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  • edited October 2015
    How good is toughness, for hunting specifically.
  • Brean said:
    How good is toughness, for hunting specifically.
    10% resistance to cutting damage, iirc. No reason not to always keep it up.
  • KryptonKrypton shi-Khurena
    @Tecton

    Can you tweak CWHO display to fix the ugly "Dragon" word-wrapping at default 80 screenwidth?:
    Citizen                                                     Rank CT  Class
    -------                                                     ---- --  -----
    Sir Daklore Le'Murzen-Sparrow, Shieldwarden                   6  On  Blue Dragon
    Couplet Besra Imperio                                         1  On  Runewarden
    Golden Skylancer Tinuviel Sunsoar, Vashnari Stormrider        3  On  Golden
    Dragon
    Xalanth, of Cyrene                                            1  On  Monk
    Minstrel Razzlo Imperio-Vallah, Maestro of Ceremonies         3  On  Golden
    Dragon
    Krypton Sa'Rithven, Navigator of the Infinite                 3  On  Serpent
  • Or just have it say "Gold Dragon"
  • TectonTecton The Garden of the Gods
    Fixed!
  • KlendathuKlendathu Eye of the Storm
    Is it possible to rename a ship when transferred from one organisation to another?

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • ShirszaeShirszae Santo Domingo
    Klendathu said:
    Is it possible to rename a ship when transferred from one organisation to another?
    I'd say that is likely, though you might need to be the leader of said org.

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • KlendathuKlendathu Eye of the Storm
    edited October 2015
    Shirszae said:
    Klendathu said:
    Is it possible to rename a ship when transferred from one organisation to another?
    I'd say that is likely, though you might need to be the leader of said org.
    What fortune! Thanks, sorted

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • Whoever owns it can rename the ship at will :)
  • I am pretty sure an org ship can not be transferred.
  • KlendathuKlendathu Eye of the Storm
    Greys said:
    I am pretty sure an org ship can not be transferred.
    It can one from org to another.

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • Trans synthesis, trait with master metallurgist and gloves of extraction, the most I have ever extracted on a single prime is 7. Is this the max, anyone extracting higher than that and if yes, how do I go above 7?
  • 5-8 was a good haul from what I saw when I was alchemist!
  • Tahquil said:
    5-8 was a good haul from what I saw when I was alchemist!
    I could not get 8...I think I am missing something.
  • I'm just that good.
  • I never got more than 5... Now I feel bad :(
  • @Makarios
    Sent By: Achaea on 10/06/16:52
    Your idea #2470 was deleted. The text was: Add dragon colour to GMCP. Either as a new entry in gmcp.Char.Vitals.charstats or under the specialisation entry in gmcp.Char.Status. The reason given was: Be live soon.

    Been meaning to follow up on this for a while. I've checked the two places I suggested in the idea, and neither are showing anything that looks like it would be Dragon colour. Is this actually live? Where in GMCP data should I be looking for it?


  • edited October 2015
    I'm not a dragon, so I couldn't check. But could it be part of the race field? Like Race = "Red Dragon"?
  • @Keneanung No, checked that as well. That still just says "Dragon". I probably should have worded my first post better to be clearer: I've looked at the whole of gmcp.Char.Status and gmcp.Char.Vitals (not just the charstats and specialisation properties) and didn't notice anything that looked like dragon colour.
  • Dochitha said:
    Trans synthesis, trait with master metallurgist and gloves of extraction, the most I have ever extracted on a single prime is 7. Is this the max, anyone extracting higher than that and if yes, how do I go above 7?
    If you're familiar with how plant growth works*, primes work much the same way, so you'll get the most primes by extracting in places that haven't been extracted from in a while. I'm not sure what the max is though.

    *If not, basically there's a hidden number of plants/primes available (for plants, you can see an estimate like "abundant" or "sparse", but primes don't have that). When someone extracts/harvests/gathers from a room, they take a portion of what's available, and the more there is the more you can get (though it's somewhat random). The primes regenerate a certain amount each Achaean day (I'm not sure on the speed, so I don't know how long it takes for a room to reach the maximum, or what the maximum is).
  • myclass = myclass or ""
    mycolor = mycolor or ""
    
    
    function myclassCheck()
    	-- check race and last known class so we don't send this everytime gmcp.Char.Status is updated
    	if gmcp.Char.Status.race == "Dragon" and (myclass ~= "Dragon" or mycolor == "") then
    		sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "psistorm" }]])
    		sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "corrode" }]])
    		sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "stormflare" }]])
    		sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "dragonsap" }]])
    		sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "flamebath" }]])
    		sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "glaciate" }]])
    	else
    		myclass = gmcp.Char.Status.class
    		mycolor = ""
    	end
    end
    registerAnonymousEventHandler("gmcp.Char.Status", "myclassCheck")
    
    function mydragonColor()
    	if gmcp.Char.Skills.Info.skill == "psistorm" then
    		if not string.findPattern(gmcp.Char.Skills.Info.info, "You have not yet learned this ability") and gmcp.Char.Skills.Info.info ~= "" then
    			myclass = "Dragon"
    			mycolor = "Gold"
    		end
    	elseif gmcp.Char.Skills.Info.skill == "dragonsap" then
    		if not string.findPattern(gmcp.Char.Skills.Info.info, "You have not yet learned this ability") and gmcp.Char.Skills.Info.info ~= "" then
    			myclass = "Dragon"
    			mycolor = "Green"
    		end
    	elseif gmcp.Char.Skills.Info.skill == "stormflare" then
    		if not string.findPattern(gmcp.Char.Skills.Info.info, "You have not yet learned this ability") and gmcp.Char.Skills.Info.info ~= "" then
    			myclass = "Dragon"
    			mycolor = "Silver"
    		end
    	elseif gmcp.Char.Skills.Info.skill == "glaciate" then
    		if not string.findPattern(gmcp.Char.Skills.Info.info, "You have not yet learned this ability") and gmcp.Char.Skills.Info.info ~= "" then
    			myclass = "Dragon"
    			mycolor = "Blue"
    		end
    	elseif gmcp.Char.Skills.Info.skill == "flamebath" then
    		if not string.findPattern(gmcp.Char.Skills.Info.info, "You have not yet learned this ability") and gmcp.Char.Skills.Info.info ~= "" then
    			myclass = "Dragon"
    			mycolor = "Red"
    		end
    	elseif gmcp.Char.Skills.Info.skill == "corrode" then
    		if not string.findPattern(gmcp.Char.Skills.Info.info, "You have not yet learned this ability") and gmcp.Char.Skills.Info.info ~= "" then
    			myclass = "Dragon"
    			mycolor = "Black"
    		end
    	end
    end
    
    registerAnonymousEventHandler("gmcp.Char.Skills.Info", "mydragonColor")
    image
  • ^ was easiest way i could find dragon color based off of Nemu's wundersys class checks
    image
  • edited October 2015
    uh I was trying to be nice and not pwn Achaea with GMCP requests, so i added something before I posted without testing...so change the following to this:

    
    
    function myclassCheck()
    	-- check race and last known class so we don't send this everytime gmcp.Char.Status is updated
    	if gmcp.Char.Status.race == "Dragon" then
    		if myclass ~= "Dragon" or mycolor == "" then
    			sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "psistorm" }]])
    			sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "corrode" }]])
    			sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "stormflare" }]])
    			sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "dragonsap" }]])
    			sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "flamebath" }]])
    			sendGMCP([[Char.Skills.Get { "group": "battlerage", "name": "glaciate" }]])
    		end
    	else
    		myclass = gmcp.Char.Status.class
    		mycolor = ""
    	end
    end
    image
  • GMCP now shows the dragon color in gmcp.Char.Status.race and gmcp.Char.Status.class.
    Current scripts: GoldTracker 1.2, mData 1.1
    Site: https://github.com/trevize-achaea/scripts/releases
    Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
    Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
  • Is there an easy way to see what any given GMCP command returns?

    (Party): Mezghar says, "Stop."
  • TharvisTharvis The Land of Beer and Chocolate!
    @Sobriquet easiest would be to, for example

    lua gmcp.Char.Status.race

    that returns what's stored in that specific variable.


    Also, I bugged gmcp.Char.Status.race only updating when you check SCORE/STAT instead of updating on dragonform/lesserform completion. Already been assigned to Protocol category so I assume it'll be fixed soon

    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • TharvisTharvis The Land of Beer and Chocolate!
    update to my last post : 

    Message 9312

    Sent By: Achaea On 10/18/16:39
    Your bug report (detail: - gmcp.Char.Status.class - only updates to "<colour> Dragon" when checking SCORE or STAT, unlike - gmcp.Char.Status.race - which is updated instantly on dragonform completion) - has been fixed.
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • Sobriquet said:
    Is there an easy way to see what any given GMCP command returns?
    I'm not sure which you mean but there's two ways to see GMCP output.

    First, just use the lua/vlua aliases (you may see me say /blah, that's because a forward slash is my 'run lua code' alias) to see the GMCP stuff. Like: vlua gmcp.Char or whatever.

    The second, to see what comes in when, go to scripts and open the debug window. Then close scripts (leave debug window open) and do stuff. You'll get a ton of extra output, including when you receive gmcp calls.
    Current scripts: GoldTracker 1.2, mData 1.1
    Site: https://github.com/trevize-achaea/scripts/releases
    Thread: http://forums.achaea.com/discussion/4064/trevizes-scripts
    Latest update: 9/26/2015 better character name handling in GoldTracker, separation of script and settings, addition of gold report and gold distribute aliases.
  • Also for an overview of what is available (some modules might need to be enabled first) see https://github.com/keneanung/GMCPAdditions
  • edited October 2015
    Is the +30% credits plus Mayan crowns promotion still going on?

    [ SnB PvP Guide | Link ]

    [ Runewarden Sparring Videos | Link ]
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