The Big Change - Combat

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  • Oh, and I just got this message from @Meletus (fast response, too!):

    Message #40         Sent by Meletus
    1/01/2:21 Greetings! In regard to issue 71277, as per the final paragraph of AB 
    PHILOSOPHERSTONE, you will gain more minerals when transmutating them, and less 
    fills will be necessary to fill a vial to full! You'll also recover potash 
    balance slightly faster!

    I still don't see it in the AB file, but it still works this way, apparently.
  • Are phials, used for Formulation, present in the game?
  • Naverre said:
    Alchemist Formulation skills and AB files.

    I've not tested any, but it looks interesting. I don't see any of them being targeted, just room-wide, except for the self-targeting ones.

    I HAVE tested the Philosopher Stone, but it didn't let me do it, since I did it once before in the Transmutation skill. I thought it gave advantages to potash consumption or something like that (could be wrong), so I'm not actually sure what it does now, and I have no idea if the message when you use it has changed, to give you a clue.

    Would really love if a Magi could post the Artificing stuff!

    Holy crap, some of those look really damn awesome (and earily similar to Minecraft potions).

    Trueblind is going to be so much fun, as will several of the high up potion things.  I am super curious to see what Philosopher's stones do.
  • Tehuti said:
    Are phials, used for Formulation, present in the game?
    As far as I know, they aren't.
  • edited January 2015
    Mayology sounds like the study of a particular condiment, but holy cow, it looks like an awesome ability.

  • Yes, more info on all abilities, as it comes in, please.  I will almost certainly have to roll an Alch.  All concerns regarding group combat viability appear to have been brutally destroyed.

  • Sena said:
    Tehuti said:
    Are phials, used for Formulation, present in the game?
    As far as I know, they aren't.
    Update: They were just added.
  • VayneVayne Rhode Island
    Formulations seems pretty awesome so far, definitely going to make Alchemists far more useful in group combat, especially raids.

    -The ability to alter them to be faster/more potent/longer lasting is pretty cool as well.
    -The buffs seem pretty nifty, berserk mode with a Hulk/Jekyll and Hyde feel to them
    -I would really like to see an ability in Vision that lets you see what gasses are in the room like rites or vibes.
    image
  • Tehuti said:
    Are phials, used for Formulation, present in the game?
    Yeah, glass phials sold by Rurin. 50 gold each, only 100 in the shop when I bought some, but others may have but a bunch already. Not riftable, and not groupable. Destroyed upon use for throwing, and imbibing (the last being kind of weird).
  • For those who may be curious, you cannot IMBIBE or THROW phials if you're not an alchemist. I'm not sure if having the proper skill in formulation is also important.
  • +1 to making runeweapons useful in all specialisations.
    I like my steak like I like my Magic cards: mythic rare.
  • VayneVayne Rhode Island
    Also not explicitly listed anywhere, but you can use the command PHIALLIST to show what phials and formulas you have on you, their expiration date and any alterations made to them.
    image
  • Xith said:

    As the retardation vibration embeds itself, time itself appears to slow.

    You move sluggishly into action.

    An arrow flies in towards you.
    The arrow slows and clatters to the ground long before it can strike you.
    How does retardation even work? Surely it should slow the arrow to a velocity consistent with everyone else's slowed movement inside the vibe, but leave it with enough momentum to...
    Your mind isn't slowed by retardation, just your movements, so it effectively gives you far higher reaction times, letting you avoid the arrow. It clatters to the ground long before it can strike you because it missed you entirely, the message just isn't very clear on that part.
  • Apparently Hunting with a 2-Hander is right on par with sending DOREPEAT KICK GHOUL.

    https://ada-young.appspot.com/pastebin/accad299


    For reference, this mob took me 3-4 dsl's at most to kill (at 2 seconds per) not but 2 hours ago.

    Dual Cutting might have to be my choice if I don't intend on living off of PK experience.

    "You have to learn the rules of the game. And then you have to play better than anyone else."

     -Albert Einstein

  • Xith said:

    As the retardation vibration embeds itself, time itself appears to slow.

    You move sluggishly into action.

    An arrow flies in towards you.
    The arrow slows and clatters to the ground long before it can strike you.
    How does retardation even work? Surely it should slow the arrow to a velocity consistent with everyone else's slowed movement inside the vibe, but leave it with enough momentum to...
    SHUN THE PHYSICS TEACHER. SHUN HIM. SHUN.

    SHUUUUUUUUUUUUUUUN!

  • DjiDji
    edited January 2015
    Next note on dual blunt. Bashing is not implemented for dual blunt yet. I think just don't go dual blunt is the solution here, at least for now. It seems really broken at the moment and just not up to par with the other specs.

    edit: Nevermind, this got fixed like...superfast!
  • Formulation looks pretty cool. The only thing that stands out as missing is some kind of amorphous blob gelatinous ooze monster. Oh & Destructive compound rips off one of my ideas for the pirate class. Not sure how you got into my .txt files to swipe that one, but, yeah.
    image
  • AustereAustere Tennessee
    So,  dirks: I have a level two for magi in retardation/dragon vlocks. Were the stats changed at all with this introduction of new forging?  Was damage/accuracy bug in retardation finally fixed for it, with the retardation changes, or am I still stuck doing half damage and always missing?  @Tecton‌
  • ValentinusValentinus Los Angeles, CA
    Naverre said:
    For those who may be curious, you cannot IMBIBE or THROW phials if you're not an alchemist. I'm not sure if having the proper skill in formulation is also important.
    You do need to have the skill in Formulation to be able to use the appropriate phials.


    I take commissions.
  • Kind of curious how a serpent is supposed to kill anyone in retardation if arrows miss when all attacks take 2-3 actions and don't do damage.
  • HeroseHerose Nova Scotia, Canada
    Do the retardation changes also affect other projectiles like hand axe?
  • KresslackKresslack Florida, United States
    Herose said:
    Do the retardation changes also affect other projectiles like hand axe?
    Or javilin for that matter, but it wouldn't be ideal to have to use that over sniping.


  • Kaihuti said:
    Kind of curious how a serpent is supposed to kill anyone in retardation if arrows miss when all attacks take 2-3 actions and don't do damage.
    Magi spins disc -> Magi embeds vibe -> envenom 20(25?) venoms -> pound town
    image
    Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."

  • Kaihuti said:
    Kind of curious how a serpent is supposed to kill anyone in retardation if arrows miss when all attacks take 2-3 actions and don't do damage.
    RE: Magi

    The vibes are inert in retardation now, so Magi actually has the disadvantage against lockers.

    In other words, you get kills like you're supposed to but easier. And can't you DSTAB <venom> <venom> now?
    I like my steak like I like my Magic cards: mythic rare.
  • VayneVayne Rhode Island
    It would also be grand if Phials were groupable for various reasons.
    image
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