The Big Change - Combat

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  • not from what I saw. It's roughly the same balance time.


    You reach out with your mind and paralyse Hasar.
    4811h (95%), 6752m (92%), 21685e , 29084w  cb|x (08:59:07.549)-(-133m, 1.8%) 
    Hasar eats a magnesium chip.
    4811h (95%), 6752m (92%), 21685e , 29084w  cb|x (08:59:07.788)-
    You feel an aura of rebounding surround you.
    4811h (95%), 6752m (92%), 21685e , 29084w  cbr|x (08:59:08.965)-
    You have recovered equilibrium. (1.651s)
    4811h (95%), 6752m (92%), 21685e , 29084w  cbr|ex (08:59:09.200)-
    Adjutant Elazar Lichlord, Dread Knight says, "Drobund?"
    4811h (95%), 6752m (92%), 21685e , 29102w  cbr|ex (08:59:12.528)-
    Your aura of weapons rebounding disappears.
    You direct a crystalline golem to introduce impurities into the blood of Hasar.
    A crystalline golem points a crystalline appendage at Hasar and he appears suddenly less steady on 
    his feet.
    4811h (95%), 6692m (91%), 21685e , 29107w  cb|x (08:59:14.598)-(smoke 181511)(-60m, 0.8%) 
    Hasar eats an aurum flake.
    4811h (95%), 6692m (91%), 21685e , 29107w  cb|x (08:59:14.663)-
    You take a long drag of skullcap off your pipe. (5 skullcap left)
    4811h (95%), 6692m (91%), 21685e , 29107w  cb|x (08:59:14.901)-
    Your lungs have recovered enough to smoke another mineral or plant. (1.262s)
    4811h (95%), 6692m (91%), 21685e , 29110w  cb|x (08:59:16.162)-
    You have recovered equilibrium. (1.806s)

    Only discrepancy is with mind stupidity, which is 1s balance time
  • Torc: 1s, 1.5s.
    Golem: 1.8s. 

    ??
  • roughly the same :|
  • 0.3s is a huge difference. One lets you beat herb balance(assuming serverside), the other doesn't.

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  • 0.3s is a huge difference. One lets you beat herb balance(assuming serverside), the other doesn't.
    That doesn't actually matter in retardation, since the delay means 1.8 also beats the delayed herb balance. 0.3 seconds is actually not a big difference at all when everything is delayed by 1 second.
    image
  • Any other magi wondering if nimble might be better for magi now?
  • TharvisTharvis The Land of Beer and Chocolate!
    Kaden said:
    Any other magi wondering if nimble might be better for magi now?
    @Kaden it might be if you also have the aldar talisman, to put EQ and Balance at roughly the same recovery time
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • Yeah, that's why I've been mulling it over. Almost seems like magi is in the same boat as alchemist now in that regard.
  • TharvisTharvis The Land of Beer and Chocolate!
    To be fair I'd advise against it either way, nimble will only affect your staffstrikes, and god knows there'll be those random times when you want quick staff casts for easier Fluxes
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • Alrena said:
    0.3s is a huge difference. One lets you beat herb balance(assuming serverside), the other doesn't.
    That doesn't actually matter in retardation, since the delay means 1.8 also beats the delayed herb balance. 0.3 seconds is actually not a big difference at all when everything is delayed by 1 second.
    What I took from this is if you don't have a torc, you're not missing out by a HUGE amount in retardation, and therefore not to feel that your golem is worthless in ret compared to someone with a torc.

    Though, like an English major, I may just be reading too much in to this.
  • Kaden said:
    Any other magi wondering if nimble might be better for magi now?
    It isn't.

     i'm a rebel

  • Seftin said:
    Alrena said:
    0.3s is a huge difference. One lets you beat herb balance(assuming serverside), the other doesn't.
    That doesn't actually matter in retardation, since the delay means 1.8 also beats the delayed herb balance. 0.3 seconds is actually not a big difference at all when everything is delayed by 1 second.
    What I took from this is if you don't have a torc, you're not missing out by a HUGE amount in retardation, and therefore not to feel that your golem is worthless in ret compared to someone with a torc.

    Though, like an English major, I may just be reading too much in to this.
    Torc is still a big deal in ret actually. Paralysis on demand while proned, impaled, etc. is nothing to sneeze at!
  • edited January 2015
    Kaden said:
    Seftin said:
    Alrena said:
    0.3s is a huge difference. One lets you beat herb balance(assuming serverside), the other doesn't.
    That doesn't actually matter in retardation, since the delay means 1.8 also beats the delayed herb balance. 0.3 seconds is actually not a big difference at all when everything is delayed by 1 second.
    What I took from this is if you don't have a torc, you're not missing out by a HUGE amount in retardation, and therefore not to feel that your golem is worthless in ret compared to someone with a torc.

    Though, like an English major, I may just be reading too much in to this.
    Torc is still a big deal in ret actually. Paralysis on demand while proned, impaled, etc. is nothing to sneeze at!
    Oh I agree, I just mean that the affliction rate between torc mage in retardation and non-torc mage isn't a huge gap that should make non-torc mages depressed or feel obliged to buy a torc.

    I'm talking about the aff rate as opposed to the defensive capabilities of torc (which are another matter completely in retardation)
  • edited January 2015

    Considering that surviving retardation is pretty much the main reason Torcs are purchased*, and also considering that in many specific situations, it's the only method of surviving retardation, I don't see a problem with it (aside from balancing retardation around the existence of a very expensive artefact).  Now that retardation doesn't stack with vibes, tweaking torc (increasing its balance cost) might be a good idea.  That logic does need to be weighed, however, against the additional affliction power that has been added from golems (may very well be more powerful, in concentrated bursts, than vibes were, which would justify leaving Torcs as they are).

    (* Yes, there are other things it is useful for, but retardation is the aspect of combat that is most impacted by having a torc vs not having one )
  • Better to buy amnesia Pet(s). Fk them amnesia pets messing up my telepathy attacks.
    image
  • edited January 2015
    Well the big issue with that is simply that server curing is bugged (or just blatantly handicapped) in that even though it visibly sees amnesia (best example being amnesia pets), it does not in any way "cure" it.  It just tries to heal as normal, and waits a silly amount of time to "realize" that the cure didn't happen.

    this is particularly awful in retardation, since for people with latency higher than server curing's "fake" latency, it isn't even possible to "cure" amnesia before server curing attempts to do things.  If you look at this in detail, you'll see that using server curing in retardation against an amnesia pet, your curing (per time) is quite literally halved,  or worse, compared to someone in the exact same scenario who is using client curing.
  • @tecton and @sarapis.  hey, single-trans knights who only had chivalry, still only has chivalry and has no access tot heir new abilities. Maybe they should get a complete skill reset and the lessons returned? Kinda weird to have to email you guys about it.
    image
  • Rangor said:
    @tecton and @sarapis.  hey, single-trans knights who only had chivalry, still only has chivalry and has no access tot heir new abilities. Maybe they should get a complete skill reset and the lessons returned? Kinda weird to have to email you guys about it.
    I know people have issued about this and (I believe) have gotten their lessons transferred to Weaponmastery.
    ~Kresslack's obsession~
  • Addama said:
    Rangor said:
    @tecton and @sarapis.  hey, single-trans knights who only had chivalry, still only has chivalry and has no access tot heir new abilities. Maybe they should get a complete skill reset and the lessons returned? Kinda weird to have to email you guys about it.
    I know people have issued about this and (I believe) have gotten their lessons transferred to Weaponmastery.
    I told somebody in my house to issue themselves to have it swapped over. 5 minutes later it was fixed.
  • TectonTecton The Garden of the Gods
    Rangor said:
    @tecton and @sarapis.  hey, single-trans knights who only had chivalry, still only has chivalry and has no access tot heir new abilities. Maybe they should get a complete skill reset and the lessons returned? Kinda weird to have to email you guys about it.
    Yep, feel free to file an issue or email support@achaea.com, and we'll switch out people's Chivalry and Weaponmastery skill levels.

  • Having envenom in spec for snb would be nice....not for me of course but for others...

  • Anyone who can post the complete AB files of all 4 knight specs please? Or maybe a pastebin link, whatever.

    TIA.
  • @Sarapis @Tecton I guess this applies as much to combat as tradeskills or anything else, so I'll post it in here. If we come across a help file or AB listing that's incorrect/outdated/needs updating, what's the best way to bring it to your attention?
  • @Antonius send in a typo!
  • Tarkanian said:
    Anyone who can post the complete AB files of all 4 knight specs please? Or maybe a pastebin link, whatever.

    TIA.
    Sword and Shield:
    http://pastie.org/private/rkb3hdszjjaquwypma4h5w
  • Are AB files something that'd be allowed on the wiki? Or are they "top secret"?
  • oh, just saw the wiki with an updated list under Weaponmastery. Thanks.
  • Tarkanian said:
    oh, just saw the wiki with an updated list under Weaponmastery. Thanks.
    your welcome!

    2015/01/12 Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.
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