Quick Questions

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  • @Achilles Evade definitely eludes mindnet, yes.
  • Achilles said:
    Veiled people elude mindnet and angel watch unless you (the BM/Monk/Priest) have a veil.  I think if serpent/bm evade across the area border it also doesn't show up, not without a fullsense check).
    Yeah this is correct.

    Demon Trace however does not work on veiled people even if you have a veil which is a pain in the but, have bugged it, even though it says it  might not be possible to do.( Aritfacts Veil)
  • Anyone know exactly how long cactus weed lasts? I don't really remember
  • It's kinda random.  I've had it go away after about five minutes and last up to fifteen.
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  • Anyone know where I can find alchemist combat logs? Do they even exist?

  • Combat logs barely exist, alchemists barely exist, alchemists who fight even more barely exist, combat logs of alchemists who fight extremely barely exist.
  • Iocun said:
    Combat logs barely exist, alchemists barely exist, alchemists who fight even more barely exist, combat logs of alchemists who fight extremely barely exist.
    The only Alchemist who did combat was Shine.  (Shallam character and he doesn't play anymore)

    Though perhaps Kaeven has some from Mhaldorian spars.
  • Otherwise : Combat logs > alchemists > alchemists who fight > combat logs of alchemists who fight 
  • edited January 2013
    Cadarus is good, but artied. Could ask him for logs.
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  • I too would like some alchemist combat logs.

  • I just want one of them cute little homunculi :'(

    I'd swap the whole of Harmonics for that one skill.
    Tvistor: If that was a troll, it was masterful.
    I take my hat off to you.
  • Nemutaur said:
    Tesha said:
    How many lessons in tattoos do I need to learn to have two extra tattoo slots? I really want to keep boar and moss instead of picking. 
    Not sure on that, but 71 lessons in inkmilling will get you Canvas (tattoo slot on back) which is the cheapest way to get a new tattoo slot.
    Are you -ing serious? This whole time.

    I really need to trans Tattoos.
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  • Cadarus probably has the most experience with Alchemist combat of anyone playing right now. It's likely he will give you plenty of pointers if you ask him, but he hasn't been around for a bit (that I've seen). He also logs everything, but I'm not sure what he is willing to share.
    Chat with other players in real time on your phone, browser, or desktop client:
    Come join the Achaea discord!
  • Cadarus was cancelling a ton of warps and is therefore a communist. =/
  • What exactly is the Alchemist class in combat? Affliction-based? Damage-based?

  • Tilly said:
    What exactly is the Alchemist class in combat? Affliction-based? Damage-based?
    I -think- affliction, as the little I've managed to glean about Alchemist combat seems to focus on wracks.


  • Argys said:
    Tilly said:
    What exactly is the Alchemist class in combat? Affliction-based? Damage-based?
    I -think- affliction, as the little I've managed to glean about Alchemist combat seems to focus on wracks.
    Alchemist combat is typically bleed based. There are three ways an Alchemist kill: Aurify, bleed/damage, and Reave. You are most likely to see someone die to bleeding by an Alchemist than you are to see Aurify and even more so, Reave.

    Bleed > Aurify > Reave
  • A large part of alchemist combat is tempering. You temper an opponent's fluids, then once they're high enough, temper a specific humour for various harmful effects. Eating ginger/antimony lowers fluid levels, but far slower than they can be tempered. Tempering doesn't use balance or equilibrium, but does require both. Paralysis, prone, writhe afflictions, and two broken arms will prevent tempering. The best defence is just running away to give you time to eat ginger/antimony though.
  • Can you make a journal resetting? I mean I don't really see why not, but I'd like to be sure before I try it.


                   Honourable, knight eternal,

                                            Darkly evil, cruel infernal.

                                                                     Necromanctic to the core,

                                                                                             Dance with death forever more.



  • Sena said:
    A large part of alchemist combat is tempering. You temper an opponent's fluids, then once they're high enough, temper a specific humour for various harmful effects. Eating ginger/antimony lowers fluid levels, but far slower than they can be tempered. Tempering doesn't use balance or equilibrium, but does require both. Paralysis, prone, writhe afflictions, and two broken arms will prevent tempering. The best defence is just running away to give you time to eat ginger/antimony though.

    You can wrack two humours at once for two afflictions, right? Can you choose the afflictions at all or are they always random?

  • Katzchen said:
    Can you make a journal resetting? I mean I don't really see why not, but I'd like to be sure before I try it.
    Yep, it costs 50 credits. Mydoin (north of Tyrandiel) has a sign about it.
  • Tilly said:
    Sena said:
    A large part of alchemist combat is tempering. You temper an opponent's fluids, then once they're high enough, temper a specific humour for various harmful effects. Eating ginger/antimony lowers fluid levels, but far slower than they can be tempered. Tempering doesn't use balance or equilibrium, but does require both. Paralysis, prone, writhe afflictions, and two broken arms will prevent tempering. The best defence is just running away to give you time to eat ginger/antimony though.

    You can wrack two humours at once for two afflictions, right? Can you choose the afflictions at all or are they always random?
    You can wrack two humours at once for two afflictions if both of the humours are tempered, and you can specify the afflictions. You cannot choose two afflictions from the same humour, though.

  • Thanks for the answers.

    I had one more Alchemist-related question: do the amount of symbols on a set of alchemy robes affect the amount of protection the wearer may receive? For example, if I have imbued only lead into the robes (blunt protection), will I get the same amount of blunt protection if I imbue more symbols into the robe?

  • Tilly said:
    I had one more Alchemist-related question: do the amount of symbols on a set of alchemy robes affect the amount of protection the wearer may receive? For example, if I have imbued only lead into the robes (blunt protection), will I get the same amount of blunt protection if I imbue more symbols into the robe?
    The amount of symbols doesn't matter. Lead and iron give 12% resistance, the others give 10%.
  • Anyone have the Kai Choke damage formula?  Or what it roughly is?
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  • Varies between 20 and 38% based on users INT and targets fitness. Dunno the formula.
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  • It's strictly a percentage, based on the monk's Int and boosted by a Collar. Fitness reduces the damage by as much as (I think) 12.5% at trans.
    Not sure about the formula for the int-dependence, but pretty sure it can get over 40% with high int and collar on an inept fitness target.
  • With 19 INT and lvl3 collar against trans fitness I was doing 35% IIRC.  With 17 INT I only went down to 34%.  INT/STR pretty bad after the break point.
  • Yeah, I think diminishing returns on Int are similar to Str, starting at 13 and increasing as you go up. 35% against trans fitness would be about 40% against inept, I think, so that's probably about the max.
  • XerXer Langley
    Diminishing returns I believe started at 12, for every stat except perhaps Dexterity? I believe it would be answered in Quick Questions somewhere, by Sena 
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    e^(iπ) + 1 = 0
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