To add on the above comment, because I had to leave home in a hurry and lost my edit timer: Lachlan and Kaiu were born Shallamese and have never hopped a single time to another faction, nor been rogue with the exception of their time as refugees, nor changed classes in the meantime.
1. Lifetime class adherence. 2. Lifetime city adherence. 3. Lifetime and exemplary personal services.
Many asked to be grandfathered, but none compared to that curriculum, and none were accepted. (Hell, even my first character tried, and was told no, and I'm not even mad)
Will it be possible to forget a tradeskill in order to choose another? I'm mostly thinking of people who choose concoctions/transmutation and then later want to go alchemist/forestal, but have a conflicting tradeskill. Obviously taking a certain tradeskill shouldn't permanently lock your character out of a class (or three), so how will it work?
I'm also curious about this.
Surely there must be some way of switching between concoctions and transmutation at least. This raises even more questions though.
If you can trade in these skills, will it be a full refund of the lessons spent or only a partial trade-in?
If it is only a partial trade in, then will ALL trade skills be able to be traded in for a partial refund?
If the trade-in is only allowed for concoctions/transmutation, then will it be in the form of lessons or will it be in the form of some kind of token that allows them to only learn the opposite curative trade instead of say, weapon forging?
If a monk who learned transmutation and synthesis wants to become a druid or sentinel or sylvan, and the monk learned those trade skills as his/her 1st and 2nd trade skill and then went on to learn 3 other trade skills, when they go to learn harvesting and concoctions, would they learn them as a 1st and 2nd trade skill or would they learn them as a 4th and 5th trade skill and get nailed with the lesson penalty?
If the former is the case and they are able to get rid of transmutation and synthesis from their 1st and 2nd trade slot, what would stop them from learning something else in those slots instead of concoctions and harvesting?
It doesn't feel right to ding someone with a huge penalty for switching from a transmutation-only class to a concoction-only class now that it is no longer one of the class skills. If there is only a partial refund of lessons spend on a trade skill, it would mean that for a transmutation monk to switch to a druid it could cost 100+ more credits than it would to switch class to a serpent or it would cost an Ashtani monk 100+ credits to become an Eleusian monk.
Having the separation between transmutation and concoctions just makes things unnecessarily complicated. Combine them into one curative skill or something. Or give forestals an increased harvesting speed or yield and the same for alchemists instead of hardcoding that alchemists are physically unable to harvest plants even though every other class in the world can. Give forestals an incentive to harvest plants instead of extract minerals because they're more adept at it instead of making it impossible to choose.
If it truly isn't a class skill and is now a trade skill, make it a full trade skill instead of this weird hybrid half-trade-half-class skill thing we have here.
That said, even with dual cutting the chance to miss one of your two delph jabs on a leg break is possibly the single most frustrating thing ive ever experienced. But that at least can be worked around with a paralysis stick.
This this this this this.
Knights shouldn't hit 100% of the time against everything - avoidance/dodging is the only way classes like Jester are able to survive their damage/prep - but to make the default to-hit so low that everything gets a significant dodge chance would throw Knights under the bus hard. Disembowel sequences are already pretty easy to avoid, we needn't make a percentage of them simply fail on RNG as well.
It's cool and interesting how you can master certain things in armourforging or weaponforging. And through tiers new things can be unlocked. But how will this be accessible for the customer? Will there be some list with forgerwho, or something like that? Will people looking for a certain kind of customization just have to ask through market if a forger that knows how to apply it is around, or will there be some sort of NDS-like list where names appear from forgers who have indeed unlocked certain tiers/things.
Will the forging/weapon rework affect a Jester's blackjacks in any way? (Since they're all ready standardized)
Will there be a way for blackjacks to get the new forging adjectives?
Thanks!
Well, blackjacks aren't in forging, anyway. I'm pretty sure the only way to get them is still for a Jester to summon one!
Should change by skillrank.
Inept: 'a small blackjack' Skilled: 'a heavy blackjack' Fabled: 'a big ol' blackjack' Transcendent: 'hit the road blackjack and don't you come back no more'
I like my steak like I like my Magic cards: mythic rare.
Honestly I'll sum up my feelings on this in one simple way.
This trade skill stunt is like going to mcdonalds and buying a mcdouble. Then after you take your food and pay, they call the police and force you to give them back the burger stating they will be doing you a favor by giving you a kick ass salad instead and then making two single burgers, but you'll have to pay again if you want the two single burgers at a higher price.
Will the forging/weapon rework affect a Jester's blackjacks in any way? (Since they're all ready standardized)
Will there be a way for blackjacks to get the new forging adjectives?
Thanks!
Well, blackjacks aren't in forging, anyway. I'm pretty sure the only way to get them is still for a Jester to summon one!
Yeah, they're not, but with Forging changes I wonder if their weapon stats are getting a change as well? It's also a bit disappointing that, given the incoming customization of weapons, blackjacks will still have the same, boring descriptor.
Will the forging/weapon rework affect a Jester's blackjacks in any way? (Since they're all ready standardized)
Will there be a way for blackjacks to get the new forging adjectives?
Thanks!
Well, blackjacks aren't in forging, anyway. I'm pretty sure the only way to get them is still for a Jester to summon one!
Yeah, they're not, but with Forging changes I wonder if their weapon stats are getting a change as well? It's also a bit disappointing that, given the incoming customization of weapons, blackjacks will still have the same, boring descriptor.
Some people were in favor of adding a marotte option.
Which I did as best as possible with my customisation:
This unusual blackjack consists of a long, polished handle of porcelain-white
elder wood, which has been tailored to its owner's grip. Affixed to the end of
the thin club is a lead-weighted head, its vacant visage carved flawlessly to
resemble a grinning Xith. Spinning in the skull's sockets are lifelike marble
eyes, their misaligned pupils lazily tracing the movements of those nearby in an
unsettling manner. A portrait of its prankster's vanity, this jester marotte has
been made to look exactly like Xith, even sporting miniaturised versions of his
current attire. Grouped inside the head are magnetic spheres that cause a
bizarre metallic buzzing whenever they are jostled by the weapon's collisions.
I like my steak like I like my Magic cards: mythic rare.
@sarapis@tecton since Weaponmastery will become the primary skill for knight classes, will envenom be moved from chivalry into weaponmastery as well, especially for dual cutting, or will it still remain in chivalry? Also, are there any incoming minor changes to chivalry incoming we can look forward too, whether in the very near (next week) future, or down the road in a few months since our primary combat abilities will be in weaponmastery instead?
Edit: Also, I believe it was stated once the cost on forging fullplate would not go down, is this true? Since fieldplate will be removed, novice Knights won't even be able to use the armour made for their class.... I mean, fullplate as is, costs around 11,000 gold in commodities alone. It's kind of hard for a novice to look at a likely 15-18K price tag just for the armour they're supposed to wear. Wheras a fieldplate costs around 4-5K at current. Sure, there will always be splintmail... but who wants to wear a priest armour instead of their knight armour? :P
When Canada rules the world, things will be... nii~ice.
I've thought about the concoctions/transmutations problem, and I've come up with an equitable solution:
Forestals can't do transmutations, Alchemists can't do concoctions, but any other class can do both/either.
Cyrene and Targossas allows both concoctions and transmutations. Eleusis is concoctions-only, Mhaldor, Ashtan and Hashan are transmutations-only.
Having the wrong skillset for the wrong city (e.g., trying to join Mhaldor with concoctions) does not bar you from joining that city, but being a citizen of that city prevents you from using the skillset.
I feel like things just get less interesting the more hard-coded that positions in the game get. Especially when they just get drawn up along team red vs team blue lines.
And I mean, especially for this. Why would a serpent in Hashan be less able to pick plants then a runewarden in Cyrene? We both cut down forests to build our cities, it seems like an arbitrary way of doing it.
Operating within their hall, named the Cauda Pavonis, they profited from trading transmuted minerals and tonics to the elite who could afford them. Over time, however, these curatives were replaced by other more palatable and readily available remedies, and respect for the isolated order began to dwindle. Eventually, the leader of the cabal made the fateful choice to depart from the society that shunned them once and for all. Secretly the Alchemists used their combined talents to displace the Cauda Pavonis to a fold in the ether: the space between planes.
From Nurazar, Part III:
Watching with only the mildest of interest, the scholars of the Cauda Pavonis observed unrest in the forestal community as well. Groves were rendered useless and beasts barely clung to life while Nature's devoteessought answers from every imaginable source.
The Cauda Pavonis would probably not be happy with the allowances in Addama's solution (but they probably aren't happy already about the way certain cities have found work arounds for their decision to allow forestals to be grandfathered in). The difference here is that this is more than just a handful of people we're talking about now. The history of the alchemic class and its rivalry with nature should be supported, not washed away by the tradeskill changes.
Operating within their hall, named the Cauda Pavonis, they profited from trading transmuted minerals and tonics to the elite who could afford them. Over time, however, these curatives were replaced by other more palatable and readily available remedies, and respect for the isolated order began to dwindle. Eventually, the leader of the cabal made the fateful choice to depart from the society that shunned them once and for all. Secretly the Alchemists used their combined talents to displace the Cauda Pavonis to a fold in the ether: the space between planes.
From Nurazar, Part III:
Watching with only the mildest of interest, the scholars of the Cauda Pavonis observed unrest in the forestal community as well. Groves were rendered useless and beasts barely clung to life while Nature's devoteessought answers from every imaginable source.
The Cauda Pavonis would probably not be happy with the allowances in Addama's solution (but they probably aren't happy already about the way certain cities have found work arounds for their decision to allow forestals to be grandfathered in). The difference here is that this is more than just a handful of people we're talking about now. The history of the alchemic class and its rivalry with nature should be supported, not washed away by the tradeskill changes.
There are no Alchemy organizations that even explore that RP it would just turn into Eleusis ganking shit talking Alchemists when they harvest primes.
I honestly don't see another way to do it that doesn't either exclude some group of players from having either trade skill or exclude players from joining other cities based on trade skills.
Or adding something that lets people get a partial refund to switch from one curative skillset to another. Short of that happening, there's no pretty or nice solution.
Operating within their hall, named the Cauda Pavonis, they profited from trading transmuted minerals and tonics to the elite who could afford them. Over time, however, these curatives were replaced by other more palatable and readily available remedies, and respect for the isolated order began to dwindle. Eventually, the leader of the cabal made the fateful choice to depart from the society that shunned them once and for all. Secretly the Alchemists used their combined talents to displace the Cauda Pavonis to a fold in the ether: the space between planes.
From Nurazar, Part III:
Watching with only the mildest of interest, the scholars of the Cauda Pavonis observed unrest in the forestal community as well. Groves were rendered useless and beasts barely clung to life while Nature's devoteessought answers from every imaginable source.
The Cauda Pavonis would probably not be happy with the allowances in Addama's solution (but they probably aren't happy already about the way certain cities have found work arounds for their decision to allow forestals to be grandfathered in). The difference here is that this is more than just a handful of people we're talking about now. The history of the alchemic class and its rivalry with nature should be supported, not washed away by the tradeskill changes.
There are no Alchemy organizations that even explore that RP it would just turn into Eleusis ganking shit talking Alchemists when they harvest primes.
Not everything has to end in a fight between Nature and whoever with shitalking and a zillion deathsights. Just saying, if that was the roleplay basis (and I believe I've only noted a small part of it) then it should be supported or explained away by another happening that has far more to do with RP than with the mechanics of trade skills.
I'm against allowing Targossians or Cyrenians to learn concoctions equally with alchemy. It's a choice we made, and it's only fair we keep to it.
However, I'm also for allowing those like @Lachlan and @Kaiu, or @Lisbethae and co, who have earned their grandfathering, and who are the last of their kind (should they go dormant, or move out some day, there will never be another forestal inducted in the City to replace them), to maintain their privilege of harvesting/concoctions.
I'm against allowing Targossians or Cyrenians to learn concoctions equally with alchemy. It's a choice we made, and it's only fair we keep to it.
Okay, but (and this is the key problem): What if an Eleusian, who has learned Concoctions, wants to quit the city and join Targossas? Would they be prohibited from doing so on that basis, or would there be some mechanic that would allow them to switch over to Transmutations?
I'm against allowing Targossians or Cyrenians to learn concoctions equally with alchemy. It's a choice we made, and it's only fair we keep to it.
Okay, but (and this is the key problem): What if an Eleusian, who has learned Concoctions, wants to quit the city and join Targossas? Would they be prohibited from doing so on that basis, or would there be some mechanic that would allow them to switch over to Transmutations?
There should be a mechanic that switches concoctions to their alchemical equivalents free of charge. That's my stance.
If the goal is to disallow self-sufficiency, and free reign within Classes to learn *any* trade skills, then that should be across the board, no? Irrespective of any City / Village allegiance.
- To love another person is to see the face of G/d - Let me get my hat and my knife - It's your apple, take a bite - Don't dream it ... be it
Comments
Lachlan and Kaiu were born Shallamese and have never hopped a single time to another faction, nor been rogue with the exception of their time as refugees, nor changed classes in the meantime.
1. Lifetime class adherence.
2. Lifetime city adherence.
3. Lifetime and exemplary personal services.
Many asked to be grandfathered, but none compared to that curriculum, and none were accepted.
(Hell, even my first character tried, and was told no, and I'm not even mad)
Surely there must be some way of switching between concoctions and transmutation at least. This raises even more questions though.
If you can trade in these skills, will it be a full refund of the lessons spent or only a partial trade-in?
If it is only a partial trade in, then will ALL trade skills be able to be traded in for a partial refund?
If the trade-in is only allowed for concoctions/transmutation, then will it be in the form of lessons or will it be in the form of some kind of token that allows them to only learn the opposite curative trade instead of say, weapon forging?
If a monk who learned transmutation and synthesis wants to become a druid or sentinel or sylvan, and the monk learned those trade skills as his/her 1st and 2nd trade skill and then went on to learn 3 other trade skills, when they go to learn harvesting and concoctions, would they learn them as a 1st and 2nd trade skill or would they learn them as a 4th and 5th trade skill and get nailed with the lesson penalty?
If the former is the case and they are able to get rid of transmutation and synthesis from their 1st and 2nd trade slot, what would stop them from learning something else in those slots instead of concoctions and harvesting?
It doesn't feel right to ding someone with a huge penalty for switching from a transmutation-only class to a concoction-only class now that it is no longer one of the class skills. If there is only a partial refund of lessons spend on a trade skill, it would mean that for a transmutation monk to switch to a druid it could cost 100+ more credits than it would to switch class to a serpent or it would cost an Ashtani monk 100+ credits to become an Eleusian monk.
Having the separation between transmutation and concoctions just makes things unnecessarily complicated. Combine them into one curative skill or something. Or give forestals an increased harvesting speed or yield and the same for alchemists instead of hardcoding that alchemists are physically unable to harvest plants even though every other class in the world can. Give forestals an incentive to harvest plants instead of extract minerals because they're more adept at it instead of making it impossible to choose.
If it truly isn't a class skill and is now a trade skill, make it a full trade skill instead of this weird hybrid half-trade-half-class skill thing we have here.
Knights shouldn't hit 100% of the time against everything - avoidance/dodging is the only way classes like Jester are able to survive their damage/prep - but to make the default to-hit so low that everything gets a significant dodge chance would throw Knights under the bus hard. Disembowel sequences are already pretty easy to avoid, we needn't make a percentage of them simply fail on RNG as well.
@Sarapis @Tecton
Will the forging/weapon rework affect a Jester's blackjacks in any way? (Since they're all ready standardized)
Will there be a way for blackjacks to get the new forging adjectives?
Thanks!
On the other hand, throwing daggers/axes will get the adjectives, so you're not totally left out.
Oh well. I do love those throwing knives!
Inept: 'a small blackjack'
Skilled: 'a heavy blackjack'
Fabled: 'a big ol' blackjack'
Transcendent: 'hit the road blackjack and don't you come back no more'
This trade skill stunt is like going to mcdonalds and buying a mcdouble. Then after you take your food and pay, they call the police and force you to give them back the burger stating they will be doing you a favor by giving you a kick ass salad instead and then making two single burgers, but you'll have to pay again if you want the two single burgers at a higher price.
I JUST WANT A MCDOUBLE!
Which I did as best as possible with my customisation:
Edit: Also, I believe it was stated once the cost on forging fullplate would not go down, is this true? Since fieldplate will be removed, novice Knights won't even be able to use the armour made for their class.... I mean, fullplate as is, costs around 11,000 gold in commodities alone. It's kind of hard for a novice to look at a likely 15-18K price tag just for the armour they're supposed to wear. Wheras a fieldplate costs around 4-5K at current. Sure, there will always be splintmail... but who wants to wear a priest armour instead of their knight armour? :P
When Canada rules the world,
things will be... nii~ice.
Forestals can't do transmutations, Alchemists can't do concoctions, but any other class can do both/either.
Cyrene and Targossas allows both concoctions and transmutations. Eleusis is concoctions-only, Mhaldor, Ashtan and Hashan are transmutations-only.
Having the wrong skillset for the wrong city (e.g., trying to join Mhaldor with concoctions) does not bar you from joining that city, but being a citizen of that city prevents you from using the skillset.
I think that's it.
And I mean, especially for this. Why would a serpent in Hashan be less able to pick plants then a runewarden in Cyrene? We both cut down forests to build our cities, it seems like an arbitrary way of doing it.
The Cauda Pavonis would probably not be happy with the allowances in Addama's solution (but they probably aren't happy already about the way certain cities have found work arounds for their decision to allow forestals to be grandfathered in). The difference here is that this is more than just a handful of people we're talking about now. The history of the alchemic class and its rivalry with nature should be supported, not washed away by the tradeskill changes.
Album of Bluef during her time in Achaea
Or adding something that lets people get a partial refund to switch from one curative skillset to another. Short of that happening, there's no pretty or nice solution.
Album of Bluef during her time in Achaea
However, I'm also for allowing those like @Lachlan and @Kaiu, or @Lisbethae and co, who have earned their grandfathering, and who are the last of their kind (should they go dormant, or move out some day, there will never be another forestal inducted in the City to replace them), to maintain their privilege of harvesting/concoctions.
- To love another person is to see the face of G/d
- Let me get my hat and my knife
- It's your apple, take a bite
- Don't dream it ... be it