Well, it doesn't necessarily have to be the Org name - each order could have a descriptive name, like "Lunar Steel" for Ourania, or "Aurulent" or something like that for Aurora, "Righteous" for Deucalion members, etc etc.
Well, it doesn't necessarily have to be the Org name - each order could have a descriptive name, like "Lunar Steel" for Ourania, or "Aurulent" or something like that for Aurora.
A somnolent longsword though? I'm not sure that makes anymore sense than a dreamy dagger.
Well, it doesn't necessarily have to be the Org name - each order could have a descriptive name, like "Lunar Steel" for Ourania, or "Aurulent" or something like that for Aurora.
A somnolent longsword though? I'm not sure that makes anymore sense than a dreamy dagger.
I'd say make Order descriptors a bit more vague. Lorielani longsword sounds reasonably awful, Samadhi longsword less so; jade longsword, though, sounds just about right (and bloodsteel for Sartan, etc.). It also seems it'd be keeping more in line with the description policy of not identifying the origins of something you'd have no reasonable way of knowing off-hand (i.e., how do you know what Lorielan's Order's longswords look like compared to, say, Sartan's?).
Not to be all, I believe the term is Me, me, me... but what about Sylvans? Everything forestal related seems a little glossed over to me. Without being too much of a bother (My rant is out of my system... but I still mean every word) can someone tell me what's going to happen with the Sylvans?
You're losing (kind of) Concoctions and gaining a combat-relevant third skillset eventually. Not this week, probably not even this month. So you don't need to get too worried about it yet.
I'm pretty confident that the administration will give us something fun to play with in place of concoctions--they're usually pretty good at making their new toys really cool (just look at the Shaman changes). The two things that I'm hoping for is that the new skill gives us something in the way of defense to make up for the loss of the sip bonus (since the tankiness has always been a draw for me), and that the skillset is something unique from other concoctionists to give more uniqueness to the various forestal classes.
Based on the Shaman skill and anything else I may or may not have seen, everyone will get something fairly awesome. Tecton hinted (http://forums.achaea.com/discussion/1934/forestal-skillsets/p1) that the 3rd skill would be shared but with variations for each class?
Either way, it's going to be legen - wait for it...
Shaman OP, ask anyone. Everyone is going to be OP now.
... dary.
I like my steak like I like my Magic cards: mythic rare.
I feel like someone shit in my cornflakes with this new wacky forging overhaul, but I can't come up with anything substantial to argue against it other than 'it sounds stupid'. I don't know how to feel about that.
I think I'm actually in luck. The only thing I really give a damn about losing are the abilities in inkmilling that relate to tattoos, but I think Tec said they're moving those into tattoos. As long as I have my back slot, I'll probably drop inkmilling and gathering, pump those lessons into the new forging skills, and put tailoring lessons back into tailoring. Easy peasy, lemon squeezy.
#SaveTreysTrampStamp2014
I really hope trait resets are a part of this change, considering how large it is and how it pretty much effects everyone.
1) IRE and Achaea is part of the free enterprise system. This change will allow them to make more money (good for them!), which will in turn allow them to continue to support this game. For that, I am very happy. No qualms about that.
2) I can see where people will be stressed about these changes, costing a number of lessons and credits to break even after the change. Keep in mind this has happened many times in other games...sometimes that is just part of the deal when it comes to dynamic multi-player games.
3) From an RP perspective, I am so so very sad that harvesting is opened up to all players. I understand it from the logistic side of things, but I've always felt that one should have to dedicate their class and ultimate knowledge to the natural teachings (whether House or rogue) to be able to reap the benefits from Nature. I know this isn't exactly practical, but that's just me. Maybe I just miss the days of mass scrambles at New Years for kola and selling it at 80 gold per kola? Am I right you fellow 300+ year olders?
I feel like someone shit in my cornflakes with this new wacky forging overhaul, but I can't come up with anything substantial to argue against it other than 'it sounds stupid'. I don't know how to feel about that.
I hate forging. I hate it with a passion. I've always hated it.
My first artifact was a hammer of forging, I transed forging before any other skill and this was way back when knight classes needed weaponry to hit anything. i was using shortswords while turning out fullplates. I took the master forger quirk without hesitation
I used to forge all the time. It's what I did. It was my first Achaean passion. My first real aspect of character identity was forging.
My relationship with forging is complicated. But I like this new system. first and foremost it brings balance to knights. Well this and weaponmastery. That by itself is huge. What I really like though are the idea of ranks. being able to make shit, get better at it and make even more badass shit. It's just cosmetic but I'll bet it'll be enough to make people seek out someone that can make what they wanr AND pay for it. The real selling point is going to be the higher stats. Even if it's just 3 points spread around it'll make an item that much more valuable than one without. Everyone loves to min/max.
The guy that masters fullplate first is going to make some niiiiice gold.
Will I be able to go sentinel as Ashtani now since concoctions/transmutation is a miniskill and that was the whole reason on selecting one or the other for the city anyway? PLEASE I NEED IT.
I feel like someone shit in my cornflakes with this new wacky forging overhaul, but I can't come up with anything substantial to argue against it other than 'it sounds stupid'. I don't know how to feel about that.
I hate forging. I hate it with a passion. I've always hated it.
My first artifact was a hammer of forging, I transed forging before any other skill and this was way back when knight classes needed weaponry to hit anything. i was using shortswords while turning out fullplates. I took the master forger quirk without hesitation
I used to forge all the time. It's what I did. It was my first Achaean passion. My first real aspect of character identity was forging.
My relationship with forging is complicated. But I like this new system. first and foremost it brings balance to knights. Well this and weaponmastery. That by itself is huge. What I really like though are the idea of ranks. being able to make shit, get better at it and make even more badass shit. It's just cosmetic but I'll bet it'll be enough to make people seek out someone that can make what they wanr AND pay for it. The real selling point is going to be the higher stats. Even if it's just 3 points spread around it'll make an item that much more valuable than one without. Everyone loves to min/max.
The guy that masters fullplate first is going to make some niiiiice gold.
I can get behind the standardized stats finally as a good change. I just think that there's a difference between complexity and unnecessary complication, and this is definitely (my opinion) on the latter end. Could still have the mastery levels without a list of 400 different descriptors to 'master'
Will I be able to go sentinel as Ashtani now since concoctions/transmutation is a miniskill and that was the whole reason on selecting one or the other for the city anyway? PLEASE I NEED IT.
You're not supposed to master all of the descriptors, I don't think - it sounds like the point is that you master one set, and that's your specialty, and you leave the rest to another Forger.
You're not supposed to master all of the descriptors, I don't think - it sounds like the point is that you master set, and that's your specialty, and you leave the rest to another Forger.
I don't think you understand who you're talking to. Do you know who I am?
You're not supposed to master all of the descriptors, I don't think - it sounds like the point is that you master set, and that's your specialty, and you leave the rest to another Forger.
I don't think you understand who you're talking to. Do you know who I am?
I'm the goddamn Trey, man.
...some dude that doesn't know the proper way to swing a hammer?
You're not supposed to master all of the descriptors, I don't think - it sounds like the point is that you master set, and that's your specialty, and you leave the rest to another Forger.
I don't think you understand who you're talking to. Do you know who I am?
I'm the goddamn Trey, man.
Once upon a time, Kenway had two 239s (249 with runes) They were both Trey-forged. And that was the day he thought to himself... "Well, guess all Mhaldorians arent COMPLETELY awful."
@Sarapis Can you comment on milking/Loki's Tear? I'm not entirely put out by this, but interested in how that artefact will be handled. I know you mentioned there'd be an update soon-ish.
From what I understand, milking is being removed entirely to be replaced with Toxicology, which actually makes the Loki's Tear entirely useless? Is that correct?
Will I be able to go sentinel as Ashtani now since concoctions/transmutation is a miniskill and that was the whole reason on selecting one or the other for the city anyway? PLEASE I NEED IT.
You're not supposed to master all of the descriptors, I don't think - it sounds like the point is that you master one set, and that's your specialty, and you leave the rest to another Forger.
The cost to Master them all would be prohibitive. I doubt anyone will ever do it.
You're not supposed to master all of the descriptors, I don't think - it sounds like the point is that you master one set, and that's your specialty, and you leave the rest to another Forger.
The cost to Master them all would be prohibitive. I doubt anyone will ever do it.
Comments
Album of Bluef during her time in Achaea
*IF I get a vote.
@Sarapis @Tecton: A lot has been said about Weapon forging, but so far as Armour forging, will there be a similar system in place?
E: cc: @Sarapis @Tecton
ETA: it's the same price and if forging is popular, the public forges would be pretty busy.
Sentinels: Hunting
Druids: Meteorology (?)
Sylvans: Skill to create a walking ent that follows them around and can be imbued with different abilities.
http://en.wikipedia.org/wiki/Loss_aversion
I really hope trait resets are a part of this change, considering how large it is and how it pretty much effects everyone.
1) IRE and Achaea is part of the free enterprise system. This change will allow them to make more money (good for them!), which will in turn allow them to continue to support this game. For that, I am very happy. No qualms about that.
2) I can see where people will be stressed about these changes, costing a number of lessons and credits to break even after the change. Keep in mind this has happened many times in other games...sometimes that is just part of the deal when it comes to dynamic multi-player games.
3) From an RP perspective, I am so so very sad that harvesting is opened up to all players. I understand it from the logistic side of things, but I've always felt that one should have to dedicate their class and ultimate knowledge to the natural teachings (whether House or rogue) to be able to reap the benefits from Nature. I know this isn't exactly practical, but that's just me. Maybe I just miss the days of mass scrambles at New Years for kola and selling it at 80 gold per kola? Am I right you fellow 300+ year olders?
My first artifact was a hammer of forging, I transed forging before any other skill and this was way back when knight classes needed weaponry to hit anything. i was using shortswords while turning out fullplates. I took the master forger quirk without hesitation
I used to forge all the time. It's what I did. It was my first Achaean passion. My first real aspect of character identity was forging.
My relationship with forging is complicated. But I like this new system. first and foremost it brings balance to knights. Well this and weaponmastery. That by itself is huge. What I really like though are the idea of ranks. being able to make shit, get better at it and make even more badass shit. It's just cosmetic but I'll bet it'll be enough to make people seek out someone that can make what they wanr AND pay for it. The real selling point is going to be the higher stats. Even if it's just 3 points spread around it'll make an item that much more valuable than one without. Everyone loves to min/max.
The guy that masters fullplate first is going to make some niiiiice gold.
I'm the goddamn Trey, man.
...some dude that doesn't know the proper way to swing a hammer?
They were both Trey-forged.
And that was the day he thought to himself...
"Well, guess all Mhaldorians arent COMPLETELY awful."
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
From what I understand, milking is being removed entirely to be replaced with Toxicology, which actually makes the Loki's Tear entirely useless? Is that correct?