Greetings, I was staring at my skillsets as I'm one to do when I noticed a few skills I never ever use nor see anyone use. I started thinking why they aren't used and what if they were better. So, I'd love to hear about other skills people don't use or feel they can't in today's combat or in general. I'll start with a few.
Wheel: This one is almost never used for quite a few reasons. The main being that it's illegal to use in PK. It generates random stat/xp changes. Could gain a very small amount of exp or lose it. Or, it could increase/decrease a stat point by 1. It's also not usable on yourself! So, I'd like to see the xp changes taken out and make it a stat type attack usable on yourself as a chance of buff or something.
Justice: This one I never use because it's a simple cure and I don't afflict fast enough to stack anything with it. It deals back some of the damage the opponent deals to you. However, if I'm managing to stack afflictions there's a really good chance they aren't in any condition to be attacking me and i'm not likely to need to use it. Though, since Jester class has almost no pvp damage mitigation (slipperiness only works against denizens) it'd be interesting if it was instead changed to operate on a timer rather than an herb cure allowing me to lesson the damage and reflect some of it back onto the opponent for a short while.
Burn: I never use burn because it's a mending cure which doesn't stack well. It doesn't stack well because you can specify limbs and cure around it. It also does next to no damage and even if the opponent is incapacitated it's extremely slow to rack any damage. An example of how weak, is that I turned off curing and let some one burn me. I sat there for about 2 minutes watching as boar kept my health full from the burns. It looks cool as hell but.. was less than impressive in function. Plus, illusioned mangles are far better for throwing salve balance. I have no suggestions on this one. maybe making burns steal the first application of mending.
Backhandspring/handspring: these two actually I do use occasionally but rarely to any great effect. I'm just throwing them in becuase i feel the balance time on them is a bit wonko for what they do. Afflicts small damage (around 500 range) and prones at a 3.5 balance cost. While it does nothing on it's own but that, it is chainable with a mangle however, you'll find yourself often better off using butterfly bombs or just commanding sit. It's a hell of a lot quicker and 3.5 seconds means curing that mangle is well underway. It'd be nice if it was a bit shorter enabling some actual skill chaining with it or caused a stun to pick up some of that slack.
Mickey: Mickey replaces the next herb that you try to eat and afflicts nausia. Mickey is great, especially in aeon but, curing systems will simply double eat off that so fast you can't actually get an aff stack rolling off mickey without aeon. It'd be awesome if it stole herb balance aswell.
Before anyone rages.. I realize these are likely to -never- happen but, they are just things I think would be cool. This is not a jester specific thread, you can post about any class or skillset in existence.