@Antonius It was mostly a random thought when things were being discussed, but the idea of the Swiss pikemen is what came to mind. Mountain folks known for their skills with the polearms, some of whom eventually became the Swiss Guard for the popes. I doubt it would be accepted, but it did seem a fun idea to toss out.
For a purely IC progression, perhaps Phaestus' Order brings it to the city guards who then bring that focus to the Runewardens of the city.
How about a Sentinel class that uses a lake wyrm instead of everything else! I’d be down for that!
@Antonius It was mostly a random thought when things were being discussed, but the idea of the Swiss pikemen is what came to mind. Mountain folks known for their skills with the polearms, some of whom eventually became the Swiss Guard for the popes. I doubt it would be accepted, but it did seem a fun idea to toss out.
For a purely IC progression, perhaps Phaestus' Order brings it to the city guards who then bring that focus to the Runewardens of the city.
How about a Sentinel class that uses a lake wyrm instead of everything else! I’d be down for that!
I summon forth the ancient spirit of DELETUS and call upon him to exact the litany to end all litanies - but a simple word with so much behind it. DELETUS, GIVE US THE 'No.'
@Antonius It was mostly a random thought when things were being discussed, but the idea of the Swiss pikemen is what came to mind. Mountain folks known for their skills with the polearms, some of whom eventually became the Swiss Guard for the popes. I doubt it would be accepted, but it did seem a fun idea to toss out.
For a purely IC progression, perhaps Phaestus' Order brings it to the city guards who then bring that focus to the Runewardens of the city.
How about a Sentinel class that uses a lake wyrm instead of everything else! I’d be down for that!
@Antonius It was mostly a random thought when things were being discussed, but the idea of the Swiss pikemen is what came to mind. Mountain folks known for their skills with the polearms, some of whom eventually became the Swiss Guard for the popes. I doubt it would be accepted, but it did seem a fun idea to toss out.
For a purely IC progression, perhaps Phaestus' Order brings it to the city guards who then bring that focus to the Runewardens of the city.
How about a Sentinel class that uses a lake wyrm instead of everything else! I’d be down for that!
Doesnt imperian have a concept like that?
It does. It's ridiculous, and at a guess, served as some of the design inspiration behind DW initially.
Dunn tells you, "I hate you." (Party): You say, "Bad plan coming right up."
@Antonius It was mostly a random thought when things were being discussed, but the idea of the Swiss pikemen is what came to mind. Mountain folks known for their skills with the polearms, some of whom eventually became the Swiss Guard for the popes. I doubt it would be accepted, but it did seem a fun idea to toss out.
For a purely IC progression, perhaps Phaestus' Order brings it to the city guards who then bring that focus to the Runewardens of the city.
How about a Sentinel class that uses a lake wyrm instead of everything else! I’d be down for that!
That would be so cool. Water flavored (forestal- not, uh, forestal. Waterbound?) classes would be so cool. Obviously that’s unrealistic but I would multiclass into that!!! 😂
It was mostly a random thought when things were being discussed, but the idea of the Swiss pikemen is what came to mind. Mountain folks known for their skills with the polearms, some of whom eventually became the Swiss Guard for the popes. I doubt it would be accepted, but it did seem a fun idea to toss out.
For a purely IC progression, perhaps Phaestus' Order brings it to the city guards who then bring that focus to the Runewardens of the city.
How about a Sentinel class that uses a lake wyrm instead of everything else! I’d be down for that!
That would be so cool. Water flavored (forestal- not, uh, forestal. Waterbound?) classes would be so cool. Obviously that’s unrealistic but I would multiclass into that!!! 😂
It was mostly a random thought when things were being discussed, but the idea of the Swiss pikemen is what came to mind. Mountain folks known for their skills with the polearms, some of whom eventually became the Swiss Guard for the popes. I doubt it would be accepted, but it did seem a fun idea to toss out.
For a purely IC progression, perhaps Phaestus' Order brings it to the city guards who then bring that focus to the Runewardens of the city.
How about a Sentinel class that uses a lake wyrm instead of everything else! I’d be down for that!
That would be so cool. Water flavored (forestal- not, uh, forestal. Waterbound?) classes would be so cool. Obviously that’s unrealistic but I would multiclass into that!!! 😂
Water Lord? Doesn't even require multiclassing.
I mean, I’ve started on the path to it. The flavor is rather different though! I do think that it is too close to what a water flavored forestal could be- no class would be implemented that was just a hairs breadth off of two pre-existing ones. The idea just sounded cool
@Arin! Just a heads up that to get Water Lord you're going to need to focus a lot harder than the other elemental lords. It isn't something you can do once a week, your progress slowly resets over time.
The concept isn't actually quite as similar as it sounds. Imperian outrider rides on an icewyrm, while we're talking about lake wyrms. They -sound- similar, but have pretty darn different aesthetics. Ice wyrms are draconic creatures with scales and wings and ice breath.
Lake Wyrms are centipede lamprey monsters, and are adorably horrifying:
Faintly resembling a giant centipede, this monstrous lake wyrm spans over sixteen feet from snout to tapered tail and is covered entirely with a layer of interlocking, inch-thick cerulean scales. Armed with a circular array of sharp teeth and two scythe-like foreclaws, the creature promises an excruciating experience if set upon. In the location above the snout where eyes are normally situated is only smooth scaling; the wyrm is blind and instead, relies on its keen olfactory senses to hunt down prey. Countless sets of wiry legs extend from the armoured sides of the creature's endlessly oscillating body, supporting its weight as it scuttles across the vicinity with predacious enthusiasm.
In the spirit of our leech filled bloodsucking lake, I continue to interpret "circular array of sharp teeth" as meaning:
I'd totally be down for a Wyrm Rider variation to Runewarden, but not as a clone of Sentinel. I'd probably give up Chivalry for something like a cool and functional Wyrm Rider skillset though.
The concept isn't actually quite as similar as it sounds. Imperian outrider rides on an icewyrm, while we're talking about lake wyrms. They -sound- similar, but ice wyrms are draconic creatures with scales and wings and ice breath.
Lake Wyrms are centipede lamprey monsters, and are just a little horrifying (if completely awesome):
Faintly resembling a giant centipede, this monstrous lake wyrm spans over sixteen feet from snout to tapered tail and is covered entirely with a layer of interlocking, inch-thick cerulean scales. Armed with a circular array of sharp teeth and two scythe-like foreclaws, the creature promises an excruciating experience if set upon. In the location above the snout where eyes are normally situated is only smooth scaling; the wyrm is blind and instead, relies on its keen olfactory senses to hunt down prey. Countless sets of wiry legs extend from the armoured sides of the creature's endlessly oscillating body, supporting its weight as it scuttles across the vicinity with predacious enthusiasm.
In the spirit of our leech filled horror lake, I continue to interpret "circular array of sharp teeth" as meaning:
I guess I was more thinking of the drakes and stuff in the Southern Vashnars, but even after reading their description when they came out of the lake, it never clicked that they were... giant... lake... leeches...
I swear, if we start hearing "murmurs of cult-like chanting" coming from the lake and the rest of the citizenry starts walking into the waters, I'm movin' to... I don't know, somewhere else that ain't Achaeanthulhu horror time place.
There was actually an event once where the lake caught a nihilist cultist infestation and actually did spawn some legit giant leech monsters.
Now things are back to normal, so it's only regular leeches, the scrags, and our giant centipede dragon lampreys, all ruled over by a bloodthirsty childlike spirit.
Oh, they're like giant centipedes? I thought they were wyms in the sense of like wingless dragons or something (hadn't actually seen them). I'm suddenly less ok about riding something with that many legs.
The Wyrm loves us. It will always love us, and thus it always has. It winds around the cold heart of our Vashnarian valley. It winds around every infinitesimal ribbon of creation. It provokes a shuddering series of cataclysms in the quartz laden stone of our home, but when our star grows cold, that cataclysm will warm us. We understand so much more. We will always be what we were going to be, wound tight in the love of the Wyrm.
WHAT WAS, WILL BE; WHAT WILL BE, WAS
Brb, commissioning a planet cracker from Hycanthus.
There was actually an event once where the lake caught a nihilist cultist infestation and actually did spawn some legit giant leech monsters.
Now things are back to normal, so it's only regular leeches, the scrags, and our giant centipede dragon lampreys, all ruled over by a bloodthirsty childlike spirit.
Oh, they're like giant centipedes? I thought they were wyms in the sense of like wingless dragons or something (hadn't actually seen them). I'm suddenly less ok about riding something with that many legs.
Think of the bonuses you'd get for resisting trips though!
The Wyrm loves us. It will always love us, and thus it always has. It winds around the cold heart of our Vashnarian valley. It winds around every infinitesimal ribbon of creation. It provokes a shuddering series of cataclysms in the quartz laden stone of our home, but when our star grows cold, that cataclysm will warm us. We understand so much more. We will always be what we were going to be, wound tight in the love of the Wyrm.
WHAT WAS, WILL BE; WHAT WILL BE, WAS
Brb, commissioning a planet cracker from Hycanthus.
When do I get entropic recursion? I'm low on physics.
It sounds like there's a lot of support from Cyrenians for being wyrm cultists.
I mean. I know it would never go through.. but I'd wholly be down for Cyrene to be sort of like Caer'witrin. Everything seemingly artsy and formal.. but secretly.. beneath..
There was actually an event once where the lake caught a nihilist cultist infestation and actually did spawn some legit giant leech monsters.
Now things are back to normal, so it's only regular leeches, the scrags, and our giant centipede dragon lampreys, all ruled over by a bloodthirsty childlike spirit.
Theodelina's arc is by far still one of my favorite events in Achaea, and it was purely just by happenstance. I still remember the day she and the other others arrived in Cyrene freshly after we built the first Lumeni chapel, and all of the crazy that followed. I unfortunately missed bits in dormancy but still got a majority.
I don't think I ever told anyone, because Yikes(tm), but there was some years back when Mel and Aerek were newly courting that this newbie came and found us and said he has a message for me, and then said something about how the Order of the Spear(? maybe not the Spear now that I think about it, but it was a phrasing rather than a direct God name) sent their greetings or something like that. Then there was some creepy room emote stuff and then we look at the kid and he has Babel's favor on him. Was some other particulars to the incident I'd have to look through my logs to remember but, remember something getting away and wondering when it'll be back.
Nearly literally pooped my pants.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I fought with Gilliam for the first time in over 6 months. The successful conversion made all those annoying tells and seemingly nowhere-going conversations worth it. Practiced a lot of combat afterwards, since we didn't do as hot as I'd have liked us to. Found a loose group of constables and dispatched them.
I dunno. Today was kind of weird. I felt like I've kind of realized how normalized I have been to being Ashtani. I used to be a Darkwalker, Regent, and leader in the Court of Shadows. Now I'm just a peer amongst a lot of friendly people who help me improve myself while mocking me relentlessly.
Guess this is a mini-rave, belated checkup. For the first time, I've realized that Ashtani is Astarod's home. The only home, in his mind. Y'know? Thanks to all of you who make Ashtan what it is, and all of the flourishing novices who put time and effort into returning the investment we put into you.
I also have the coolest skull-game with Tianondria! It's the awesomest little mini-game I've come across.
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
I've been playing Achaea for roughly 10 years now, and during it always had a special love for Hashan. I always hoped to see it rise and gain more significance and ideals that shaped it to be recognized by the admin.
One thing I always wanted, hoped for and advocated was Hashan to gain a skill to represent it, and after those 10 long years it is finally here. I cant explain the joy i'm feeling right now.
As much as people may not enjoy me or my posts, I just want to thank the admin that gave so much of their time for this. I want to thank those players in Hashan that stood together and worked so hard to push Hashan to this state of advancement. It was a long struggle and you are all wonderful people. Finally, I want to thank those adversaries out there, for it is also in thanks to your challenges and determination to fight Hashan that assisted in the story's continuation.
Thank you all.
That being said. Details man! Details! How is sublimation?
So now that I have had time to experiment with it.
I love the idea of schools of study. It fits in so well with the Hashan concept. Admittedly picking what school you want and how you want it can be conflicting.
Alignment is awesome with its Astronomy feel. I always wanted Alchemist to have more of a celestial bodies feel and this definitely supplies it. The meteor kill feels intense, but you need to setup a target from running off or countering, and that may not be as easy.
Substantiation has some nice utility and Radiation is pure madness (its area message is amazing too). The feel of "bring into existence" is such a fun an unique concept that will inspire some fun RP.
Manipulation isnt as loud as the other two but the idea of bending the forces around you is so damn appealing (at least to me). It has amazing strategic capability and for higher tier I see it better than the other two.
The skill itself feels like it has lots of wow factor but admittedly some of it feels gimicky (which isnt necessarily a bad thing for a tert). The new concept for our alchemists to pursue for kills seems imo smoother than with formulation but we will see. It definitely feels like it is designed to supplement group combat, rather than duels.
Comments
Dunn tells you, "I hate you."
(Party): You say, "Bad plan coming right up."
Results of disembowel testing | Knight limb counter | GMCP AB files
tapered tail and is covered entirely with a layer of interlocking, inch-thick cerulean scales. Armed
with a circular array of sharp teeth and two scythe-like foreclaws, the creature promises an
excruciating experience if set upon. In the location above the snout where eyes are normally
situated is only smooth scaling; the wyrm is blind and instead, relies on its keen olfactory senses
to hunt down prey. Countless sets of wiry legs extend from the armoured sides of the creature's
endlessly oscillating body, supporting its weight as it scuttles across the vicinity with predacious
enthusiasm.
I swear, if we start hearing "murmurs of cult-like chanting" coming from the lake and the rest of the citizenry starts walking into the waters, I'm movin' to... I don't know, somewhere else that ain't Achaeanthulhu horror time place.
You keep that freaky cultist drunken-Babel stuff in Ashtan, mkay? We don't need to turn into a random Stellaris empire that worships The Worm.
Edit: For the record, I'm being silly. Wyrm cultists sound like an interesting direction, but I'm not set on it either.
WHAT WAS, WILL BE; WHAT WILL BE, WAS
Brb, commissioning a planet cracker from Hycanthus.
I don't think I ever told anyone, because Yikes(tm), but there was some years back when Mel and Aerek were newly courting that this newbie came and found us and said he has a message for me, and then said something about how the Order of the Spear(? maybe not the Spear now that I think about it, but it was a phrasing rather than a direct God name) sent their greetings or something like that. Then there was some creepy room emote stuff and then we look at the kid and he has Babel's favor on him. Was some other particulars to the incident I'd have to look through my logs to remember but, remember something getting away and wondering when it'll be back.
Nearly literally pooped my pants.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I dunno. Today was kind of weird. I felt like I've kind of realized how normalized I have been to being Ashtani. I used to be a Darkwalker, Regent, and leader in the Court of Shadows. Now I'm just a peer amongst a lot of friendly people who help me improve myself while mocking me relentlessly.
Guess this is a mini-rave, belated checkup. For the first time, I've realized that Ashtani is Astarod's home. The only home, in his mind. Y'know? Thanks to all of you who make Ashtan what it is, and all of the flourishing novices who put time and effort into returning the investment we put into you.
I also have the coolest skull-game with Tianondria! It's the awesomest little mini-game I've come across.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
So now that I have had time to experiment with it.
I love the idea of schools of study. It fits in so well with the Hashan concept. Admittedly picking what school you want and how you want it can be conflicting.
Alignment is awesome with its Astronomy feel. I always wanted Alchemist to have more of a celestial bodies feel and this definitely supplies it. The meteor kill feels intense, but you need to setup a target from running off or countering, and that may not be as easy.
Substantiation has some nice utility and Radiation is pure madness (its area message is amazing too). The feel of "bring into existence" is such a fun an unique concept that will inspire some fun RP.
Manipulation isnt as loud as the other two but the idea of bending the forces around you is so damn appealing (at least to me). It has amazing strategic capability and for higher tier I see it better than the other two.
The skill itself feels like it has lots of wow factor but admittedly some of it feels gimicky (which isnt necessarily a bad thing for a tert). The new concept for our alchemists to pursue for kills seems imo smoother than with formulation but we will see. It definitely feels like it is designed to supplement group combat, rather than duels.
Huh... you know, to be honest, I'm kinda surprised there aren't several more after being co-announcer for the Foozle contest.