House Renaissance

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Comments

  • VayneVayne Rhode Island
    edited May 2014

    I do not see why people are so concerned about single class Houses and their history and culture being destroyed. If any of these could come out stronger from this transition it is the Occultists. Occultism is a body of knowledge not a class inherent. Anyone can practice the secrets of Chaos without having the be an explicit class. The SS and SL would be much harder hit having their identity bound up in Serpenthood(I think the Naga would be able to deal better), and from how it seems, they will most likely be absorbed into other Houses when the time comes anyway. If your RP hinges unwavering on one class for its identity, then I think you are most likely doing something wrong in the first place. This change will give Houses such a wide breadth in RP potential.

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  • JinsunJinsun TN, USA
    > @Vayne said:
    > I do not see why people are so concerned about single class Houses and their history and culture being destroyed. If any of these could come out stronger from this transition it is the Occultists. Occultism is a body of knowledge not a class inherent. Any class can practice the secrets of Chaos without having the be an explicit class. The SS and SL will be much harder hit having their identity bound up in Serpenthood(I think the Naga would be able to deal better), and from how it seems, they will most likely be absorbed into other Houses when the time comes anyway. If your RP hinges unwavering on one class for its identity, then I think you are doing something wrong. This change will give Houses such a wide breadth in RP potential.

    People are concerned because a lot of the lore may be turned over to a city denizen if the house is selected not to remain. The lore being public access is nightmare for single class houses that have years of RP secrecy invested. If Ashtan had an NPC that would share any occult knowledge to anyone I'd kill it endlessly on respawn.
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  • ShirszaeShirszae Santo Domingo
    Isn't that just a wild assumption, however? The most that has been said, if I recall correctly, is that the current Houses will still exist as denizen factions and the newsboards and stuff might be available trough them. I don't really know how they plan to handle that, but I very much doubt they would make everything public to everyone, as that would not make the least bit of sense

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • JinsunJinsun TN, USA
    > @Shirszae said:
    > Isn't that just a wild assumption, however? The most that has been said, if I recall correctly, is that the current Houses will still exist as denizen factions and the newsboards and stuff might be available trough them. I don't really know how they plan to handle that, but I very much doubt they would make everything public to everyone, as that would not make the least bit of sense

    He asked why single class houses were concerned. Things like this, no matter how they're handled concern us.
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  • It's done case by case. When it is your turn, make your case known and they will listen and take it on board.

    I think people are just making assumptions that everywhere will be treated the same and they won't have any say on how their lore etc is handled, but this is case by case.

    The only static thing that is happening is how Houses are being changed (I.e. open to 'all' classes).

    If you're worried how your House will be handled, I'd advise you to make your case known when it is your turn.

    /2cents
  • Occultist house secrets:


    1. Get a torc


    2. Get a tfang


    3. lol

  • JinsunJinsun TN, USA
    Jukilian said:
    It's done case by case. When it is your turn, make your case known and they will listen and take it on board.

    I think people are just making assumptions that everywhere will be treated the same and they won't have any say on how their lore etc is handled, but this is case by case.

    The only static thing that is happening is how Houses are being changed (I.e. open to 'all' classes).

    If you're worried how your House will be handled, I'd advise you to make your case known when it is your turn.

    /2cents

    Part of why I stated my case here. HL is on agree. Will do the same ICly, and @Tecton‌ probably saw it. #that'sthegoal

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  • The number of people who I've heard talking about my plans for the SS and the assumptions I've heard about the SS are all a bit funny. The House has a strong core that's easy to adapt into a 'how will it work with the city' mindset that is what this change is about, should be fine.

    Talk to your House Leaders about what the House will mean to the city after the change, because that's the focus of this change. Tying the Houses to the cities in ideals, to facilitate the city being the prime point of contact, and the Houses being part of a unified collective. Long winded debates aren't necessary, just talk about how your Houses history ties to the city's goal/focus, and come up with a way that it fits, then tie it to both as strongly as possible.


    Also, @Mithridates‌, please keep your ranting posts to the ranting thread.

    image
    Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."

  • JinsunJinsun TN, USA

    Occultist house secrets:


    1. Get a torc


    2. Get a tfang


    3. lol


    image
  • I'm not really a fan of this 'anyone can do anything' mindset. I can see why it's appealing - especially to the admins who want to increase player retention - but I think it runs a high risk of watering down the RP behind class and ethos. Saying anybody can study occultism is true in a sense, but if you really want to delve into that study in a meaningful way, you should just bite the bullet and become an occultist.

    That's the major difference between class, House and city ideals and ethos. Cities have very broad and wide-ranging ideals that allow for all manner of different playstyles. Houses (guilds, really, since the original House experiment was never really a particularly meaningful one until all Houses bar two went back to adopting a single ethos and a class to matcch, with maybe a couple of additional complementary classes) allow for much more niche roleplay, where you can delve into occultism, devotion, knighthood and other class-centric lore and build an ideal around it.

    I think these new Houses should aim for a middle ground, which is why I originally proposed that we build Targ's Houses around more general character archetypes (fighter, cleric, spy, etc.). If we were to delve again into really specific Good lore, I'd expect it to be led by priests and paladins, because they're the only classes with an innate connection to that ideal (likewise, if we were to delve into magic and the elements I'd expect it to be magi-led).

    I do think @Vansittart brings up an excellent point, when he asks why single-class Houses must go. There's still a place for that playstyle, just as there was room in the guild-House era for Houses like Ty Beirdd and the Merchants. Any answer on this, @Tecton?

  • Silas said:

    I'm not really a fan of this 'anyone can do anything' mindset. I can see why it's appealing - especially to the admins who want to increase player retention - but I think it runs a high risk of watering down the RP behind class and ethos. Saying anybody can study occultism is true in a sense, but if you really want to delve into that study in a meaningful way, you should just bite the bullet and become an occultist.

    That's the major difference between class, House and city ideals and ethos. Cities have very broad and wide-ranging ideals that allow for all manner of different playstyles. Houses (guilds, really, since the original House experiment was never really a particularly meaningful one until all Houses bar two went back to adopting a single ethos and a class to matcch, with maybe a couple of additional complementary classes) allow for much more niche roleplay, where you can delve into occultism, devotion, knighthood and other class-centric lore and build an ideal around it.

    I think these new Houses should aim for a middle ground, which is why I originally proposed that we build Targ's Houses around more general character archetypes (fighter, cleric, spy, etc.). If we were to delve again into really specific Good lore, I'd expect it to be led by priests and paladins, because they're the only classes with an innate connection to that ideal (likewise, if we were to delve into magic and the elements I'd expect it to be magi-led).

    I do think @Vansittart brings up an excellent point, when he asks why single-class Houses must go. There's still a place for that playstyle, just as there was room in the guild-House era for Houses like Ty Beirdd and the Merchants. Any answer on this, @Tecton?

    Forcing someone to become a class to research something is the stupidest thing I have ever heard. Do you have to become a scientist every time you read a Scientific Journal? Or become a doctor to research a disease your doctor might have just told you that you have?

    The answer is no, IRL people can learn and be wrong about anything they want. In fact being wrong about things is sometimes a great way to RP. It causes all kinds of weird and fun things to happen. Does your character think that water will melt a witch, only to throw some water at one some day and find out it does nothing. Your taking all the fun out of RP by forcing people to think only one way in a situation. Now I can see how in certain situation, such as if a God has actually said that water will melt a witch, that it is something everyone will probably have to take as fact. 

    Bottom line is, I think that your way @Silas will lead to the stagnation and people will just get bored with it. Taking creativity from an RPer just makes them seek it elsewhere. I actually think it will increase the class RP as two factions fight it out with one another over who is right, taking into account they actually do RP it and don't just try to metagame the other out of the game. IC conflict is a great way to stir up RP and random RP as well. If you start to not find that RP fun anymore find a way to change what your doing wrong, we all have higher forms of thinking and someone disagreeing with you is never a bad thing, it just shows diversity in ideas.

  • I wasn't bitching about it, just making a joke you dumbasses. 

    I still love you @Mithridates, and sorry for saying your idea was stupid @Silas. I am as usual a bit tipsy and I meant that I personally don't like it but was a bit too inebriated at the moment to think of a better word.

  • Might have been answered but curious anyways any chance cyrene is going to allow forestals after the Renaissance? @Tecton

  • Cyrene accepting forestals has nothing to do with the adminship, it was a choice made by the government.

  • MelodieMelodie Port Saint Lucie, Florida
    Fairly sure Sunny likely means being able to accept both, which is presently impossible. Cyrene chose which group they would prefer, for certain, but it -was- an admin-forced thing to make that decision (though wonderfully roleplayed, for sure).

    Tecton made earlier mention in the thread that they're still making a decision about that and it's not certain either way, but that until a decision is made, the separation will remain in place.

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  • @Dunn better accept forestals gdi
  • Not my call.

    Ask @Tecton



  • lel hopefully not

  • JinsunJinsun TN, USA
    Occie/Sylvans for the win. We gon' fuck nature up.
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  • Question for the Targies: It appears to me (a player who hasn't had a character in either of the Bloodsworn orders or Targ's new Houses) that you guys have (the potential for) a lot of redundancy in your organizations. Like, it seems to me that the Dawnblade and Aurora's order would be very similar, while the Harbingers and Deuc's order would be as well. How did/do you guys handle the similarities and keep the orgs unique and separate?

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  • Jacen said:

    Question for the Targies: It appears to me (a player who hasn't had a character in either of the Bloodsworn orders or Targ's new Houses) that you guys have (the potential for) a lot of redundancy in your organizations. Like, it seems to me that the Dawnblade and Aurora's order would be very similar, while the Harbingers and Deuc's order would be as well. How did/do you guys handle the similarities and keep the orgs unique and separate?

    With all due respect, the very fact that you think Aurora's order and the Dawnblade are very similar while Deucalion and the Harbingers are very similar shows how little you know about what the different organizations represent. Aurora is by no means an entirely militant order - we have two sects, one for combatants and one for scholars. Beyond that, there is no real focus on combat within the order. We have better things to do with our time. The Dawnblade, on the other hand, is entirely a militant house, and combat is what they do. There is really nothing else (from what I understand, obviously not in the Dawnblade).


    As for Deuc and the Harbingers, I don't understand how his order is broken up, as I'm not a member. That said, the point of the order is to do whatever is necessary, no matter the consequences, to ensure the furthering of creation. I don't see how that matches up with a house of scholars dedicated to spreading the word of Good.


  • VayneVayne Rhode Island

    No reason the trade skill changes would necessitate the abolition of the division.

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  • VayneVayne Rhode Island
    Jinsun said:
    Antidas said:
    Jacen said:

    Question for the Targies: It appears to me (a player who hasn't had a character in either of the Bloodsworn orders or Targ's new Houses) that you guys have (the potential for) a lot of redundancy in your organizations. Like, it seems to me that the Dawnblade and Aurora's order would be very similar, while the Harbingers and Deuc's order would be as well. How did/do you guys handle the similarities and keep the orgs unique and separate?

    With all due respect, the very fact that you think Aurora's order and the Dawnblade are very similar while Deucalion and the Harbingers are very similar shows how little you know about what the different organizations represent. Aurora is by no means an entirely militant order - we have two sects, one for combatants and one for scholars. Beyond that, there is no real focus on combat within the order. We have better things to do with our time. The Dawnblade, on the other hand, is entirely a militant house, and combat is what they do. There is really nothing else (from what I understand, obviously not in the Dawnblade).


    As for Deuc and the Harbingers, I don't understand how his order is broken up, as I'm not a member. That said, the point of the order is to do whatever is necessary, no matter the consequences, to ensure the furthering of creation. I don't see how that matches up with a house of scholars dedicated to spreading the word of Good.

    I hate when people start their rebuttal like this. Someone asks a question and has a legitimate misconception but is not negative or accusatory in fashion and gets the response. 

    (Read in the most arrogant tone possible) "The fact that you think bla.... "show's how little you know." Starting with "with all due respect" doesn't make it not rude. Just answer the dude's question and explain the misconception. No need to insult how much he knows.

    Imagine if we all actually did that rather than degrading each other constantly and propagating and reinforcing stereotypes about other factions? Nevermind, what am I saying...

    As for your response to my previous post, while I agree with Shirszae that it is quite an assumption you are making, I also agree that it is a legitimate concern and one this thread was made for expressing. However, I find it highly unlikely that the admins are going to do something that egregarious. It seems to me, and please correct me if I am wrong, that @Tecton's statement about how newsboards and such might be handled was a passing comment about something that can and will be hammered out in these meetings and not a definitive, immutable answer. Ergo, I was expressing that some of the reactions to that comment were most likely unnecessarily alarmist.

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  • JinsunJinsun TN, USA
    edited May 2014
    > @Vayne said:
    > Jinsun said:
    Lotsa stuff


    Basically, I'm not sure how or if I'll be permitted to give much input in those discussions when they occur. Here I will be and people will see them. As I will only get limited notice here, I think it's best to say what I do want and what I don't want. Not every permutation in between. What I do want I outlined across a few posts about how our house could be reformatted without the undesirable decisions made elsewhere. What I don't want is our news boards, projects, and lore relegated to a denizen even if the means of access are restricted, I don't know that I still wouldn't kill it on repeat. Relegated to a denizen was worst case scenario in my opinion so I pointed out why I didn't want it to happen. I'm sure it's sounds alarmist if I assume that it is going to happen, but by stating an opinion I can hope to avoid it.
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  • It's really hard to discuss changes when you don't even know what they'll be, and are told they're really open-ended.

    It's doubly so when anyone who tries to say things they don't want to see are called whiners or whatnot. Why even discuss things if having a negative opinion isn't allowed?

    We know nothing, and yet these changes may redefine who and what our characters are, and upset the very reasons some of us even bother playing at all. I'd be alarmed too if I weren't playing a Nim, who will probably embrace these changes because mischief and whimsy, no matter how they're rolled, unless the results are just dumb and terrible.
  • VayneVayne Rhode Island
    Nim said:
    It's really hard to discuss changes when you don't even know what they'll be, and are told they're really open-ended.

    It's doubly so when anyone who tries to say things they don't want to see are called whiners or whatnot. Why even discuss things if having a negative opinion isn't allowed?

    We know nothing, and yet these changes may redefine who and what our characters are, and upset the very reasons some of us even bother playing at all. I'd be alarmed too if I weren't playing a Nim, who will probably embrace these changes because mischief and whimsy, no matter how they're rolled, unless the results are just dumb and terrible.

    I don't think that is the case, nor am I attempting to discourage any negative opinion by the players concerning any policy or change thereof. I am simply saying not make assumptions or jump to conclusions about said policies, two things most people are all to willing to do. By all means voice your feelings, but do so in a logical, rational, and constructive manner. As @Jinsun said, this is the best chance for those who are not leaders to weigh in on this matter.

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