Ship Changes!

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  • edited November 2015
    Sarapis said:
    Just to be clear, we don't view people using ships as safehouses or teleport devices as abusing anything. If we did, it'd have been changed a long time ago. It's true that the original intention of ships wasn't to have them used in those particular ways, but that's ok - one of the hallmarks of interesting games with long-term appeal are emergent play patterns the developers didn't explicitly plan for. Some of those are good, some aren't. (For instance, "Time 'Til Penis" refers to how long it'll take users that have any control over the environment to use that control to make a penis...that tends to be viewed as not-exactly-a-great emergent phenomena.)

    I'm not closely involved in the ship changes so I can't comment on Tecton's view or what's likely to happen, but I suspect that some middle ground will be found, or some change will be made that makes this not an issue one way or another. We shall see!
    Ahem, @Sarapis

    According to this TOTALLY OFFICIAL announce post I hacked from the depths of your databanks in the stormy sea of the mainframe, you are INSTRUMENTAL in ships!

    Aesi said:


    StarShips
    -----
    We've added federation class starships! 
    * We've added boats! Edit by Tecton: Sarapis, these are WOODEN SHIPS

    We have secured a lease from the starship enterprise on their teleporter technology, expiring 11/5/2015
    We have secured a lease from Romulus regarding their cloaking technology, they were rude but generous to match Picard's terms.
    Edit by Tecton: WOODEN SHIPS MAN

    These ships come with a variety of armaments:
    Phasers Ballistae PHASERS FDGJDLFGJKF NO SARAPIS BALLISTAE
    Photon Torpedos Arcanian Arms

    These ships come with a warp core Magical Figurehead that you will need a solid engineering, command, and medical team hearty crew of shipmates to operate well. 
    Edit by Tecton: You are so fired.
    Edit by Sarapis: No you.

    Also, whenever @Greys  does a wavecall I picture that stupid boat vrooooooooooooooooom scene from the lego movie.


  • I mean you could always escape/survive the ship combat, why do you make it sound like you have no recourse? You definitely have more than a 'chance' to do something about it.
  • Kiet said:
    That's the same argument that had 'well they put in all the effort, why shouldn't people get to be dragon occultist/monk?'

    Things need to be balanced around what's best for the game, and shipreturn taxi systems make it impossible to up rewards on remote islands without screwing things up, which makes it not really all that worth it for people who actually have to sail.
    No, my argument also factors in money spent and the inability to use your ship for anything else while doing it, which dragon-class monk doesn't. As far as rewards are concerned, it would need to be worth a ~2 hour round trip (counting time spent bashing) from the mainland for an island like Prin, for example. I make far more elsewhere in that time, so I at least likely wouldn't bother.
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
    - Xaden says, "Xaden confirmed scrub 2017."



  • It doesn't seem that way. I've seen people land planks on moving ships and board. From that point all they'd need to do is kill me and my ship would be a simple matter.
  • Sarathai said:
    Kiet said:
    That's the same argument that had 'well they put in all the effort, why shouldn't people get to be dragon occultist/monk?'

    Things need to be balanced around what's best for the game, and shipreturn taxi systems make it impossible to up rewards on remote islands without screwing things up, which makes it not really all that worth it for people who actually have to sail.
    No, my argument also factors in money spent and the inability to use your ship for anything else while doing it, which dragon-class monk doesn't. As far as rewards are concerned, it would need to be worth a ~2 hour round trip (counting time spent bashing) from the mainland for an island like Prin, for example. I make far more elsewhere in that time, so I at least likely wouldn't bother.
    That's the point. They could make it worth a 2 hour round trip, but they can't while people have shipreturn ziplines.
  • edited November 2015
    I just remembered : if you go to an island to hunt then died on the island you wouldn't have been able to return to your ship, effectively marooning it. So I like the reversal.
  • Kiet said:
    Sarathai said:
    Kiet said:
    That's the same argument that had 'well they put in all the effort, why shouldn't people get to be dragon occultist/monk?'

    Things need to be balanced around what's best for the game, and shipreturn taxi systems make it impossible to up rewards on remote islands without screwing things up, which makes it not really all that worth it for people who actually have to sail.
    No, my argument also factors in money spent and the inability to use your ship for anything else while doing it, which dragon-class monk doesn't. As far as rewards are concerned, it would need to be worth a ~2 hour round trip (counting time spent bashing) from the mainland for an island like Prin, for example. I make far more elsewhere in that time, so I at least likely wouldn't bother.
    That's the point. They could make it worth a 2 hour round trip, but they can't while people have shipreturn ziplines.
    Worth the trip (for me) it'd be something like quintuple the gold as a starting point and quadruple the XP. And even then I'd probably not bother, because (for the case of Prin, anyway) chops make me uncharacteristically angry and by going elsewhere I don't have to deal with them.
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
    - Xaden says, "Xaden confirmed scrub 2017."



  • SkyeSkye The Duchess Bellatere
    Seaprayer (Seafaring)                         Known: Yes
    -------------------------------------------------------------------------------
    Syntax:            PERFORM SEAPRAYER RITUAL
                       PRAY TO SEA SPIRITS
    Details:
    First, you must PERFORM SEAPRAYER RITUAL while upon a ship where you
    have at least boarding permissions and there is a consecrated figurehead
    mounted to the ship. Then, if you chance to die, you have the option to
    PRAY TO SEA SPIRITS to return to that ship after you walk the Halls of
    Thoth, rather than embracing death. You can only have one ship
    designated for return via seaprayer at a time.
    ---------------------------------------------------------


  • Skye said:
    Seaprayer (Seafaring)                         Known: Yes
    -------------------------------------------------------------------------------
    Syntax:            PERFORM SEAPRAYER RITUAL
                       PRAY TO SEA SPIRITS
    Details:
    First, you must PERFORM SEAPRAYER RITUAL while upon a ship where you
    have at least boarding permissions and there is a consecrated figurehead
    mounted to the ship. Then, if you chance to die, you have the option to
    PRAY TO SEA SPIRITS to return to that ship after you walk the Halls of
    Thoth, rather than embracing death. You can only have one ship
    designated for return via seaprayer at a time.
    ---------------------------------------------------------
    Being able to explore on an island without fear of stranding a ship shouldn't be a 300 credit privilege.

    Really, it's frustrating that it's a 200 credit one, to me. In Cyrene that becomes a wall to people even being allowed to use org ships, which seems inane.
  • Tecton said:
    Lots more changes on the way, including many that will make the journey on the seas more fund and rewarding! 
    eep!
  • Ah, I thought prayer was in a specialisation tree.
  • TectonTecton The Garden of the Gods
    We agree, you'll see seaprayer further down the skill in a future batch!
  • edited November 2015
    Seaprayer doesn't entirely solve the problem of ships getting stuck on islands (without shipreturn). It won't help if you forget to set it to the ship you're using (easy to do if you use multiple ships or you're borrowing one you don't normally use), if you let someone use your ship while you don't have your seaprayer set to it and they get it stuck, if the figurehead has decayed, etc.
  • edited November 2015
    I wonder if the first few reverted ship changes are a sign that IRE should do opinion testing surveys before performing any major changes that have some degree of adverse effects on their players.

    Definitely looking forward to the other new ship changes though.

    [ SnB PvP Guide | Link ]

    [ Runewarden Sparring Videos | Link ]
  • edited November 2015
    Antidas said:
    ...in regards to all the complaints about getting marooned on islands...seriously? How hard is it to journal or QQ on your ship if you decide to sail to some island? None of the places, with the exception of Meropis, are so large that it would take you more than 30 seconds of walking to get back to your ship, and presto! No more change of being marooned. And of course in the case of Meropis, if you do happen to get marooned, you can always take the Tears of Sarapis/ferry back. I mean, come on people. Lazy much?
    Meropis? Ferries? Irrelevant to the conversation. You aren't marooned in those cases. The outer islands don't have ferries. That's why they're the 'outer islands.'

    12.4.3 Outer Islands

    The Outer Islands, as they are known, are a group of islands related to each other only by virtue of being fairly distant from the continent of Sapience. No ferries run to them, and some abilities like Dragoncraft's "Pierce the Veil", Angel/Demon Summon, Grove Isolation and Domination's Xenophage won't function from there, or from ships that are docked in the harbor of one of these islands. However, the xp gotten from hunting on these islands is markedly higher than on the mainland.

    The islands that make up the Outer Islands are:
    Ageiro, Tuar, Tapoa, Karbaz, Clockwork Isle, the Ilyrean Isles, Prasset, Prin, Zaphar, and Zanzibaar.
    Now, for example, if me and person A both have privs to a ship and, while I'm bashing, person A gets bored and decides to sail back to mainland, I'm stuck. It has nothing to do with being 'lazy' or qq/journaling somewhere. I'm just fucked, unless I want to ride back with them or they decide to find a different way back. Either way, someone's stuck. And that sucks pretty bad. Only solution to this is to buy my own ship and never go anywhere with anyone else. Which turns the whole seafaring thing into a solo affair. And by that point, I might as well be playing Ass Creed.
  • Why can't you go back with them? Part of playing with other people is not always getting what you want and compromising with others.
  • HalosHalos The Reaches
    edited November 2015
    Elowin said:


    Now, for example, if me and person A both have privs to a ship and, while I'm bashing, person A gets bored and decides to sail back to mainland, I'm stuck. It has nothing to do with being 'lazy' or qq/journaling somewhere. I'm just fucked, unless I want to ride back with them or they decide to find a different way back. Either way, someone's stuck. And that sucks pretty bad. Only solution to this is to buy my own ship and never go anywhere with anyone else. Which turns the whole seafaring thing into a solo affair. And by that point, I might as well be playing Ass Creed.
    Person A tokens back/gares. You should already have adequate tokens on hand. Then you sail back alone, docking on the mainland so that the other person still has access to the ship later.

    A frenzied cleric screams, "Like more than one halo!"
  • Elowin said:
    Antidas said:
    ...in regards to all the complaints about getting marooned on islands...seriously? How hard is it to journal or QQ on your ship if you decide to sail to some island? None of the places, with the exception of Meropis, are so large that it would take you more than 30 seconds of walking to get back to your ship, and presto! No more change of being marooned. And of course in the case of Meropis, if you do happen to get marooned, you can always take the Tears of Sarapis/ferry back. I mean, come on people. Lazy much?
    Meropis? Ferries? Irrelevant to the conversation. You aren't marooned in those cases. The outer islands don't have ferries. That's why they're the 'outer islands.'
    I'm not sure if you just didn't read my comment or just ignored the part you didn't like, but you literally chose to comment on the one sentence at the end of my paragraph that was already there as an exception to the rest of the argument, so well done on reading comprehension. I'm gonna bold what you should probably focus on to help you out there. You're welcome :)

  • Elowin said:
    Antidas said:
    ...in regards to all the complaints about getting marooned on islands...seriously? How hard is it to journal or QQ on your ship if you decide to sail to some island? None of the places, with the exception of Meropis, are so large that it would take you more than 30 seconds of walking to get back to your ship, and presto! No more change of being marooned. And of course in the case of Meropis, if you do happen to get marooned, you can always take the Tears of Sarapis/ferry back. I mean, come on people. Lazy much?
    Meropis? Ferries? Irrelevant to the conversation. You aren't marooned in those cases. The outer islands don't have ferries. That's why they're the 'outer islands.'

    12.4.3 Outer Islands

    The Outer Islands, as they are known, are a group of islands related to each other only by virtue of being fairly distant from the continent of Sapience. No ferries run to them, and some abilities like Dragoncraft's "Pierce the Veil", Angel/Demon Summon, Grove Isolation and Domination's Xenophage won't function from there, or from ships that are docked in the harbor of one of these islands. However, the xp gotten from hunting on these islands is markedly higher than on the mainland.

    The islands that make up the Outer Islands are:
    Ageiro, Tuar, Tapoa, Karbaz, Clockwork Isle, the Ilyrean Isles, Prasset, Prin, Zaphar, and Zanzibaar.
    Now, for example, if me and person A both have privs to a ship and, while I'm bashing, person A gets bored and decides to sail back to mainland, I'm stuck. It has nothing to do with being 'lazy' or qq/journaling somewhere. I'm just fucked, unless I want to ride back with them or they decide to find a different way back. Either way, someone's stuck. And that sucks pretty bad. Only solution to this is to buy my own ship and never go anywhere with anyone else. Which turns the whole seafaring thing into a solo affair. And by that point, I might as well be playing Ass Creed.
    @Antidas
  • A no-prism, mono'd indoors House Hall/subdivision room while deaf should be plenty of protection for holding conversations and doing org work, yeah? For the non-Infamous, non-PK-instigator, a guard stack should suffice pretty well too. You'd be open to theft by a non-enemied thief, but that's about it (and 'open' being used generously here).

    I mean, neither are the perfect solution that ships currently are, but they do require someone to make a very considerable effort to harm you, and if someone is legally making that effort, should you really be allowed to hide in a safe-zone?
    image
  • I strangely don't feel strongly one way or another about the two changes discussed at considerable length here and in game. I do think there was a massive overreaction to them however. :surprised: 

    This here is clearly the important implication of that post:
    Ship and seamonster movement in range of your vessel will now show that movement via forced map updates. This does not occur while your ship is in a harbour, or while in a ship race.
     :hurrah:

  • If cities/houses didn't seem so strict about people getting into subdivision houses or estates, maybe. And sometimes people want to relax and talk with friends or have clandestine meetings or whatever, and don't want to deal with the possibility of someone following them into a house/househall and turning it into a frustrating pvp situation.

    Further, ships are one of the only ways to meet someone in secret, which is desirable in some cases. At least without using a bed and potentially making it very obvious you are doing something in secret (not to mention it'd be a little silly to get in bed with someone if you really just wanted to have a meeting with them).

    And again, who's this really harming? It's not like thieves praying upon afk players is a real source of rp, either.
  • If your city's too strict, then complain and solve it in-game. At least when I played super actively, everyone said cities were going to destroy them if they got broken into, but no one really did anything except a slap on the wrist or maybe a CDF if it happened often.
  • RuthRuth Singapore
    Getting in bed with someone you want to have a meeting with. Brings to mind the phrase, 'sleeping with the enemy'. Kek!
    "Mummy, I'm hungry, but there's no one to eat! :C"

     

This discussion has been closed.