Yeah, it's a headache for literally nobody at the moment. Maybe later down the road they'll create some sort of system where resource wars replace shrine wars, but right now the A-Team has the cheaper, easier to find resource that can't be denied via extermination.
I understand a lot behind these changes but I definitely agree that it is going to suck for those of us that have made our crafting skills a part of our characters identities, particularly those of us that can't afford to spend a whole lot on credits and don't have the time for gold farming without giving up a lot of rp. Regardless I'm trying to not be upset and whiny about it. With the accommodations it sounds like are trying to be figured for those of us that have already had the skills for a long time and based our character persona's somewhat around them and the accommodations being considered for those that would rather put the lessons into the tradeskills than trans the new class skill I think I can safely say I can weather the changes. It's hard to see change but the ever changing world and such are part of the beauty of these games, regardless of whether or not all of them are changes that we might like. Basically I see the need but I also see the hardship it will pose on those used to having the skills that will have to put in a lot of time and hard work to get back skills they've incorperated into their rp. I also would agree that the crafting skills (tailoring/cooking/jewel crafting) would be nice to have set apart as they really don't bring in much unless you have a shop and from what I hear not even than.. maybe opening more shop areas would facilitate that issue and keep it more worthwhile though -shrug-
Oh by the way, since both my artefact weapons are customized, will I (and others in the same situation) receive one of those tokens? So we can customize the weapon that we swap it for.
Oh by the way, since both my artefact weapons are customized, will I (and others in the same situation) receive one of those tokens? So we can customize the weapon that we swap it for.
Yes. And goes without saying but be sure to save your descriptions before the swap! ^.^
I like my steak like I like my Magic cards: mythic rare.
No, I hear you (Addama), unless things have changed drastically, Targossas is struggling, and Ashtan is Ashtan. In the short run, I hope no one would bedgrudge you any little advantage, but as you can see, grandfathering is something of a nightmare, and ugh, the whole reason alchemist exists was to help create a clearer identity for Nature, and in doing that, help others create a more clear identity - i.e. Mhaldor, and really, even Cyrene, which can now rest secure in the knowledge that, while it's nice to have access to concoctions, we don't NEED nature anymore, which means we don't need Eleusis. Long term, I've thought that admin planned to define city roles even more clearly. They also built a city for that reason, Targossas.
The reason Targossas got both is because Shallam had Forestal citizens still, and it would have been unfair to them to go "Oh, sorry, you've served Good for 300 years but we won't take you because we're NEW AND EDGY." As for the choices: Most cities chose Alchemists, for God knows what reason, so Forestals really will be set as just a pure factional class for Eleusis and that is going to make some of us very, very sad.
I misunderstood then. I was under the impression from the comments that Targossas was "open for business" to forestals. It sounds like that's not the case. You just have a few old forestals. Like pretty much everyone but Mhaldor. I mean, God bless them for being so hard core, but yeah, no one else does that.
The reason Targossas got both is because Shallam had Forestal citizens still, and it would have been unfair to them to go "Oh, sorry, you've served Good for 300 years but we won't take you because we're NEW AND EDGY." As for the choices: Most cities chose Alchemists, for God knows what reason, so Forestals really will be set as just a pure factional class for Eleusis and that is going to make some of us very, very sad.
You mean like the shamans who served Good and were thrown out on their asses? Yeah...no. That is not a logical rationale given everything else that happened when Targ was formed. Targ should have made the hard choice back then and should be forced to live with that decision now. I'm for the cities gaining the ability to reselect now based on the new tradeskills though too. It would offer a great opportunity for Gaia and Her nature lovers to spread the word RP-style about what why there shouldn't be both in one city (which is obviously forgotten by most of the people responding to this thread).
Will it be possible to forget a tradeskill in order to choose another? I'm mostly thinking of people who choose concoctions/transmutation and then later want to go alchemist/forestal, but have a conflicting tradeskill. Obviously taking a certain tradeskill shouldn't permanently lock your character out of a class (or three), so how will it work?
Augmenting and Conjuration, will augmenting just be adding stats to armor/weapons or what all does it entail? (Sorry if already asked and I just didn't see) Also, Conjuration is sigils?
And finally, why didn't you just merge Concoctions and Transmutation into one curing skill? I mean if you are say a Shaman in Eleusis now and one day decide to become an alchemist and take Concoctions things won't they be useless to you or will you still be able to use them?
TY for answering have Christmas fun!
The actual Augmentation ability will be removed as part of the change. Augmentation is getting something cool to replace it though. The rest of the skill deals with enchantments to existing items.
Conjuration is sigils, baubles, gems of negation, dreamcatchers etc.
Alchemist can't take herbalism or concoctions, forestals can't take synthesis/transmutation, and the alch/forestal status of your city also affects which of the gathering/curative skills are available.
Will there be any discussion of which side each city falls upon? Like will each city be able to revisit their decision on alch/forestal?
Or... Can I quit my city, learn concoctions, then join either it or another one?
The reason Targossas got both is because Shallam had Forestal citizens still, and it would have been unfair to them to go "Oh, sorry, you've served Good for 300 years but we won't take you because we're NEW AND EDGY." As for the choices: Most cities chose Alchemists, for God knows what reason, so Forestals really will be set as just a pure factional class for Eleusis and that is going to make some of us very, very sad.
You mean like the shamans who served Good and were thrown out on their asses? Yeah...no. That is not a logical rationale given everything else that happened when Targ was formed. Targ should have made the hard choice back then and should be forced to live with that decision now. I'm for the cities gaining the ability to reselect now based on the new tradeskills though too. It would offer a great opportunity for Gaia and Her nature lovers to spread the word RP-style about what why there shouldn't be both in one city (which is obviously forgotten by most of the people responding to this thread).
The difference being that Shallam didn't take Shamans in the first place (for as long as I was in it, at least) whereas we did have a number of forestals (Lachlan and Kaiu offhand) who had been Shallamese for literally ever. And from what I've heard of Her, (correct me if I'm wrong here) wouldn't She be more likely to tell us that if we wanted forestals, we should smash down our walls first?
The reason Targossas got both is because Shallam had Forestal citizens still, and it would have been unfair to them to go "Oh, sorry, you've served Good for 300 years but we won't take you because we're NEW AND EDGY." As for the choices: Most cities chose Alchemists, for God knows what reason, so Forestals really will be set as just a pure factional class for Eleusis and that is going to make some of us very, very sad.
You mean like the shamans who served Good and were thrown out on their asses? Yeah...no. That is not a logical rationale given everything else that happened when Targ was formed. Targ should have made the hard choice back then and should be forced to live with that decision now. I'm for the cities gaining the ability to reselect now based on the new tradeskills though too. It would offer a great opportunity for Gaia and Her nature lovers to spread the word RP-style about what why there shouldn't be both in one city (which is obviously forgotten by most of the people responding to this thread).
Eleusis takes shamans. Wat. I suppose there is an explanation but I didn't see that coming. "Shamans as seen by the rest of us" has come up before and I still feel bad for shamans because no one seems to really know what you are, but you must be "soooper dark or something" because curses, and forestal classes still get the halo effect of being crunchy hippies, even though Achaea Nature is supposed to be terrifying. Anyway, condolences.
We do have a few of you in Cyrene, and something else that has come up, I think is that Cyrene has really come around on Shamans if memory serves (in that we're much more welcoming of them).
Augmenting and Conjuration, will augmenting just be adding stats to armor/weapons or what all does it entail? (Sorry if already asked and I just didn't see) Also, Conjuration is sigils?
And finally, why didn't you just merge Concoctions and Transmutation into one curing skill? I mean if you are say a Shaman in Eleusis now and one day decide to become an alchemist and take Concoctions things won't they be useless to you or will you still be able to use them?
TY for answering have Christmas fun!
The actual Augmentation ability will be removed as part of the change. Augmentation is getting something cool to replace it though. The rest of the skill deals with enchantments to existing items.
Conjuration is sigils, baubles, gems of negation, dreamcatchers etc.
Alchemist can't take herbalism or concoctions, forestals can't take synthesis/transmutation, and the alch/forestal status of your city also affects which of the gathering/curative skills are available.
Will there be any discussion of which side each city falls upon? Like will each city be able to revisit their decision on alch/forestal?
Actually, I had a really similar question. If I'm Eleusian (let's say I'm a Monk) and learn a bunch of Concoctions, then decide I want to quit and join Mhaldor, would I be barred from joining Mhaldor on account of having Concoctions?
Comments above were not intended to whine about shamans or start up a discussion of who allows them (not many Houses, not many cities but that's not for here). The point was that the rules were bent for some and not others and that is why foresetals in Targ might find themselves in a sticky situation now with trade skills. If there hadn't been grandfathered classes allowed in, there wouldn't be a problem to discuss. I think Addama raises a really interesting question though: if you're Eleusian and take the concoctions set as a trade skill and then go to an alchemic city like Mhaldor...then what?
Oh by the way, since both my artefact weapons are customized, will I (and others in the same situation) receive one of those tokens? So we can customize the weapon that we swap it for.
Yes. And goes without saying but be sure to save your descriptions before the swap! ^.^
Actually already did that a memento for the weapons that have served me well for so long
Assuming the augmentation skill in enchantment still exist after this, will the equation for success be changed? Just I had a pretty good grasp of what it is now, so a bit curious about this
@Kresslack, it's not really a trade. I think bookmakers, lottery runners, and shopkeeper licences would be exempt. I'm not @Tecton though!
(D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."
If I'm Eleusian (let's say I'm a Monk) and learn a bunch of Concoctions, then decide I want to quit and join Mhaldor, would I be barred from joining Mhaldor on account of having Concoctions?
Yes, this is the intriguing question.
As for grandfathered forestals, I'm confident the answer is that they have only one option available to them for curative tradeskills: Harvesting/Concoctions -- while all other citied people must choose Synthesis/Transmutation.
@Xith in response to dex question: Dodge, at the very least in the case of two-hander would be devastating (ha) to their offense.
2H attacks health to attempt to keep the fractures it adds on you since curing them takes sip balance Tree/restore cure fractures. Rebounding prevents you from recieving them, tho you still take damage. SoA prevents damage but not fractures. While these all slow momentum of the knight none of them slow -both- sides of their momentum which dodges would and at 3.5s balance on HEW that would suck. A lot. Theres a reason most momentum classes cant miss.
That said, even with dual cutting the chance to miss one of your two delph jabs on a leg break is possibly the single most frustrating thing ive ever experienced. But that at least can be worked around with a paralysis stick.
TL;DR Hopefully no you will not get your wish to be as hard to hit as... i dunno, something thats hard to hit. PS Forgive me if this wasnt entirely coherent been an all nighter.
I hate grandfathering and if there's an opportunity for a clean slate, take it. If you want forestal stuff, don't be in a city that said no to forestals. I still think remaining forestals ought to be kicked out of cities and Targossas was a brand new city that decided to take both which screams unfair to the five cities which had to pick one or the other but not both.
Everyone should just make one decision so it's fair for everyone else.
There have only ever been two concoctionists in Targossas: Lachlan and Kaiu. Both were forestals in Shallam before the decision, both served all their life, one as Archprelate, one as Head of Novices in the Sentaari. Both stood with the Refugees until Targossas' founding, and both were the -only- ones receiving the special okay to be grandfathered in the new city they founded instead of ousted.
Lachlan is dormant, and Kaiu gives all she got, every day.
Comments
E: @Jules: No.
Basically I see the need but I also see the hardship it will pose on those used to having the skills that will have to put in a lot of time and hard work to get back skills they've incorperated into their rp. I also would agree that the crafting skills (tailoring/cooking/jewel crafting) would be nice to have set apart as they really don't bring in much unless you have a shop and from what I hear not even than.. maybe opening more shop areas would facilitate that issue and keep it more worthwhile though -shrug-
And goes without saying but be sure to save your descriptions before the swap! ^.^
Album of Bluef during her time in Achaea
"Which mineral cures asthma?"
"Eat arsenic."
"...are you sure?"
Or... Can I quit my city, learn concoctions, then join either it or another one?
We do have a few of you in Cyrene, and something else that has come up, I think is that Cyrene has really come around on Shamans if memory serves (in that we're much more welcoming of them).
Album of Bluef during her time in Achaea
Results of disembowel testing | Knight limb counter | GMCP AB files
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Yes, this is the intriguing question.
As for grandfathered forestals, I'm confident the answer is that they have only one option available to them for curative tradeskills: Harvesting/Concoctions -- while all other citied people must choose Synthesis/Transmutation.
Dodge, at the very least in the case of two-hander would be devastating (ha) to their offense.
2H attacks health to attempt to keep the fractures it adds on you since curing them takes sip balance
Tree/restore cure fractures. Rebounding prevents you from recieving them, tho you still take damage. SoA prevents damage but not fractures.
While these all slow momentum of the knight none of them slow -both- sides of their momentum which dodges would and at 3.5s balance on HEW that would suck. A lot. Theres a reason most momentum classes cant miss.
That said, even with dual cutting the chance to miss one of your two delph jabs on a leg break is possibly the single most frustrating thing ive ever experienced. But that at least can be worked around with a paralysis stick.
TL;DR
Hopefully no you will not get your wish to be as hard to hit as... i dunno, something thats hard to hit.
PS Forgive me if this wasnt entirely coherent been an all nighter.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Lachlan is dormant, and Kaiu gives all she got, every day.