Tradeskill split

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Comments

  • JonathinJonathin Retired in a hole.
    Kyrra said:
    The only thing that I'm really curious to know is that, if I don't want to pick up tailoring and jewellery crafting again, would it be possible for those licences to be refunded for the 200cr that I paid for them? Like be able to trade in the tokens/permits that we receive back. They aren't really skills that I used a whole lot in comparison to some people and I'd prefer to put those credits toward something else that would benefit the skills that I do want to get.
    I would like to second this question.
    I am retired and log into the forums maybe once every 2 months. It was a good 20 years, live your best lives, friends.
  • Terrana said:
    Here's a thought on Sylvans... give us plant control. As viridians we are essentially half plant anyways. Kinda like the little pets that the Sentinels have, only like... a lycopod that we can throw a seed down and make it grow and attack our enemies. I personally believe that would be pretty neat, and would follow RP fairly well, as Sylvans have a unique understanding of Nature... being an intimate part of it already. You could also have certain plants for certain Sylvans in different cities, but that would be allowing Sylvans into other cities *hint hint*, but that could be a different scenario entirely. It's a viable option, and I have idea'd it. Also thought of a perfume making trade skill. That would be fairly neat, and would help with the economy, as people could pay credits for 'personalized' scents. Hey, just spit-balling ideas out there so people don't think all I know how to do is whine and rant.
    I'm fine with forestals in cities!




  • That's making me want to take at least one forging skill. At this rate I won't have any credits/lessons left for multiclass.
  • MelodieMelodie Port Saint Lucie, Florida
    edited December 2014
    Yeah not gonna lie, if harvesting stuff isn't an option in Mhaldor, then forging I think is where I'm gonna go. Time to figure out how to work that into general roleplay...
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
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  • If I'm understanding this right, the combination of the differences being almost exclusively cosmetic, along with needing to find a craftsman who specalizes in THAT specific weapon or armor neatly preserves the economic viability of both shop sales and individual commissions - even more so than the high comm prices (which also help and yes, may be a bit high but as you said, we'll see).  This sounds amazing.  It's always hard to hedge against "I'm a nice guy, I'll just make this for you", but this system does absolutely everything possible to minimize that and should help create a vibrant economy with plentiful goods, and some income for those people who want it.  I am excite.
  • Yeah, okay, definitely blowing my refunded lessons on Forging now.
    ~Kresslack's obsession~
  • So will the adjectives have particular stats associated with them, or will the additional stats be set by the forger? Or perhaps random? The option to add 3 speed to things suddenly makes forged scimitars a moderately attractive option and whatnot, so I'm curious about this.
  • And it's not clear if 3 extra speed under the current weaponry mechanics will be the same as 3 extra speed under the new weaponry mechanics.  So a 218 scimitar vs. a 215 scimitar might actually get a significant speed boost (maybe -.1 or .2 seconds) whereas now it's much smaller.

    Regardless, unlike the current mechanics, it sounds like not having top-speed weapons won't be a dealbreaker in combat.
    ~Kresslack's obsession~
  • edited December 2014
    I always thought Druids should be able to get information from the animals and plants. 

    (This non sequitur brought to you by Terrana and her pet lycopod, so throw the blame where it belongs.)
  • Xith said:
    Theris said:
    Addama said:
    Terrana said:
    Not to be all, I believe the term is Me, me, me... but what about Sylvans? Everything forestal related seems a little glossed over to me. Without being too much of a bother (My rant is out of my system... but I still mean every word) can someone tell me what's going to happen with the Sylvans?
    You're losing (kind of) Concoctions and gaining a combat-relevant third skillset eventually.  Not this week, probably not even this month.  So you don't need to get too worried about it yet.
    I'm pretty confident that the administration will give us something fun to play with in place of concoctions--they're usually pretty good at making their new toys really cool (just look at the Shaman changes). The two things that I'm hoping for is that the new skill gives us something in the way of defense to make up for the loss of the sip bonus (since the tankiness has always been a draw for me), and that the skillset is something unique from other concoctionists to give more uniqueness to the various forestal classes.
    Based on the Shaman skill and anything else I may or may not have seen, everyone will get something fairly awesome. Tecton hinted (http://forums.achaea.com/discussion/1934/forestal-skillsets/p1) that the 3rd skill would be shared but with variations for each class?

    Either way, it's going to be legen - wait for it...
    Shaman OP, ask anyone. Everyone is going to be OP now. :(
  • edited December 2014
    @tecton @sarapis regarding forging, I don't think anyone has asked it since the hammer was brought up, but one of you stated that forging hammers will no longer affect forging speed. Does this mean forging in general will be faster and less of a time-sink(I mean, it's like... 7-8 minutes just to forge a fullplate right now... maybe not, it feels like it), or is forging going to take just as long as it does currently?

    If forging is going to be faster in general, can you give us an idea on how much faster? 25%, 50%? 103%? :3 I'm trying to sell myself on re-gaining my forging, but I'm still not sure D:
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  • edited December 2014
    I don't know that this was ever answered the last time I asked but, since this seems to be a thread for forging questions as well:

    How will the forging/weapon rework affect blackjacks? They're already standardized. (And non-forgeable, so we don't get cool adjectives. :( )
  • I'm not sure if it'd be better to keep the full details as a fun surprise or not, so I'll be vague; the forging process will be much less time-consuming moving forward, which is why the hammer is being phased out.
  • Forging a single item isn't even remotely close to time consuming as it is, not sure it needs to be made any faster than that. 7 to 8 minutes for a fullplate is basically nothing when you're guaranteed to get the best you can.
  • I told a friend about the proposed changes and the potential to get back less than I have spent. He said it sounded like Democrats were running it. ;)
  • SharaShara Midlands
    Vastar said:
    I'm not sure if it'd be better to keep the full details as a fun surprise or not, so I'll be vague; the forging process will be much less time-consuming moving forward, which is why the hammer is being phased out.
    What about the time consuming process of mineral making (Primes>refine to metal> trans to mineral)? If everyone can do concoctions (gather herb>sell herb), is there  going to be a change to lab work times, or a scarcity of primes to be more in line with the forestal side of the coin?
  • SharaShara Midlands
    Bluef said:
    Antonius said:
    @Tecton: How exactly is gaining weapon proficiencies going to work...
    About re-gaining weaponry proficiencies....

    Some proficiencies were learned a long, long time ago. Now people are enemied to the cities where these teachers reside. I'm thinking specifically of these two:

    Straight, edged swords - Swordmaster Colbey, of Delos
    Rapier and scimitar    - King Tu'eras, of the Tsol'aa
    Polearms               - Captain Korlosh, of Delos
    Maces, flails, etc     - Lieutenant Serentesh, of Delos
    Battleaxes, Handaxes   - Shale Ironrock, of Delos
    Spear, Javelin         - Etarni the Hunter, of Tomacula
    Warhammer              - Geld, of Hashan
    Dagger, Dirk           - A shady-looking man in Hashan
    Quarterstaff           - Seasone
    Lance                  - Lady Lhadia, of Matsuhama's temple
    Trident, Whip          - Clynalia, of Delos

    Might this change mean that, at long last, all the proficiency teachers are located outside of a main city so people can learn/re-learn with ease if they choose to do so?
    Just yell that you are in your cave, and then run right in and get proficient, Bluef. You know the Hashani Shake.
  • Kendrick said:
    So will the adjectives have particular stats associated with them, or will the additional stats be set by the forger? Or perhaps random? The option to add 3 speed to things suddenly makes forged scimitars a moderately attractive option and whatnot, so I'm curious about this.
    Random, and the three points will never all end up on the same stat. 2 at most can be on the same stat. 
  • ....Sooooo it's pretty much augmenting?

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  • SarienoSarieno Spokane, WA
    Bluef said:
    Antonius said:
    @Tecton: How exactly is gaining weapon proficiencies going to work...
    About re-gaining weaponry proficiencies....

    Some proficiencies were learned a long, long time ago. Now people are enemied to the cities where these teachers reside. I'm thinking specifically of these two:

    Straight, edged swords - Swordmaster Colbey, of Delos
    Rapier and scimitar    - King Tu'eras, of the Tsol'aa
    Polearms               - Captain Korlosh, of Delos
    Maces, flails, etc     - Lieutenant Serentesh, of Delos
    Battleaxes, Handaxes   - Shale Ironrock, of Delos
    Spear, Javelin         - Etarni the Hunter, of Tomacula
    Warhammer              - Geld, of Hashan
    Dagger, Dirk           - A shady-looking man in Hashan
    Quarterstaff           - Seasone
    Lance                  - Lady Lhadia, of Matsuhama's temple
    Trident, Whip          - Clynalia, of Delos

    Might this change mean that, at long last, all the proficiency teachers will now not be located inside a main city, so people can learn/re-learn with ease if they choose to do so?

    Speaking as Hashani leadership,  It'll be a pain in the ass to keep the hammer proficiency in Hashan. Should move it to Tasur'ke or Thera or something.


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  • Will there be city/house/order/whatever-exclusive adjectives?
  • edited December 2014

    Daklore said:
    @tecton @sarapis regarding forging, I don't think anyone has asked it since the hammer was brought up, but one of you stated that forging hammers will no longer affect forging speed. Does this mean forging in general will be faster and less of a time-sink(I mean, it's like... 7-8 minutes just to forge a fullplate right now... maybe not, it feels like it), or is forging going to take just as long as it does currently?

    If forging is going to be faster in general, can you give us an idea on how much faster? 25%, 50%? 103%? :3 I'm trying to sell myself on re-gaining my forging, but I'm still not sure D:
    Less than a minute. We are as yet undecided what we'll do with the Hammer. Phasing it out is the most likely thing to happen, but we may come up with a better solution. One idea that we've already rejected is letting it make forging cheaper. I don't want to do that though because it just gives a massive, insurmountable economic advantage to forgers with the Hammer. 
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