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Skills you have that you'd love to see changed!

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  • BlujixapugBlujixapug Member Posts: 1,833 @@ - Legendary Achaean
    Daeir said:
    Sorry for a double post (timelock on editing is annoying as balls), but I was thinking about Serpent instakills and realized that execute kind of blows.
    Execute was originally proposed purely as a grandstanding move: a stylish alternative to Behead, for finishing off opponents who had been truelocked. I think Daloc was the original proponent. It was probably predictable that people would eventually take issue with its uselessness, and mechanical inferiority to Behead, and demand it be buffed down the line.

    It might be a better ability if you got actual style points for using it, and could redeem those somehow.
    image
    DaeirBalkin
  • IocunIocun Member Posts: 3,506 @@ - Legendary Achaean
    edited September 2013
    Execute isn't really mechanically inferior to behead in any sense that's relevant to serpent combat. In order to pull off a behead as a serpent, you pretty much need your opponent to be either locked or otherwise perma-proned for the entire duration of it, in which case an execution works just as well. Execution would only be worse in two circumstances: 1. the opponent can stand up somewhere halfway through, but can't leave the room/hinder you (won't happen for serpents: if the opponent can get up, he also can run, as we have no non-affliction based movement hindering), or 2. opponent is sleep locked and execute wakes him halfway through. That latter one can possibly happen, but in most cases, someone wakes up during the time it takes to behead anyways, making beheading a very unreliable way to kill a sleeping victim.

    In almost all cases you'll want your opponent to be locked before beheading/executing, in which case behead and execute only differ in flavour, where execute clearly wins.

    The only thing that's a pity about execute is that its vicious imagery makes it a bit questionable for my character to use :(
    Simoln
  • BlujixapugBlujixapug Member Posts: 1,833 @@ - Legendary Achaean
    Iocun said:
    The only thing that's a pity about execute is that its vicious imagery makes it a bit questionable for my character to use :(
    You need some kind of PG-13 Sleeper Hold finisher that leaves it ambiguous whether the bad guy is unconscious or dead.
    image
    IocunMelodieAlcinaeTrevize
  • IocunIocun Member Posts: 3,506 @@ - Legendary Achaean
    I like to just cure them with my curing sceptre, but there's no xp in that :(
    BlujixapugDaeir
  • AnaidianaAnaidiana Member Posts: 826 @ - Epic Achaean
    Bambizlo said:
      it ends up being a hairline balance act for a jester
    I see what you did there. >.>


    image
    Bambizlo
  • AtalkezAtalkez Member Posts: 4,958 @@ - Legendary Achaean
    Multislash

    It's usefulness is so very close to nil, it may as well not be here.

    Make it a bashing slash, or something. Or two slashes and a strike, i don't know.

    I know I only ever use it when I have run out of ideas and spam it as damage, which won't work against anyone that knows anything about combat.




    You hug Aurora compassionately.
  • DaeirDaeir AustraliaMember Posts: 6,276 @@ - Legendary Achaean
    It's pretty gnarly in group fights when infused, I hear.
  • AtalkezAtalkez Member Posts: 4,958 @@ - Legendary Achaean
    It can be, but Impaling is a much better group tactic. Other classes can out-damage me easily, and quicker than what MS gives me as a balance regain. I'm better off hindering/impaling/voidfisting people during group situations 99% of the time.


    You hug Aurora compassionately.
  • DornDorn Member Posts: 100 ✭✭✭ - Distinguished
    It can actually be useful to seal a Brokenstar against a target you have locked down, or who you know you can catch if they run, but can't get another impale off on. It hits with 200 bleeding, which might just put them over the threshold. Or you can use it when you know you're about to lose a mangle-lock, as a final burst of damage to try and secure a kill.

    It's niche usage, but it's not entirely worthless.
    Daeir
  • CaladbolgCaladbolg Campbell County TNMember Posts: 1,126 ✭✭✭✭✭ - Grand Achaean
    Multislash, Some of you have seen me using this as of late. Since Im a strength specialized Human instead of Con (like every smart person would be) My multislash damage is higher than everyone elses (also lv3 band don't hurt)

    Multislash when blademaster was released was the new axekick, All you had to do was spam it to win.

    I think the main problem with Multislash currently that's keeping it from being useful is the fact you can't infuse all hits.

    I've been using it lately by doing prep legs+Arash+flamefist+break legs(with infuse fire)+Multislash with infuse fire.
    What this does (to those who don't understand) is insures that my multislashes will not miss and will not hit rebounding. all and all this does high damage (Ayoxele had logs of me hitting him with it) and is something more than the standard Brokenstar approach (It gets old)

    The problem with this setup however
    1:Multislashes damage is taken up by SoA
    2:The first slash is the only infuse that gets infused since we don't have racial weaknesses before (Hit Draqoom for a 5.5k multislash with 500 bleeding when he was troll because I infused fire no band) I suggest this be reverted.
    3:Pommel+Sternum does more dps (damage per second) than multislash making my new combo pommel+sternumx8 then multislash

    Also i'd like to throw out I don't think Multislashes infuse all three blades needs to be the way it was before.
    Instead I think it should make all three blades of the Fire element when infusing them but only allow one infuse fire to go off.. While this might be harder to do with three separate balances.

    Also I feel that multislash in it's current stance is basiclly useless on standing oppoents. (Unless im executing newbs and abilities shouldn't be based on executing boobs) make it like axe kick so that it will only hit prone targets.

    As what with Dorn said you can multislash and make them bleed 200 more! But honestly unless your fighting a complete retard he will be gone before you get that 3.3 second balance back (Thyr and a lv3 band not getting faster)

    As what Daeir and Atalkez said: If your using multislash in a raid your wasting your hindering, the only time you would be better off using mulitlsash is if you have three or four bms to make it do good damage you need to be in arash. so if you get targeted you go splat. and the target needs to be prone and the rebounding needs to be down. While this isn't uncommon in raids.. pommel and sternum are still a higher dps.

    Also I had suggested before to allow multislash to hit a single limb up to three times. if the other didn't go through, Personally I really like using Multislash to damage people out but it becomes useless against an SoA.


    --------------------
    Burst,Thunderstorm,Blizzard,Anniliation.
    Burst we all know is completely useless.. I think when the class was designed it was designed to have an int alternative like Monks do. but along the line was scraped while the abilities were not.

    If my idea for Multislash to be prone only goes through I think Burst would be a great place to throw some added higher damage. currently it's damage/dps is absolute crap. if we required burst to use shen and increased the amount of damage it did/lowered equib  I feel like it would be in a better spot. No we wouldn't be using it that much but it would fill the niche that multislash has currently.

    Blizzard,Thunderstorm,Aniliation I don't think these skills have been used since that time I killed three shallamese noobs in a tanris raid (I lol'd) but seriously they are cool and I absolutely love the line that Aniliation gives me Aniliation is the only useful one out of the lot. because it can throw a group into your group if they are not blocking/lack of walls... Now Blizzard and thunderstorm do chill and paralyze. (to the entire room) But these are afflictions that I can't think of any good use for unless perhaps your running 3-4 blademasters in a raid group (Which still would just hit everyone in the room with shivering.)

    Room damage abilities are strong as it is but I think the major problem with it is the targeting. I feel like they should be changed to only hit your enemies instead of also your allies and give an aura somewhat like the new kai choke so that only one can hit a person every few seconds (other wise NEW ASHTAN BLADEMASTER BOMB!) (jk)(but no seriously I can see someone doing that)


    New abilitiy idea
    Jumping Saint Alpha Beta Omega Obliterating Slash

    But this was one that came to me one day I was thinking that we have no real use for leap high.
    It's a fun ability and it's useful for when your about to brokenstar someone and they fly you can leap high and just brokenstar. But what I was thinking was to give us an ability similar to lunge that could only be used from the sky where you dive into someone and slash. knocking them to the ground and stunning.

    I like this idea because it gives me a use for high leap.
    I don't like this idea because I don't feel blademaster need lunge and honestly I absolutely hate lunge/jpk spam.

    Why it's unique because you can't land with leap high causing you to lose momentum for using it and making it unspamable by entering the targets room. and since you go into the skies and dive it bypasses walls

    Why it's not unique because it's the exact same thing as everyone else.


    ---------

    This is my feelings on the current status as Blademaster, Personally I love the class but after playing it for so long having one method to kill someone with and only one real method to do it in (break legs brokenstar, impaleslash break legs brokenstar,break torso break legs brokenstar,Break torso impaleslash brokenstar, ect ect) Just gets repetitive. And while breaking legs and multislash spam isn't the best of plans I feel like it gives us a different way to setup a kill. As far as deathstrike the best lock we can do still allows people to tumble. (my basis for all this is single combat except for the room attacks)

  • TrevizeTrevize Member Posts: 1,517 @ - Epic Achaean
    Caladbolg said:
    The problem with this setup however
    1:Multislashes damage is taken up by SoA
    I see no problem with this one. :p
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  • CaladbolgCaladbolg Campbell County TNMember Posts: 1,126 ✭✭✭✭✭ - Grand Achaean
    Trevize said:
    Caladbolg said:
    The problem with this setup however
    1:Multislashes damage is taken up by SoA
    I see no problem with this one. :p
    While normally it isn't a problem. if your using it as a finisher (such as bbt) it gets to the point where I can kill a knight with it but I can't kill a serpent because the soa eats it.

  • KaieKaie Member Posts: 158 ✭✭✭ - Distinguished
    Well, I'm not sure about the rest, but I think SoA functions appropriately. It's designed to give a chance to render an attack harmless. Limbs still get damaged as far as I know. Though if Multislash really is useless, maybe looking for ways to improve it without nerfing other things sounds like a good plan.
  • BluefBluef DelosMember Posts: 2,176 @@ - Legendary Achaean
    Kaie said:
    Well, I'm not sure about the rest, but I think SoA functions appropriately. It's designed to give a chance to render an attack harmless. Limbs still get damaged as far as I know. Though if Multislash really is useless, maybe looking for ways to improve it without nerfing other things sounds like a good plan.
    Correct: SoAs don't stop limb damage specifically. Some attacks just do more than one type of damage. In that case, the SoA will only block the first type. It may be that what's needed here is a secondary damage type on multislash. 
  • AntoniusAntonius Member Posts: 4,851 @@ - Legendary Achaean
    I don't see anything wrong with a 500 credit artefact whose function is to help against physical damage helping against physical damage, to be honest.
    KyrraExelethrilAtalkez
  • AktillumAktillum PhilippinesMember Posts: 1,368 @@ - Legendary Achaean
    edited December 2013
    I'd like to see blackjacks / Bop replaced with court jester sceptres.
    image

    marotte is a prop stick or sceptre with a carved head on it. The word is borrowed from the French, where it signifies either a fool's (literal) "bauble", or a fad/craze.

    Typically carried by a jester or harlequin, the miniature head will often reflect the costume of the jester who carries it.

    imageimageimageimage


  • KaieKaie Member Posts: 158 ✭✭✭ - Distinguished
    Yeah.. I wouldn't enjoy that change. Might as well give me a baby doll head taped to a stick.
    KafzielBluefAveri
  • VenserVenser Member Posts: 50 ✭✭✭ - Distinguished
    I think ether disrupt should be changed just for the reason that the user will stay isolated for a time. Maybe at least allow limited actions while disrupting or just change it altogether.

    I don't think the skill itself is justified to be ranked high near transcendent as well.

  • MakoMako Member Posts: 150 ✭✭✭ - Distinguished
    Kaie said:
    Katzchen said:
    Kaie said:
    Alchemists don't need to really force mass. Pretty obvious the idea behind it is to eliminate escape tactics. Not sure why you guys specified it's to fight "Shackled" jesters either. The shackle is only controlled mass. Jester's without shackles would be stopped, as would anyone else who can't use their escape while massed. I think it's fine as it is since homonculus block is wickedly effective, up there with gavehands/peity in effectiveness and it steals balance when fails+ causes bleeding if vitrified(and you will be). So, hell no to that, it's  giving alchy a mobile killroom basically if you can't even fly out of it. Fly = tentacled tumble = braziered. Just fight smarter and pay attention to your environment. Displace to indoors rooms.. etc. 
    No one said anything about preventing flying. You can still fly by any other means that mass allows - atavian, dragon, flying mount, ring of flying, morphs. That balloon trick with the shackle is overpowered. It's not just alchemists that have trouble with it, but pretty much everyone.
    @Katzchen Do you actually read posts before replying to them, or are those wandering eyes flitting back and forth too bad for you to focus on lines of text? I just pointed out the fact if you fly normally, you lose balance and simply get hit by a triggered tentacle tattoo. I guess, we could spend our days reflexing fly and tentacle. Also, @Xith, since I don't know any other jesters currently owning a shackle I have to assume you're calling me a "chicken shit". I find that to be really ironic since you're the mastermind who spent like 30 minutes trying to team me in Moghedu and crying over CT that you're being beat up. I believe that ended with you eventually running home to Ashtan and getting friendly with your city guards.. perhaps too friendly since they killed you soon after.
    I've been a jester and an alchemist and i have to say a jester with a shackle is the most overpowered thing in achaea. Unstripable flight that can be activated while prone, without balance is nuts. Giving alchemists the ability to put mass on an enemy is down right LOGICAL. Since its a freekin symbol already. An alchemist has no chance of beating a jester that uses this tactic what so ever. A jester still has like 17 ways of escaping without a shackle, Kaie you just dont wanna see it nerfed.  Sorry dude, but you still can utilize rubble + banana to tumble into a juggle throwed monolith. You have universe tarot card, you have hermit tarot card. Not to mention the ever hated earring and puppet travel. I would love to see LEAD get tweaked and be allowed to target enemies. It just makes sense
  • CaladbolgCaladbolg Campbell County TNMember Posts: 1,126 ✭✭✭✭✭ - Grand Achaean
    The problem with the setup for multislash and SoA in the example I gave, Bbt axk disembowel (finishers) are not effected by SoA because this would be kinda retarded.

    By planning to use multislash in the same suitation SoA would need to not absorb multislash as well because it would be a finisher.

    But when when your going for a kill against someone with an SoA you already know that it's going to be a bad idea to attempt to use it because if SoA eats more than one or two slashes your not likely to kill your target.

  • MizikMizik Member Posts: 2,096 @@ - Legendary Achaean
    Bluef said:


    Kaie said:

    Well, I'm not sure about the rest, but I think SoA functions appropriately. It's designed to give a chance to render an attack harmless. Limbs still get damaged as far as I know. Though if Multislash really is useless, maybe looking for ways to improve it without nerfing other things sounds like a good plan.

    Correct: SoAs don't stop limb damage specifically. Some attacks just do more than one type of damage. In that case, the SoA will only block the first type. It may be that what's needed here is a secondary damage type on multislash. 


    I don't think any attacks do more than one damage type. Only some denizens have this feature.

    Even so, SoA has an equal chance to block all attacks, so long as they are either blunt or cutting and not on the 'finisher' list. It doesn't differentiate 'first or second'.

    Though, by this rationale, any infused Multislash should bypass SoA, since typing changes to magic, ice, fire, lightning.

    SoA just physical source? Is that even a thing?
    image
    Eld
  • TrevizeTrevize Member Posts: 1,517 @ - Epic Achaean
    Mizik said:
    Kaie said:
    Well, I'm not sure about the rest, but I think SoA functions appropriately. It's designed to give a chance to render an attack harmless. Limbs still get damaged as far as I know. Though if Multislash really is useless, maybe looking for ways to improve it without nerfing other things sounds like a good plan.
    Correct: SoAs don't stop limb damage specifically. Some attacks just do more than one type of damage. In that case, the SoA will only block the first type. It may be that what's needed here is a secondary damage type on multislash. 
    I don't think any attacks do more than one damage type. Only some denizens have this feature. Even so, SoA has an equal chance to block all attacks, so long as they are either blunt or cutting and not on the 'finisher' list. It doesn't differentiate 'first or second'. Though, by this rationale, any infused Multislash should bypass SoA, since typing changes to magic, ice, fire, lightning. SoA just physical source? Is that even a thing?
    I can confirm SoAs block all cutting/blunt from denizens regardless of it being first or second damage type in 'two type' denizen attacks. I've had it block both from denizens who do cutting+blunt, shows the block message twice.
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  • EldEld Member Posts: 3,946 @@ - Legendary Achaean
    Trevize said:
    Mizik said:
    Kaie said:
    Well, I'm not sure about the rest, but I think SoA functions appropriately. It's designed to give a chance to render an attack harmless. Limbs still get damaged as far as I know. Though if Multislash really is useless, maybe looking for ways to improve it without nerfing other things sounds like a good plan.
    Correct: SoAs don't stop limb damage specifically. Some attacks just do more than one type of damage. In that case, the SoA will only block the first type. It may be that what's needed here is a secondary damage type on multislash. 
    I don't think any attacks do more than one damage type. Only some denizens have this feature. Even so, SoA has an equal chance to block all attacks, so long as they are either blunt or cutting and not on the 'finisher' list. It doesn't differentiate 'first or second'. Though, by this rationale, any infused Multislash should bypass SoA, since typing changes to magic, ice, fire, lightning. SoA just physical source? Is that even a thing?
    I can confirm SoAs block all cutting/blunt from denizens regardless of it being first or second damage type in 'two type' denizen attacks. I've had it block both from denizens who do cutting+blunt, shows the block message twice.
    Yeah, pretty sure that denizen attacks that do two damage types just count as two separate attacks for things like that, so the absorption chance would just be the usual 15% on each, with no correlation.
  • CaladbolgCaladbolg Campbell County TNMember Posts: 1,126 ✭✭✭✭✭ - Grand Achaean
    Mizik said:
    Kaie said:
    Well, I'm not sure about the rest, but I think SoA functions appropriately. It's designed to give a chance to render an attack harmless. Limbs still get damaged as far as I know. Though if Multislash really is useless, maybe looking for ways to improve it without nerfing other things sounds like a good plan.
    Correct: SoAs don't stop limb damage specifically. Some attacks just do more than one type of damage. In that case, the SoA will only block the first type. It may be that what's needed here is a secondary damage type on multislash. 
    I don't think any attacks do more than one damage type. Only some denizens have this feature. Even so, SoA has an equal chance to block all attacks, so long as they are either blunt or cutting and not on the 'finisher' list. It doesn't differentiate 'first or second'. Though, by this rationale, any infused Multislash should bypass SoA, since typing changes to magic, ice, fire, lightning. SoA just physical source? Is that even a thing?
    If that was the case only the first slash would be unblockable since multislash only has the first of three slashes infused. since lolmultislash voidop

  • BlujixapugBlujixapug Member Posts: 1,833 @@ - Legendary Achaean
    Mizik said:

    SoA just physical source? Is that even a thing?
    Is there actually a distinction between 'physical source' and 'magical source'? Can you have cutting-type damage that's 'magical source'? Is there any difference? I know for example Hailstorm is blunt-type damage, but the fact that it comes from a magi is irrelevant to how that damage is reduced by armour or resistance defenses; it's just blunt damage. Certain attacks have substantial resistance penetration, or will always bypass SOA, but that's a case-by-case thing.

    There's some ambiguous phrasing in a few help files, like the Collar arties which "increase damage done to opponents from abilities that are magical in nature". But the list following the Collar listing in that help file just seems to comprise all PK attacks that deal non-physical damage (ie. magic-, cold-, fire-, asphyx-, electric-, and psychic-type damage). I always thought attacks were broken down into the nine damage types, and 'physical source'/'magical source' was not an actual modifier.
    image
  • SenaSena Member Posts: 3,957 @@ - Legendary Achaean
    Damage type doesn't matter for the collar. For the most part, it just applies to anything boosted by intelligence. Thurisaz and star tarot are blunt (and thus physical) for example, and are affected by collars.
    BlujixapugTrevize
  • AntoniusAntonius Member Posts: 4,851 @@ - Legendary Achaean
    Caladbolg said:

    The problem with the setup for multislash and SoA in the example I gave, Bbt axk disembowel (finishers) are not effected by SoA because this would be kinda retarded.


    By planning to use multislash in the same suitation SoA would need to not absorb multislash as well because it would be a finisher.

    But when when your going for a kill against someone with an SoA you already know that it's going to be a bad idea to attempt to use it because if SoA eats more than one or two slashes your not likely to kill your target.
    It's not an ability that's intended to be a finisher, it's just an attack that does damage; even if you're using it as part of some damage based kill strategy that doesn't make the ability itself a finisher.
    EldKuyNemutaurTrevize
  • AtalkezAtalkez Member Posts: 4,958 @@ - Legendary Achaean
    edited December 2013
    Harmonious

    Legs you understand languages (non-city) that are spoken.

    I think I have used this harmonic a total of once.

    I would love to see it work like Piety to give the Bard a better chance of keeping you in room, because outside of a lock or a tremololol spam our hindering is pretty negligible.


    You hug Aurora compassionately.
    SeftinAveriShirszae
  • AveriAveri Member Posts: 555 ✭✭✭✭✭ - Grand Achaean
    @Atalkez I use it to troll people who don't know how it works and answer to conversations clearly not meant for my ears sometimes.

    It can be amusing but it is pretty pointless.
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  • CaladbolgCaladbolg Campbell County TNMember Posts: 1,126 ✭✭✭✭✭ - Grand Achaean
    Antonius said:

    Caladbolg said:

    The problem with the setup for multislash and SoA in the example I gave, Bbt axk disembowel (finishers) are not effected by SoA because this would be kinda retarded.


    By planning to use multislash in the same suitation SoA would need to not absorb multislash as well because it would be a finisher.

    But when when your going for a kill against someone with an SoA you already know that it's going to be a bad idea to attempt to use it because if SoA eats more than one or two slashes your not likely to kill your target.
    It's not an ability that's intended to be a finisher, it's just an attack that does damage; even if you're using it as part of some damage based kill strategy that doesn't make the ability itself a finisher.
    Right which is why I was suggesting it be made -into- a finisher because honestly who actually uses it anymore.


    On this note. Shindo Health trans needs to be changed to a percentage instead of a set number. I just actually realized the more health I have the less tanky I am because of it's set health number and the amount of % based attacks in the game.

    Same for Mana trans.

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