Greetings, I was staring at my skillsets as I'm one to do when I noticed a few skills I never ever use nor see anyone use. I started thinking why they aren't used and what if they were better. So, I'd love to hear about other skills people don't use or feel they can't in today's combat or in general. I'll start with a few.
Tarot:
Wheel: This one is almost never used for quite a few reasons. The main being that it's illegal to use in PK. It generates random stat/xp changes. Could gain a very small amount of exp or lose it. Or, it could increase/decrease a stat point by 1. It's also not usable on yourself! So, I'd like to see the xp changes taken out and make it a stat type attack usable on yourself as a chance of buff or something.
Justice: This one I never use because it's a simple cure and I don't afflict fast enough to stack anything with it. It deals back some of the damage the opponent deals to you. However, if I'm managing to stack afflictions there's a really good chance they aren't in any condition to be attacking me and i'm not likely to need to use it. Though, since Jester class has almost no pvp damage mitigation (slipperiness only works against denizens) it'd be interesting if it was instead changed to operate on a timer rather than an herb cure allowing me to lesson the damage and reflect some of it back onto the opponent for a short while.
Puppetry:
Burn: I never use burn because it's a mending cure which doesn't stack well. It doesn't stack well because you can specify limbs and cure around it. It also does next to no damage and even if the opponent is incapacitated it's extremely slow to rack any damage. An example of how weak, is that I turned off curing and let some one burn me. I sat there for about 2 minutes watching as boar kept my health full from the burns. It looks cool as hell but.. was less than impressive in function. Plus, illusioned mangles are far better for throwing salve balance. I have no suggestions on this one. maybe making burns steal the first application of mending.
Pranks:
Backhandspring/handspring: these two actually I do use occasionally but rarely to any great effect. I'm just throwing them in becuase i feel the balance time on them is a bit wonko for what they do. Afflicts small damage (around 500 range) and prones at a 3.5 balance cost. While it does nothing on it's own but that, it is chainable with a mangle however, you'll find yourself often better off using butterfly bombs or just commanding sit. It's a hell of a lot quicker and 3.5 seconds means curing that mangle is well underway. It'd be nice if it was a bit shorter enabling some actual skill chaining with it or caused a stun to pick up some of that slack.
Mickey: Mickey replaces the next herb that you try to eat and afflicts nausia. Mickey is great, especially in aeon but, curing systems will simply double eat off that so fast you can't actually get an aff stack rolling off mickey without aeon. It'd be awesome if it stole herb balance aswell.
Before anyone rages.. I realize these are likely to -never- happen but, they are just things I think would be cool. This is not a jester specific thread, you can post about any class or skillset in existence.
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I've only been a druid, and not a sentinel, so I won't be able to touch on the sentinel side of this. The numbers are the amount of lessons needed to reach the morph, and can be fairly right or wrong. Also, I am relatively new to Achaea, so I don't really know the past changes to metamorphosis to be what they are right now.
Given that metamorphosis is a druid's early and only on combat and bashing skill, druid novices will reasonably stuff most of their starting lessons (170) into it. We have three skills we can use on denizens: scratch, claw, and maul. In the Druid house, the first skill we tell them to get is Hyena's claw, which makes scratch almost completely irrelevant (I say 'almost' because I'm sure there are some druids/sentinels who stuff all their lessons into Groves and go for a masochistic way of hunting with scratch/kick/punch).
Wildcat (7) - Alertness, Nightsight, Scratch.
Wolf (16) - Bite (adventurer-attack), Fitness, Howl, Nightsight, Scent.
Cheetah (58) - Alertness, Bite (adventurer-attack), Fitness, Leap, Nightsight, Scent, Sprint.
Hyena (134) - Alertness, Claw, Elusiveness, Fitness, Howl (adventurer attack), Leap, Nightsight, Scent, Stealth.
Turtle morph is also an exploration morph. It can let a young sentinel or druid swim, without drowning. It has one adventurer attack, snap. To be honest, this is more a detriment when one can simply buy a pair of relatively cheap (after spending a bit of time hunting rats or catching butterflies) waterwalking shoes that can be found in each city/village, and just walk across water. Turtle morph also doesn't let you breathe underwater (I've tried, from what accidental deathsights tell me). As a druid novice, I've also died once to a little barracuda because morphing from form to form takes balance at that amount of skill, and I'm not sure which you want me to die to: barracuda or drowning.
Turtle (23) - Treading, fluidswim, snap (adventurer-attack).
Also, we have two flying morphs relatively early: jackdaw and owl. It's great that we have flying morphs for exploration purposes also. However, both come relatively early. Like turtle morph, you are pretty much ill-equipped in any combat/bashing fashion when you are in them.
Jackdaw (34) - Fly, land.
Owl (89) - Fly, land (trees), nightsight, spy, swoop (adventurer-attack).
And for some reason, it seems like the metamorpher is given a lot of adventurer only attack early on, when the average rate of them killing anyone with solely snap in turtle morph is about 0 (unless the opponent is afk).
tldr;; There are a lot of morphs in metamorphosis that no one is ever going to use, ever, unless they're slightly masochistic and/or somewhat new and truly have no guidance in the game, and seem to be there just for filler.
Also, abilities like Vitality that follows the metamorpher through different morphs. Is there any particular reason metamorphers need to be in a specific morph to use it unlike skills like Affinity or Bonding? Vitality's EQ recovery and full HP/MP cost of turning it on, along with the fact you can't use it consecutively, seems like it would already be enough to prevent abuse during any fighting. (Given I am already trans-class skills, I don't really think about this much, but it seems clunkyly designed to keep requiring the switch morph deal).
CONCOCTIONS
Lastharvest - Irrelevant with lack of overharvesting.
Do not DM on forums unless you're ok with waiting a couple months!
→My Mudlet Scripts
→My Mudlet Scripts
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
Also don't ever touch Wheel. If anything it should be more like a Deck of Many Things, with crazier rewards and more terrible anti-rewards.
Losing their light in the glorious sun,
Thus would we pass from this earth and its toiling,
Only remembered for what we have done."
→My Mudlet Scripts
Conceded.
I didn't really use them as a not tri-transed person either.
I will not draw them in the order that they are requested... rather in the order that I get inspiration/artist block.
Just Magi.
I'm going by what Eld pointed out for me. I am also only mentioning the morphs that you can gained with about 35 lessons leftover just coming out from the Trial.
If you can get Hyena's claw with the first few sets of lessons at Level 5, there doesn't really seem to be a good point in using Wildcat's scratch. I know that not all skills will be useful, hence the metamorpher outgrowing Hyena when we get Jaguar. Just the attack morphs before Hyena seem.. irrelevant.
@Averi
Yep! For Turtle morph, it is just a small iff with me. I don't really see many other classes finding waterwalking a difficult issue without a skill to go across water. Magi's have a water weird, but they also have other skills to defend themselves properly against other attacks. Novice druids are limited to that morph's attack. And kicking and punching, etc. I don't really want to take them out, but it feels like it could be adjusted a bit in that aspect.
As for jackdaw/owl, my point is that if you have owl, you wouldn't use Jackdaw. Like the point I was making with Wildcat/Hyena, if you can get it with the first few lesson sessions, is there a reason the lower one is needed aside from a bit of metamorph RP?
Do not DM on forums unless you're ok with waiting a couple months!
It's also another useless def that can be stripped in favour of other things.