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Classleads

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  • AsmodronAsmodron Posts: 2,404Member @@ - Legendary Achaean
    if only the Veil classlead was...thought over more
  • AmranuAmranu Posts: 722Member ✭✭✭✭ - Eminent
    Nerf Shaman so I can't instakill Shirszae immediately after bloodlet with inflame
  • ValariaValaria Posts: 389Member ✭✭✭ - Distinguished
    Asmodron said:
    if only the Veil classlead was...thought over more
    well you have until april 10 to think over. :)

    2015/01/12 Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.
  • BannBann Posts: 388Member ✭✭✭ - Distinguished
    That darkbows report tho lololol

  • ValariaValaria Posts: 389Member ✭✭✭ - Distinguished
    Bann said:
    That darkbows report tho lololol

    image

    2015/01/12 Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.
    BannNazihkOmorAchilles
  • ShirszaeShirszae Santo DomingoPosts: 2,968Member @@ - Legendary Achaean
    If you want to lol, read report 18

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • MinifieMinifie Posts: 1,708Member @ - Epic Achaean
    Shirszae said:
    If you want to lol, read report 18
    you must pay 2000 credits to ask seragorn if he wants to buy your talisman pieces. Do you accept? Y/N
    ShirszaeValariaBann
  • NazihkNazihk Posts: 930Member @ - Epic Achaean
    Bann said:
    That darkbows report tho lololol
    All of my reports start out that way, it's a placeholder until I have the time to sit down and write a real one. 

    My big problem is basically that it's way too rewarding to just sit outside of a melee and shoot into it. Arrows hit me for roughly 27% of my max health and a toxin. There is no good reason for them to hit THAT hard.
  • AralayaAralaya Posts: 977Member @ - Epic Achaean
    @Nazihk except for historically bows and arrows were far more deadly than swords.


    Tecton-Today at 6:17 PM

    teehee b.u.t.t. pirates
  • NazihkNazihk Posts: 930Member @ - Epic Achaean
    Historically, a warhammer overhand to the head should basically be an instant kill. 
    ShirszaeAerekAziik
  • ShirszaeShirszae Santo DomingoPosts: 2,968Member @@ - Legendary Achaean
    Nazihk said:
    Historically, a warhammer overhand to the head should basically be an instant kill. 
    Additional incentive to parry head against two-handers. I see no trouble with this :open_mouth:

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

    Sobriquet
  • AtalkezAtalkez Posts: 4,629Member, Secret Squirrel @@ - Legendary Achaean
    Nazihk said:
    Bann said:
    That darkbows report tho lololol
    All of my reports start out that way, it's a placeholder until I have the time to sit down and write a real one. 

    My big problem is basically that it's way too rewarding to just sit outside of a melee and shoot into it. Arrows hit me for roughly 27% of my max health and a toxin. There is no good reason for them to hit THAT hard.
    Full backing to a real proposal to adjust this properly.


    You hug Aurora compassionately.
    Omor
  • FrederichFrederich Posts: 1,243Member @ - Epic Achaean
    Give it the old DND method.

    Shooting into melee?  Negative chance to hit.

    If you miss because of said chance, you hit someone else (besides your target).  GGWP
  • BannBann Posts: 388Member ✭✭✭ - Distinguished
    Goddamn report 18. Lol.








    Valaria
  • ValariaValaria Posts: 389Member ✭✭✭ - Distinguished
    Bann said:
    Goddamn report 18. Lol.







    actually, I wrote that report. for some reason, i like to be funny whatever i write... I will be never serious in whatever I'm doing. :anguished:  By the way, this is my first classlead report. :p

    2015/01/12 Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.
  • RegiRegi Posts: 30Member ✭✭✭ - Distinguished
    @Nazihk I had thought of two potential tweaks to that shoot-into-melee thing, because I agree it's bullshit and I get mad everytime someone gets a snipe kill in what's clearly a group melee (I don't mind LoS on LoS or LoS to break turtling on strong ground though).

    One is the same as Frederich's suggestion, I like that reasonable chance to hit anyone who's melee attacked your target, and two would be altering effectiveness of bows the more people are in a room. Could do that by lowering accuracy, but I think the best way would be to make AIM necessary to maintain standard accuracy, and make it significantly slower for each extra body. Could lower the DPS of that shooting into melee alot that way.
    Valaria
  • ShirszaeShirszae Santo DomingoPosts: 2,968Member @@ - Legendary Achaean
    Watch every serpent in the Known cry about their lupines.

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • AnedhelAnedhel Posts: 2,367Member @@ - Legendary Achaean
    Lethal ink 2h'ers. I approve :D 
    Valaria
  • NazihkNazihk Posts: 930Member @ - Epic Achaean
    Regi said:
    @Nazihk I had thought of two potential tweaks to that shoot-into-melee thing, because I agree it's bullshit and I get mad everytime someone gets a snipe kill in what's clearly a group melee (I don't mind LoS on LoS or LoS to break turtling on strong ground though).

    One is the same as Frederich's suggestion, I like that reasonable chance to hit anyone who's melee attacked your target, and two would be altering effectiveness of bows the more people are in a room. Could do that by lowering accuracy, but I think the best way would be to make AIM necessary to maintain standard accuracy, and make it significantly slower for each extra body. Could lower the DPS of that shooting into melee alot that way.
    I feel like slowing it to lower the DPS isn't going to be enough here, because the burst will still be extremely strong. Arrows hit me for ~27% of my max health. That's an awful big burst to try to balance around, especially when it's a 'safe' attack that comes from outside the room. You could straight up double the balance on it and it would STILL be worthwhile for people like Mycen to sit outside of giant melees with their bow instead of getting intot he actual fight.
  • OmorOmor Posts: 756Member ✭✭✭✭ - Eminent
    edited April 2017

    Balance around Lupine's doing around 25% total. 4 lupine's (simultaneously) instakilling someone is artifact advantage, not overpowered, in my opinion. 4 regular darkbows, or even 5, should never instakill a normal combatant.

    Omor Ceberek - Targossas

    got gud
    CaelanBann
  • NazihkNazihk Posts: 930Member @ - Epic Achaean
    Lupine is beyond artifact advantage because it works in a way that's contrary to Achaean combat. It's overpowered because it allows you to leave the dangers of a melee fight while still dropping massive hits into the fight from a position of relative safety. 
  • FarrahFarrah Posts: 1,836Member, Secret Squirrel @@ - Legendary Achaean
    It's not just bows though. Some classes have their own attacks that are just as bad, or worse because bow at least has a strong counter to it now in timewell.

    :(
    CaelanAnedhel
  • AegothAegoth Posts: 2,404Member @@ - Legendary Achaean
    LoS in general is shitty, but so is entrenchment. If you get rid of one, the other becomes impossible to overcome. needs to be an elegant solution, like worldwide cata
  • DurianDurian Posts: 108Member ✭✭✭ - Distinguished
    edited April 2017
    If you lessen Lupine's effectiveness, you would have to balance Collar effectiveness for Kai Choke, Staffcast, etc.  You can't pidgeonhole one source of LoS damage and ignore the others, then you'll just have people begging to nerf the others too.  In my eyes if you want it changed you have to address LoS as a whole and not just one aspect of it.

    Worldwide cata sounds like a nightmare by the way Aegoth, may your idea burn in the depths of hell.
    ShirszaeFarrah
  • AegothAegoth Posts: 2,404Member @@ - Legendary Achaean
    Durian said:

    Worldwide cata sounds like a nightmare by the way Aegoth, may your idea burn in the depths of hell.
    Hell is where all the awesome people go. Worldwide Cata is bae
    FinkleCaelan
  • FrederichFrederich Posts: 1,243Member @ - Epic Achaean
    Kai choke has a readily available defense that stops it, entirely.  (idk how staffcast hits away.  Cataclysm???)

    Breathstream & Bows are pretty much the bane of existence as we've seen time and time and time again with Eleusians.  No way to stop it aside from just not playing their LoS game and bumrushing the living hell out of them. It's not fun in the slightest to play against.

    Anyways.  I think 6 and 31 were the ones I did.
  • AlrenaAlrena Posts: 633Member @ - Epic Achaean
    LoS is a necessary evil. As Aegoth said, without LoS it becomes incredibly hard to fight entrenched groups with totems, vibes, rites, harmonics, and so on. Naturally, nobody likes getting blown up by breathstreams, lupines, grove lightning and what have you. There's nothing fun about getting mowed down by one volley. Still, there's some things you can do about it, there's a few counters.

    The other thing with LoS is that certain classes can easily deal high damage from adjacent with little to no risk. Ideally, a solution would be that there's a chance your LoS ability hits a random other person in the room instead of the intended target. So if you shoot in an enemy group, you might hit another enemy. If you shoot in a melee, you might hit your own team (Oops). I doubt it'd discourage sniping in melee, but it could mitigate some of the damage and encourage people to dive in instead. Maybe? A one in three chance to hit another target seems reasonable to me.
    image
    Farrah
  • AntoniusAntonius Posts: 4,453Member @@ - Legendary Achaean
    Alrena said:
    LoS is a necessary evil. As Aegoth said, without LoS it becomes incredibly hard to fight entrenched groups with totems, vibes, rites, harmonics, and so on. Naturally, nobody likes getting blown up by breathstreams, lupines, grove lightning and what have you. There's nothing fun about getting mowed down by one volley. Still, there's some things you can do about it, there's a few counters.

    The other thing with LoS is that certain classes can easily deal high damage from adjacent with little to no risk. Ideally, a solution would be that there's a chance your LoS ability hits a random other person in the room instead of the intended target. So if you shoot in an enemy group, you might hit another enemy. If you shoot in a melee, you might hit your own team (Oops). I doubt it'd discourage sniping in melee, but it could mitigate some of the damage and encourage people to dive in instead. Maybe? A one in three chance to hit another target seems reasonable to me.
    Most of the time vibes, rites and harmonics don't really swing a melee fight in either direction too much, with the exception of retardation and occasionally gravehands/piety in adjacent rooms (though that's primarily an issue because you can combine it with LoS to pick people off). I'd be more than happy to see further changes to retardation and totems - and, if required, limits on stacking rites, vibes and harmonics in the same room - if that meant actually taking a real look at LoS across the board.
    ExelethrilAnedhel
13468935
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