they've acquired through their social skills that does most of the work.
So you definitely need to be balanced in order to make it to the top. Strictly leaning towards one end of the spectrum of a mud player can only get you so far.
That is not an ordinary star, my son.
That star is the tear of a warrior. A lost soul who has finished his
battles somewhere on this planet. A pitiful soul who could not find his
way to the lofty realm where the great spirit awaits us all.
PKers and RPers each think the other gets easier recognition. Grass is always greener, etc.
Note: this is obviously an oversimplification based on a false binary, but the point stands.
It largely depends on who's in charge, imo. I've found that combatants tend to value other combatants more than heavily-focused RPers, and vice versa. Again, obvious oversimplification, but still.
It depends a lot on what you do, too. More publicity = more recognition. Rituals, sermons, etc. will get you recognition as much as combat will. Some other things though are a lot less public and obvious.
In Targ, you have a hell of a lot more leeway for mistakes before you get disciplined if you are a pk-er. the pro-pk bias is real. It's also somewhat beneficial, imo, because a city without fighters has a harder time than a city without rp-focused players.
I think that though that used to been the case, it really isn't anymore. Just looking through the disciplinary records, there's a lot of PKers in there and lot of em got hit pretty hard.
Not that that's inherently a good thing. IC disciplinary action is kind of difficult, because on one hand you have city policies to enforce, but on the other hand, it's still a game, so you don't really want to be actively making things unpleasant for other players. Mhaldor has a neat thing going where they make their beheadings into a whole RP thing that are entertaining, in a way. Without that aesthetic, you're kind of left to just... publicly shaming people, or knocking them down a hard-earned city rank. It becomes no fun for anyone involved. Maybe we just need to get more creative here, too.
Went off on a tangent there, but I don't think PKers get a free pass anymore these days.
Considering how the Council handled some of the more recent cases, I would strongly disagree. .
we had one person threat to quit city over a beheading because it would be public. Council moved back and back and back from the original punishment, because we weren't willing to risk losing someone who was going to quit iver being disciplined. Eventually, it wound up being a total non-punishment with a private execution. If that person had not been an active pk-er, there would have been zero problem with simply handling it.
That's bias. It's not a bad thing, necessarily, but it is definitely there.
I think Targ of all places hasn't exactly historically favored PKers, that's why so many left in the past. I do believe it's less of PK vs non-PK, though, and more how visibly you contribute to the city. PK is just an easy way to be visible, but standout administrators, leaders, religious leaders, etc. will be visible too.
By 680-ish, we were getting consistently and thproughly whooped on a constant basis. There was a conscious effort on the part of the council (which makes Rohai's post somewhat puzzling) to go out and try to compensate by doing the same thing Silas was saying in the beginning; you have to give a little more lee way to pkers, and you have to be willing to turn a blind eye to some shenanigans in order to help cultivate a scene that doesn't make people want to ragequit through over-management or through lack of recognition.
Comments
Tl;dr: Grukai (minus glubbers/polyps) is shitty gold and shitty experience compared to other dragon bashing areas, you're doing yourself a disservice if you're hunting all of grukai.
If someone wants to bash out Grukai as dragon, it's totally up to them, just doesn't make much sense to me. Idk.
"Oh these don't give talisman pieces, guess I should just leave them and go somewhere else, and let someone else come along to an area that is only partially spawned."
BRB, clearing Grukai
Do not DM on forums unless you're ok with waiting a couple months!
And all of the artisanals
Murad exclaims, "I give you White Dragon!"
Forged from a pale alloy of the finest steel and iron, this blade exhibits a slight curve along its length, accentuated by a triple groove carved into the metal. The long tang is encased by a grip of saffron snakeskin in an intricate braided pattern. Rounding off the grip is a square pommel fashioned from jade, affording perfect balance to this masterfully crafted weapon.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
Definitely a keeper.
Those of you who have fighting down to an art really impress me. A lot of you guys make it look so easy, and I'm over here just trying to fight my way out of a paper bag. I got pretty ticked about combatants getting easier recognition over the years in cities and guilds/houses and all that, but I can say that now that I've even started genuinely trying to learn how to fight, I can see why. (Doesn't mean I don't think non-comms deserve more notice but I do get why the notice is there for combatants.)
Having a very good personality, a good set of social skills, and a bit of assertiveness mixed with roleplaying skills is what will get people and Gods to notice you in the long run.
Or at least that is how it is in Targ... and other cities I've experienced in other Muds. Even the evil orgs required their leaders to be very charismatic on top of having a decent level of combat knowledge.
Sure good combatants have the potential to climb up really fast in their orgs, but I guarantee you that it's not what really gets them to where they are (have definitely seen a lot of good rising combatants come and go in the past). It's who they know and the connections they've acquired through their social skills that does most of the work.
So you definitely need to be balanced in order to make it to the top. Strictly leaning towards one end of the spectrum of a mud player can only get you so far.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Note: this is obviously an oversimplification based on a false binary, but the point stands.
Not that that's inherently a good thing. IC disciplinary action is kind of difficult, because on one hand you have city policies to enforce, but on the other hand, it's still a game, so you don't really want to be actively making things unpleasant for other players. Mhaldor has a neat thing going where they make their beheadings into a whole RP thing that are entertaining, in a way. Without that aesthetic, you're kind of left to just... publicly shaming people, or knocking them down a hard-earned city rank. It becomes no fun for anyone involved. Maybe we just need to get more creative here, too.
Went off on a tangent there, but I don't think PKers get a free pass anymore these days.
we had one person threat to quit city over a beheading because it would be public. Council moved back and back and back from the original punishment, because we weren't willing to risk losing someone who was going to quit iver being disciplined. Eventually, it wound up being a total non-punishment with a private execution. If that person had not been an active pk-er, there would have been zero problem with simply handling it.
That's bias. It's not a bad thing, necessarily, but it is definitely there.
By 680-ish, we were getting consistently and thproughly whooped on a constant basis. There was a conscious effort on the part of the council (which makes Rohai's post somewhat puzzling) to go out and try to compensate by doing the same thing Silas was saying in the beginning; you have to give a little more lee way to pkers, and you have to be willing to turn a blind eye to some shenanigans in order to help cultivate a scene that doesn't make people want to ragequit through over-management or through lack of recognition.