Too bad you're not having as much fun as they are. Would hate to ruin it for them.
I'm having plenty of fun, and I don't mind losing a little XP, like I said, because I can bash it right back up in ten minutes (and earn about 50k gold for my trouble.) But randomly-generated instakill rooms are most definitely not fun for the lion's share of the people that step into them, which are mostly lowbies that don't have any travel powers or friends that can portal/summon them around on command.
This is a great time to be a newbie. Thanks to the scaling formula, newbies and midbies have a much easier time killing their own spawns than high level people and they're levelling and making gold like there's no tomorrow.
By the way, I'll point out that those bastards aren't discriminating. I'm only 80, but heavily artied, and dragon-spawned ones can still American History X my ass so fast I need an inflatable donut and some valium afterwards. But yeah, I just embrace death and try to git gud while collecting all my gold.
Even with the Tsol'teth and the fog and everything that accompanies both, dragons still have plenty of time to keep Colbey and friends dead.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
@Jukilian it hasn't invaded any out of subs homes that I know of, and in fact seems to have explicitly not entered them.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
So I tried making a newbie and walking around into the fog, just to quell any WMGs about what happens to newbies when they walk into infested areas:
As far as I can tell, the monsters that spawn for newbs (like 100% just escaped the pygmy dungeon newbs) are not aggro (at least not at the same speed as if a dragon were to walk into the room). They also die in anything between 4-6 hits. The afflicts still happen though, so encouraging newbs to attack without the appropriate gear would be unwise. They also don't drop gold which is highly dissatisfying to me. I'm so used to them dropping some 4k gold as a dragon, but they dropped nada for a level 5-10 newb. Frankly they should be dropping at least some 100-200 gold for newbies. Because the newbies need gold more. >_>
So I wouldn't get all choked up going "THINK OF THE NEWBIES". Pretty sure they're okay unless you try to be helpful and wind up spawning aggro monsters at them.
XP was good, then again bearing in mind that when you're level 5, anything you kill is good exp.
But the thing about being a newbie is you want to remain in Minia as long as you can because the gold there is still good and the place is safe (also all dem butterflies). So I would say without an appropriate gold drop, the fog monsters are completely not worth for newbs to bother. They're just exp bombs, which is detrimental to general newb progression.
Suffer through it. You are not entitled to playing the game without dying. The world is in danger. Suck it up and accept the consequences of participating in a multiplayer game with world events
I'm not the only one that this happens to. Complete newbies also get subject to this kind of thing, as do people that do not want to participate in the event.
Just to loop back, true newbies are unaffected by the Tide creatures, I had one stood in a room with Tyrandiel for ages learning with Shadows I'd spawned in with him, the Shadows de-spawned before he finished learning.
People who do not want to participate have to be more intelligent and use SQUINT before running through an area. No sympathy.
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
The issue I've run into is newbies trying to walk from place to place and running into higher level monsters and ending up afflicted. Thankfully they're pretty good-natured about it but it would be nice if the upper level monsters didn't attack folks under level 21.
The issue I've run into is newbies trying to walk from place to place and running into higher level monsters and ending up afflicted. Thankfully they're pretty good-natured about it but it would be nice if the upper level monsters didn't attack folks under level 21.
Suffer through it. You are not entitled to playing the game without dying. The world is in danger. Suck it up and accept the consequences of participating in a multiplayer game with world events
I'm not the only one that this happens to. Complete newbies also get subject to this kind of thing, as do people that do not want to participate in the event.
Just to loop back, true newbies are unaffected by the Tide creatures, I had one stood in a room with Tyrandiel for ages learning with Shadows I'd spawned in with him, the Shadows de-spawned before he finished learning.
People who do not want to participate have to be more intelligent and use SQUINT before running through an area. No sympathy.
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
I've gone to help a newbie who was standing in the fog trying to get their blade stuff. _I_ died, but they were unaffected. BUT, newbiehood stretches to level 30 now, and the upper level newbies are being afflicted and killed.
I've seen more than one say they couldn't do anything other than die so they weren't coming back. And yes, I can see where that's a lot of drama, but put yourself in their place - you are trying out a new game and things are going well, until you have no portals and have to walk places and walking places just freaking kills you. And it's everywhere.
Not sure what the solution is, just reporting what must be frustrating to some.
Would love a raise on the gold cap. Love one. Like, get down on one knee and propose to it and promise to be there for it for the rest of it's (predictably short) life.
He is a coward who has to bring two friends as backup to jump people hunting.
I think the 'no gold drop' characteristic is part of the scaling formula. Some people have reported that midbie-level spawns occasionally drop nothing. It's reasonable to assume that this progresses until very low level spawns behave like rats, they only drop gold every once in a great while.
I think the 'no gold drop' characteristic is part of the scaling formula. Some people have reported that midbie-level spawns occasionally drop nothing. It's reasonable to assume that this progresses until very low level spawns behave like rats, they only drop gold every once in a great while.
Yep. Most of the things I kill drop 3.5k-4.5k gold. They also can do 3.5k damage hits. Seems like most everything scales with these, which is a really cool mechanic.
Comments
It still gives you a funny message if you try 'island'.
I'm having plenty of fun, and I don't mind losing a little XP, like I said, because I can bash it right back up in ten minutes (and earn about 50k gold for my trouble.) But randomly-generated instakill rooms are most definitely not fun for the lion's share of the people that step into them, which are mostly lowbies that don't have any travel powers or friends that can portal/summon them around on command.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Aalen tsol'aa firing arrows and calling on the trees to thwap ogres
Gnoll slavers lashing and whipping ferociously
Dwarf and Orc camps both pushing back the black wave
Forestwatch buckawns dogpiling on some goblinoids
Shastaan fisherman running in with gutting knives
Delos' famous warriors charging into battle
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Amidoingitright?
Lol, this is a world event. It will affect you, whether you like it or not.
Hell, I'd probably bet the fog has invaded my out of subs home... I should check on that, unless @Valkyn can check it first (hint )
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
As far as I can tell, the monsters that spawn for newbs (like 100% just escaped the pygmy dungeon newbs) are not aggro (at least not at the same speed as if a dragon were to walk into the room). They also die in anything between 4-6 hits. The afflicts still happen though, so encouraging newbs to attack without the appropriate gear would be unwise. They also don't drop gold which is highly dissatisfying to me. I'm so used to them dropping some 4k gold as a dragon, but they dropped nada for a level 5-10 newb. Frankly they should be dropping at least some 100-200 gold for newbies. Because the newbies need gold more. >_>
So I wouldn't get all choked up going "THINK OF THE NEWBIES". Pretty sure they're okay unless you try to be helpful and wind up spawning aggro monsters at them.
But the thing about being a newbie is you want to remain in Minia as long as you can because the gold there is still good and the place is safe (also all dem butterflies). So I would say without an appropriate gold drop, the fog monsters are completely not worth for newbs to bother. They're just exp bombs, which is detrimental to general newb progression.
People who do not want to participate have to be more intelligent and use SQUINT before running through an area. No sympathy.
I've seen more than one say they couldn't do anything other than die so they weren't coming back. And yes, I can see where that's a lot of drama, but put yourself in their place - you are trying out a new game and things are going well, until you have no portals and have to walk places and walking places just freaking kills you. And it's everywhere.
Not sure what the solution is, just reporting what must be frustrating to some.