@Kinilan delayed, but stuff like 104/90 didn't reduce damage by 104%/90%. It wasn't a 10% nerf to defense, probably closer to 5%, tops. Parts of damage always bypassed armor, and parts were reduced. @Sena would be able to shed better light on the matter.
10%-11% nerf in stats. Any knight that wasn't one of the dirty, dirty poors always aimed for a 100/100 at least. But I can see how what I said could be misinterpreted.
@Daeir: I suspect that you could roll Runewarden and kill a huge portion of the game with very little effort without investing more than is required to get a few skills to Transcendent. The balance on Knight damage is by no means perfect, but it's also not an issue that's strictly divided across the non-artefacted/artefacted line.
My experience has been that against plenty of people it doesn't really matter whether I have 12 strength or 21, they will die to pure doubleslash damage in a reasonably short amount of time. Admittedly I'm not just flailing blindly and there's at least some sense of strategy behind my venom choices (a large part of which serves to maximise the damage I'm dealing), but you could essentially distill that down into some mass envenoming aliases and then lean on doubleslash and achieve much the same results. Plenty of people just plain suck, I'm not sure that should be considered an indictment of Achaea's business model.
I didn't die to the gem of negation trick Ernam, there is section of combat logs where you accused me of abusing a bug which turned out to be a bad gag in your own system though when you tried it.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I tested this for you. I'm level 104, level 2 sip, level 2 bracelets, level 1 belt, level 1 regen ring, SoA, fullplate, putrefaction, and a level 2 torso break set up. I was also on sip and moss balance for the bbt, and my SoA caught one of the break hfps. Amaru was 17 strength (after borrowing my level 2 gauntlets). I could of course have vigour'd, but I was asked to test without any active abilities. Couldn't test with enfeeble as Amaru doesn't have it, and he didn't even have trans tekura.
5847h, 4607m, 25718e, 19470w cexkb-
Amaru drops to the floor and sweeps his legs round at you.
Amaru knocks your legs out from under you and sends you sprawling to the floor.
Amaru balls up one fist and hammerfists you.
He connects to the left leg!
Your left leg is greatly damaged from the beating.
Amaru balls up one fist and hammerfists you.
He connects to the right leg!
Your right leg is greatly damaged from the beating.
I didn't die to the gem of negation trick Ernam, there is section of combat logs where you accused me of abusing a bug which turned out to be a bad gag in your own system though when you tried it.
I didn't say you died to it... and I didn't accuse you of anything. It was just a weird log worth posting. I do believe, however, in the log that you're referencing, you did tank an enfeeble/2 level 1 torso break BBT combo, preceded directly by a forced gem of negation. Lets see if I can find that log!
Here's a log in which I have 22str, with @Xer in apostate, leading into this with the first combo being a level 2 torso break (both this and the fact that the arm salve wasn't fake were confirmed by @Xer).
He was able to cure the level 2 torso break, knocking it down to level 1 broken torso, before the BBTs.
With 22str, a JPK double leg break, enfeeble, 2x BBTs with level 1 torso break, he walked away with 3,000 health. Again, I was able to get the kill with a gem of negation (which I thoroughly hate having to use). Note that every single attack in the kill sequence is queued, and that despite significant pre-damage, he was on both sip and moss balance, due to regen and how little damage the tekura prep combos do against apostate.
(digging through my forum history to find the other log(s)).
5923h, 3579m|97%m, 99%e, 54%w, 39 kai, x, 79.9%, cdbk|6/13|3/3|3/16|24- [sta](+212m, 5.8%) Xer's Baalzadeen utters a curse at him as his lips curl up into a cruel smirk. 5923h, 3579m|97%m, 99%e, 54%w, 39 kai, x, 79.9%, cdbk|6/13|3/3|3/16|24- [sta]
While I'm sure putrefaction and regen mitigate damage, I think this skill right here probably has more effect than anything else in terms of him tanking that.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
5923h, 3579m|97%m, 99%e, 54%w, 39 kai, x, 79.9%, cdbk|6/13|3/3|3/16|24- [sta](+212m, 5.8%) Xer's Baalzadeen utters a curse at him as his lips curl up into a cruel smirk. 5923h, 3579m|97%m, 99%e, 54%w, 39 kai, x, 79.9%, cdbk|6/13|3/3|3/16|24- [sta]
While I'm sure putrefaction and regen mitigate damage, I think this skill right here probably has more effect than anything else in terms of him tanking that.
Oh absolutely - there is no doubt. However it is pure and simple damage mitigiation, which stacks with damage reduction (damage done both before and during numb is still reduced by armor, putrefaction, etc.). There's also nothing you can do to stop it.
Infernals don't have this, but they have weathering and fullplate instead, and can vigour off pre-damage before the leg break as well.
[also worth mentioning that the level 2 break wouldn't have changed anything, he walked away with far more health than the BBTs would have done with the small increase in damage between level 1 and 2 torso breaks]
The Xer log has nothing to do with your assertions. It was Apathy that let him survive that combo. The enfeeble before the numb was a waste. I'd wager if you saved it for when it should be used vs numb he would have had a much smaller chance of surviving even with numb. You need a log sans numb to really backup your points.
The Xer log has nothing to do with your assertions. It was Apathy that let him survive that combo. The enfeeble before the numb was a waste. I'd wager if you saved it for when it should be used vs numb he would have had a much smaller chance of surviving even with numb. You need a log sans numb to really backup your points.
I do see what you're saying, but Numb is damage mitigation, and my whole point is that a handful of classes have way too much. Monk's numb can be annoying, but it's nowhere near the problem that Apathy is, because monks aren't stacking the damage reduction of Apathy with another 40%+ reduction from class defenses/armor.
Considering that Apathy quite literally "reduces damage taken by 40%"(?) (which stacks, undiminished, with any other reductions), I don't see how you can say it has nothing to do with my assertions. It is exactly what I'm asserting, it just requires the use of an (unstoppable) ability during a kill sequence, where Infernal, Runewarden, and Dragon don't (but have much higher static reduction).
(?) unsure of exact figure, don't have it written down.
See, here's the problem. Your initial claim was this:
In answer to your other question: "Of those 4-5
classes you claim are virtually immune to physical damage, does that
stop them from dying to a skilled combatant?"...
The answer
is a pure yes, and (as I stated), particularly for monk. I have shown
multiple times that even with 21-23str (unattainable for most players),
with every single level 3 artefact available, apostates, infernals, and
dragons are capable of tanking (with maximum pre-damage momentum) a
double leg break, kai enfeeble, and two consecutive level 2 torso break
BBTs, without touching their keyboard. In fact, in one example, an Infernal came out of the combo with more health after the BBTs than he had before them.
Claims, in order:
1) 21-23str is not enough 2) Apostates, Infernals, Dragons capable of tanking a double leg break, kai enfeeble, 2x torso BBT 3) They don't need to touch their keyboard 4) An Infernal came out of the combo with more health than they started with
When you were called a liar based on these claims, you provided no evidence. Cooper provided an example of a less offensively artied player without even using the full combo you described which killed an artied Infernal. No JPK double-break, no enfeeble, still a kill. On an Infernal, the class you claimed would leave a stronger combo at higher health than they started.
As supporting evidence you provided a log that, relative to the claims above:
1) You did have 22 strength 2) He didn't tank the combo (improper Enfeeble use means its damage did not register for the purposes of the combo) 3) He used his keyboard to use one of the best active defensive skills in the game for damage
yeah I meant it exactly as you read it, all curing on, fully deffed and not using any active abilities
4) An Apostate came out with significantly less health than he started with
This is the problem people have with your 'facts'. You make a ludicrous claim regarding a facet of PK and multiple experienced fighters call you out on it. You vehemently deny any claims of lying and state things like:
This isn't
conjecture, these are mathematical facts. Since every experienced
knight/dragon seems to know these and use them in actual fights, I am
forced to wonder if some people are temporarily suspending their actual
knowledge and experience in order to argue with me on this.
It is not mathematical fact. Facts require supporting evidence, the only examples of which from yourself or others disproves your initial claim. If you had never made such an exaggerated claim to support your initial point, nobody would have had a problem with it. If you had said, "I think these classes are too tanky, Apathy especially puts Apostate over the line defensively, he's an example where I may not have executed the sequence perfectly, but I don't believe it would have mattered. If you'd like to test yourself please do." People would have discussed it with you, tried it, and come back with their own evidence. Instead you claim logs that were provided at some indistinct time in the past as your supporting evidence and then don't produce them.
Do yourself and everyone a favor and don't state things you can't support as facts. It doesn't help anyone and your experience may have problems in execution that cause problems more than other things (like Enfeeble timing). You have opinions on PK balance. State them as such and people will be significantly more likely to discuss changes with you.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
What. @Ernam... I'm quite certain I verified that I did NOT have a L2 torso break as can be commented further down in the very thread you posted that log. To be precise, I -never- had a L2 torso break at any point in the fight. I keep track of my own torso and I cure it manually. My memory might be failing me, but I also believe that I stated that I cured torso out of room several times, along with a number of preapplies (though the preapplying was not relevant in that particular log). I don't believe I fake applied anything during that particular spar however.
EDIT: Page 407 of Combat Logs. Also, now that I looked over that log, I didn't even have a L1 break. I applied to torso out of room, if that's the time when you mention that I had a large amount of health after the numb. If you double break me with torso damage, I numbed, and then you got two L1 torso BBT's with a Choke off, I would probably die, even past numb. Which is why if you double broke me and I wasn't sure of my torso damage, I would vigour the first BBT, and numb the second BBT, since I can definitely numb off one torso BBT and a choke.
As a note, I never had a L2 torso break @Ernam. I had a L1 break possibly, but definitely never a L2 break. I hate curing torso in room unless absolutely necessary. And @Carmain knows that I will leave the room and preapply to a prepped limb as I think is necessary. I didn't bother with fake breaking in that fight IIRC. I didn't' fully look over the log yet, but I know that the assumption that I had L2 torso is definitely off, can maybe comment more when I look it over later
I'm just going to stop, once again. If the only goal is to prove that I'm a liar, or picking apart tiny parts of a much bigger claim, then there's no point in even making one.
Just to be 100% clear, I was stating that damage reduction is too high for several classes, which included apostate. I made the mistake of referencing an extreme example simply to illustrate the point, but this opened myself up to people who would rather argue with the example, or argue against my integrity, instead of arguing the actual question I asked, which was:
Do knights, dragons, apostates, actually need the extremely high amount of damage reduction they currently have, in light of the significant upgrades they've experienced, and the downgrades that damage output has experienced?
As I clearly stated, I'll do what I can to come up with some actual numbers/logs when I have the time and opportunity to find people to help me with it (as I don't have an infernal or a monk character, this isn't something I can do literally overnight, as you seem to be demanding).
I will agree with you that it's an opinion, however it's an educated opinion, since I have a large amount (probably larger than all but a handful of players in the game) with dragon, infernal, monk, apostate, and runewarden combat.
edit: @Xer - not going to argue over this any more, if you're going to argue over the validity of the log, I'll just generate new ones with people willing to vouch for their authenticity (can't believe this is really necessary...).
I'm not arguing over the validity of the log, but you have absolutely no way to tell what my torso damage if you prebreak it and I leave the room (which I clearly did in the very log you showed). If you prebreak my torso and I leave the room, then all you know is that I 'might' have a broken torso, and that it might also have been cured. What sounds more reasonable? Having 3000 health after two L2 torso BBT's, or having 3000 health after two non-torso BBT's? And I believe I also noted that that if you actually got two proper torso break BBTs while numbed and a choke, I'd probably die. MAYBE live with a little bit of health. If I vigour past full before numb wears off however, I can almost certainly live through it though. Apostates in particular, have extreme amounts of damage reduction, not going to say anything against that. But your assumptions about the state of my torso is quite wrong.
@Cooper you also lacked the "maximum pre damage" (whatever the hell that is) and that surely would have gotten your adrenaline going so you would have healed more.
ANNOUNCE NEWS #4270 Date: 01/28/2015 at 21:39 From: Tecton, the Terraformer To : Everyone Subj: Classlead Changes: January 2015 - Part 1 We've just loaded up the first of our classlead changes from the most recent season! The details of the changes are as follows: ... Weaponmastery ------------- * CARVE (Two-handed) will now have the correct balance cost on failing to strike a target.
So, can anyone clarify for me how long it takes to cure fractures? I looked at a timestamp and for the fracture I looked at it took 20 seconds between applications. Is there a fracture that vastly increases the time between applies (as I thought it was only sipping)?
So, can anyone clarify for me how long it takes to cure fractures? I looked at a timestamp and for the fracture I looked at it took 20 seconds between applications. Is there a fracture that vastly increases the time between applies (as I thought it was only sipping)?
Like Amranu said, head fractures increase it by 1 second per fracture. But 20 seconds is till far too long. Maybe you hit a lag spike or something.
Nah I was operating and fighting fine, no lag. I only had 3 head fractures as well, and it was a definite 20 seconds. I thought something weird was going on with how long it took. I'll test again, but it's pretty easy to overwhelm someone with 20 second, one heal per apply fractures.
Comments
i'm a rebel
My experience has been that against plenty of people it doesn't really matter whether I have 12 strength or 21, they will die to pure doubleslash damage in a reasonably short amount of time. Admittedly I'm not just flailing blindly and there's at least some sense of strategy behind my venom choices (a large part of which serves to maximise the damage I'm dealing), but you could essentially distill that down into some mass envenoming aliases and then lean on doubleslash and achieve much the same results. Plenty of people just plain suck, I'm not sure that should be considered an indictment of Achaea's business model.
Results of disembowel testing | Knight limb counter | GMCP AB files
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I tested this for you. I'm level 104, level 2 sip, level 2 bracelets, level 1 belt, level 1 regen ring, SoA, fullplate, putrefaction, and a level 2 torso break set up. I was also on sip and moss balance for the bbt, and my SoA caught one of the break hfps. Amaru was 17 strength (after borrowing my level 2 gauntlets). I could of course have vigour'd, but I was asked to test without any active abilities. Couldn't test with enfeeble as Amaru doesn't have it, and he didn't even have trans tekura.
Obviously, that would let you survive it by preparing you mentally for being burst down.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
https://ada-young.appspot.com/pastebin/d1e10c35
He was able to cure the level 2 torso break, knocking it down to level 1 broken torso, before the BBTs.
With 22str, a JPK double leg break, enfeeble, 2x BBTs with level 1 torso break, he walked away with 3,000 health. Again, I was able to get the kill with a gem of negation (which I thoroughly hate having to use). Note that every single attack in the kill sequence is queued, and that despite significant pre-damage, he was on both sip and moss balance, due to regen and how little damage the tekura prep combos do against apostate.
(digging through my forum history to find the other log(s)).
While I'm sure putrefaction and regen mitigate damage, I think this skill right here probably has more effect than anything else in terms of him tanking that.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Oh absolutely - there is no doubt. However it is pure and simple damage mitigiation, which stacks with damage reduction (damage done both before and during numb is still reduced by armor, putrefaction, etc.). There's also nothing you can do to stop it.
Infernals don't have this, but they have weathering and fullplate instead, and can vigour off pre-damage before the leg break as well.
[also worth mentioning that the level 2 break wouldn't have changed anything, he walked away with far more health than the BBTs would have done with the small increase in damage between level 1 and 2 torso breaks]
I do see what you're saying, but Numb is damage mitigation, and my whole point is that a handful of classes have way too much. Monk's numb can be annoying, but it's nowhere near the problem that Apathy is, because monks aren't stacking the damage reduction of Apathy with another 40%+ reduction from class defenses/armor.
Considering that Apathy quite literally "reduces damage taken by 40%"(?) (which stacks, undiminished, with any other reductions), I don't see how you can say it has nothing to do with my assertions. It is exactly what I'm asserting, it just requires the use of an (unstoppable) ability during a kill sequence, where Infernal, Runewarden, and Dragon don't (but have much higher static reduction).
(?) unsure of exact figure, don't have it written down.
Claims, in order:
1) 21-23str is not enough
2) Apostates, Infernals, Dragons capable of tanking a double leg break, kai enfeeble, 2x torso BBT
3) They don't need to touch their keyboard
4) An Infernal came out of the combo with more health than they started with
When you were called a liar based on these claims, you provided no evidence. Cooper provided an example of a less offensively artied player without even using the full combo you described which killed an artied Infernal. No JPK double-break, no enfeeble, still a kill. On an Infernal, the class you claimed would leave a stronger combo at higher health than they started.
As supporting evidence you provided a log that, relative to the claims above:
1) You did have 22 strength
2) He didn't tank the combo (improper Enfeeble use means its damage did not register for the purposes of the combo)
3) He used his keyboard to use one of the best active defensive skills in the game for damage
4) An Apostate came out with significantly less health than he started with
This is the problem people have with your 'facts'. You make a ludicrous claim regarding a facet of PK and multiple experienced fighters call you out on it. You vehemently deny any claims of lying and state things like:
It is not mathematical fact. Facts require supporting evidence, the only examples of which from yourself or others disproves your initial claim. If you had never made such an exaggerated claim to support your initial point, nobody would have had a problem with it. If you had said, "I think these classes are too tanky, Apathy especially puts Apostate over the line defensively, he's an example where I may not have executed the sequence perfectly, but I don't believe it would have mattered. If you'd like to test yourself please do." People would have discussed it with you, tried it, and come back with their own evidence. Instead you claim logs that were provided at some indistinct time in the past as your supporting evidence and then don't produce them.
Do yourself and everyone a favor and don't state things you can't support as facts. It doesn't help anyone and your experience may have problems in execution that cause problems more than other things (like Enfeeble timing). You have opinions on PK balance. State them as such and people will be significantly more likely to discuss changes with you.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
EDIT: Page 407 of Combat Logs. Also, now that I looked over that log, I didn't even have a L1 break. I applied to torso out of room, if that's the time when you mention that I had a large amount of health after the numb. If you double break me with torso damage, I numbed, and then you got two L1 torso BBT's with a Choke off, I would probably die, even past numb. Which is why if you double broke me and I wasn't sure of my torso damage, I would vigour the first BBT, and numb the second BBT, since I can definitely numb off one torso BBT and a choke.
I'm just going to stop, once again. If the only goal is to prove that I'm a liar, or picking apart tiny parts of a much bigger claim, then there's no point in even making one.
Just to be 100% clear, I was stating that damage reduction is too high for several classes, which included apostate. I made the mistake of referencing an extreme example simply to illustrate the point, but this opened myself up to people who would rather argue with the example, or argue against my integrity, instead of arguing the actual question I asked, which was:
Do knights, dragons, apostates, actually need the extremely high amount of damage reduction they currently have, in light of the significant upgrades they've experienced, and the downgrades that damage output has experienced?
As I clearly stated, I'll do what I can to come up with some actual numbers/logs when I have the time and opportunity to find people to help me with it (as I don't have an infernal or a monk character, this isn't something I can do literally overnight, as you seem to be demanding).
I will agree with you that it's an opinion, however it's an educated opinion, since I have a large amount (probably larger than all but a handful of players in the game) with dragon, infernal, monk, apostate, and runewarden combat.
edit: @Xer - not going to argue over this any more, if you're going to argue over the validity of the log, I'll just generate new ones with people willing to vouch for their authenticity (can't believe this is really necessary...).
Chivalry
Pretty much how I felt.