House Renaissance

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  • Aktillum said:
    Jules said:

    As a genuine newbie over in Imperian, I experienced exactly this.  As someone familiar with IRE, I know I want to take my time, but the (well-meaning) pressure to level up and advance quickly was incredible.  

    Wait, wait...you mean people from your Imperian house talked to you??

     :o 

    Crusaders in Antioch.  And I'm in a very different timezone from you if you're still in the far east.  

  • I like the house revamping. However I am more curious to see the Eleusis revamp. With the RP in Eleusis, especially with the Ancient Circle of Druids, its going to be interesting to see what you guys come up with. So far, with the Targossian houses being the only ones I really have any interaction with, I've loved the changes. I really like how each house has a specific role and how its not like 'Oh, you want to join the combat house? You have to be a Runewarden, Paladin, Monk, or Blademaster.' That limited the RP potential right there. Even more so for places like Eleusis when you HAVE to be apart of a house until you were 25, or like Mhaldor where you HAVE to be apart of a house at all times or you will be removed.

    - 2014/05/13 03:37:22 - Jhui dies gasping for breath, asphyxiated by the power of Hanley Silverstorm's kai.


    SerpentKai Go!

  • edited August 2014
    Eleusis kinda was what we are changing into before houses were limited to 5 classes. Sents combat and sylvans scholars. Worked pretty good, except everyone joined sents. And that meant the sylvans slowly died away. Now there are many reasons the sylvans died away at that time, but since no one got forced to join by class restrictions it didn't get better either.

    image
  • Jacen said:
    So uh... is this Renaissance deal still a thing?  o:)

    it's the house reconnaissance right now

    image
  • AchimrstAchimrst Nature
    edited August 2014

    Jacen said:
    So uh... is this Renaissance deal still a thing?  o:)


    We need a better answer to this. Anyone know if the Renaissance is still a thing?

  • Out of curiosity, how long did Cyrene take and how long has Mhaldor supposedly been in the works?

  • Cyrene did take a lot of time behind the scenes and was in the works well before the announcement. And gossip says the Renaissance is still on and is moving forward. 

    Best answer I got for ya. :smile: 

    "Gilgamesh, where are you hurrying to? You will never find that [everlasting] life for which you are looking. When the gods created man they allotted to him death, but life they retained in their own keeping. As for you, Gilgamesh, fill your belly with good things; day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand, and make your wife happy in your embrace; for this too is the lot of man." 

  • Obviously it is still on ...

  • What are the implications of a House Renaissance regarding Priests/Paladins Apostates/Infernals? Even Occultists for that matter? It seems like things like ex-comming could end with these changes (which comes with pros and cons). How are aligned classes going to be affected by this? (Or, that you know of so far)? Will Occultists also be able to join any house? Priests?



  • MishgulMishgul Trondheim, Norway

    They will be tied to city instead of house if i remember correctly.

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • Class restrictions will still apply based on the discretion of the city, its leader/s and its Patrons, I'm sure.

  • edited August 2014
    Class restrictions are still in effect in Targossas and Cyrene for example. Occultists, Necromancers, and Forestals are still unable to join the city, thus unable to join our Houses.

    My question is how the Merchant House will be restricted, as it isn't tied to a city.

    ETA: Clarification.

    "Gilgamesh, where are you hurrying to? You will never find that [everlasting] life for which you are looking. When the gods created man they allotted to him death, but life they retained in their own keeping. As for you, Gilgamesh, fill your belly with good things; day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand, and make your wife happy in your embrace; for this too is the lot of man." 

  • TectonTecton The Garden of the Gods
    Jhaeli said:
    Class restrictions are still in effect in Targossas and Cyrene for example. Occultists, Necromancers, and Forestals are still unable to join the city, thus unable to join our Houses.

    My question is how the Merchant House will be restricted, as it isn't tied to a city.

    ETA: Clarification.

    They won't have factional classes, I'm afraid.

  • Makes sense! Thanks for the quick answer, @Tecton.

    "Gilgamesh, where are you hurrying to? You will never find that [everlasting] life for which you are looking. When the gods created man they allotted to him death, but life they retained in their own keeping. As for you, Gilgamesh, fill your belly with good things; day and night, night and day, dance and be merry, feast and rejoice. Let your clothes be fresh, bathe yourself in water, cherish the little child that holds your hand, and make your wife happy in your embrace; for this too is the lot of man." 

  • Tecton said:
    Jhaeli said:
    Class restrictions are still in effect in Targossas and Cyrene for example. Occultists, Necromancers, and Forestals are still unable to join the city, thus unable to join our Houses.

    My question is how the Merchant House will be restricted, as it isn't tied to a city.

    ETA: Clarification.

    They won't have factional classes, I'm afraid.

    What about forestal/alch? I had been lead to believe, from the original announcements, that only Devotion/Necromancy/Occultism would be verboten.

  • Alch isn't a factional class, so that'll be fine I would imagine.

  • BluefBluef Delos
    edited August 2014

    In a previous multiclass/House renaissance/allthingsnewandshiny thread, @Tecton had mentioned that the CIJ and Merchants would be open to all classes - but I sort of assumed this would mean all classes but those factionalized. But I haven't seen anywhere where a list of the classes that will be factionalized (once the Renaissance is complete) has been posted. I guess what I'm asking is will we see any additions to the list that has been shared so far (Occultists, Necromancers, Devotionalists) or can CIJ/Merchants safely assume that they'll be open to all classes except those under the skillset umbrella of those three factions?

  • Multiclass????? What

  • MelodieMelodie Port Saint Lucie, Florida
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • So for multiclass, I'm guessing the deal will kind of be a "trade one class skill for a different one from another class"? That's how I think this game could have a lot more variety per person, instead of every single Priest being identical for abilities. Although that could just go completely meta, where every single person is the exact same multiclass.

    The way I'd understand it then, seeing as CIJ and Merchants still will not be accepting aligned classes, if someone was an Occultist/Serpent, they still couldn't join the Houses? Or even Occultist/Magi, seeing as Magi are already accepted. If this is the case, I imagine people won't be mixing aligned classes into their mix quite so much, which isn't much different from now. Also kind of a good thing; don't need too many rogue Inferpenti running around.



  • MelodieMelodie Port Saint Lucie, Florida
    Not quite. It'll be trading classes, no whole skills. The latter would be much, much too OP. So (this is the rough idea, we don't really know yet) you would be a priest one moment, and then hey I wanna be a magi now, switch to magi (through whatever means), and then you're a magi for however long. Probably will be some kind of cooldown between switching.

    Other than that, we don't really know a whole lot of the details yet!

    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • Melodie said:
    Not quite. It'll be trading classes, no whole skills. The latter would be much, much too OP. So (this is the rough idea, we don't really know yet) you would be a priest one moment, and then hey I wanna be a magi now, switch to magi (through whatever means), and then you're a magi for however long. Probably will be some kind of cooldown between switching.

    Other than that, we don't really know a whole lot of the details yet!

    Yeah, I guess the method I mentioned would probably require a complete rework of absolutely everything to keep it balanced.



  • Its only speculation, but I imagine it working like Multiclass does in several other Role-Play MUD's...


    If you're only Magi, you get 100% of Magi Abilities.


    If you're Magi and Serpent, you get 80% of Magi Abilities, and 80% of Serpent abilities. 

    The remaining 20% are for the 'pure' serpents or magi. This gives perks to those who want to stay pure at one class, and offers benefits to those who wish to multi.

    "You have to learn the rules of the game. And then you have to play better than anyone else."

     -Albert Einstein

  • edited August 2014

    Yeah, I was under that impression too.

    It kind of sounds like you can switch between being a Serpent and a Jester, for example, without losing ~2500 lessons every time.  It may cost you more lessons initially to be tri-trans in both classes, but it will cost you significantly less (or nothing) to switch classes on the fly.

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