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  • I don't think they'd be removing willpower and endurance. They may seem useless, but they help provide a limiting factor for combat in some cases.
  • SkyeSkye The Duchess Bellatere
    Ismay said:
    I might be mistaken, but did I read somewhere that Achaea was considering removing endurance and willpower all together? I could have sworn I'd read that, but can't remember details. If it's true, I'll hold off on buying a willpower artie.
    Are you sure they weren't talking about ship crew endurance? They removed that recently. At least... in the past few months



  • Weaponry does not affect garrote.
  • Last time I asked that question here I got the opposite answer from everyone, and transed weaponry because of it. I wish these misconceptions would get cleared up.

  • Forum search isn't great, but all I've been able to find is Sena saying the exact opposite in response to posts by you and Sylvaria about garrote.
  • Distinctly recall otherwise. Maybe asked in game. People were vehemently saying it did affect it. 

  • Just wish we had a better way of seeing damage, balance, defs than testing. 

  • Skye said:
    Ismay said:
    I might be mistaken, but did I read somewhere that Achaea was considering removing endurance and willpower all together? I could have sworn I'd read that, but can't remember details. If it's true, I'll hold off on buying a willpower artie.
    Are you sure they weren't talking about ship crew endurance? They removed that recently. At least... in the past few months

    Ahh, that could be what I was thinking of.
    Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.

    Thanks!

    Current position of some of the playerbase, instead of expressing a desire to fix problems:

    Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"


  • Valkyn said:
    Distinctly recall otherwise. Maybe asked in game. People were vehemently saying it did affect it. 
    Generally not a good idea to take answers on mechanics from people in-game unless they're Sena or a very experienced combatant that does a lot of theorytesting. I've heard all kinds of ridiculous things about mechanics in the past
  • I'm a very experienced combatant that does a lot of theory testing.

    Also I got Proficy to lose a bet of 1 million gold proving it.
  • Are you commenting on the garrote weaponry thing or just advertising yourself as someone to ask? :open_mouth: 
  • Is there a way to make the in-game pathfinder use galloping?
  • edited February 2016
    Is there some deeper reason that I'm missing why trying to move while off-eq doesn't queue the move command the same way trying to move while off-balance does?
  • Tael said:
    Is there some deeper reason that I'm missing why trying to move while off-eq doesn't queue the move command the same way trying to move while off-balance does?
    When you try to move off balance the command gets queue'd for you?  I don't think I've experienced this since I've been back.
  • Citrus said:
    Tael said:
    Is there some deeper reason that I'm missing why trying to move while off-eq doesn't queue the move command the same way trying to move while off-balance does?
    When you try to move off balance the command gets queue'd for you?  I don't think I've experienced this since I've been back.
    If you have CONFIG USEQUEUEING ON, then yes. Try doing WRITHE and then immediately do a movement command. Which is exactly what you'd expect - that's what UseQueueing is for.

    For some reason it doesn't seem to happen when you try to move while off-eq. I'm wondering if that's a bug or if there's actually some deeper combat reason that I'm not thinking of why you wouldn't want movement to queue while off-eq.

    Second question, how much is the sip increase from EDUCE SULPHUR and EDUCE MERCURY? How does it stack with sip rings (let's say you have a lvl 1 sip ring and sulphur is a 15% bonus, is it normalSip*1.1*1.15, or is it normalSip*(1 + .1+ .25)?) @Sena?
  • Tael said:
    Citrus said:
    Tael said:
    Is there some deeper reason that I'm missing why trying to move while off-eq doesn't queue the move command the same way trying to move while off-balance does?
    When you try to move off balance the command gets queue'd for you?  I don't think I've experienced this since I've been back.
    If you have CONFIG USEQUEUEING ON, then yes. Try doing WRITHE and then immediately do a movement command. Which is exactly what you'd expect - that's what UseQueueing is for.

    For some reason it doesn't seem to happen when you try to move while off-eq. I'm wondering if that's a bug or if there's actually some deeper combat reason that I'm not thinking of why you wouldn't want movement to queue while off-eq.

    Second question, how much is the sip increase from EDUCE SULPHUR and EDUCE MERCURY? How does it stack with sip rings (let's say you have a lvl 1 sip ring and sulphur is a 15% bonus, is it normalSip*1.1*1.15, or is it normalSip*(1 + .1+ .25)?) @Sena?

    For the sip increase part, I think the increase is multiplicative not additive.  So normalSip*1.1*1.15,  not 100% though so I'd wait for Sena to confirm.
  • Alchemist sip bonuses are 7%. They stack additively with receptive body/mind, but I don't know if all sip bonuses are additive or if it varies (never had a sip ring to test with).
  • SkyeSkye The Duchess Bellatere
    Tael said:
    Citrus said:
    Tael said:
    Is there some deeper reason that I'm missing why trying to move while off-eq doesn't queue the move command the same way trying to move while off-balance does?
    When you try to move off balance the command gets queue'd for you?  I don't think I've experienced this since I've been back.
    If you have CONFIG USEQUEUEING ON, then yes. Try doing WRITHE and then immediately do a movement command. Which is exactly what you'd expect - that's what UseQueueing is for.

    For some reason it doesn't seem to happen when you try to move while off-eq. I'm wondering if that's a bug or if there's actually some deeper combat reason that I'm not thinking of why you wouldn't want movement to queue while off-eq.

     I think it's some kinda bug. I hadn't noticed it because I wasn't using queueing while bashing to dragon in magi and gut uses balance. But I was bashing in lesser the other day and realised my escape plans weren't really going as planned whenever I'm off EQ instead of balance. 


  • edited February 2016
    Skye said:
    Tael said:
    Citrus said:
    Tael said:
    Is there some deeper reason that I'm missing why trying to move while off-eq doesn't queue the move command the same way trying to move while off-balance does?
    When you try to move off balance the command gets queue'd for you?  I don't think I've experienced this since I've been back.
    If you have CONFIG USEQUEUEING ON, then yes. Try doing WRITHE and then immediately do a movement command. Which is exactly what you'd expect - that's what UseQueueing is for.

    For some reason it doesn't seem to happen when you try to move while off-eq. I'm wondering if that's a bug or if there's actually some deeper combat reason that I'm not thinking of why you wouldn't want movement to queue while off-eq.

     I think it's some kinda bug. I hadn't noticed it because I wasn't using queueing while bashing to dragon in magi and gut uses balance. But I was bashing in lesser the other day and realised my escape plans weren't really going as planned whenever I'm off EQ instead of balance. 
    I can't log in at the moment to confirm, but I'm pretty sure you have to enable queuing for both balance and equilibrium if you want to use both. Enabling one doesn't auto enable the other.
  • SkyeSkye The Duchess Bellatere
    You have two queues, one for physical balance, and one for mental equilibrium, these each hold a maximum of six commands. Items are added to this queue when they're attempted while off their respected balance.

    Since movement requires EQBAL, it should automatically be added to the EQBAL queue. It seems like maybe they're added to the BAL queue instead. 



  • Spas said:
    Skye said:
    Tael said:
    Citrus said:
    Tael said:
    Is there some deeper reason that I'm missing why trying to move while off-eq doesn't queue the move command the same way trying to move while off-balance does?
    When you try to move off balance the command gets queue'd for you?  I don't think I've experienced this since I've been back.
    If you have CONFIG USEQUEUEING ON, then yes. Try doing WRITHE and then immediately do a movement command. Which is exactly what you'd expect - that's what UseQueueing is for.

    For some reason it doesn't seem to happen when you try to move while off-eq. I'm wondering if that's a bug or if there's actually some deeper combat reason that I'm not thinking of why you wouldn't want movement to queue while off-eq.

     I think it's some kinda bug. I hadn't noticed it because I wasn't using queueing while bashing to dragon in magi and gut uses balance. But I was bashing in lesser the other day and realised my escape plans weren't really going as planned whenever I'm off EQ instead of balance. 
    I can't log in at the moment to confirm, but I'm pretty sure you have to enable queuing for both balance and equilibrium if you want to use both. Enabling one doesn't auto enable the other.
    There aren't separate controls for enabling queueing. Either you have CONFIG USEQUEUEING ON or you don't. There's no such thing as turning it on for balance and not equilibrium.
    Skye said:
    You have two queues, one for physical balance, and one for mental equilibrium, these each hold a maximum of six commands. Items are added to this queue when they're attempted while off their respected balance.

    Since movement requires EQBAL, it should automatically be added to the EQBAL queue. It seems like maybe they're added to the BAL queue instead. 

    It's not being added to any queue at all. You can see that by turning on showqueuealerts or you can test it yourself - do DEF then a direction and QUEUE LIST before eq comes back and you'll see that nothing is in any queue.
  • Looks like just a bug. No obvious reason to treat eq and bal differently, that I see.
  • edited February 2016
    Sena said:
    Alchemist sip bonuses are 7%. They stack additively with receptive body/mind, but I don't know if all sip bonuses are additive or if it varies (never had a sip ring to test with).
    I just tested it. It's multiplicative. At 2536 health, I got a sip that was 693 ((2536*.15+70)*1.2*1.2*1.07, flooring on every multiplication to simulate integer division), and it would only be possible to get to 685 ((2536*.15+70)*1.2*1.27) if it were additive.
  • Tael said:
    Sena said:
    Alchemist sip bonuses are 7%. They stack additively with receptive body/mind, but I don't know if all sip bonuses are additive or if it varies (never had a sip ring to test with).
    I just tested it. It's multiplicative. At 2536 health, I got a sip that was 693 ((2536*.15+70)*1.2*1.2*1.07, flooring on every multiplication to simulate integer division), and it would only be possible to get to 685 ((2536*.15+70)*1.2*1.27) if it were additive.
    Is 70+.15*max_health really a maximum for sipping? I always thought that was average, with some variation up and down.
  • Eld said:
    Tael said:
    Sena said:
    Alchemist sip bonuses are 7%. They stack additively with receptive body/mind, but I don't know if all sip bonuses are additive or if it varies (never had a sip ring to test with).
    I just tested it. It's multiplicative. At 2536 health, I got a sip that was 693 ((2536*.15+70)*1.2*1.2*1.07, flooring on every multiplication to simulate integer division), and it would only be possible to get to 685 ((2536*.15+70)*1.2*1.27) if it were additive.
    Is 70+.15*max_health really a maximum for sipping? I always thought that was average, with some variation up and down.
    (70+.15*max_health)*1.2

    Sipping varies between .81 and 1.2 of 70+.15*max_health
  • Tael said:
    Eld said:
    Tael said:
    Sena said:
    Alchemist sip bonuses are 7%. They stack additively with receptive body/mind, but I don't know if all sip bonuses are additive or if it varies (never had a sip ring to test with).
    I just tested it. It's multiplicative. At 2536 health, I got a sip that was 693 ((2536*.15+70)*1.2*1.2*1.07, flooring on every multiplication to simulate integer division), and it would only be possible to get to 685 ((2536*.15+70)*1.2*1.27) if it were additive.
    Is 70+.15*max_health really a maximum for sipping? I always thought that was average, with some variation up and down.
    (70+.15*max_health)*1.2

    Sipping varies between .81 and 1.2 of 70+.15*max_health
    Oh, I see, I was thinking that extra 1.2 was another sip bonus.
  • ShirszaeShirszae Santo Domingo
    Is the smoke flare from the Seafaring talisman set a one-time use thing? @Tecton

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • Is deepseafishing affected by one's survival skill as well?
    I have 150 Lusternian credits that I'll trade over for Achaean ones. Let me know if you're interested!
  • Katsuragi said:
    Is deepseafishing affected by one's survival skill as well?
    It is.

  • Valkyn said:
    Katsuragi said:
    Is deepseafishing affected by one's survival skill as well?
    It is.
    Worth noting that, at least as far as I know, we've never gotten @Tecton (or other admin) to confirm or deny this. But anecdotal evidence and HELP FISHING suggest that it does.
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