I read somewhere at level 65 you don't get the 10 credits for leveling. Also I read after level 70 you also don't get credits anymore from leveling. So after we reach this point in the game becomes either pay to progress your skills or live in a basement bashing/ratting/questing for gold at 6-7k an hour.
The greatest thing about the game is its deep pvp mechanics and Achaea won't even allow me to enjoy that after a certain point unless I pay real money. Why make it so hard to gain lessons? I read some where that Achaea makes plenty of money. And they can still always make money off the artefacts. So why can't everyone just get more lessons so they could at least trans one skill when they reach level 70.
And everyone I ask has been brainwashed to answer "This business model has been like this for many years"
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For example, house and city credit sales if you're a member and eligible.
Get involved in city run events and competitions. They usually have credit prizes and sometimes rewards just for participating.
Check out LOTTERIES every once in a while and test your luck with a ticket.
If you're good with designing, offer to do commissions.
To a degree, Achaea does push people to invest. There are awesome artifacts, great monthly promotions, and the occasional auction mostly aimed at generating revenue for the company which keeps Achaea free to play for everyone. It's not mandatory but most will eventually buy credits. They also have fantastic lesson sales for monthly promotions every so often.
Some people get by in game with hunting or questing to get gold. Always ask on Market if people will sell to you below market price as well. If they know you aren't reselling, a lot of people are pretty nice about selling for less.
If purchasing credits doesn't appeal, it is also well worth considering Iron Elite Membership - it's the most cost effective way to gain credits, lessons and experience. As an Iron Elite member I'm contributing to the further development of the game on a regular basis. When I consider how many hours of enjoyment I get out of it each month, I see good value for money.
170
5 lessons with 70 levels 350
30 for 5 credits at 4 levels 120
60 for 10 credits at 8 levels 480
1120
You can get about 65% of one skillset by "natural" means. And another 150 lessons if you go from there to Dragon. But I doubt many classes can naturally hunt to dragon without a single trans skillset, let alone arties being purchased.
I don't think 70 is the right level to give everybody their lessons, but another lump of bound credits every 5 levels couldn't hurt.
Now I am leaving this thread before any more worms crawl out of the can that's been opened.
Explorer rank prizes would be cool. It'd probably have to be based on the highest rank you've ever achieved, since your rank can apparently go down, but it would definitely be cool.
You could argue that things like exploring shouldn't need to be rewarded (I've heard this argument used in the past, anyway!), but anything that creates a variety of options for new players to advance reduces the game's initial grind, and anything that does that is a good thing in my opinion!
Or, in shorter terms: grind is evil, kill it
I'd almost agree with @Delphinus, if not for how weird it would be to walk into a random room, and some magical agency that apparently tracks every single adventurer's explorations of the realm suddenly sends you a letter saying, "Congratulations! You've won a prize!"
Immersion is cool, but I can't see an actual physical event happening as anything other than immersion-breaking. Some introspective message about how you've learned more about the world through your explorations would be cool though.
ETA: Just to make it even cooler for people who like finding new things, the message could even be different at every rank, and increasingly special or awesome feeling.
[spoiler]
Everywhere.[/spoiler]
@Nyboe: I'm unsure if it's been brought up, but check out HELP HISTORY QUEST.
This is also a good point. It's true that the free bound credits stop at level 70 (for a total of 100), but you're actually getting more credits per level after 70 even without the automatic rewards, and the credits/level ratio continues to rise pretty quickly.
People have earned thousands of credits in the game, without "living in a basement" and grinding 24/7.
$24.99/month Iron Elite Membership$24.99Member Benefits:
I tri trans my proteges out of my own pocket if they ever progress far enough and look like they are going to stay, otherwise as HL i syphon house credits to them.
Achaea doesn't really "get away with it," we give them the money. If no one bought credits the business model would be re evaluated I am sure, but the current business model is going well for them afaik, and I see no reason for them to change it.
Also look at characters like vaehl, who do exceedingly well, even today, without spending big, if at all.
If a person plays with no interaction and with people that aren't likely to be nice to them, they will struggle. I know myself and Xenomorph setup a program to give house credits, or buy credits with house gold, to help people get what they need to do well. It's our responsibility as "leaders" to make sure the players under us have fun.
This is probably something IRE monitors from above. There are a lot of credits circulating the game that never see daylight (see: houses, cities) that could be used to retain and enhance the experience of players.
Long story short, we should all take a bit more responsibility if we want people to have fun.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
I don't personally find the lesson swing to be too bad, but I really would like to see lessons bumped to 10 per level, at least up until level 70. Not a huge increase, but it adds about an extra 350 lessons for new characters. That's a little over 50cr worth, but I think it would make a huge impact on many.
Really though, I don't think a lot of things needed to be changed for the accessibility of your skills and stats. Perhaps it is because I grew up in an older time where the high tier combatants were the ones with focus, mid/high was tritrans, and everyone else was just the normal single/dual trans people. I remember all the work and love I used to put in, working my bum off to earn at the least, 1 credit a day. On a good day it was 3, and on a weekend it was 5.
I believe in the patience and effort to level up your character, and no I don't really believe that it's right to have to spend money for a tri-trans set. Still, plenty of people in the day made due with a few of their skills missing and people can still do that, we're just instead taught that you NEED the quad trans to fight these days. IT sure helps, but it's not needed. If I recall, Aleyki was one of the best Dual trans fighters out there. It's possible, so just go for it and always do what you can with what you have.
Also, don't forget that Achaea has the bonus lessons on binding credits for the first ... what is it, 1000? I don't remember, but it's a fair bonus to get people started when they convert credits. Getting those credits IG might seem insurmountable when you're making 6k/hour, but 6k/hour is really low even for a lowbie. Ask your house or city to help you learn how to make more!
I would definitely get behind an expansion on lesson accessibility (at least for class skills), while keeping credits as an avenue for artefacts.