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May 5 Classleads

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  • DartegaDartega Member Posts: 148 ✭✭✭ - Distinguished

    Fast three weapon juggle + impatience for jester? Hell yeah.

    ShunsuiRomUtianima
  • DaeirDaeir AustraliaMember Posts: 6,288 @@ - Legendary Achaean

    Jester looking SUPER FLY right now.

    Flay changes are great, slickness stripping sileris is just HNNGGG.

    I do however, lament the loss of weapon runes on non-runies. RIP, 2.1s garrotes.

    RomAlcinaeStrataUtianima
  • ErnamErnam Member Posts: 2,416 ✭✭✭✭✭ - Grand Achaean
    edited May 2014
    Daeir said:

    Jester looking SUPER FLY right now.

    Flay changes are great, slickness stripping sileris is just HNNGGG.

    I do however, lament the loss of weapon runes on non-runies. RIP, 2.1s garrotes.

    You're missing the .05 seconds from that 10 speed stat on your whip?


    May I direct you to the artefact shop for that level 3 lash (or WoT) and dex boots!

    "Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future."


          Manda  |  Godzilla  |  SLC
      1. DaeirDaeir AustraliaMember Posts: 6,288 @@ - Legendary Achaean

        My wallet is off whimpering in a corner somewhere already!

        TharvisUtianima
      2. GamoneterikGamoneterik Member Posts: 118 ✭✭✭ - Distinguished
        So how does this affect locking?

        I'm trying to figure out how to lock as a Bard and it looks like I should be able to more easily now. I still can't figure it out though.

        "To thine own self be true."
        Aktillum
      3. ErnamErnam Member Posts: 2,416 ✭✭✭✭✭ - Grand Achaean
        edited May 2014
        So how does this affect locking?


        For serpents, it's a considerable upgrade.  The slickness thing is pretty boss, but I'm having a hard time imagining why you'd actually need sileris stripped while actually having a good use for slickness.  In general, slickness is the final touch on a lock, so you'd rarely use it to actually strip sileris, especially now that flay can help keep herb balance at bay (which slickness doesn't do).  Not to be a pessimist, but a lot of these are "look good at a glance, but don't have much practical application" changes.  The slickness change makes loki potentially useful, finally, assuming server curing respects defense keepup (sileris) correctly.

        The flay one is certainly not one of these, however.  That's quite helpful.


        For Bards?  I don't think this round affects bards at all, with the exception of the addition of a voicecraft queue.

        "Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future."


              Manda  |  Godzilla  |  SLC
          1. DaeirDaeir AustraliaMember Posts: 6,288 @@ - Legendary Achaean
            edited May 2014

            Can flay rebounding/sileris in one go as well now, if you need to. Also a flay venom lets you maintain some momentum while removing rebounding/shield, which is great.

            Also, this means that people who upkeep sileris when fighting Apostates who use nightmare essentially give the Apostate a free third-person line for diagnosing when they get slickness, which is a HUGE buff.

            I think this is a fantastic set of changes, and am really glad that they've gone in.

            Voicecraft queue also means that salvelocking via minuet is now utterly trivial with no coding required to achieve.

          2. AktillumAktillum PhilippinesMember Posts: 1,368 @@ - Legendary Achaean
            Daeir said:

            Voicecraft queue also means that salvelocking via minuet is now utterly trivial with no coding required to achieve.

            explain plz


          3. ErnamErnam Member Posts: 2,416 ✭✭✭✭✭ - Grand Achaean
            edited May 2014
            Aktillum said:
            Daeir said:

            Voicecraft queue also means that salvelocking via minuet is now utterly trivial with no coding required to achieve.

            explain plz

            It changes exactly nothing, other than how you input the commands.  It's slightly easier to implement, which is the entire point of queueing, and is a good thing for everyone.  Bard is pretty nightmarish for inputs.

            "Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future."


                  Manda  |  Godzilla  |  SLC
              1. KlendathuKlendathu Eye of the StormMember Posts: 3,178 @@ - Legendary Achaean

                Does the change to AXK mean it now has a better chance of hitting a non-prone, not paralysed target?


                Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
              2. AktillumAktillum PhilippinesMember Posts: 1,368 @@ - Legendary Achaean
                Ernam said:
                Aktillum said:
                Daeir said:

                Voicecraft queue also means that salvelocking via minuet is now utterly trivial with no coding required to achieve.

                explain plz

                It changes exactly nothing, other than how you input the commands.  It's slightly easier to implement, which is the entire point of queueing, and is a good thing for everyone.  Bard is pretty nightmarish for inputs.

                no I mean explain step-by-step salvelocking with minuet, because I just went bard and have no idea wtf I'm doing.

                also I'm coding retarded.


                Shirszae
              3. JovoloJovolo EnglandMember Posts: 3,246 @@ - Legendary Achaean
                edited May 2014
                A salve lock is impatience and anorexia while off salve balance. Can't focus, eat or applu. From there you stick paralysis and then the rest of the lock affs before salve balance is recovered. As a bard, you can stick impatience, then minuet apply restoration, jab curare pesante and sing qasida. Or slike and recite epic, doesn't really matter. Then jab kalmia martellato, jab gecko. Need a jab faster than 2 seconds.

                That's the basic idea behind it

                Though I don't know how it has been made significantly easier/trivial with the queue
                Alcinae
              4. MizikMizik Member Posts: 2,128 @@ - Legendary Achaean
                edited May 2014
                Slick sileris = no need to flay shield / rebound to seal.

                Flay venom = porn

                Also wooooow Runelore
                image
              5. KelloniusKellonius Cape Girardeau, MissouriMember Posts: 303 ✭✭✭✭ - Eminent
                edited May 2014

                Someone fix their system to have herbs handle disruptions so I can decided whether to be pissed or not.

                image
              6. DaeirDaeir AustraliaMember Posts: 6,288 @@ - Legendary Achaean


                Jovolo said:
                A salve lock is impatience and anorexia while off salve balance. Can't focus, eat or applu. From there you stick paralysis and then the rest of the lock affs before salve balance is recovered. As a bard, you can stick impatience, then minuet apply restoration, jab curare pesante and sing qasida. Or slike and recite epic, doesn't really matter. Then jab kalmia martellato, jab gecko. Need a jab faster than 2 seconds.

                That's the basic idea behind it

                Though I don't know how it has been made significantly easier/trivial with the queue

                The queue just reduces the scripting burden required to do it consistently and tightly by a large margin. I couldn't pull it off properly without having first written a clientside voice balance queue, myself.

                The strategy isn't any easier from it, just a fair bit easier to implement and perform effectively, is what I am saying.

              7. KaieKaie Member Posts: 158 ✭✭✭ - Distinguished

                Really glad impatience made it to the jester arsenal, it's been needed for a while since illusions got harder and harder with better systems. Couldn't really even fake impatience towards the end. It's still based on RNG it seems, so don't be mislead by the classlead solution that was accepted. It's still a great change though, it'll just be a bit wonky at times like most of Jester.

                SobriquetUtianima
              8. KelloniusKellonius Cape Girardeau, MissouriMember Posts: 303 ✭✭✭✭ - Eminent

                After testing:

                Priest change is bad. Don't like it one bit.

                image
                Goggo
              9. NaisarNaisar Member Posts: 255 ✭✭✭✭ - Eminent

                Sigh.  Rough round for runewardens.  I hope it's the result of not wanting to invest time into making changes when the weaponry rework is on the way.

              10. AchimrstAchimrst NatureMember Posts: 3,608 @@ - Legendary Achaean
                Kuy said:
                Naisar said:

                Sigh.  Rough round for runewardens.  I hope it's the result of not wanting to invest time into making changes when the weaponry rework is on the way.

                Why do people keep saying this?


                The runelore changes don't even affect runewardens.

                Meanwhile in Shaman-ville....


                AustereKayeilUtianima
              11. SenaSena Member Posts: 3,957 @@ - Legendary Achaean
                edited May 2014
                Kuy said:
                The runelore changes don't even affect runewardens.

                Not much, but they potentially can, if the runewarden uses weapons other than runeblades (like a blunt weapon for shattering, or a less effective weapon just for style).

                And they affect everyone when it comes to testing things related to weapon stats (weapon runes have saved me so much time and gold).

              12. NaisarNaisar Member Posts: 255 ✭✭✭✭ - Eminent

                Kuy said:

                Naisar said:

                Sigh.  Rough round for runewardens.  I hope it's the result of not wanting to invest time into making changes when the weaponry rework is on the way.

                Why do people keep saying this?


                The runelore changes don't even affect runewardens.

                To explain my lazy phrasing, I've been of the opinion for awhile now that runies could use some polishing.  Not buffs, just a pass at making their combat more diversified, or failing that taking the rough edges off of runelore.  What I wished to express was that while I'm disappointed to not see any of that in this round of classleads (not that I can really complain about that, not having submitted anything), I hold out hope that it was the result of good priorities and not neglect.

                Oh, and I assume the runelore changes mean I can't rune myself up, DFORM, and benefit from ALGIZ anymore.  Which was f-ing amazing, so I have some quiet mourning to do.

              13. GamoneterikGamoneterik Member Posts: 118 ✭✭✭ - Distinguished
                So the reason I thought "this may make me be able to lock better" is pipe balance. I know the changes don't affect Bard directly. But, doesn't pipe balance make a huge difference somehow?

                "To thine own self be true."
              14. ValdusValdus AustraliaMember Posts: 598 ✭✭✭✭✭ - Grand Achaean

                Surprised nobody has said anything about the Thornrend changes.


                Viva la Bluef.
              15. ErnamErnam Member Posts: 2,416 ✭✭✭✭✭ - Grand Achaean
                Valdus said:

                Surprised nobody has said anything about the Thornrend changes.

                Just did some sparring with Lothiac/Xinna.

                Still die to hearsteed every time.  The thornrends hurt less though.

                "Our lives are not our own. We are bound to others, past and present. And by each crime and every kindness, we birth our future."


                      Manda  |  Godzilla  |  SLC
                  1. RangorRangor Member Posts: 3,274 @@ - Legendary Achaean
                    Sylvan thornrend change was fairly well thought out and tested. Their after-prep damage is the same as it was, then pre-prep damage has been reduced some.

                    They aren't -quite- as effective in team fights now, but they are still fairly strong. Their biggest downside is that they can't use starbursts effectively.

                    image
                    MelodieErnamAlrena
                  2. CooperCooper Member Posts: 5,322 @@ - Legendary Achaean
                    My level 79 unartied alt beat lothiac easily yesterday, Ernam just isn't good with his $5000 worth of arties.

                    JovoloWessuxUtianimaKaie
                  3. AktillumAktillum PhilippinesMember Posts: 1,368 @@ - Legendary Achaean
                    So the reason I thought "this may make me be able to lock better" is pipe balance. I know the changes don't affect Bard directly. But, doesn't pipe balance make a huge difference somehow?

                    If you have a jab faster than 1.8 you can keep prevent them from smoking skullcap almost permanently by spamming jab gecko / recite epic.


                    Not really. Maybe. I just pulled this out of my ass and haven't tested it.


                  4. KuyKuy Member Posts: 1,497 @@ - Legendary Achaean
                    Aktillum said:
                    So the reason I thought "this may make me be able to lock better" is pipe balance. I know the changes don't affect Bard directly. But, doesn't pipe balance make a huge difference somehow?

                    If you have a jab faster than 1.8 you can keep prevent them from smoking skullcap almost permanently by spamming jab gecko / recite epic.


                    Not really. Maybe. I just pulled this out of my ass and haven't tested it.

                    Bards are already pro at locks.  Easy peasy.

                    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
                    MelodieCooper
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