Since AB files aren't updated, do runeblades still require lagua/lagul/laguz to create, or do we now have to choose between those and the already existing runeblade thingers?
When Canada rules the world, things will be... nii~ice.
Since AB files aren't updated, do runeblades still require lagua/lagul/laguz to create, or do we now have to choose between those and the already existing runeblade thingers?
It doesn't look like Runeblades have changed yet. I can't empower flails/morningstars, for example.
I'm pretty miffed about losing my 2 back tattoo slots to this. Before it was just a 71 lesson investment but it seems the implications are going to be much harsher now if you want those slots for combat.
It's really combat relevant change considering this was only supposed to affect trade skills.
Pretty significant and sudden changes since the magi tests. I approve for the most part. Impurity and Hypnotise were smart additions. Now delete torcs.
I like my steak like I like my Magic cards: mythic rare.
I'm pretty miffed about losing my 2 back tattoo slots to this. Before it was just a 71 lesson investment but it seems the implications are going to be much harsher now if you want those slots for combat.
It's really combat relevant change considering this was only supposed to affect trade skills.
good thing I have two arty back tattoos before losing the skillset.
2015/01/12
Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.
I'm pretty miffed about losing my 2 back tattoo slots to this. Before it was just a 71 lesson investment but it seems the implications are going to be much harsher now if you want those slots for combat.
It's really combat relevant change considering this was only supposed to affect trade skills.
If you're trans tattoos, you still have the slots. They were moved from Inkmilling to Tattoos.
"You have to learn the rules of the game. And then you have to play better than anyone else."
One thing I'm not digging is that a Level 1 Arti Bastard Sword is the same stats as a forged one.
But Aelios, it never decays *flutter*. I couldn't resist after all these years of people giving that as a serious answer to *exactly* that critique (and maybe you weren't even one of the guilty parties)... Anyway, wheeeeeeeee. And I bet they'll figure something out.
I could see that costing 100cr, as it's the same methodology as a vial. (300 gold -> 50cr) -- it costs under 1500 gold to make a bastard sword, but 350 credits?
For 50 more, I can buy an ability. (flying)
"You have to learn the rules of the game. And then you have to play better than anyone else."
I'm pretty miffed about losing my 2 back tattoo slots to this. Before it was just a 71 lesson investment but it seems the implications are going to be much harsher now if you want those slots for combat.
It's really combat relevant change considering this was only supposed to affect trade skills.
If you're trans tattoos, you still have the slots. They were moved from Inkmilling to Tattoos.
If you wouldn't mind, I'm in the middle of an uninformed rant against the failures of the new system. Please stand aside with your factual and helpful information until the end of the sequence. Thanks.
I could see that costing 100cr, as it's the same methodology as a vial. (300 gold -> 50cr) -- it costs under 1500 gold to make a bastard sword, but 350 credits?
For 50 more, I can buy an ability. (flying)
By your answer, you probably actually *weren't* one of the guilty parties People literally used to say (and even continued to insist quite recently) that the whole crazy weapon stats system was "fine" and that (at the time completely non-competitive) artifacts were still worth buying because they didn't decay. It was crazy and it's finally over.
I could see that costing 100cr, as it's the same methodology as a vial. (300 gold -> 50cr) -- it costs under 1500 gold to make a bastard sword, but 350 credits?
For 50 more, I can buy an ability. (flying)
By your answer, you probably actually *weren't* one of the guilty parties People literally used to say (and even continued to insist quite recently) that the whole crazy weapon stats system was "fine" and that (at the time completely non-competitive) artifacts were still worth buying because they didn't decay. It was crazy and it's finally over.
There's always going to be the crowd of people who will insist that whatever currently exists inherently the best method (some might call them "conservative"). It typically isn't worded like this though - it usually sounds more like "It's fine how it is" (without providing any rationale behind this) or "stop whining".
Why the hell are all the balms / tonics removed, with server side curing absolutely refusing to use Alchemical cures in conjunction with sipping health / mana?
Bah.
"You have to learn the rules of the game. And then you have to play better than anyone else."
I've not tested any, but it looks interesting. I don't see any of them being targeted, just room-wide, except for the self-targeting ones.
I HAVE tested the Philosopher Stone, but it didn't let me do it, since I did it once before in the Transmutation skill. I thought it gave advantages to potash consumption or something like that (could be wrong), so I'm not actually sure what it does now, and I have no idea if the message when you use it has changed, to give you a clue.
Would really love if a Magi could post the Artificing stuff!
Comments
The changes:
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I take commissions.
Are artificing golems open for class customization, similar to falcons and snakes? They seem much more important than efreetis or water weirds.
i'm a rebel
AB files for artificing: http://pastebin.com/CNW4fs28
They work in a way vaguely akin to Spiritlore. In general, it's a balance between golem abilities and use of specific vibes.
Also, Retardation now pauses other vibes while in effect.
Magi can now also directly strip blackwind/astralform (everyone in the room), as well as afflict with aeon.
They also got an insta-kill.
When Canada rules the world,
things will be... nii~ice.
Profile picture from: http://idriu95.deviantart.com/
https://ada-young.appspot.com/pastebin/829fc832
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
Are there any significant changes since test server (knight edition)?
It's really combat relevant change considering this was only supposed to affect trade skills.
One thing I'm not digging is that a Level 1 Arti Bastard Sword is the same stats as a forged one.
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
battlerage is now battlefury.
Outside of that, none that I've found yet.
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
For 50 more, I can buy an ability. (flying)
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
There's always going to be the crowd of people who will insist that whatever currently exists inherently the best method (some might call them "conservative"). It typically isn't worded like this though - it usually sounds more like "It's fine how it is" (without providing any rationale behind this) or "stop whining".
Bah.
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
I've not tested any, but it looks interesting. I don't see any of them being targeted, just room-wide, except for the self-targeting ones.
I HAVE tested the Philosopher Stone, but it didn't let me do it, since I did it once before in the Transmutation skill. I thought it gave advantages to potash consumption or something like that (could be wrong), so I'm not actually sure what it does now, and I have no idea if the message when you use it has changed, to give you a clue.
Would really love if a Magi could post the Artificing stuff!