The Big Change - Tradeskills

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  • VayneVayne Rhode Island
    edited January 2015
    Here it is, seems like a mixture of bombs/vibes: Too bad there are no phials to be found anywhere

    Abilities in Formulation:
    -------------------------------------------------------------------------------
    Mask                 Craft yourself a protective mask.
    Amalgamate           Combine minerals to create potent compounds.
    Endorphin            Soothe the body with a potent endorphin.
    Nutritional          A potent nutritional supplement.
    Corrosive            An acid to eat away at various defences.
    Petrifying           Partial petrification comes with many advantages.
    Incendiary           Sear flesh from bone with this lethal compound.
    Alteration           Modify various properties of your compounds.
    Scrutinise           Determine specifics about your compounds.
    Insufflate           This compound will allow you to convert water into oxygen.
    Devitalisation       The air itself turns against your victims.
    Intoxicant           Paralyse the lungs of the unprotected.
    Vapourisation        A compound that reacts violently with water.
    Phosphorous          A compound to create a blinding flash.
    Monoxide             A gas to disorientate your subjects.
    Concussive           A compound that reacts violently when exposed to the air.
    Mayology             The culmination of the Mayan experiment.
    Enhancement          A formula to enhance your physiology.
    Bolster              Force your body beyond its limits.
    Philosopherstone     The pinnacle of Alchemical learning.
    -------------------------------------------------------------------------------

    image
  • No, forging doesn't require a license. 

    For the purposes of getting better at forging particular descriptors and really everything else, weaponsmithing and armoursmithing are two sides of the same coin. 
  • Abilities in Inkmilling:
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    Milling              Mill reagents to create inks.
    Reagents             Knowledge of the common ingredients.
    Redink               Create a red ink.
    Fluidity             Mastery of inkmilling increases tattooing speed.
    Blueink              Create a blue ink.
    Dyeing               Ability to dye white letters with inks.
    Yellowink            Create a yellow ink.
    Warpaint             Create warpaints for people to wear.
    Greenink             Create a green ink.
    Calligraphy          Further mastery of inkmilling increases tattooing speed.
    Purpleink            Create a purple ink.
    Poster               Posters that can be hung in rooms like graffiti.
    Goldink              Create a gold ink.
    Mastery              Expert milling techniques can produce an extra ink.
    Blackink             Create a black ink.
    Potency              Absolute mastery of inkmilling gives tattoos more charges.
    -------------------------------------------------------------------------------

    Abilities in Cooking:
    -------------------------------------------------------------------------------
    Prepare              Prepare existing recipes.
    Grain                Use grain to prepare new ingredients.
    Recipes              Create your own new recipes.
    Milk                 Use milk to prepare new ingredients.
    Preserve             Salt your food to increase its life span.
    Alteration           Make minor alterations to recipes you prepare.
    Portions             Wasting less means larger portions.
    -------------------------------------------------------------------------------

    Abilities in Gathering:
    -------------------------------------------------------------------------------
    Clay                 Red clay occasionally contains flakes of gold.
    Saltwater            Pure essence of the ocean.
    Fruit                Delicious and juicy edibles.
    Grain                Wheat, rice, corn, maize, barley, oats, rye...
    Vegetables           Healthy food to help you grow big and strong.
    Eggs                 Boil 'em, fry 'em, put 'em in a souffle.
    Milk                 It does a body good!
    Nuts                 Crunchy garnishes for your meals.
    Olives               Versatile fruit grown in fertile soil.
    Sugarcane            Sweet-tasting plant that rots your teeth.
    Lumic                Blue moss growing underground.
    Cacao                Cacao pods that can be refined into chocolate.
    Refining             Turn ordinary items into something extraordinary.
    Dust                 Valuable diamond dust gathered underground.
    Butchering           Select the choicest cuts of meat from your prey.
    -------------------------------------------------------------------------------

    Abilities in Armoursmithing:
    -------------------------------------------------------------------------------
    Fire                 How to set forges to burning.
    Buckler              The smallest shield.
    Leatherarmour        A suit of leather armour.
    Cavalry              A small shield, but more effective than the buckler.
    Ringmail             Armour composed of overlapping rings of metal.
    Banded               A shield of reasonable effectiveness.
    Scalemail            Armour made of overlapping scales of metal and leather.
    Kite                 A large, protective shield.
    Chainmail            Armour made of interlocking rings of metal.
    Tower                The largest and most cumbersome shield.
    Splintmail           Good armour made of strips of metal and leather.
    Tank                 The deadly weapons of war.
    Fullplate            The most magnificent armour. See AB FORGING FULLPLATE.
    -------------------------------------------------------------------------------

    Abilities in Weaponsmithing:
    -------------------------------------------------------------------------------
    Fire                 How to set forges to burning.
    Dirk                 A weapon made for stabbing.
    Spear                The standard weapon of the footman.
    Halberd              The simplest of the polearms.
    Shortsword           A smaller version of the longsword.
    Mace                 The Basilican maces.
    Axe                  The handaxe; made for throwing.
    Bardiche             Another polearm. More complicated than the halberd.
    Dagger               Obsidian throwing daggers.
    Whip                 The feared weapon of those who practice serpentry.
    Talons               Steel talons to equip falcons with.
    Morningstar          An iron ball connected to a handle by a chain.
    Warhammer            A large bludgeoning weapon.
    Rapier               The weapon of the cultured urbanite.
    Javelin              Nothing hurts quite as much as being hit by a javelin.
    Flail                A wicked-looking variation on a morningstar.
    Trident              Oftentimes the favourite weapon of gladiators.
    Battleaxe            Favoured weapon of the mountain dwarves.
    Bastard              The famous Delosian bastard swords.
    Lance                Weapon of the mounted knight.
    Scimitar             A very effective curved sword favoured in the south.
    Broadsword           A popular variation on the longsword.
    Longsword            The standard against which all is based.
    -------------------------------------------------------------------------------

    Abilities in Harvesting:
    -------------------------------------------------------------------------------
    Harvest              The ability to harvest plants for Concoctions.
    Ginseng              An herb that may purify the blood when eaten.
    Ash                  A swamp-dwelling tree with bark that restores sanity.
    Echinacea            The purple-coneflower that grows in the forests.
    Ginger               A low-lying forest plant.
    Burdock              A dark root of the burdock plant.
    Myrrh                A sticky bush that, when eaten, increases scholasticism.
    Planting             Planting herbs and plants in new locations.
    Bellwort             A wildflower that counters the effects of altruism.
    Sac                  The venom sac of a snake.
    Lastharvest          The ability to see who last harvested in a room.
    Bloodroot            An underground root that can cure paralysis, among others.
    Hawthorn             The berry of the hill-dwelling hawthorn bush.
    Kuzu                 The fast-growing jungle vine.
    Skullcap             This downy plant has an interesting effect when smoked.
    Slipper              The lady's slipper plant is found in the Savannah.
    Goldenseal           This Savannah-dwelling plant restores harmony when eaten.
    Valerian             A mountain-dwelling plant with smokeable properties.
    Bayberry             A hill-dwelling tree with valuable bark.
    Cohosh               The curiously white plant that induces insomnia.
    Lobelia              A beautiful scarlet wildflower with therapeutic properties.
    Pear                 The fruit of the prickly pear cactus.
    Weed                 The mind-altering cactus weed.
    Irid                 Iridescent moss growing underground.
    Sileris              A lush, berry-bearing plant which grows in valleys.
    Kelp                 The grass of the sea. It has strengthening attributes.
    Feathers             The feathers of various birds.
    Diamond              Powdered diamond dust.
    Kola                 The nut of this jungle tree can keep you quite alert.
    Elm                  Slippery elm from the red elm tree.
    -------------------------------------------------------------------------------
  • Has anyone taken augmentation? Does it have the new ability (to replace augment) in yet, and if so what is it?
  • Ok my question is this, Serpents had milking, now they don't supposedly, -Note it still shows in AB VENOMS MILKING-, so that means the trade skill I previously had, I no longer have? Because I don't have Toxicology showing up at all. So now what?

  • KresslackKresslack Florida, United States
    Kyttin said:
    Ok my question is this, Serpents had milking, now they don't supposedly, -Note it still shows in AB VENOMS MILKING-, so that means the trade skill I previously had, I no longer have? Because I don't have Toxicology showing up at all. So now what?
    It's supposed to be replaced (eventually) with some other skill for Serpents as I understand, they were just trying to come up with something balanced.


  • Kresslack said:
    Kyttin said:
    Ok my question is this, Serpents had milking, now they don't supposedly, -Note it still shows in AB VENOMS MILKING-, so that means the trade skill I previously had, I no longer have? Because I don't have Toxicology showing up at all. So now what?
    It's supposed to be replaced (eventually) with some other skill for Serpents as I understand, they were just trying to come up with something balanced.
    So it isn't instantaneous like everyone elses? o.O

  • SharaShara Midlands
    edited January 2015
    So let me get this straight. We were told the Philosopher's Stone was out in the old thread.

    Now it's the end ability for Formulations. So the benefit to those who will have synthesis is only available for those who ALSO trans Formulation?

    @Amarillys would also be interested in if that's as intended.  She wanted nothing to do with Formulations in exchange for keeping her lessons in Syn/Rem only.

    Also... Phials? Phials anyone?
  • MelodieMelodie Port Saint Lucie, Florida
    Kyttin said:
    Kresslack said:
    Kyttin said:
    Ok my question is this, Serpents had milking, now they don't supposedly, -Note it still shows in AB VENOMS MILKING-, so that means the trade skill I previously had, I no longer have? Because I don't have Toxicology showing up at all. So now what?
    It's supposed to be replaced (eventually) with some other skill for Serpents as I understand, they were just trying to come up with something balanced.
    So it isn't instantaneous like everyone elses? o.O
    Yes. They're not rolling out all the classes at once (it would have taken another two months). They rolled out three (well, five really, there's three knight classes) today (which, Magi was a surprise, we were only expecting Alchemist and Knights), the rest are supposed to be coming in the next weeks/months. Until then you keep your old tradeskill for now.
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • Shara said:

    Also... Phials? Phials anyone?
    I think I missed something.
  • I am confused by Tecton's offer of a direct skill-level transfer.

    Can I retain my tradeskill instead of the replacement class skill?
    We'll handle this manually in cases where a particular player would rather the miniskills in place of the replacement skill. Once your class tradeskill split has been completed, just email support@achaea.com, and we'll make the appropriate adjustments. This will be a direct skill level switch, not a 100% refund on lessons.

    Does this mean that I go from 70% (1118 lessons spent) in this new skill that I got from spending lessons in the skill I intended to spend lessons in to 70% in one tradekill (693 lesson total) meaning that I'd be losing MORE than HALF of my lessons already spent?

    Does it mean I go to 70% in two tradeskills?

    And, I'm curious, do they have to be the two tradeskills that add up to what I originally invested lessons into? Or do I get to at least spend my lessons without an additional 50 cr to enjoy we were granted access to?

  • Maega said:
    I am confused by Tecton's offer of a direct skill-level transfer.

    Can I retain my tradeskill instead of the replacement class skill?
    We'll handle this manually in cases where a particular player would rather the miniskills in place of the replacement skill. Once your class tradeskill split has been completed, just email support@achaea.com, and we'll make the appropriate adjustments. This will be a direct skill level switch, not a 100% refund on lessons.

    Does this mean that I go from 70% (1118 lessons spent) in this new skill that I got from spending lessons in the skill I intended to spend lessons in to 70% in one tradekill (693 lesson total) meaning that I'd be losing MORE than HALF of my lessons already spent?

    Does it mean I go to 70% in two tradeskills?

    And, I'm curious, do they have to be the two tradeskills that add up to what I originally invested lessons into? Or do I get to at least spend my lessons without an additional 50 cr to enjoy we were granted access to?

    You get whichever skill level you were at, I think. And probably some bonus lessons.
    I like my steak like I like my Magic cards: mythic rare.
  • Do you need to forge journeyman level materials to get to blacksmith, and do you need to forge blacksmith level materials to get artisan? Or can you forge a lot of apprentice to get to artisan?
  • Rispok said:
    Do you need to forge journeyman level materials to get to blacksmith, and do you need to forge blacksmith level materials to get artisan? Or can you forge a lot of apprentice to get to artisan?
    The system doesn't care what rank you are for the purposes of progressing in Forging, so nope to your first question and yes to your second.
  • Do size 1 items (which appear to have no effect on mastery and little consideration towards commodity cost) provide advancement in forging rank? Like, does forging a tower shield actually do anything for you in terms of mastery OR rank? Will consideration be given towards adjusting these size values? Like leatherarmour is size 3 and costs less in commodities (usually) than tower shields, and leatherarmour gives 1 mastery % while tower gives <1.
  • edited January 2015
    It seem that i cannot use most of conjuration when i tried to create some one of  conjuration item. it tell me that I don't have sufficient magic knowledge. Is it because I'm not a mage/sorceror/warlock/etc?
    @Tecton @Sarapis

    2015/01/12 Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.
  • Sena said:
    Has anyone taken augmentation? Does it have the new ability (to replace augment) in yet, and if so what is it?
    I took it and transed it. Available abilities for me at present with AB AUGMENTATION are:

    Abilities in Augmentation:
    -------------------------------------------------------------------------------
    Firelash             A lash of burning fire.
    Hearing              Hear while otherwise deaf.
    Cold                 Enchant rings with the power to resist cold.
    Waterwalk            Enchant shoes with the power to walk on water.
    Electric             Enchant rings with electric resistance.
    Firewall             Create a wall of fire.
    Meteor               Turn arrows into flaming meteors.
    Magic                Enchant rings with magic resistance.
    Icewall              Create a blocking wall of ice.
    Fire                 Enchant rings with fire resistance.
    Scabbard             Enchant a scabbard of stasis.
    Imbue                Imbue scrolls with transferrable enchantments.
    -------------------------------------------------------------------------------

    Curiously, however, if I do AB AUGMENTATION AUGMENT, I get this:


    Augment (Augmentation)                        Known: No (68 lessons required)
    -------------------------------------------------------------------------------
    Syntax:            BEGIN ENCHANTMENT OF <armour/weapon> WITH AUGMENTATION
    Details:
    Enchanted onto armour or weapons. Stackable.

    Actions:
       15, 3x11, 3x3, 6, 2x14, 2x1, 9, 17, 4, 5, 3x15, 3x16

    Comms:
       2 diamond dust, 1 silver, 1 gold

    Augment can be used to increase the effectiveness of weapon or armour. It will raise a random
    statistic on the item, but each time you put an enchantment on it, there is a chance of it being
    destroyed. This chance depends on your skill in enchantment and how many enchantments are on the
    item.
    -------------------------------------------------------------------------------

    It shows up even though it's not on the actual ability list. I assume that this is some sort of bug, or the skill is still in there for the moment but has had its lesson requirement shifted to something beyond any ability to reach (since I'm transed, but it says I need another 68 lessons).
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
    - Xaden says, "Xaden confirmed scrub 2017."



  • TectonTecton The Garden of the Gods
    Valaria said:
    It seem that i cannot use most of conjuration when i tried to create some one of  conjuration item. it tell me that I don't have sufficient magic knowledge. Is it because I'm not a mage/sorceror/warlock/etc?
    @Tecton @Sarapis
    Was just a small hiccup with the changeover, should be fixed in the next couple of minutes.
  • Sarapis said:

    Mayology The culmination of the Mayan experiment.

    For a moment I was like HECK YES then I realized it was for Maya and my excitement was gone, though Mayism was finally becoming a thing!  :D
    image
  • GawiGawi Washington
    Wondering how the loki's tear will be helping toxicology? If it already will, or is that a later update?

  • RuthRuth Singapore
    | Trade Skills                                                                |
    |   Tailoring                   100%  #########################  Transcendent |
    |   InkMilling                  100%  #########################  Transcendent |
    |   Cooking                     100%  #########################  Transcendent |
    |   Gathering                   100%  #########################  Transcendent |
    |   Conjuration                 100%  #########################  Transcendent |
    |   Synthesis                   100%  #########################  Transcendent |

    I am happy. Finally. But it took me ~5000 lessons and 100 credits. Whatever though. Hooray! Thanks to Tecton for fixing the bug with Conjuration as quickly as he could!
    "Mummy, I'm hungry, but there's no one to eat! :C"

     

  • Tecton said:
    Valaria said:
    It seem that i cannot use most of conjuration when i tried to create some one of  conjuration item. it tell me that I don't have sufficient magic knowledge. Is it because I'm not a mage/sorceror/warlock/etc?
    @Tecton @Sarapis
    Was just a small hiccup with the changeover, should be fixed in the next couple of minutes.
    Was trying to test getting a magic resistance augmentation in the Tasur'ke caves:

    -->begin enchantment of ring133267 with magical resistance

    Your knowledge of magic is not great enough to perform that spell.

    Same problem?

    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
    - Xaden says, "Xaden confirmed scrub 2017."



  • TectonTecton The Garden of the Gods
    Sarathai said:
    Tecton said:
    Valaria said:
    It seem that i cannot use most of conjuration when i tried to create some one of  conjuration item. it tell me that I don't have sufficient magic knowledge. Is it because I'm not a mage/sorceror/warlock/etc?
    @Tecton @Sarapis
    Was just a small hiccup with the changeover, should be fixed in the next couple of minutes.
    Was trying to test getting a magic resistance augmentation in the Tasur'ke caves:

    -->begin enchantment of ring133267 with magical resistance

    Your knowledge of magic is not great enough to perform that spell.

    Same problem?

    Yep, fixing it now!
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