My point had nothing to do with Proficy or the people involved, but a general opinion on giving Dragon Bow to someone who just got dragon who may potentially not know about it or remember it in the excitement. Just because you think everyone is aware doesn't make it true.
As for Lifegiver randomly resetting to a player who recently died regardless of age or experience, there's just no excuse for this to even happen. I think that decision needs to be undone. At least with dragon bow IF you know about it you can be aware to wield it, but Lifegiver is too random and gives no notification whatsoever.
In either of the above cases, the PvP and PK should not be forced on you, it should be a choice you make. Relics should be an option choice to go after them, not have them handed to you because you did something to make it reset to you without wanting it.
Some of you need to remember that even if you don't like an opinion, it doesn't mean you need to get on your high horse and silence people just because they disagree with you. Also, them defending "people who aren't even complaining on forums" is equal to you defending Proficy who isn't even here either.
I quite like something like this mysterious relic that can appear on you at any time for any reason. It's exciting and adds an edge to the game and to the relics in general, also means they aren't perma-owned by Jhui and his team.
Maybe a level requirement for the auto-pop to be 70 or 80 or something?
I also had no idea about the Dragonbow being given on obtaining level 99, although if this person wants to bash to Dragon in a week and not interact with anyone then how are they to know, unless it's not their first / only character?
it's not given on obtaining level 99, it seems to be obtained on following Sycaerunax after lighting your beacon
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
I love you guys but seriously stop being such special snowflakes.
That girl already had the dragon bow before she got dragon, and when Proficy jumped her she was with Xaden. If she was allowed to grind all the way to dragon I'm sure she had to do a few previous requirements to know at least that holding a relic makes her game for everyone. Don't be so quick to judge a situation without getting the entire picture.
The funnier thing to come of this - she died to a Tsol'aa almost immediately afterwards
Also now going to set up a 'RELIC YIELD' trigger based on levelling to 99.
He is a coward who has to bring two friends as backup to jump people hunting.
At least she didn't try to kill Zigana using the root trick and accidentally lead her into Kemnast in a panic, losing 99 and getting sympathy rezz'd by Clementius (Who had just done my ceremony back in the day).
I'm sure Proficy's a bundle of fun and joy if he's on your side or if you're open PK already, but he has a history of picking on Targ novices. And if they ask why the hell they've been killed they're either convinced by him that they need to stop being cowards and he's within in his right to kill them or told by other people to just suck it up because "nothing will ever get done about him".
Example reasons that have been used by him for killing people (after you slog through the abuse for daring to ask): - Delivering someone out of combat, four weeks ago. - "Teaming" him when he was defiling a shrine solo (again, any time up to three weeks ago). - "Teaming" him when he attacked your hunting party of three in Underworld with a Deathknight in tow. - "Teaming" him when he raided Targ, once again, up to three weeks ago.
I'm sure you're getting the idea. Pretty much any combat situation that you didn't go into solo makes you open pk to Proficy for the next few weeks.
So yeah, I'm sure he manages to tread some weird kind of legal grey line, but I know of at least two novices who have just quit the game because of him and countless others who don't want to get involved in PK because they don't randomly want to get jumped when they're hunting some weeks from now. And for what? Killing some 18 year old who's barely managed to figure out their hunting aliases. Well done, I guess?
Everyone knows he does this sort of rules-skirting constantly, the people he abuses are just mostly ashamed to issue because it's stigmatized and they're often newer to the game. Just get some of them to bring this to the admin's attention, eventually they'll also notice the pattern. I will admit is nice having him on your side though, because he has every artie known to man and loves to fight (and is pretty decent), so if that's your jam he's great. I used to get a lot of OOC complaints about him for this kind of thing when I was a Mhaldorian though.
I'm sure Proficy's a bundle of fun and joy if he's on your side or if you're open PK already, but he has a history of picking on Targ novices. And if they ask why the hell they've been killed they're either convinced by him that they need to stop being cowards and he's within in his right to kill them or told by other people to just suck it up because "nothing will ever get done about him".
Example reasons that have been used by him for killing people (after you slog through the abuse for daring to ask): - Delivering someone out of combat, four weeks ago. - "Teaming" him when he was defiling a shrine solo (again, any time up to three weeks ago). - "Teaming" him when he attacked your hunting party of three in Underworld with a Deathknight in tow. - "Teaming" him when he raided Targ, once again, up to three weeks ago.
I'm sure you're getting the idea. Pretty much any combat situation that you didn't go into solo makes you open pk to Proficy for the next few weeks.
So yeah, I'm sure he manages to tread some weird kind of legal grey line, but I know of at least two novices who have just quit the game because of him and countless others who don't want to get involved in PK because they don't randomly want to get jumped when they're hunting some weeks from now. And for what? Killing some 18 year old who's barely managed to figure out their hunting aliases. Well done, I guess?
Example reasons that have been used by him for killing people (after you slog through the abuse for daring to ask): - Delivering someone out of combat, four weeks ago. (VALID REASON FOR PWNDING NEWBS)
The rest is more like... asking for people to play games and have fun. Then punching them in the face the next time you meet them.
Got my first death today while hunting on my phone during breakfast. La, la, la wandering around Manara, killing gnolls brainlessly, near the end of my hunt my phone starts spazzing out. Oh shit! A ranked 9th Mhaldorian. Okay, well I don't have any aliases. I'm going to try the old deliver trick. Starts begging the city, and find out there is a monolith sigil. Fuck, it's flamed and I can't move. So I start shielding and like a moron I forget about refuge. By the amount of time it took for him to kill me, which was surprisingly a long time, I could have been sipping cocktails in my Nirvana. Ah, well, lessoned learned. Just need to put a refuge button on my phone.
I don't know if it really worked this way, but I'm laughing at the possibility.
Example reasons that have been used by him for killing people (after you slog through the abuse for daring to ask): - Delivering someone out of combat, four weeks ago. (VALID REASON FOR PWNDING NEWBS)
The rest is more like... asking for people to play games and have fun. Then punching them in the face the next time you meet them.
Ha, no I fully agree that delivering could be considered a valid reason (though there are many other escape mechanisms that rely on other people but the person on offense can't see who it was, example earrings, so there are arguments against that too).
But the way it goes down is:
(Targossas): PersonA says, "Deliver."
Helpful Devotion User delivers.
PersonA says, "Thank you."
Three weeks later Helpful Devotion User is hunting and gets jumped randomly.
Helpful Devotion User asks wtf was that for and gets told they delivered someone out of a fight three weeks ago.
In that case my issue is less with the reason and more with the time frame and the fact that the first time person even knew anyone had a reason to be after himand why was after he was dead. Which is uncool.
The price you pay for triggering abilities that can, and will, be used to skirt consequences for combat. All of your ability scrolls -should- list this possibility when speaking on Delivering, and how it could potentially put them in a position to get attacked.
Three weeks later is harsh, I'll agree there. We normally will do it once or twice within the next day, unless the person does it repeatedly in a fight, then that window gets extended.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
@Atalkez - I don't remember you or anyone in Ashtan coming after me for a single deliver. Repeatedly taking someone out of combat is a different story, and at that point I've earned it. However, I hate deliver. If you don't deliver a citymate, they'll bitch about it. And it's stopped easily enough that I think granting cause for it is lame.
Some people just look at it as another escape route that team Good gets, whereas other classes are more self-reliant, and just ignore whoever's delivering. Then there's that rare person who counts every single time as cause, and it's annoying. I've never really cared about dying for delivering, because I know what I'm signing up for, but those people who use it repeatedly over the course of a single fight/skirmish should at least give the city a head's up before spamming it on CT.
And those people who spam it like 20 times at once should just suck it up and take the death.
the hate Proficy bandwagon is getting pretty large, so let's take a step back so we don't all adopt certainly mentalities about PK.
Few starters:
This is a game. Dying is part of it.
You respawn into the same character you had before.
The main reason people complain is because there is a community of people that will listen and can be easily coerced into feeling sorry for them.
Everyone feels that little inner rage when they die. It's not a big deal until you make it a big deal.
A single death should never be considered griefing, but should be considered an opportunity.
Onto some more detail...
This game is extremely hard to create conflict in. If you try to create your own, you can't really dictate how fair anything is going to be. People that step up and are willing to go on the offensive by themselves are the people that keep this game interesting and fun. Without them, PK would be a lot less frequent and therefore the game a lot more boring.
Sadly, no one views these types of players this way. Everyone's quick to feel sorry for the people they kill and aren't looking at the bigger picture.
Look at it this way. Proficy is generally baiting conflict where he either dies or doesn't get the fun type of PK he's looking for. If he comes after you later for delivering someone out or smashing his face in with a larger group, you have a few options:
1) accept Proficy attacking you as an opportunity to get better through actual gameplay. You may die, but you might learn something and he may have just temporarily made the game more exciting for you. Essentially ignore the death part if it happens. There was more to it than you just dying. I doubt he'll just keep coming after you over and over. Overtime, he's probably given you more kills on him than he's gotten on you due to the nature of initiating.
2) ask your city mates to help you when he comes after you. Could turn into a fun, small group skirmish or you could just smash his face in and let him know your boys got your back if he wants to try again. This helps establish friendship and coordination with citymates by just playing the game. Why you're even considering Proficy's attitude in this equation is beyond me. Why not look at it as an opportunity to lean on your citymates or get better and show him who's boss?
3) whine about it because Proficy created the initial conflict, so you teaming him/delivering allies out was justified so he shouldn't get any retribution.
tl;dr Proficy's giving you gameplay opportunities left and right, you probably just aren't seeing it that way.
the hate Proficy bandwagon is getting pretty large, so let's take a step back so we don't all adopt certainly mentalities about PK.
Few starters:
This is a game. Dying is part of it.
You respawn into the same character you had before.
The main reason people complain is because there is a community of people that will listen and can be easily coerced into feeling sorry for them.
Everyone feels that little inner rage when they die. It's not a big deal until you make it a big deal.
A single death should never be considered griefing, but should be considered an opportunity.
Onto some more detail...
This game is extremely hard to create conflict in. If you try to create your own, you can't really dictate how fair anything is going to be. People that step up and are willing to go on the offensive by themselves are the people that keep this game interesting and fun. Without them, PK would be a lot less frequent and therefore the game a lot more boring.
Sadly, no one views these types of players this way. Everyone's quick to feel sorry for the people they kill and aren't looking at the bigger picture.
Look at it this way. Proficy is generally baiting conflict where he either dies or doesn't get the fun type of PK he's looking for. If he comes after you later for delivering someone out or smashing his face in with a larger group, you have a few options:
1) accept Proficy attacking you as an opportunity to get better through actual gameplay. You may die, but you might learn something and he may have just temporarily made the game more exciting for you. Essentially ignore the death part if it happens. There was more to it than you just dying. I doubt he'll just keep coming after you over and over. Overtime, he's probably given you more kills on him than he's gotten on you due to the nature of initiating.
2) ask your city mates to help you when he comes after you. Could turn into a fun, small group skirmish or you could just smash his face in and let him know your boys got your back if he wants to try again. This helps establish friendship and coordination with citymates by just playing the game. Why you're even considering Proficy's attitude in this equation is beyond me. Why not look at it as an opportunity to lean on your citymates or get better and show him who's boss?
3) whine about it because Proficy created the initial conflict, so you teaming him/delivering allies out was justified so he shouldn't get any retribution.
tl;dr Proficy's giving you gameplay opportunities left and right, you probably just aren't seeing it that way.
I agree with every single point here. To be fair, I think I somewhat earned his respect when I asked him to duel our problems out (and we had a few) because he simply assumed by now people will hide or team.
However, these points also assume everyone is on the same level playing field, when that just simply is not true.
I find it somewhat difficult to swallow that a new Logosian should de level multiple times to further their gameplay opportunities.
Should they be instigating then? No. Perhaps they've done something that warrants their death. They should be able to die and move on.
My problem is not the combat, but the berating of novices that try to open dialogue and resolve their problem. Explain to them what they did and why you are coming after them. Give them the opportunity to learn from their mistake.
All you need to know is that using Deliver is a game-wide offense that will haunt you for your entire Achaea career. The Achaean Schutzstaffel will break down your little non-com mudsex doors. Don't use Deliver if you value your reputation, or your XP. Or your sanity.
All you need to know is that using Deliver is a game-wide offense that will haunt you for your entire Achaea career. The Achaean Schutzstaffel will break down your little non-com mudsex doors. Don't use Deliver if you value your reputation, or your XP. Or your sanity.
We will find you. We will kill you.
I get that Deliver makes people cry blood. but why is it that it's so much worse than duana-whatever, or dropping grave hands (take a bath in my tears over these.), etc?
And why is the onus on the person delivering, and not the "dirty coward" escaping battle?
While gravehands wound me to my very soul because I have offended RNGesus, duanathar can be countered. Gravehands can be countered to a small extent. You can prep spots, icewall the way they're going to run, out-play your opponent. In the case of deliverance/empress, they're just...gone. Instantly safe, with no recourse. 'Drop a flamed monolith' -> attach mushroom to monolith/ct deliver. The amount of perfection required to stop an instant summon is absurd, which is why earrings were whined so heavily about - except here, it can be done no matter the condition the person is in. I could be disconnecting, truelocked, and being mauled by a dingo IRL and as long as I get my ct del off, or a pt emp off, I'm gone swoosh. And there's nothing you can do to stop me other than monolith anywhere I am, have been, or will ever be - I personally see it as just one of those things that you have to work aorund/take into account (and get even for later when you can't!), but I can understand the frustration it makes for someone who has a legit reason to wreck you and you just insta-poof to a shop on a guardstack any time they get within 10 rooms.
There is a counter to piety, it's just faction locked!
Hullo, desecrate.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I'll admit, I don't get why Gravehands counter is non-factional but Piety's counter is factional. Would be interesting if Bard was able to counter both.
And you won't understand the cause of your grief...
Comments
As for Lifegiver randomly resetting to a player who recently died regardless of age or experience, there's just no excuse for this to even happen. I think that decision needs to be undone. At least with dragon bow IF you know about it you can be aware to wield it, but Lifegiver is too random and gives no notification whatsoever.
In either of the above cases, the PvP and PK should not be forced on you, it should be a choice you make. Relics should be an option choice to go after them, not have them handed to you because you did something to make it reset to you without wanting it.
Some of you need to remember that even if you don't like an opinion, it doesn't mean you need to get on your high horse and silence people just because they disagree with you. Also, them defending "people who aren't even complaining on forums" is equal to you defending Proficy who isn't even here either.
Maybe a level requirement for the auto-pop to be 70 or 80 or something?
I also had no idea about the Dragonbow being given on obtaining level 99, although if this person wants to bash to Dragon in a week and not interact with anyone then how are they to know, unless it's not their first / only character?
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
The funnier thing to come of this - she died to a Tsol'aa almost immediately afterwards
Also now going to set up a 'RELIC YIELD' trigger based on levelling to 99.
I could probs make it such that he never leaves Mhaldor when I'm around without expecting to get PK'd by me, if he keeps that shit up
[ SnB PvP Guide | Link ]
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
This is memorable quotes. If you want to talk about someone dying randomly, make a new thread.
- Delivering someone out of combat, four weeks ago. (VALID REASON FOR PWNDING NEWBS)
The rest is more like... asking for people to play games and have fun. Then punching them in the face the next time you meet them.
I don't know if it really worked this way, but I'm laughing at the possibility.
Ha, no I fully agree that delivering could be considered a valid reason (though there are many other escape mechanisms that rely on other people but the person on offense can't see who it was, example earrings, so there are arguments against that too).
But the way it goes down is:
- (Targossas): PersonA says, "Deliver."
- Helpful Devotion User delivers.
- PersonA says, "Thank you."
- Three weeks later Helpful Devotion User is hunting and gets jumped randomly.
- Helpful Devotion User asks wtf was that for and gets told they delivered someone out of a fight three weeks ago.
In that case my issue is less with the reason and more with the time frame and the fact that the first time person even knew anyone had a reason to be after himand why was after he was dead. Which is uncool.Three weeks later is harsh, I'll agree there. We normally will do it once or twice within the next day, unless the person does it repeatedly in a fight, then that window gets extended.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Some people just look at it as another escape route that team Good gets, whereas other classes are more self-reliant, and just ignore whoever's delivering. Then there's that rare person who counts every single time as cause, and it's annoying. I've never really cared about dying for delivering, because I know what I'm signing up for, but those people who use it repeatedly over the course of a single fight/skirmish should at least give the city a head's up before spamming it on CT.
And those people who spam it like 20 times at once should just suck it up and take the death.
Few starters:
Onto some more detail...
This game is extremely hard to create conflict in. If you try to create your own, you can't really dictate how fair anything is going to be. People that step up and are willing to go on the offensive by themselves are the people that keep this game interesting and fun. Without them, PK would be a lot less frequent and therefore the game a lot more boring.
Sadly, no one views these types of players this way. Everyone's quick to feel sorry for the people they kill and aren't looking at the bigger picture.
Look at it this way. Proficy is generally baiting conflict where he either dies or doesn't get the fun type of PK he's looking for. If he comes after you later for delivering someone out or smashing his face in with a larger group, you have a few options:
1) accept Proficy attacking you as an opportunity to get better through actual gameplay. You may die, but you might learn something and he may have just temporarily made the game more exciting for you. Essentially ignore the death part if it happens. There was more to it than you just dying. I doubt he'll just keep coming after you over and over. Overtime, he's probably given you more kills on him than he's gotten on you due to the nature of initiating.
2) ask your city mates to help you when he comes after you. Could turn into a fun, small group skirmish or you could just smash his face in and let him know your boys got your back if he wants to try again. This helps establish friendship and coordination with citymates by just playing the game. Why you're even considering Proficy's attitude in this equation is beyond me. Why not look at it as an opportunity to lean on your citymates or get better and show him who's boss?
3) whine about it because Proficy created the initial conflict, so you teaming him/delivering allies out was justified so he shouldn't get any retribution.
tl;dr Proficy's giving you gameplay opportunities left and right, you probably just aren't seeing it that way.
However, these points also assume everyone is on the same level playing field, when that just simply is not true.
I find it somewhat difficult to swallow that a new Logosian should de level multiple times to further their gameplay opportunities.
Should they be instigating then? No. Perhaps they've done something that warrants their death. They should be able to die and move on.
My problem is not the combat, but the berating of novices that try to open dialogue and resolve their problem. Explain to them what they did and why you are coming after them. Give them the opportunity to learn from their mistake.
We will find you. We will kill you.
And why is the onus on the person delivering, and not the "dirty coward" escaping battle?
(real curiosities)
Hullo, desecrate.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.