House Renaissance

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Comments

  • HerenicusHerenicus The Western Front
    Vayne said:
    I do not think an overarching knighthood-like system would threaten the relevance of the houses at all with the new supremacy of the city.
    Yes, but why stop at one archetype? And what's leftover?
  • HerenicusHerenicus The Western Front
    I know I'm a-gnawing like a dog on a bone, but singling out the knights as being important enough to continue as an overarching city program invites the thieves, clerics, and other major archetypes to do likewise.
  • I thought that was the point.

  • HerenicusHerenicus The Western Front
    Nakari said:
    I thought that was the point.

    If responsibility for the culture and traditions supporting the defining roleplay of knights, thieves, clerics, mages and other archetypes is moved from the two Houses to these city programs, we find ourselves back at the uncomfortable question of relevance.
  • I disagree. I feel that the new houses have been designed to provide overarching structure and a role within the city for characters, while leaving room within them for more specific archetypes. I think the houses of the other cities have shown this to be the case rather well, with the houses providing a good overarching role (fighter, scholar, w/e), but not really providing serious guidance for archetypes.

  • HerenicusHerenicus The Western Front
    Nakari said:
    I disagree. I feel that the new houses have been designed to provide overarching structure and a role within the city for characters, while leaving room within them for more specific archetypes. I think the houses of the other cities have shown this to be the case rather well, with the houses providing a good overarching role (fighter, scholar, w/e), but not really providing serious guidance for archetypes.

    Houses do not seem to arch over much if knights, thieves, clerics, mages, etc. are given their structure and roles somewhere else, instead.
  • HerenicusHerenicus The Western Front
    Targossas introduced Houses based on playstyle (fighters, info-gatherers, proselytizers) and signaled that the days of dividing players by class were over. Cyrene followed the concept with its split between fighters, explorers, and artists. Now Mhaldor is dividing between extroverts and introverts? Was dividing by playstyle not working out for the other cities? I'm just not there, man, but I want to believe!
  • As I see it, the Houses are more focused on the type of person you are. The Schools are focused on what you want to do with your life. Some can exist to share resources. For example, all four  of houses did history and geography training. All essentially duplicating efforts. Now you combine that into a single school so you have more people interacting on the subject. Same with combat etc. You can, after basic requirements, choose if your want to continue in these schools to hone your character in a certain area. 

    Then you have the archetype schools if you want. Once again they can leverage the other skill schools but joining one of these is if you really want to specialise as a certain archetype. Spy school might have you focusing more time in geography since you need to know your way around as well as group combat school so you can learn to function as a unit aka Naga gank squad. 

    The point is you do not have to go for an archetype, you can grow in any way you like, but there is still a lot of appeal in certain archetypes and the option is there. 

  • Mhaldor is more about combat than any other city - mandatory army service, for example (by contrast joining Targ Army is kind of like getting off the island in Lost) - so it would make sense that they wouldn't entertain the notion of a non-comm House.
    ~Kresslack's obsession~
  • HerenicusHerenicus The Western Front
    Reducing Mhaldor to a single playstyle (PvP) divided into two Houses based on personality (extraversion or introversion) does not sound like the general aim to me.
  • edited October 2014

    Um, nevermind?  Was just a joke...

  • HerenicusHerenicus The Western Front
    We're trying to have a grown-up discussion, @Ernam,
  • MishgulMishgul Trondheim, Norway

    Herenicus said:
    Reducing Mhaldor to a single playstyle (PvP) divided into two Houses based on personality (extraversion or introversion) does not sound like the general aim to me.
    All Mhaldorians are expected to consider themselves expendable at all times. Combat is not really worth devoting an entire house to in my opinion. The progression within that house would be really one dimensional and dull with Mhaldor's setting.

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • HerenicusHerenicus The Western Front
    edited October 2014
    Would a fighter House in Mhaldor have been so much worse than the two in Targossas and Cyrene? Every black-clad s.o.b. is expected to pitch in, of course, but developing 1v1 expertise and group combat leadership must not be /that/ one-dimensional and dull considering how many players devote the bulk of their time and energy to PvP. Why not put these cats in one place?
  • Herenicus said:
    Would a fighter House in Mhaldor have been so much worse than the two in Targossas and Cyrene? Every black-clad s.o.b. is expected to pitch in, of course, but developing 1v1 expertise and group combat leadership must not be /that/ one-dimensional and dull considering how many players devote the bulk of their time and energy to PvP. Why not put these cats in one place?
    Agreed. I was confused by the new houses at first as well. I was hoping it would be one focused on ritual/theology, which is what I thought Congregation was going to be centered around when Omi joined up, and the other on combat/military ect.
    As is I don't really see what the big difference between the two is (asides from extrovert/introvert basis') and don't really know which would be better for Omi. I'll likely go with Legates cause that's where @milenka is going.
  • Subjugator Atalkez al'Dejan, Legate of the First Order

    Fkin nice Imo

    Much excite





    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Such prestige

    Much wrestler names

    Wow
    ~Kresslack's obsession~
  • Oh come on Atalkez, The Subjugator is deffo a wrestler name.  You know it.
    ~Kresslack's obsession~
  • it is like army is where everybody can join, but that house is honed to make you among elite fighters... well.. transforming you into a elite soldier and so on...

    2015/01/12 Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.
  • My first thought was that House Insidium was just the Culture Ministry in House form.

    Its a pretty radical take on the Renaissance, will definitely be interesting to see how it shapes up.
    image
  • HerenicusHerenicus The Western Front
    Suladan said:
    The Houses themselves are more arranged around the general concept of how to take over the world. One is blatant. One is more subtle. One will convert or kill you. One will poison your mind with regular stabs until you turn to the Evil side. It's not an introversion-extroversion thing, it's blatant or subtle.


    But just like @Arador mentioned re: flexibility, many or most people appreciate on some level that differing situations call for varying shades of sophistication or circumspection. It follows that few people would distinguish themselves as consistently roleplaying ham fists or a light touch such that you could build entire Houses around these concepts.

    People best distinguish themselves by what they elect to spend their time doing. That is why the other Houses to date have been structured by playstyle. A House for 1v1 and groupfight aficionados and another House for explorers, lore buffs, writers, and other creative types will allow fighters and writers to feed off one another and develop together in communities that make sense.  
  • edited October 2014
    Mhaldor is built around the 7 Truths, right? The truths that demand that one is  to become more by combat. If an entire city's belief is built on that foundation then I am uncertain about arguing that there should be a noncom house. If you want that, there are a lot of options in a lot of cities, but I don't see that being a Mhaldorian mode of operations. Sure there are noncoms in Mhaldor and there is plenty of time to focus on things like writing, art etc. but making a house that caters to that would be poor role play imo.


  • HerenicusHerenicus The Western Front
    edited October 2014
    There are several activities in Mhaldor (ritualism, theology, exploration) that, taken together, add up to significant non-com interest and gives Mhaldorian roleplay more than a single dimension. I'd say that catering to that which deepens and expands play options beyond combat is smart and maybe necessary.

    Edit: None this is to say that combat isn't or shouldn't be part of the fabric of Mhaldorian roleplay, etc., etc. But let's not limit ourselves to two flavors of a single playstyle that ignores the richness and depth that Achaea advertises.
  • HerenicusHerenicus The Western Front
    And realistically, the alternative divides combat instructors between two all-class Houses with parallel combat programs. Having these guys in one place would eliminate duplicative work and ensure that whatever class Novicecombatant picks, somebody in that House knows how to help him or her learn to fight.
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