May 5 Classleads

2

Comments

  • Fast three weapon juggle + impatience for jester? Hell yeah.

  • edited May 2014
    Daeir said:

    Jester looking SUPER FLY right now.

    Flay changes are great, slickness stripping sileris is just HNNGGG.

    I do however, lament the loss of weapon runes on non-runies. RIP, 2.1s garrotes.

    You're missing the .05 seconds from that 10 speed stat on your whip?


    May I direct you to the artefact shop for that level 3 lash (or WoT) and dex boots!

  • So how does this affect locking?

    I'm trying to figure out how to lock as a Bard and it looks like I should be able to more easily now. I still can't figure it out though.

    "To thine own self be true."
  • edited May 2014
    So how does this affect locking?


    For serpents, it's a considerable upgrade.  The slickness thing is pretty boss, but I'm having a hard time imagining why you'd actually need sileris stripped while actually having a good use for slickness.  In general, slickness is the final touch on a lock, so you'd rarely use it to actually strip sileris, especially now that flay can help keep herb balance at bay (which slickness doesn't do).  Not to be a pessimist, but a lot of these are "look good at a glance, but don't have much practical application" changes.  The slickness change makes loki potentially useful, finally, assuming server curing respects defense keepup (sileris) correctly.

    The flay one is certainly not one of these, however.  That's quite helpful.


    For Bards?  I don't think this round affects bards at all, with the exception of the addition of a voicecraft queue.

  • AktillumAktillum Philippines
    Daeir said:

    Voicecraft queue also means that salvelocking via minuet is now utterly trivial with no coding required to achieve.

    explain plz


  • edited May 2014
    Aktillum said:
    Daeir said:

    Voicecraft queue also means that salvelocking via minuet is now utterly trivial with no coding required to achieve.

    explain plz

    It changes exactly nothing, other than how you input the commands.  It's slightly easier to implement, which is the entire point of queueing, and is a good thing for everyone.  Bard is pretty nightmarish for inputs.

  • KlendathuKlendathu Eye of the Storm

    Does the change to AXK mean it now has a better chance of hitting a non-prone, not paralysed target?


    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • AktillumAktillum Philippines
    Ernam said:
    Aktillum said:
    Daeir said:

    Voicecraft queue also means that salvelocking via minuet is now utterly trivial with no coding required to achieve.

    explain plz

    It changes exactly nothing, other than how you input the commands.  It's slightly easier to implement, which is the entire point of queueing, and is a good thing for everyone.  Bard is pretty nightmarish for inputs.

    no I mean explain step-by-step salvelocking with minuet, because I just went bard and have no idea wtf I'm doing.

    also I'm coding retarded.


  • edited May 2014
    A salve lock is impatience and anorexia while off salve balance. Can't focus, eat or applu. From there you stick paralysis and then the rest of the lock affs before salve balance is recovered. As a bard, you can stick impatience, then minuet apply restoration, jab curare pesante and sing qasida. Or slike and recite epic, doesn't really matter. Then jab kalmia martellato, jab gecko. Need a jab faster than 2 seconds.

    That's the basic idea behind it

    Though I don't know how it has been made significantly easier/trivial with the queue
  • edited May 2014
    Slick sileris = no need to flay shield / rebound to seal.

    Flay venom = porn

    Also wooooow Runelore
    image
  • KelloniusKellonius Cape Girardeau, Missouri
    edited May 2014

    Someone fix their system to have herbs handle disruptions so I can decided whether to be pissed or not.

    image
  • Really glad impatience made it to the jester arsenal, it's been needed for a while since illusions got harder and harder with better systems. Couldn't really even fake impatience towards the end. It's still based on RNG it seems, so don't be mislead by the classlead solution that was accepted. It's still a great change though, it'll just be a bit wonky at times like most of Jester.

  • KelloniusKellonius Cape Girardeau, Missouri

    After testing:

    Priest change is bad. Don't like it one bit.

    image
  • Sigh.  Rough round for runewardens.  I hope it's the result of not wanting to invest time into making changes when the weaponry rework is on the way.

  • Kuy said:
    Naisar said:

    Sigh.  Rough round for runewardens.  I hope it's the result of not wanting to invest time into making changes when the weaponry rework is on the way.

    Why do people keep saying this?


    The runelore changes don't even affect runewardens.

    Meanwhile in Shaman-ville....


  • edited May 2014
    Kuy said:
    The runelore changes don't even affect runewardens.

    Not much, but they potentially can, if the runewarden uses weapons other than runeblades (like a blunt weapon for shattering, or a less effective weapon just for style).

    And they affect everyone when it comes to testing things related to weapon stats (weapon runes have saved me so much time and gold).

  • Kuy said:

    Naisar said:

    Sigh.  Rough round for runewardens.  I hope it's the result of not wanting to invest time into making changes when the weaponry rework is on the way.

    Why do people keep saying this?


    The runelore changes don't even affect runewardens.

    To explain my lazy phrasing, I've been of the opinion for awhile now that runies could use some polishing.  Not buffs, just a pass at making their combat more diversified, or failing that taking the rough edges off of runelore.  What I wished to express was that while I'm disappointed to not see any of that in this round of classleads (not that I can really complain about that, not having submitted anything), I hold out hope that it was the result of good priorities and not neglect.

    Oh, and I assume the runelore changes mean I can't rune myself up, DFORM, and benefit from ALGIZ anymore.  Which was f-ing amazing, so I have some quiet mourning to do.

  • So the reason I thought "this may make me be able to lock better" is pipe balance. I know the changes don't affect Bard directly. But, doesn't pipe balance make a huge difference somehow?

    "To thine own self be true."
  • ValdusValdus Australia

    Surprised nobody has said anything about the Thornrend changes.


    Viva la Bluef.
  • Valdus said:

    Surprised nobody has said anything about the Thornrend changes.

    Just did some sparring with Lothiac/Xinna.

    Still die to hearsteed every time.  The thornrends hurt less though.

  • Sylvan thornrend change was fairly well thought out and tested. Their after-prep damage is the same as it was, then pre-prep damage has been reduced some.

    They aren't -quite- as effective in team fights now, but they are still fairly strong. Their biggest downside is that they can't use starbursts effectively.

    image
  • My level 79 unartied alt beat lothiac easily yesterday, Ernam just isn't good with his $5000 worth of arties.

  • AktillumAktillum Philippines
    So the reason I thought "this may make me be able to lock better" is pipe balance. I know the changes don't affect Bard directly. But, doesn't pipe balance make a huge difference somehow?

    If you have a jab faster than 1.8 you can keep prevent them from smoking skullcap almost permanently by spamming jab gecko / recite epic.


    Not really. Maybe. I just pulled this out of my ass and haven't tested it.


  • Aktillum said:
    So the reason I thought "this may make me be able to lock better" is pipe balance. I know the changes don't affect Bard directly. But, doesn't pipe balance make a huge difference somehow?

    If you have a jab faster than 1.8 you can keep prevent them from smoking skullcap almost permanently by spamming jab gecko / recite epic.


    Not really. Maybe. I just pulled this out of my ass and haven't tested it.

    Bards are already pro at locks.  Easy peasy.

    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • MelodieMelodie Port Saint Lucie, Florida

    Kuy said:
    Aktillum said:
    So the reason I thought "this may make me be able to lock better" is pipe balance. I know the changes don't affect Bard directly. But, doesn't pipe balance make a huge difference somehow?

    If you have a jab faster than 1.8 you can keep prevent them from smoking skullcap almost permanently by spamming jab gecko / recite epic.


    Not really. Maybe. I just pulled this out of my ass and haven't tested it.

    Bards are already pro at locks.  Easy peasy.

    Stop reking me so hard. :(

    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • Cooper said:
    My level 79 unartied alt beat lothiac easily yesterday, Ernam just isn't good with his $5000 worth of arties.


  • AgriasAgrias Wisconsin
    The only change to Algiz was no more 10% damage reduction to adventurers.

    Other than that, it functions the same.

    Allow me to clarify further.

    It. Only. Works. Against. Denizen. Damage. Now.

    Runelorists can still runebind and dragonform. Algiz functions against adventurer and denizen damage. But only to a Runelorist.

    Algiz is completely a hunting rune now.
    image
  • @Agrias false, it still works for the runewarden/shaman against players.  Not sure if that's what you meant, but dem's da facts.  See OP.

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