Quick Questions

1195196198200201407

Comments

  • That would only work if she changed the order of the commands (set the description first) and could guarantee that there'd never be any other output from the game in between hitting the alias, the command being sent and the response being sent back.

    Better to use a trigger gate using the actual lines, so:

    Trigger 1
    Name: Gag describe self
    Type: Begin of line substring
    Pattern: Your previous description was:
    Code: deleteLine()
    Fire length: 999 more lines (or some other suitably high number, 999 is probably slightly excessive)
    
    Trigger 2
    Name: Description line
    Type: Perl regex
    Pattern: .*
    Code: deleteLine()
    
    Trigger 3
    Name: Gag desc prompt
    Type: Lua function
    Pattern: return isPrompt()
    Code: deleteLine()
    setTriggerStayOpen("Gag describe self", 0) -- close the gate
    

    Then you drag trigger 2 and trigger 3 onto trigger 1, so they appear as sub-triggers (they're indented in the menu, the icon for the "Gag describe self" trigger changes). That means that they'll only fire if the first trigger - "Gag describe self" - has fired previously within the last 999 lines, but you then set that to 0 (closing the gate, and stopping them from firing) when it hits the next prompt.

  • Antonius said:

    Trigger 2

    Name: Description line
    Type: Perl regex
    Pattern: .*
    Code: deleteLine()
    
    Just as a side note, for a pattern that will match any line, it's probably more efficient to either use a regex trigger with pattern "^", or a lua code trigger with pattern "return true". Not that you're likely to actually see the performance difference in any real-world use of Mudlet triggers; I just happened to have regex performance on the brain when I saw this.
  • For those with a single class, how many credits are required when quitting and retraining in another?

    (Party): Mezghar says, "Stop."
  • About 435. 1738 lessons per Trans skill, so ~290 credits, and you get half of that back.

  • Eld said:
    Antonius said:

    Trigger 2

    Name: Description line
    Type: Perl regex
    Pattern: .*
    Code: deleteLine()
    
    Just as a side note, for a pattern that will match any line, it's probably more efficient to either use a regex trigger with pattern "^", or a lua code trigger with pattern "return true". Not that you're likely to actually see the performance difference in any real-world use of Mudlet triggers; I just happened to have regex performance on the brain when I saw this.
    From what I remember of trigger performance, lua triggers are the least performant type you can choose.
  • Hi there!  I'm trying to match

    [Rage]: +6.4. Total: 77.9

    so I can make better use of battlerage abilities.  However, I can't seem to match the total no matter how many different things I try.  Any help?
  • edited January 2016
    don't match it. use GMCP to get your rage.

    tonumber(gmcp.Char.Vitals.charstats[2]:match("%d+[%p]?[%d+]?"))

    This will pull out the rage number from the "Rage: ##.#" string, be it a full number or decimal

  • Aesi said:
    don't match it. use GMCP to get your rage.

    tonumber(gmcp.Char.Vitals.charstats[2]:match("%d+[%p]?[%d+]?"))

    This will pull out the rage number from the "Rage: ##.#" string, be it a full number or decimal

    Relying on it being the second element in charstat may break as soon as they add another field in there.
  • edited January 2016
    Keneanung said:
    Aesi said:
    don't match it. use GMCP to get your rage.

    tonumber(gmcp.Char.Vitals.charstats[2]:match("%d+[%p]?[%d+]?"))

    This will pull out the rage number from the "Rage: ##.#" string, be it a full number or decimal

    Relying on it being the second element in charstat may break as soon as they add another field in there.
    True, but iterating through the table falls out of the scope of a quick answer. It would be nice if it was a named element in the table, but what can you do.

    If you want to match it in this case, here it is:

    ^\[Rage\]\: .* Total\: (\d+\.?\d+?)$

    rageNum = tonumber(matches[2])

  • I had them slashes goin' the wrong way. Thank ya!
  • Keneanung said:
    Eld said:
    Antonius said:

    Trigger 2

    Name: Description line
    Type: Perl regex
    Pattern: .*
    Code: deleteLine()
    
    Just as a side note, for a pattern that will match any line, it's probably more efficient to either use a regex trigger with pattern "^", or a lua code trigger with pattern "return true". Not that you're likely to actually see the performance difference in any real-world use of Mudlet triggers; I just happened to have regex performance on the brain when I saw this.
    From what I remember of trigger performance, lua triggers are the least performant type you can choose.
    Hm, that wouldn't be surprising, actually. I know I have some "return true" triggers and figured there was probably a reason I did that instead of "^", but that reason might not have been performance. I'd still go with "^" over ".*", though.
  • Tael said:
    I am a regex god.
    FTFY, thanks for the lesson.
  • MelodieMelodie Port Saint Lucie, Florida
    @Tecton or whomever has a moment to answer, regarding the new promotion:

    How precisely do the various pails work? It says they are re-useable every 24 hours, but do the new descs stay permanently despite the pail's reset? If they do, is there any way to change them back to the "original" ship room desc? Can you have one pail down, and then if you have a different pail, set it down to change the room desc? I am severely torn between the neat pail and seaweed pail, but I want to make sure they're worth it! (By the way, if anyone gets descs, please paste them here!)

    Is the crossbow upgradeable (level 2 and 3) per the normal command?

    For the glass bottle, and in general for a lot of the talismans... are these able to be made resetting to a room? The glass bottle sounds extremely neat, but I would definitely prefer to have it as a display item rather than just sitting in my inventory.
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • Also have a question on the talismans, specifically the special set of wings. Can they be combined with wings that somebody might already have, meaning eagle or atavian? Or rather, can the artefact power of wings be transferred to or from the talisman?

    (Also, for those who can log in right now, how much are the pieces going for and how many do you need for a complete set?)
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
    - Xaden says, "Xaden confirmed scrub 2017."



  • AhmetAhmet Wherever I wanna be
    Sarathai said:
    Also have a question on the talismans, specifically the special set of wings. Can they be combined with wings that somebody might already have, meaning eagle or atavian? Or rather, can the artefact power of wings be transferred to or from the talisman?

    (Also, for those who can log in right now, how much are the pieces going for and how many do you need for a complete set?)
    4 pieces. Doesn't seem to be anyone selling wing pieces as of yet.
    Huh. Neat.
  • TectonTecton The Garden of the Gods
    Melodie said:
    @Tecton or whomever has a moment to answer, regarding the new promotion:

    How precisely do the various pails work? It says they are re-useable every 24 hours, but do the new descs stay permanently despite the pail's reset? If they do, is there any way to change them back to the "original" ship room desc? Can you have one pail down, and then if you have a different pail, set it down to change the room desc? I am severely torn between the neat pail and seaweed pail, but I want to make sure they're worth it! (By the way, if anyone gets descs, please paste them here!)

    Is the crossbow upgradeable (level 2 and 3) per the normal command?

    For the glass bottle, and in general for a lot of the talismans... are these able to be made resetting to a room? The glass bottle sounds extremely neat, but I would definitely prefer to have it as a display item rather than just sitting in my inventory.
    1. The descriptions stay, yes. They are overwritten if you drop a different pail in the room.
    2. Not upgradeable at this time.
    3. We may look at some option there - stay tuned.
  • @Tecton - Do we get bonus pieces at the 500cr tiers like the last talisman promo?

  • TectonTecton The Garden of the Gods
    Trey said:
    @Tecton - Do we get bonus pieces at the 500cr tiers like the last talisman promo?
    Yep! See the latest announce!
  • KayeilKayeil Washington State
    Would love to see the room descriptions from the pails if anyone gets them! Mostly interested in the frost or neat one.
    What doesn't kill you gives you exp.

  • KayeilKayeil Washington State
    Is it intended for the talismans this time to have no trade-in value?
    What doesn't kill you gives you exp.

  • SkyeSkye The Duchess Bellatere
    edited February 2016
    Do the island wings also function as regular wings?

    edit: is the flare reusable?


  • edited February 2016
    I read the new announce, and curiously, this song started playing in my head as I thought

    ....I want the map. I want the Monster Map. It is a halyard smash....

    http://www.youtube.com/watch?v=l2PoSljk8cE
  • edited February 2016
    Hi all

    Does Weaponry give bonus damage to garrote while hunting or in combat?

    Edit: Also, does Defence in Riding give you a damage reduction to Denizens?
  • Kryger said:
    Hi all

    Does Weaponry give bonus damage to garrote while hunting or in combat?

    Edit: Also, does Defence in Riding give you a damage reduction to Denizens?
    Yes and no. 

  • Weaponry is definitely not supposed to affect garrote as far as I know, but it might out of weird interactions.
  • edited February 2016
    Tecton said:
    Weaponmastery, skirmishing, swashbuckling, and pranks all have the skill level equalisation (where it picks the highest of the class skill and weaponry for determining skill level in attacks).

    Nothing about Subterfuge, so I'd assume garrote simply uses your Subterfuge skill to determine everything.

  • I might be mistaken, but did I read somewhere that Achaea was considering removing endurance and willpower all together? I could have sworn I'd read that, but can't remember details. If it's true, I'll hold off on buying a willpower artie.
    Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.

    Thanks!

    Current position of some of the playerbase, instead of expressing a desire to fix problems:

    Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"


  • If they did remove endurance and willpower entirely then they'd also remove the artefacts associated with regen and should refund people accordingly. That said, I don't recall reading anything about that, and I doubt it would happen for various reasons. If you're considering buying one, go ahead and buy it. You'll get the benefit for as long as it exists (or until you trade it in), and should get all of your credits back if it disappears entirely.
  • Make sure it wasn't one of the April Fool's Day announces.
Sign In or Register to comment.