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May 5 Classleads
Comments
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Daeir said:
Jester looking SUPER FLY right now.
Flay changes are great, slickness stripping sileris is just HNNGGG.
I do however, lament the loss of weapon runes on non-runies. RIP, 2.1s garrotes.
You're missing the .05 seconds from that 10 speed stat on your whip?
May I direct you to the artefact shop for that level 3 lash (or WoT) and dex boots!0 -
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Gamoneterik said:So how does this affect locking?
For serpents, it's a considerable upgrade. The slickness thing is pretty boss, but I'm having a hard time imagining why you'd actually need sileris stripped while actually having a good use for slickness. In general, slickness is the final touch on a lock, so you'd rarely use it to actually strip sileris, especially now that flay can help keep herb balance at bay (which slickness doesn't do). Not to be a pessimist, but a lot of these are "look good at a glance, but don't have much practical application" changes. The slickness change makes loki potentially useful, finally, assuming server curing respects defense keepup (sileris) correctly.The flay one is certainly not one of these, however. That's quite helpful.
For Bards? I don't think this round affects bards at all, with the exception of the addition of a voicecraft queue.
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Aktillum said:Daeir said:
Voicecraft queue also means that salvelocking via minuet is now utterly trivial with no coding required to achieve.
explain plz
It changes exactly nothing, other than how you input the commands. It's slightly easier to implement, which is the entire point of queueing, and is a good thing for everyone. Bard is pretty nightmarish for inputs.
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Does the change to AXK mean it now has a better chance of hitting a non-prone, not paralysed target?
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."0 -
Ernam said:Aktillum said:Daeir said:
Voicecraft queue also means that salvelocking via minuet is now utterly trivial with no coding required to achieve.
explain plz
It changes exactly nothing, other than how you input the commands. It's slightly easier to implement, which is the entire point of queueing, and is a good thing for everyone. Bard is pretty nightmarish for inputs.
no I mean explain step-by-step salvelocking with minuet, because I just went bard and have no idea wtf I'm doing.
also I'm coding retarded.
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A salve lock is impatience and anorexia while off salve balance. Can't focus, eat or applu. From there you stick paralysis and then the rest of the lock affs before salve balance is recovered. As a bard, you can stick impatience, then minuet apply restoration, jab curare pesante and sing qasida. Or slike and recite epic, doesn't really matter. Then jab kalmia martellato, jab gecko. Need a jab faster than 2 seconds.
That's the basic idea behind it
Though I don't know how it has been made significantly easier/trivial with the queue1 -
Slick sileris = no need to flay shield / rebound to seal.
Flay venom = porn
Also wooooow Runelore0 -
Someone fix their system to have herbs handle disruptions so I can decided whether to be pissed or not.
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Really glad impatience made it to the jester arsenal, it's been needed for a while since illusions got harder and harder with better systems. Couldn't really even fake impatience towards the end. It's still based on RNG it seems, so don't be mislead by the classlead solution that was accepted. It's still a great change though, it'll just be a bit wonky at times like most of Jester.
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Sigh. Rough round for runewardens. I hope it's the result of not wanting to invest time into making changes when the weaponry rework is on the way.
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Naisar said:
Sigh. Rough round for runewardens. I hope it's the result of not wanting to invest time into making changes when the weaponry rework is on the way.
Why do people keep saying this?
The runelore changes don't even affect runewardens.
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you6 -
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Kuy said:The runelore changes don't even affect runewardens.
Not much, but they potentially can, if the runewarden uses weapons other than runeblades (like a blunt weapon for shattering, or a less effective weapon just for style).
And they affect everyone when it comes to testing things related to weapon stats (weapon runes have saved me so much time and gold).
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Kuy said:
Naisar said:Sigh. Rough round for runewardens. I hope it's the result of not wanting to invest time into making changes when the weaponry rework is on the way.
Why do people keep saying this?
The runelore changes don't even affect runewardens.
To explain my lazy phrasing, I've been of the opinion for awhile now that runies could use some polishing. Not buffs, just a pass at making their combat more diversified, or failing that taking the rough edges off of runelore. What I wished to express was that while I'm disappointed to not see any of that in this round of classleads (not that I can really complain about that, not having submitted anything), I hold out hope that it was the result of good priorities and not neglect.
Oh, and I assume the runelore changes mean I can't rune myself up, DFORM, and benefit from ALGIZ anymore. Which was f-ing amazing, so I have some quiet mourning to do.
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So the reason I thought "this may make me be able to lock better" is pipe balance. I know the changes don't affect Bard directly. But, doesn't pipe balance make a huge difference somehow?"To thine own self be true."0
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Surprised nobody has said anything about the Thornrend changes.
Viva la Bluef.0 -
Sylvan thornrend change was fairly well thought out and tested. Their after-prep damage is the same as it was, then pre-prep damage has been reduced some.They aren't -quite- as effective in team fights now, but they are still fairly strong. Their biggest downside is that they can't use starbursts effectively.3
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Gamoneterik said:So the reason I thought "this may make me be able to lock better" is pipe balance. I know the changes don't affect Bard directly. But, doesn't pipe balance make a huge difference somehow?
If you have a jab faster than 1.8 you can keep prevent them from smoking skullcap almost permanently by spamming jab gecko / recite epic.
Not really. Maybe. I just pulled this out of my ass and haven't tested it.
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Aktillum said:Gamoneterik said:So the reason I thought "this may make me be able to lock better" is pipe balance. I know the changes don't affect Bard directly. But, doesn't pipe balance make a huge difference somehow?
If you have a jab faster than 1.8 you can keep prevent them from smoking skullcap almost permanently by spamming jab gecko / recite epic.
Not really. Maybe. I just pulled this out of my ass and haven't tested it.
Bards are already pro at locks. Easy peasy.
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you2 -
Kuy said:Aktillum said:Gamoneterik said:So the reason I thought "this may make me be able to lock better" is pipe balance. I know the changes don't affect Bard directly. But, doesn't pipe balance make a huge difference somehow?
If you have a jab faster than 1.8 you can keep prevent them from smoking skullcap almost permanently by spamming jab gecko / recite epic.
Not really. Maybe. I just pulled this out of my ass and haven't tested it.
Bards are already pro at locks. Easy peasy.
Stop reking me so hard.
And I love too Be still, my indelible friend
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby0 -
The only change to Algiz was no more 10% damage reduction to adventurers.
Other than that, it functions the same.
Allow me to clarify further.
It. Only. Works. Against. Denizen. Damage. Now.
Runelorists can still runebind and dragonform. Algiz functions against adventurer and denizen damage. But only to a Runelorist.
Algiz is completely a hunting rune now.0
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